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silvershadez

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Everything posted by silvershadez

  1. Balance spec here: Other people expect me to be an all around machine: Doing dmg, giving off-heals and shields if nessecary and pulling them out of the danger zone / helping the ball carrier to get the point. I personally see huge potential within this spec. Played right it offers some great burst AND sustainable DPS, and as said you can allways safe one of your buddies with a well timed shield or off-heal or pull. It's a class which is very dependant on how good you move. I personally don't see any need to buff this specific spec. If i was to mention the worst thing about the sage it would be the telekinetics spec post 1.3 which is kind of dead in PvP now.
  2. Dirty Fighter here: Other people generally expect me to produce some insane dmg and in general i don't disappoint them neither in PvE or PvP. I personally am happy, not just with this spec but also with all the other ones we currently have access to. They are all pretty viable and shine each one in certain scenarios. If I had to mention the worst thing about those specs it would be that the talent "Nice Try" gets you into combat everytime it procs (slowing you down or preventing you from regenerating).
  3. Scrapper here: In others eyes I have the worst mobility (compared to other melees) and utility in this game which is the reason, why they don't need my scrapper in rBGs. In PvE I generally lack sustainable DPS. We bring alot of good burst, but thats all this spec can offer (except the ability to stealth and to give some off-heals if needed).
  4. You want to tell me you do more dmg with your operative then with your sorc? I guess sorc isn't the class you should pick then.
  5. It's definitely a bug that came in with the most recent patch. It wasn't like that the last time i used a hybrid spec. And it definitely shouldn't work with each other as the tooltip clearly says wounding shots only affects bleeds. It's your decision wether you want to abuse it or not.
  6. This should have been in there from the start. Full resolve should be equally to the juggernauts talent "Unstoppable". It "makes them immune to all controlling effects for x sec", and works against roots and even slows.
  7. While other classes were staying around the same lvl of viability (speaking of DPS specs) the operative/scoundrel was constantly nerfed from one patch to another. There maybe was a justification for the 1st giant nerf to hidden strike/shoot first. But there's definitely no justification for any further nerf they have received. I played almost all classes up to 50 to atleast battlemaster gear level (except commando and sentinel) and operative definitely feels the worst. Compare it to the second stealth class (shadow/sin) and tell me what can an operative/scoundrel bring to the table this class can't do better. And don't try to convince me that they can be some nasty healers. 3-4 heals and they are out of energy when DPS speced. Every new patch i was expecting an end to this nerf road for that certain class (as a DPS spec). And every single one they got atleast a small nerf. I just wonder if they allready gave up on this class.
  8. Ich versteh die Aufregung net. Man muss das Gear trotzdem irgendwie farmen. Wenn man jetzt nen char neu anfängt der dieselben Stats brauch wie mein bisheriger Main warum sollte man seinen Fortschritt von seinen Main nicht mitnehmen dürfen? Z.B. Wenn man auf der anderen Fraktion rerollt? Was schadet es dir? Gönnst du es nicht den Leuten ihr hart verdientes Gear mitzunehmen, wenn sie einen Reroll machen?
  9. It sounds like they changed the sage/sorc from the scratch in 1.3 when i read your post. Infact there wasn't made a single change within 1.3 specificly for sages/sorc. Bubble just absorbs 1k damage? You serious? All i add to your response is: good sorcs/sages don't have any problem with this class. Best PvP healers on my server are sages atm and we have plenty of good scoundrels and mercs. It comes down to your movement and from reading your comment you obviously don't have it.
  10. Good sorc/sage healers will get their casts off. They have so much utility including sprint, range stun, slow, knockback + root. Force armor (the shield) is kind of an heal too. It absorbs 3k+ damage. It just can't crit but can be used on the move too. All the other spells are on such a fast cast time that you have more then enough time to get them off in a 1 vs 1 situation vs an equally skilled / geared DPS if you combin them with your utilites and CC. It's another story in group fights, but as allready said healers shouldn't be balanced on group fights just because DPS isn't balanced on group fights neither. Alot of factors determine whether you are succesfull or not in those fights.
  11. I can't agree more with this. Healers should stop thinking they have somekind of an superior role then a DPS. Equally skilled healers shouldn't be able to outheal 2 equally skilled and geared DPS.
  12. Um ehrlich zu sein: Jarkais Sword ist noch nichtmal nahe dran an den spielerzahlen die wir hatten, als ich vor 4 Monaten hier gererollt habe. Wenn wir dem Gerede glauben dürfen, dass sie die Kapazitäten noch weiter erhöht haben, spricht nix gegen 1 einzigen Superserver inklusive Darth Traya und was da sonst noch so alles rumschwirrt. Wir Sind derzeit wirklich nichtma nahe an den Zahlen von Jedi Tower, Tomb of Freedon Nadd oder Fatman dran.
  13. Pyrotech / Assaul is fine and Operatives need even more nerfs? Must be trolling.
  14. 15 Energy? Most of our attacks and DoT's cost 20 Energy minimum. While you gain a slow, DoT and damage similar to 3 of our attacks which would all 3 cost 55 Energy if we would want to do the same, not to mention the global CD's we have to deal with, while you get all those 3 things off from 1 single attack costing 16 heat. 1.) Gunslingers for example if speced into DF have to waste away 65 Energy for 1 single Wounding shot rotation. Thats more then 1/2 of our total energy. Not even your full rotation comes close to this. 2.) TD has a 15 sec CD yes, but slingers don't even have something equal to this. I wish i had a skill like TD with a 15 sec CD too. I wish my aimed shot (which has 15 sec CD and deals about the same damage as your TD) would be instant too. Rocket punch has 9 sec CD allright, Trick Shot has only 6 sec. But our Trick shot doesn't even proc anything that would reset aimed shot CD, make it instant and gives us back energy just like your RP has a HIGH proc chance to get of railshot, which indeed is instant and gives back heat. Adiitionally our Aimed Shot, whichs CD we can't lowered or magically reset just like you can with your "15 sec CD railshot", doesn't penetrate 90% of the targets armor. 3.)You really want to tell me that Gunslinger are more mobile then a PT? Allright. Charged Burst isn't even close to your Flameburst. First of it is not elemental dmg and therefor mitigated by armor. It costs more energy then your FB costs heat. And it doesn't add a DoT similar to our DoT that we have to pay another 20 energy for. At the very last it adds a slow, and no matter how much you try to downrate that slow: it is there and it is annoying. I infact played a vanguard too. The most expensive skill for my vanguard was Incendiary Round (DoT from assault tree) which costs 3 ammo. That's 1/4 of the total ammo and you generally use it once or you don't even need to use it as you have several other ways to apply burning which cost either none or 2 ammo. Every other class except Juggernauts and Mercs are overpowered compared to PT? Do you even play the same game I do? So I may give you the same advice you tried to give me: You better don't talk about gunslingers when you obviously didn't played them.
  15. And yet people still want the Operative/scoundrel to get nerfed even further. It's funny too see how PT's try to point their fingers at other classes in this thread. You want to compare? Allright let's compare: Gunslinger: First let's compare every single spec with your one pyro spec once we are at it. Marksman: -Instant Charged Burst every 6 sec, else it's on a 1,5 sec cast critting for around 2k on a PT -Trick Shot on a 6 sec CD critting for around 3k on a PT - Speed Shots with a 3sec channel time critting for 1,5k per tick on a 15sec CD -Aimed Shot with a 1,5-2,5 sec cast time critting for 4k on a 15 sec CD The PT can deal about the same damage like our Chagred Burst with his flameburst, while his flameburst also slows and adds a DoT similar to our vital shot without any additional heat costs, is instant and has a good chance to give him a proc for an ability hitting harder then our Aimed Shot (our hardest hitting single hit abillity) making it cost no heat at all (infact it even restores heat) and refreshs the DoT and slow. Trick shot hits about the same like rocket punch, which also has an even higher proc chance for railshot. Additionally you get thermal detonator, which hits about 4k too. Dirty Fighting: -Vital Shot critting for 600 dmg per tick, no CD but costs 1/5 of our total energy -Shrap bomb critting for about the same as Vital Shot but on a 12 sec CD and costs 1/5 of our energy too -Wounding shots. Hard to tell any concrete numbers, as it's damage heavily relies on both dot's and hemorrhaging blast. With everything up on the target (which is definitely not the case in 100% of your fights) it's critting about 6-8k IF EVERY SINGLE TICK CRITS. Again this is the case for maybe 10% of your fights. Has a 9 sec CD costing 25 energy. In average situations I would estimate it to deal 4k damage. The reason i wrote energy costs here is because a DF slinger tends to get out of energy after 1-2 rotations unlike a PT. PT's can add their 2 DoT's which deal similar / slightly superior damage wiht significantly less heat costs compared to the energy costs a slinger would have to keep them up, while maintaining alot of damage via thermal detonator, railshot, flameburst and rocket punch which a DF slinger can't do as good as a PT (due to energy issues). Saboteur: I won't bother comparing a saboteur as it is a) the least played spec for gunslingers and b) you basically trade in a lot of sustainable damage for 1 more ranged stun every 18 sec. You guys mentioned we have so much utility / defending / CC skills, so let's compare them too. We have defense screen, which absorbs like 2k damage. You have Kolto Overload, which restores 15% of your life over 10 sec (which equals 2700 HP for a 18k HP PT). We have a knockback combined with a root. You have a pull. We have Scrambling Field which reduces incoming damage by 20% for 15 sec on a 3 min CD. You have Energy shield which reduces dmg by 25 % for 12 sec on a 2min - CD (each hit you receive lowers the CD so infact it's much less then 1 min CD). We lose Scrambling field on the move, therefore we become immobile, while you can just run around a corner wait for it to end. We can't do the same for your shield tho. We have a melee stun. You got a ranged stun. We have a blind which breaks on damage. You have AoE Stun which doesn't. We have leg shot on 15 sec CD. You have a spamable slow. TLDR: PT and gunslinger differ in some things: 1. PT has less heat costs then a gunslinger has energy costs. 2. PT has almost no CDs on his important damage spells unlike the slinger. 3. PT is more mobile. They are almost the same for every other comparism.
  16. Noch habt ihr Zeit uns vom Gegenteil zu überzeugen. Denn ich finde diese Schätzungen für die momentane Lage extrem optimistisch, wenn wir bedenken, dass die ganze Transfer Diskussion seit nun mehr knapp 4 Monaten andauert und dennoch bisher nix passiert ist.
  17. A tank spec shouldn't be able to hit for 4k+ and do 1,5-2k+ channeling attacks (which ticks 4 times). He should be hard to kill but not have the same burst potential other pure DPS speced classes have. Nerf is coming and it's about time for you tank sins. PT/Vanguard are off the road too. In my oppinion they have the hardest hitting burst ingame. I expect some reworks on this class too, as the previous 1.2 patch which was ment to tune them down abit with the hidden CD on their procs turned out to buff them even more since the proc chance went up alot.
  18. If you play like the sorcs he encountered in this video i can understand why you feel UP. It's the player, not the class and yes I'm 100% serious about this.
  19. I'll consider pretty hard about resubbing if they won't bring it within june. I canceled because the current situation for me isn't really fun anymore. A fast solution is the onliest way to bring me back, as a new flashy game is coming at the horizon.
  20. TY and good too see some decent sabotage PvP.
  21. No bad suggestion, indeed i like it as lvling up in SWToR is kind of more appealing then sitting in the fleet waiting for your WZ invite. Sounds abit complex to programm tho.
  22. I bet those "testing" they need to do now and the fixes for possible issues occuring while testing will push back transfers for several weeks still. Don't get me wrong it's great to even have somekind of an update what is going on, but this whole transfer discussion is here almost since january/february and it get's more and more depressing to not see any results yet, especially when you experienced that populated server > dead server cycle more then just once.
  23. Too bad you are picking songs which makes the GEMA block that vids for us germans.
  24. Reasons I played this game / I will may continue playing (once transfers roll out): 1. It's a science fiction theme and not one of these orc or elve themed MMO. 2. Great class design. Alot of those classes differ from other archetypes i got used to in other MMOs which is kind of refreshing. 3. Great balance. Never actually have seen a game this balanced right from the start and I probably will never see it again (even tho some classes still could use some rebalance). 4. PvP (atleast when there still is some PvP, which is getting more and more difficult due to low server population). I really enjoy it tho there are some point's i might want to change (resolve, amount of CC in the game). 5. Nicely designed PvE. Even tho it could be more difficult. 6. My ingame friends. Really hate to leave them behind. 7. Great storylines and even tho dialogues get old after the first time, I like them too. 8. No real alternative MMO. 9. Progress. I still have items to farm for. 10. It's Star Wars. Top five reasons I quit: 1. Population decrease. I once switched my server from a dying one to the most populated PvP server, but now this one is about to die too. 2. Lack of action from Bioware regarding server transfers so far. This are my main reasons, but if I was to name some more it would be: 3. Whiny community. Not all of them but the most part. 4. Resolve system and the immense amount of CC ingame. 5. GW2 is about to come.
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