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Powertechs aren't OP


Saerith

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If a Marauder wins a 1v1 against a Pyrotech with the classes as they are right now, the pyro is bad. This is fact. A good pyro will force defensive cooldowns out of the Marauder within a few seconds of the start of the fight, and have no issues cleaning up afterwards.

 

A good annih rauder eats a full WH PT in less than 10 seconds, if he has his cd's ready.

 

Secondly, rauders have the best survivability in the game, they can survive long enough for a healer to run from east to west in alderaan civil war, which says more than enough.

 

Stop whining about PT's people, and learn to focus them, They have no defenses and are easy to take down.

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Well guys, there's really no point in defending PT's anymore. Those of us that play them and play them WELL are called overpowered. Anyone who gets burned by and can't be skilled enough on their own to beat a PT is going to cry that they're OP. Nevermind the nerf to RS and Tickle from Above. How dare we play so well with the hand we're dealt when there's sooooo many other horrible players out there??

 

Instead of other people LEARNING how to play their class correctly, lets dumb down everything else. Brilliant F'ing solution...

 

Made me laugh when you point out that every PT is just more skilled then players using a different class.

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Made me laugh when you point out that every PT is just more skilled then players using a different class.

 

Thats not what he implied. Bad players complain about classes who kill them- instead of looking for ways to counter them and to adjust, to learn their weaknesses and act accordingly (e.g. cleanse dots against pyro pts if you can).

 

If I stand at range and try to fight a gunnery commando for example I will lose the direct race most likely. If I close in and interrupt his tracer he stands no chance. Just an example :)

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I know right. But wait, he's the mighty healer that doesn't need guard. What a noob lol .

 

Betcha 10$ he has full recruit gear.

 

Nah, BM is piss easy to get now. But yeah who needs 50% damage mitigation, pro healers are "slippery little ***********" they can los everyone always.

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I'm a sage healer with full BM and a few pieces of war hero gear. Here's what Jager, a powertech, does to me on my server:

 

[17:03:47.182] [@Jager] [@Jaime] [incendiary Missile {2027022700249088}] [ApplyEffect {836045448945477}: Burning (Tech) {2027022700249344}] ()
[17:03:47.841] [@Jager] [@Jaime] [incendiary Missile {2027022700249088}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (907* elemental {836045448940875} (907 absorbed {836045448945511})) <907>
[17:03:49.585] [@Jager] [@Jaime] [Thermal Detonator {2027100009660416}] [ApplyEffect {836045448945477}: Thermal Detonator {2027100009660416}] ()
[17:03:49.586] [@Jager] [@Jaime] [Thermal Detonator {2027100009660416}] [Event {836045448945472}: ModifyThreat {836045448945483}] () <1>
[17:03:50.319] [@Jager] [@Jaime] [burning (Tech) {2027022700249344}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (604* elemental {836045448940875} (604 absorbed {836045448945511})) <604>
[17:03:50.933] [@Jager] [@Jaime] [sweltering Heat {2268958208032768}] [ApplyEffect {836045448945477}: Slowed (Tech) {2268958208033027}] ()
[17:03:50.934] [@Jager] [@Jaime] [Combustible Gas Cylinder {2020687623487488}] [ApplyEffect {836045448945477}: Burning (Tech) {2020687623487746}] ()
[17:03:50.934] [@Jager] [@Jaime] [burning (Tech) {2020687623487746}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (903* elemental {836045448940875}) <903>
[17:03:50.935] [@Jager] [@Jaime] [Rail Shot {814278554681344}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (4768* energy {836045448940874} (1276 absorbed {836045448945511})) <4768>
[17:03:51.918] [@Jager] [@Jaime] [Plasma Burst {2785458090147840}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (165 elemental {836045448940875}) <165>
[17:03:51.918] [@Jager] [@Jaime] [burning (Tech) {2020687623487746}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (903* elemental {836045448940875}) <903>
[17:03:52.256] [@Jager] [@Jaime] [Flame Burst {814222720106496}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (1835* elemental {836045448940875}) <1835>
[17:03:52.927] [@Jager] [@Jaime] [Thermal Detonator {2027100009660416}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (4253* kinetic {836045448940873}) <4253>
[17:03:52.927] [@Jager] [@Jaime] [Thermal Detonator {2027100009660416}] [RemoveEffect {836045448945478}: Thermal Detonator {2027100009660416}] ()
[17:03:53.313] [@Jager] [@Jaime] [burning (Tech) {2027022700249344}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (604* elemental {836045448940875}) <604>
[17:03:53.608] [@Jager] [@Jaime] [Rocket Punch {814300029517824}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (3211* kinetic {836045448940873}) <3211>
[17:03:54.015] [@Jager] [@Jaime] [sweltering Heat {2268958208032768}] [RemoveEffect {836045448945478}: Slowed (Tech) {2268958208033027}] ()
[17:03:55.014] [@Jager] [@Jaime] [burning (Tech) {2020687623487746}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (1175* elemental {836045448940875}) <1175>
[17:03:55.145] [@Jager] [@Jaime] [incendiary Missile {2027022700249088}] [RemoveEffect {836045448945478}: Burning (Tech) {2027022700249344}] ()
[17:03:55.145] [@Jager] [@Jaime] [Combustible Gas Cylinder {2020687623487488}] [RemoveEffect {836045448945478}: Burning (Tech) {2020687623487746}] ()
[17:03:55.148] [@Jager] [@Jaime] [burning (Tech) {2020687623487746}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (1175* elemental {836045448940875}) <1175>
[17:03:55.149] [@Jager] [@Jaime] [] [Event {836045448945472}: Death {836045448945493}] ()
[17:03:55.160] [@Jager] [@Jaime] [Flame Burst {814222720106496}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (1913* elemental {836045448940875}) <1913>
[17:03:56.804] [@Jager] [@Jaime] [Flame Burst {814222720106496}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (2062* elemental {836045448940875}) <2062>
[17:03:56.804] [@Jager] [@Jaime] [] [Event {836045448945472}: Death {836045448945493}] ()
[17:03:56.806] [@Jager] [@Jaime] [Quell {2204499338854400}] [Event {836045448945472}: ModifyThreat {836045448945483}] () <1>

 

Here are the numbers: 24,478 damage in 9.624 seconds. If you don't count the dots that tick after I die "the first time" (I dunno, how can I die twice in a row?), he actually kills me in 7.308 seconds. But no, his class isn't OP at all. :rolleyes:

 

No other class even comes close to those kinds of numbers for burst damage, and the only reason sages can "out DPS" him at all is because of their AoE spam. Seriously, Bioware. What the heck?

 

Hey bro, what you should do is this...

Remove dots from yourself.

CC him when he comes at u bro

He breaks cc, cc him again

slow him, duck behind a wall

wait for his powerups are gone

attack him

take more dots off yourself

don't get within 10m of him

attack him some more, put dots on him

take more dots off yourself

 

What you haven't realized, I assume because you can not pay attention or have any clue to how powertech works is... All his damage relies on him having a dot on you. Without that, he will be wasting his ammo/heat to get another dot on you. When he becomes low ammo or high on heat... they are completely harmless. Those two things are so easily manipulated on powertechs.

 

You have a pushback, so you can kite. You have a sprint so you can kit. He can only reset his hib/rail if he is within 10m of you, otherwise it is on a 15 second cooldown. You choose to go toe to toe with him and allow him to get on top of you... stop it, take away his strength.

 

Seriously, play smart.

 

You know what the cool thing about going up against a pyrotech is? They are squishy, pretty much all other classes have better defense. You are looking at a 31% defense with 5% miss and the WORST defensive cooldown in the game, which coincidentally is their only defensive cooldown.

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PT needs 25% flat nerf, then many players resub ...

 

mara 15% nerf

 

juggernaut rage tree 10% nerf

 

operative healer 15% nerf

 

sniper 10% buff

 

merc dps 10% buff

 

sin 5% nerf

 

sorc dps 5% nerf

 

rest is ok now, prepared for ranked imao

Edited by mrekxxx
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Hey bro, what you should do is this...

Remove dots from yourself.

CC him when he comes at u bro

He breaks cc, cc him again

slow him, duck behind a wall

wait for his powerups are gone

attack him

take more dots off yourself

don't get within 10m of him

attack him some more, put dots on him

take more dots off yourself

 

What you haven't realized, I assume because you can not pay attention or have any clue to how powertech works is... All his damage relies on him having a dot on you. Without that, he will be wasting his ammo/heat to get another dot on you. When he becomes low ammo or high on heat... they are completely harmless. Those two things are so easily manipulated on powertechs.

 

You have a pushback, so you can kite. You have a sprint so you can kit. He can only reset his hib/rail if he is within 10m of you, otherwise it is on a 15 second cooldown. You choose to go toe to toe with him and allow him to get on top of you... stop it, take away his strength.

 

Seriously, play smart.

 

You know what the cool thing about going up against a pyrotech is? They are squishy, pretty much all other classes have better defense. You are looking at a 31% defense with 5% miss and the WORST defensive cooldown in the game, which coincidentally is their only defensive cooldown.

 

Lmfao, this post is the definition of irony. Throughout the entire post you tell him to remove dots and play smart, yet you fail to realize that sages can't remove tech debuffs and dots. You sir, have just unknowingly owned yourself. Try to know the slightest bit of detail of what you're talking about before you attempt to put someone else down.

 

Also, there it is again, the argument of how pyrotechs have horrible defensive cooldowns. It never fails to make an appearance in pyrotech defending posts. Even though their energy shield only has an effective cooldown of about 45 seconds due to the talent. Lawl.

Edited by Fomortiis
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PT needs 25% flat nerf, then many players resub ...

 

mara 15% nerf <------------ need to have their defense buff removed

 

juggernaut rage tree 10% nerf <------------------- need a 20% damage nerf

 

operative healer 15% nerf <------------ i agree with this

 

sniper 10% buff <---------------- they already got a buff and are now silly strong

 

merc dps 10% buff <----- merc and commandos are pretty useless in pvp they are free kills and gimped

 

sin 5% nerf <-------- the tank sin hybrid stuff needs a 50% damage nerf

 

sorc dps 5% nerf <------- they shouldnth ave bubble as dps, dots should be clensable and healers shouldnt be doing as much dps as actual dps class's.

 

rest is ok now, prepared for ranked imao

 

there you go fixed :)

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Seriously, play smart.

.

 

When a class is quite OP, this is the argument: "I play smart, you dont.". Wrong argument.

 

Right now Pyrotech burst damage is insane. Things like kite, cleanse, if they CC´d you, snare/CC him again etcetcetc is pure crap. Every classes in this game has more or less the same CC tools and in the end, is just a dps race )cos other player usually got a CC countettack) or just go away the fighting if a PT put a hand on you.

 

Every player that plays wzs everyday knows that:

 

Tankassins, PT, Marauder plus mirror Rep classes in PvP need to be tuned down or buff the other dps ones someway. Right now is not working at all. Ranked would be a bad joke with this setup.

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so u need tank, sorc and dps against one PT? lol is it boss in FP ?

 

ppl think some ppl cry or complain on forum for buffs, nerfs, no they don't, because they do not play the game anymore .. we just wanna inform bioware when you balance the game we come back to pay and have fun ... or we pay for gw2, that's all, ithere is no place for nostalgia, we go there where is fun ...

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There sure are a lot of horrible players in this thread.

 

Just like Marauders, PTs go down very quick when you ACTUALLY target them!!! Lot of people don't get this.

I am sure this will change because I have enough faith, however small it is, in Bioware to go by evidence not forum QQ. Which will show they are NOT overpowered. So in turn people will learn the same thing they did for dealing with marauders, AKA Target and attack/CC them. Simple.

 

PTs only get 1 Def cooldown, 1. The HoT is so small I don't understand why it is an ability so its not counted. Guess what? As tank spec, they don't get anymore def cooldowns...

Shadow tanks technically get 4, and stealth.

 

The ONLY time Pyro is gonna do crazy total damage, which a lot of you scrubs seems to base your argument on, is when the opposite team has a lot of healing (/not a lot of dps and the pyro has healing). Want to know why? A lot of healers in this game are horrible, and don't cleanse friendlies, most of the time only themselves. Well the DoTs of pyro do good damage so, do the math.

Pyro and assault specialist, are THE MOST, resource starved specs in the game. So the few abilities the spec are based around (EX: TD and railshot) better damn well be major!!!

Evidence here people, evidence.

As for the burst.... well that is due to TIMING! and relic popping.

A Deception assassin can do it, a Arsenal merc can do it (which right now is the easiest class to get 5k dmg medal on with heatseekers FYI), a operative can do it, a sniper can do it, a marauder can do it, a jugg can do it... need I go on?

 

 

What most pyro players do not realize is that if they actually learned the in and outs of the middle tree (AP) they would find it is ACTUALLY more powerful. just like the shared tree of other tank specs, pyro is a 1/2 trick pony.

Your middle tree actually puts 10x the amount of pressure on the target, and does SERIOUS AOE damage (again if you learn how to play it), and can also reach the same DPS (if not more ) and same damage caused.

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Greetings everyone!

 

We recently had to remove several posts for not being in compliance with our Rules of Conduct.

 

We understand discussing classes and opinions on who is better or worse than another class can result in some heated arguments. However, we do ask that you please keep the following in mind when posting:

 


  1.  
  2. No insults, name calling, or personal attacks
     
  3. Please stay on topic. Discussion should center around Star Wars™: The Old Republic™ and not other games.
     
  4. Please express your opinion and thoughts in a constructive, respectful manner.
     
  5. If someone violates the Rules of Conduct, please report it instead of replying to it.
     
  6. Keep in mind that everyone has different viewpoints. Just because someone disagrees with you doesn't mean they're trolling. If you believe someone is trolling, please use the Flag function to report their post.
     

 

We truly appreciate constructive and on-topic feedback and ask that you please continue to do so in this thread.

 

As a reminder, the topic of this thread is revolving around discussion of of the Pyrotech class in comparison with other classes (such as Sage).

 

Thank you for your understanding!

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There sure are a lot of horrible players in this thread.

 

Just like Marauders, PTs go down very quick when you ACTUALLY target them!!! Lot of people don't get this.

I am sure this will change because I have enough faith, however small it is, in Bioware to go by evidence not forum QQ. Which will show they are NOT overpowered. So in turn people will learn the same thing they did for dealing with marauders, AKA Target and attack/CC them. Simple.

 

PTs only get 1 Def cooldown, 1. The HoT is so small I don't understand why it is an ability so its not counted. Guess what? As tank spec, they don't get anymore def cooldowns...

Shadow tanks technically get 4, and stealth.

 

The ONLY time Pyro is gonna do crazy total damage, which a lot of you scrubs seems to base your argument on, is when the opposite team has a lot of healing (/not a lot of dps and the pyro has healing). Want to know why? A lot of healers in this game are horrible, and don't cleanse friendlies, most of the time only themselves. Well the DoTs of pyro do good damage so, do the math.

Pyro and assault specialist, are THE MOST, resource starved specs in the game. So the few abilities the spec are based around (EX: TD and railshot) better damn well be major!!!

Evidence here people, evidence.

As for the burst.... well that is due to TIMING! and relic popping.

A Deception assassin can do it, a Arsenal merc can do it (which right now is the easiest class to get 5k dmg medal on with heatseekers FYI), a operative can do it, a sniper can do it, a marauder can do it, a jugg can do it... need I go on?

 

 

What most pyro players do not realize is that if they actually learned the in and outs of the middle tree (AP) they would find it is ACTUALLY more powerful. just like the shared tree of other tank specs, pyro is a 1/2 trick pony.

Your middle tree actually puts 10x the amount of pressure on the target, and does SERIOUS AOE damage (again if you learn how to play it), and can also reach the same DPS (if not more ) and same damage caused.

 

Yah ! The tactic tree has a weaker burst but does more substained dmg/aoe... It is also more difficult to play tactic. I am very bad with tactic but I do the same overall dmg as i do with assault/pyro. Plus i am tankier with tactic, more if i go ion cell (loss of 7-8% dps).

 

 

------------------

So nerf 25% pt dmg but which spell ? All of them ? On my tooltip, my flame burst hit for 1k so it will hit for only 750 ? My RS will hit for 1400 instead o 1850 ? (i have 5 wh items, 500 power, 1600 aim).... WHat about merc ? How do you nerf PT without nerfing merc ? they have RS too. BTW, the pyro merc can dispell my dot/TD and kill me in 4 gcd at 30 meters away.

 

Ok I will play my sniper who does almost 3k with ambush (on tooltip, no crit, bad gear recruit, 1.5s cast if played properly). Why should i play my vanguard if a simple charged shot does more dmg ?

Edited by SaulSerpine
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Yah ! The tactic tree has a weaker burst but does more substained dmg/aoe... It is also more difficult to play tactic. I am very bad with tactic but I do the same overall dmg as i do with assault/pyro. Plus i am tankier with tactic, more if i go ion cell (loss of 7-8% dps).

 

 

------------------

So nerf 25% pt dmg but which spell ? All of them ? On my tooltip, my flame burst hit for 1k so it will hit for only 750 ? My RS will hit for 1400 instead o 1850 ? (i have 5 wh items, 500 power, 1600 aim).... WHat about merc ? How do you nerf PT without nerfing merc ? they have RS too. BTW, the pyro merc can dispell my dot/TD and kill me in 4 gcd at 30 meters away.

 

Ok I will play my sniper who does almost 3k with ambush (on tooltip, no crit, bad gear recruit, 1.5s cast if played properly). Why should i play my vanguard if a simple charged shot does more dmg ?

 

Immolate does great burst in tactics, do does flame burst when it crits, and rocket punch. You can also get Flame thrower/Pulse cannon to tick for 2k a pop AOE. Plus there are also a few hidden effects in the tree I'm not gonna relay. I find a lot of players doing tactics/AP feel compelled to use retractable blade a lot in a single fight, which is one reason why they fail so horribly.

 

Like I said timing, Wether it be thermal det or sticky dart, If you time railshot for when it explodes it is gonna look like (on their screen) that they were hit for some INSANE and unreasonable amount of damage, and most of these people in here don't look at combat logs, or post edited ones, or only post the 1/100th time they were debuffed to hell and the Pyro was buffed to hell and back.

 

 

Like I said, I have high doubts for any nerf, if anything tank trees across the board are going to get buffed (except shadow/sin).

Edited by Balor
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When a class is quite OP, this is the argument: "I play smart, you dont.". Wrong argument.

 

Right now Pyrotech burst damage is insane. Things like kite, cleanse, if they CC´d you, snare/CC him again etcetcetc is pure crap. Every classes in this game has more or less the same CC tools and in the end, is just a dps race )cos other player usually got a CC countettack) or just go away the fighting if a PT put a hand on you.

 

Every player that plays wzs everyday knows that:

 

Tankassins, PT, Marauder plus mirror Rep classes in PvP need to be tuned down or buff the other dps ones someway. Right now is not working at all. Ranked would be a bad joke with this setup.

 

You have no idea what you are talking about.

PT/VG when they get 50 have a cd that gives them 25% crit, couple that with an adrenal, and a relic, that is a short time where burst is insane.

 

Ask yourself this, when can you use hib/rail? When the person is cc'd, but you gain 9% more damage if there is a fire dot on them. Incendiary round costs 1/4 action, that does a small amount of damage and puts a dot on you for 15 or 18 seconds(I can't remember and I am not going to look it up because that is besides the point). They can use this 30m on in. If you see that dot and clense it, you have a chance to avoid the hib/rail.

 

Wait, I haven't finished... Now they are going to reapply the dot, which costs another 1/4 action. They are now at 1/2 action and only getting 3/4 regen. Chances are they used TD, so they are inbetween 1/3 and 1/2 action at this time and most likely at 1/2 regen.

What happens if the next dot gets cleansed, by let's say a smart healer who notices dots, is good at their class... The pt/vg are going to get another dot on you and they are now rendered useless, unless they use their cd that gives them more action.

 

All of this has happened without the use of cc, kiting, knockbacks, snaring, running, rooting, etc. All of which can make this job 10x easier.

 

I believe that you may need to work on your class mechanics a bit and your situational awareness.

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You have no idea what you are talking about.

PT/VG when they get 50 have a cd that gives them 25% crit, couple that with an adrenal, and a relic, that is a short time where burst is insane.

 

Ask yourself this, when can you use hib/rail? When the person is cc'd, but you gain 9% more damage if there is a fire dot on them. Incendiary round costs 1/4 action, that does a small amount of damage and puts a dot on you for 15 or 18 seconds(I can't remember and I am not going to look it up because that is besides the point). They can use this 30m on in. If you see that dot and clense it, you have a chance to avoid the hib/rail.

 

Wait, I haven't finished... Now they are going to reapply the dot, which costs another 1/4 action. They are now at 1/2 action and only getting 3/4 regen. Chances are they used TD, so they are inbetween 1/3 and 1/2 action at this time and most likely at 1/2 regen.

What happens if the next dot gets cleansed, by let's say a smart healer who notices dots, is good at their class... The pt/vg are going to get another dot on you and they are now rendered useless, unless they use their cd that gives them more action.

 

All of this has happened without the use of cc, kiting, knockbacks, snaring, running, rooting, etc. All of which can make this job 10x easier.

 

I believe that you may need to work on your class mechanics a bit and your situational awareness.

 

 

Exactly lol, I would actually feel ashamed if I was the OP/ said that PT/VG needs a nerf, very ashamed.

 

Even an unskilled operative healer can take 2 pyros at once. So can most healers.

Edited by Parali
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Immolate does great burst in tactics, do does flame burst when it crits, and rocket punch. You can also get Flame thrower/Pulse cannon to tick for 2k a pop AOE. Plus there are also a few hidden effects in the tree I'm not gonna relay. I find a lot of players doing tactics/AP feel compelled to use retractable blade a lot in a single fight, which is one reason why they fail so horribly.

 

----------

You are right about the use of retractable blade, because i do the same. Apply the dot for RS. I am still thinking as a pyro when playing AP, i know i am doing it wrong.

-------------

 

 

 

Like I said timing, Wether it be thermal det or sticky dart, If you time railshot for when it explodes it is gonna look like (on their screen) that they were hit for some INSANE and unreasonable amount of damage, and most of these people in here don't look at combat logs, or post edited ones, or only post the 1/100th time they were debuffed to hell and the Pyro was buffed to hell and back.

 

-----

Ya, when you use your dot missile, TD, RS and rocket Punch, you re doing a lot of dmg juste after the third gcd.

 

It looks like a single spell dmg, but there is at least 4 spell (dot, TD, RS, and RP).

 

 

-------

 

Like I said, I have high doubts for any nerf, if anything tank trees across the board are going to get buffed (except shadow/sin).

 

 

.......

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There sure are a lot of horrible players in this thread.

 

Just like Marauders, PTs go down very quick when you ACTUALLY target them!!! Lot of people don't get this.

I am sure this will change because I have enough faith, however small it is, in Bioware to go by evidence not forum QQ. Which will show they are NOT overpowered. So in turn people will learn the same thing they did for dealing with marauders, AKA Target and attack/CC them. Simple..

 

I can not comment on the rest of your post as I dont know the class as well as those that actually play them and I dont think the class is OP and needs nerfing either. However, this comment is probably the most accurate and honest answer that most posters can not comprehend it seems. There is so much QQ by the same small group though and I am not one to say I am the best and I do get outplayed sometimes.

 

The problem is most people that are PVP'ing are lazy and want to use the same rotation and tactics for every class out there and just use the same buttons and then make excuses why it doesnt work so there fore what ever AC and Tree is owning them HAS to be OP.

 

Honestly, if anything gets changed or tweeked, i think it will be to expertise, but that is dependent on BW's vision of PVP and TTK.

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There sure are a lot of horrible players in this thread.

 

Just like Marauders, PTs go down very quick when you ACTUALLY target them!!! Lot of people don't get this.

I am sure this will change because I have enough faith, however small it is, in Bioware to go by evidence not forum QQ. Which will show they are NOT overpowered. So in turn people will learn the same thing they did for dealing with marauders, AKA Target and attack/CC them. Simple.

 

Amen. I find that most players are lazy/stupid/whatever. Nobody wants to think about who they're attacking, they just want to tab to the closest guy and pound away till they're dead. It 100% matters which players/classes you go after first. Why people don't think more in wz's is beyond me.

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