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Powertechs aren't OP


Saerith

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Noone was talking about powertechs being OP before 1.2, now it seems we are the next target for the forum whiners.

 

Didnt realize that a class cannot be overpowered after a patch. I guess everyone is wrong, because clearly new patches mean that every class is balanced.

 

It's all this whining that gets each class nerfed one after the other. You cannot objectively say which classes are OP, because there are a load of different factors to consider.

 

So you cant examine damage numbers and determine that one class kills another class far more quickly then is reasonable by comparing it to the others? I guess the reasoning behind this is because you say its the case and clearly anything you say must be correct. Apparently one class needs to be the stand out best in a certain area without any downsides because thats game balance .

 

Each class is meant to bring something different to the table. The pyro tree brings burst, which guess what - is good in pvp. Go figure. So a super duper geared player killed you, a light armor class, really quickly. Sounds about right, you shouldn't have been in the way.

 

Yes clearly one class should have significantly higher burst damage than all the others because its that classes 'role' which you just now arbitrarily concocted to justify your class being overpowered. Sounds reasonable.

 

You guys are all wrong because Bioware said that powertech is meant to be the best at burst damage... oh wait.

Im certainly convinced, thread over.

Edited by Gidoru
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if he did 24.8k dmg to you in 10 seconds, im guessing you stood there for 10 seconds for him to hit you.

 

If hes pyro spec hes got 0 gap closers except for a 45 second cooldown harpoon which does not work if you have resolve and does put some resolve on you. If he gets close just use force slow and force speed way, dot him up and chuck out some damage. When he gets closer follow with a force stun, reapply dots and run away a bit more and reapply force slow off cooldown.

 

He still hasnt caught you and has barely managed to break your shield with his ranged attacks, continue to pummel him. As he gets close force wave/overload and reapply force slow, run behind a pillar and chuck a heal on yourself if needed. then kill him.

 

and there you have a dead pyro PT who didnt get to do any damage and got *****.

 

And yes i have both a lvl 50 vanguard and a lvl 50 sage in fact i have a lvl 50 sorc from US servers and i remade a lvl 50 sage on oceanic servers. i have found with vanguard the people who fight me best are the ones who keep me away from them, as i have to be in melee to do my burst and 10m to do any kind of decent dps.

 

Im BM rank on 3 chars and war hero on my vanguard so i have a little pvp experience.

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Bioware isn't listening, and if they do, they likely will not get balance right anyway.

 

The best thing to do is unsub and go pre order a copy of GW2.

 

PTs, buffs to Marauders, nerfs to Commandos. Class Balance isn't a strength of Bioware, and I am not sticking around to wait until they can get it right.

 

They lost 400k accounts since 1.2, and gave away a free month. How many more nails can the coffin take, I wonder?

 

<toot> <too> the Tortanic is slowing...

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Yeah they hit hard, but they have no defense so its balanced

 

right.....thanks for playing, maybe BW will recruit you for their pvp dev team; that way, you can single-handedly drive stock prices at EA down another 15 percent.

 

OP is right; BW couldnt have gotten it worse if they tried. Its almost as though someone -- GZ -- is trying to sabotage the entire company with that patch. How that guy still has a job is beyond me. If I made that sort of mistake professionally, Id lose my license and likely be bankrupt.

Edited by Bluetickone
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Been playing a PT since Feb with some Battlemaster stuff, it's been by far the hardest character to play. Lots of abilities than need to be timed right and with PT build I am always getting into Heat problems. I agree it's a good class but it requires a skilled player, it does not suffer fools.

 

I need to really concentrate to do 250k damage, kills are always high because of the bursts.

 

My Sorc is lvl 41 now and I can do 250k damage in my sleep with her. It's so so so much easier.

 

Another problem with Powertech and any melee class that no one ever seems to discuss is the problems you get into with a crappy computer. Yes, I am playing on a 286. Without high frame rate good luck getting up close and personal. I use Iron Fist templates most of the time just to jet jet charge so at least I know my first hit is going to land before they warp away. Powertechs look funny setting off flame throwers when no one is there.

 

Please say no to drugs.

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Are you people unable to just target the vanguard/PT first? Instead of just watching them face roll people? Vanguard/PT die quick...i always target them first (being one myself) other classes take longer to kill, don't just concentrate on the first person you see. Use strategy maybe? I'm not saying we arent over powered (i still hold that sent/marauders are worse though), but just counter it with stuns and focusing. It's not that hard.
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As a dps Operative player (probably the last one on my server) it makes me a little sad when I read stuff like "they do great damage but they have no survivability so it's balanced".

Guess which class does a lot less damage and has less survivability?

 

But everyone seems to think that dps Operatives are balanced or even overpowered. :confused:

 

II ran an OP to rank 72, i quit playing him late january and leveled my Powertech.

 

I would say Powertechs are finne as is, but DPS OPs should be put back to RELEASE state. They are way underpowered right now.

 

Otherwise put their Battle stealth on a 30 second cool down or something. Because they are very subpar and almsot the worst class once they blow their opening attack.

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Noone was talking about powertechs being OP before 1.2, now it seems we are the next target for the forum whiners. It's all this whining that gets each class nerfed one after the other. You cannot objectively say which classes are OP, because there are a load of different factors to consider. Each class is meant to bring something different to the table. The pyro tree brings burst, which guess what - is good in pvp. Go figure. So a super duper geared player killed you, a light armor class, really quickly. Sounds about right, you shouldn't have been in the way.

 

That's a lot of nonsence. I sure knew PT did too much burst damage pre 1.2 as did every healer on a PVP server where people were poping adrenals. Why do you think we were all freaking out when GZ wanted to nerf burst healing?

 

What good were these boards at the begining anyways? I visited once and people were crying Maruaders needed a buff. When I told them they were all crazy people were laughing at me. Now 4 months later endless nerf marauder threads. Good on you guys.

 

I would read Operative threads of them crying they were bad pvp healers. I would tell them they were amazing, they wouldn't listen, now 4 months later people saying Operatives awesome pvp healers.

 

I'll tell you a pvp tip, if you want to know which classes are OP in a game you dont need to do 20 spreadsheets or to roll every class to 50.. just ask a healer and he'll tell you.

 

It's very simple you see because all we do it stare at health bars and try to keep people alive. We all full well know which classes are the ones killing people and which ones do it best. Which classes save people and which ones do it best. The OP classes themselves get lost in their glory and figure they are just more skilled so they will never tell you they are OP because they really don't think they are.

 

Just do yourself a favor and ask one from a PVP server because I'm quite sure the ones from the other servers don't roll on them to do exclusive PVP like we do nor do the opponents they face roll there to PVP. I think I've done 2 flashpoints and 3 operations since release and to all of them I was dragged kicking and screaming because since 1.2 too many pvp server healers rerolled or quit. We do nothing but PVP, why is this not obvious to people?

Edited by LancelotOC
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I hope all of you people who are discrediting others' input purely because they're on a PvE server realize how retarded you sound. You're declaring it literally impossible for anyone who plays on a PvE server to know anything about PvP? I play pure PvP on a PvE server, and I'd bet all of my real life assets that I could absolutely roll you guys in any aspect of PvP with any class. The server doesn't decide the skill or competency levels, folks.

 

And I'll add this simple inquiry in support of this thread - If 60% armor pen was too much for scrapper/concealment operatives (Which I, as a scrapper scoundrel, agree was too much), why is 90% not too much for pyrotech/assault specialist powertechs? Before you naysayers try to shoot down this post by telling me only Rail Shot gets 90%, let's pay the slightest bit of attention and realize that every other attack they do is elemental damage, which everyone only has 10% reduction against WITH the consular/inquisitor buff.

Edited by Fomortiis
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LOL, not only the 90% armor pen with HiB/Railshot, but they use Commando/Merc gear because of the set bonus which gives it 15% higher chance to crit and higher stats. It's an oversight by BioWare to give a set bonus which isn't AC specific.
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Are you people unable to just target the vanguard/PT first? Instead of just watching them face roll people? Vanguard/PT die quick...i always target them first (being one myself) other classes take longer to kill, don't just concentrate on the first person you see. Use strategy maybe? I'm not saying we arent over powered (i still hold that sent/marauders are worse though), but just counter it with stuns and focusing. It's not that hard.

 

You are talking to kids. They dont know how to play their class and use adrenals.

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This is just another thread where 1 whiny player comes to the forums after a certain class beats them with every buff / adrenal / relic they got, just to whine about the possibility of a possible 'overpowered' class.

 

Any class can kill an enemy quickly if they pop everything they got. And you know it. An operative, sniper, marauder, assassin, they all can down an enemy in less than 10 seconds easily, EASILY. That is, IF they use their skills and burst out their entire energy / force supply instantly.

 

I think the people that come to the forums and whine about this and that class should take a good look at themselves before assuming a class is overpowered. Every month it's a new class that's on the noobs radar system and frankly I'm quite tired of all the whines and what not. You play a sorcerer? Play it right then. Healer sorcerers are excellent to have in a team and skilled DPS ones always do 500-600k damage in a good game.

 

I'm sorry but if you constantly have to point at others when you die in warzones maybe you're the issue and not them.

 

The game is quite balanced and every class has the potential to kill people, and kill alot of them. It's just how you play your class and not every class can counter any class perfectly.

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LOL, not only the 90% armor pen with HiB/Railshot, but they use Commando/Merc gear because of the set bonus which gives it 15% higher chance to crit and higher stats. It's an oversight by BioWare to give a set bonus which isn't AC specific.

 

You do realize that they sacrifice the 2 piece setbonus for it though as it is for commando only skills?

Edited by Twor
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Are you people unable to just target the vanguard/PT first? Instead of just watching them face roll people? Vanguard/PT die quick...i always target them first (being one myself) other classes take longer to kill, don't just concentrate on the first person you see. Use strategy maybe? I'm not saying we arent over powered (i still hold that sent/marauders are worse though), but just counter it with stuns and focusing. It's not that hard.

You know who dies fast? some poor sorc with 12% damage mitigation from armor, my green geared 15 lvl PT alt have 49% from armor + 25% from a defensive CD, for a 85% mitigation as a defensive move (don't know how much armor have WH geared). So im dieng only from DoTs veeeeery sloooowly (unless it's a 49 lvl Annihilation Marauder withh 100% DoT's crits CD ready), i can tank any "direct damage" and even did't notice some one is trying to beat over here :)

 

In a low lvl bracket i think im the most tanky charapter in game (right behind the tank specs).

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You realize most set bonuses are garbage, yes?

 

I'm left speechless when people post such nonsense and display their complete lack of knowledge. Those are the people who run complaining around the forums.

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Yeah they hit hard, but they have no defense so its balanced

 

Oo

 

Energy Shield:

 

Cooldown: 120s

Reduces all damage taken by 25% for 12 seconds.

 

Energy Rebounder:

 

When you take damage, you have [50 / 100]% chance to reduce the active cooldown of Energy Shield by [1.5 seconds / 3 seconds]. This effect cannot occur more than once every 1.5 seconds.

 

Kolto Overload:

 

Restores 15% of maximum health over 10 seconds.

 

Automated Defenses:

 

Critical hits have a [50 / 100]% chance to reduce the active cooldown on Kolto Overload and Thermal Sensor Override by [3 seconds / 6 seconds]. This effect cannot occur more than once every 1.5 seconds.

 

Don't forget that Pyro can perma snare a single target!

 

---

 

Edit: My alt is pyro and main is Sorcerer...Sorcerer only chance is to run away BUT if Pyro gets into 10m range before using Grapple Sorcerer is done for..its over:

 

From 30m away:

 

Thermal Detonator--->Incendiary Missile---->Rail Shot----->All the while running in and using auto attack until in 10m range then---->Flame Burst which applies a DOT and 6 sec snare which refreshes every time I use Flame Burst/Rail shot which is pretty much guaranteed before the 6 sec are up----->Wait for Force Speed to be used then------>Grapple and hes dead! If he manages to go past 10m stun!

Edited by Cempa
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You know who dies fast? some poor sorc with 12% damage mitigation from armor, my green geared 15 lvl PT alt have 49% from armor + 25% from a defensive CD, for a 85% mitigation as a defensive move (don't know how much armor have WH geared). So im dieng only from DoTs veeeeery sloooowly (unless it's a 49 lvl Annihilation Marauder withh 100% DoT's crits CD ready), i can tank any "direct damage" and even did't notice some one is trying to beat over here :)

 

In a low lvl bracket i think im the most tanky charapter in game (right behind the tank specs).

 

If you have 49% redution dmg, you dont have the DPS cell..... OMG.... You re playing a tank, good luck to get the same burst as pyrotech do.....

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Oo

 

Energy Shield:

 

Cooldown: 120s

Reduces all damage taken by 25% for 12 seconds.

 

Energy Rebounder:

 

When you take damage, you have [50 / 100]% chance to reduce the active cooldown of Energy Shield by [1.5 seconds / 3 seconds]. This effect cannot occur more than once every 1.5 seconds.

 

Kolto Overload:

 

Restores 15% of maximum health over 10 seconds.

 

Automated Defenses:

 

Critical hits have a [50 / 100]% chance to reduce the active cooldown on Kolto Overload and Thermal Sensor Override by [3 seconds / 6 seconds]. This effect cannot occur more than once every 1.5 seconds.

 

Don't forget that Pyro can perma snare a single target!

 

 

You can't have automated defense and energy rebounder at the same time otherwise your DPS is bs....

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Oo

 

Energy Shield:

 

Cooldown: 120s

Reduces all damage taken by 25% for 12 seconds.

 

Energy Rebounder:

 

When you take damage, you have [50 / 100]% chance to reduce the active cooldown of Energy Shield by [1.5 seconds / 3 seconds]. This effect cannot occur more than once every 1.5 seconds.

 

Kolto Overload:

 

Restores 15% of maximum health over 10 seconds.

 

Automated Defenses:

 

Critical hits have a [50 / 100]% chance to reduce the active cooldown on Kolto Overload and Thermal Sensor Override by [3 seconds / 6 seconds]. This effect cannot occur more than once every 1.5 seconds.

 

Don't forget that Pyro can perma snare a single target!

 

1.) is the only real def CD we have. If you think a hot that does around 2,5k over 10 seconds has any use in combat beside countering a small dot... Also noone takes automated defenses as trait. So we are still left with one defensive CD. Ah well. This has been mentioned countless times. I guess I will just leave people to their believes or theorycrafting.

Edited by Twor
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Everyone who says that Pyro Powertechs are "glass cannons" and their "low survivability" justifies the insande dmg that they do, please compare this to:

 

DPS Operatives, Snipers, DPS Assassins, DPS Mercs

 

 

They all do less damage and go down much quicker.

Edited by Ich_Bin
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If you have 49% redution dmg, you dont have the DPS cell..... OMG.... You re playing a tank, good luck to get the same burst as pyrotech do.....

Im a PT Pyro 15 lvl, i have even few slots without armor, and ofc DPS cell, not tank, maybe it's just Bolster do the good job for me, as i mentioned before - i don't know how much armor WH geared PTs have.

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