Jump to content

exphryl

Members
  • Posts

    1,485
  • Joined

Reputation

10 Good

4 Followers

  1. Oh geez. sorry. Haven't logged in to forums for a bit. Will get all builds updated to new calc later today
  2. Pyro: http://www.swtor.com/community/showthread.php?t=451651 AP: http://www.swtor.com/community/showthread.php?t=404703 Knock yourself out.
  3. I feel like I need some advil now. Maybe some prescription meds, after reading that.
  4. That's an excessive amount of crit. You could be around +140 and be perfectly fine (that puts you after IA buff around 30%, give or take) Would recommend dropping some in favor of Power for now.
  5. Should make a single thread if this is an ongoing thing and post when you update it rather than have multiple threads. Not to mention you'd have one resource for people to view all your videos. Just a thought.
  6. Its taken more so for the Stealth Scan over the passive stealth detection. Using Stealth Scan on nodes or around a friendly healer that's at range can be very beneficial. Sap skills have a very decent range so if you get stuck solo defending again, having a lower cool down scan can help break them out of stealth earlier to either make them waste a vanish or engage fully.
  7. Or the sticky at the top of the forum...
  8. I'm just curious how our Operative Healer Overlords will be handled now without being able to stack power ups. Little ***** are a pain if they have any idea how to play >_< but that's another issue for another thread somewhere. I am glad though they went to the cooldown/powerup nerf rather than nerfing our DPS hugely in PvP instead. Actually was a good move. (Speaking about pyro) In a way it will most likely show how in line we are now compared to other classes. May have to stop playing D3 for a bit with this patch :X Although I still had a bit of hope they would make Pyro not be entirely RNG based and add a bit more dynamic play style to it. Guess I get to spend another patch hoping for procs. I am also impressed they made it so the Ion AOE doesn't affect CC'd targets. I have the strangest feeling though they'll mess up that up somehow.
  9. Oh snap. tankasins will have to wear tank gear and tank accordingly. Got it. What's the problem again?
  10. To an extent. I think they relied less on Adrenals than the other high burst classes to achieve what they needed to so will be interesting to see what it's like without the old adrenals.
  11. I am just wondering if they are fixing ION's damage >_< I still fail to see that in the notes (Unless I missed it, all I saw was a talent change)
  12. I wouldn't mind tab targeting so much, if there weren't a bazillion issues with trying to click on another character as well.
  13. http://swtor.askmrrobot.com/character/f4cec873-51d0-48d1-8f73-488a8402e1ee Just click wishlist. I'm actually almost there (I need to update the gear section too to what i have, maybe later), however D3 kicked my swtor playtime in the nuts so taking a week off to get my OCD fix of that game. I'm missing about 3 pieces to rip mods of to complete that. I am a bit fortunate on my server that the 16 people that queue, will endlessly queue and lose to our premade over and over. No other way to get comms and they like to try to get on our side. Quite a bit of dedication on their part It helps me get comms pretty quickly with little wait time for queues. I'm not to perfect in the math part, but I still have yet to see any reason to use a Power Augment over Main Stat augment, other than saying you have more power. So if somebody could correct me on this I'd be greatly appreciative
×
×
  • Create New...