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JediDuckling

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Everything posted by JediDuckling

  1. 3 way pvp is a bad idea but they do need to implament the open world pvp and the open world pvp cant use companions if it did for balance reasons of all the presence buffs etc
  2. thats why alot of players left the game,most of swtor's comunity are pvp'ers.
  3. once they fix the resolve bar and the stun timers etc you wouldnt need anything like this ad to be honest this would make pvp a little more broken than it already is. perhaps adding resistance on relics like for example per relic a 10% chance to resist stun/mez/root/snare etc this might work maybe
  4. the guardian/juggers version or the maurader sent is like the assasult spec/pyro of the commando/vanguard tree. sentine/vanguards have the simular dps tree and do more dps for those tree's were as guardian/commando's version of that tree does about 80% of the dps there counterparts can do.
  5. i laughed when you said real competition. the reason is that so many bad pvp'es are going for the overpowerd class's and specs and not to mention the bug/exploits and even hacking going on in the game or third party programes like netlimiter.
  6. vanguards/powertechs and sentinels/marauders are stupidly overpowerd, any person with half a brain can tell you this.they need nerfing badly.its not a l2p issue.
  7. rated need to be removed as people are just win trading and i dont realy want to be put up against a full team of flavor of the month nublets and the resolve dont work properly so there is more than enough reasons to not do rateds for me lol
  8. you only need the armoring for the set bonus from the war hero peices.
  9. i was thinking of the lines of adding a 5TH set bonus on PvP gear,nothing special just like 100 to 200 expertise for having all 5 set peices. something to consider possibly adding
  10. the ranked warzone system is a failure yes specialy when you have people win trading which is a huge problems,this is just 1 reason i dont bother with them the other is the class balance and other issues like the resolve and other bugs and exploits people are using and abusing. the rated warzone need to be put on hold while the win trading issue is fixed
  11. they didnt suck before they was actualy a normal class the only problem with it as people most likely like you that couldnt play a sentinel cryed and now its gotten overbuffed,this is the issue and its a l2p issue on people like your end.
  12. what im starting to think is you have no idea what balance is and you have no idea what you are even talking about.
  13. the only people bad at the game are the ones that choose willingly to play class's/specs that are to powerfull and need a nerf. jedi duckling 1 wookieenator 0
  14. i test the class's and know from experience most of my past threads are about 90% accurate,its just my posts/threads get trolled and flamed from players trying to defend there overpowerd class trying to justify it being that way so it dont get nerfed. ive played mmo's far to long and know what im on about
  15. you must have recruit gear on your powertech or being attacked by undergeared powertechs
  16. instead of being abusive you should think that the stun lock issue is a problem by itself and its not just marauders that suffer from this,all class's suffer from the stun lock issue because the resolve system doesnt work properly. do you want some of my coolade now ?
  17. this is how you play a pyrotech find your target throw the bomb you get from unlocking at 31 points in pyrotech grapple flame burst rail shot dead target thats if that all crits which 80% of the time it seems to and if that dont kill them just spam flame burst which ignores armor for about 3k-5k which procs your cell dealing an aditional 2k just from that. this is from experience and playing a pyrotech myself i also have a WH commando fully augmented out 5k armor 1259 expertise and 19500 hp it takes all but 5 seconds for a pyrotech to kill me with that combo i just mentioned above.
  18. how is it my fault a marauder is attacking me lol ? marauders can kill muliple targets because of all there buffs and the damage they do is idioticly high
  19. team game doesnt mean 2 class's being stupidly powerfull leaving the rest useless because you know and i know for a fact everyone will just play those 2 class's and you wont hardly see any of the other class's in pvp other than the ones that dont abuse FOTM class's because they are FOTM and stick to a resonable class. its called balance you cant be strong in all area's tough to kill high defense means realy low damage high in damage means easy to kill low defense's
  20. yes im trying to be patient but when a warzone consists of marauders and pyrotechs it starts getting rediculous. its either someone leaping to you and killing you in 5 seconds or being pulled to soemone and dying in 5 seconds. lol
  21. the burst dps for the pure dps tree such as pyrotech was not nerfed,infact it feels more like its been buffed and if it has that wasnt a very bright idea. pyrotechs and the vanguards version is far to powerfull for it to be kept the way it is and i can understand players trying to defend there class but its far to strong to be kept this way.
  22. sorry for you not knowing about sentinels and marauders being overpowerd but they are and its obvious.
  23. again i can understand your frustration with my post because you are most likely playing one of these broken overpowerd class's.if you lvled one knowing they are overpowerd then you know they will get nerfed and fixed eventualy.
  24. gunslingers and snipers are a diffrent story all they need is a 10%. the thing is im about 90% accurate and right. the players that are using these overpowerd class's will defend the class to keep it that way so i can understand why players will be angry about this post,i can see from some of the hate posts saying its a l2p issue when it clearly aint the issue.the problem is these class's are doing more or have more than they should have which makes them stupidly powerfull. something has got to be done about these stupidly overpowerd class's. powertechs/vanguards marauders/sentinels are stupidly overpowerd and its true.
  25. we all know Marauders and sentinels,Powertechs and vanguards at the moment are the flavor of the month class's and are also game breakingly overpowerd in the PvP area and are in need of fixing and nerfing badly. i will start by explaining Marauder and Sentinels. Marauders and Sentinels have to much utility as well as damage which makes this class godly in pvp at the moment. they get 3 buffs 1. reduces damage taken by 25% and reflects damage 2. reduces damage by 20% and increases defense by 50% 3. reduces damage by 99% only 1 buff should be available to these class's.for example of imbalance it would be like giving troopers and bounty hunters 3 versions of energy sheild. these 3 buffs need to be seperated into the 3 tree's of the class so you will have to spend at least 20 talent points in order to aquire 1 of these buffs.they will no longer aquire these buffs through the skill vendor and will have to be aquired using talent points so they will no longer be able to aquire all 3. the over all damage of marauders and sentinels needs to be reduced by around 15%. marauders and sentinels already get enough utility without having all the buffs they currently have which is one of the reasons they are goldy in pvp right now. Powertechs and Vanguards the pure dps tree's of these class's needs looking at.the burst dps for these class's is far to high. here are some ways to resolve the problem. 1. add a 5 seconds cooldown to flame burst so it can no longer be spammed. 2. reduce the armor pen passive from rail shot and high impact bolt down from 60% to 15% at 5% per point 3. overall damage reduction of about 10% the burst dps is far to high and something needs to be done my idea for powertechs and vanguards will fix the issue slightly. please keep this thread clean as any abusive posts and troll threads will asked to be removed. thank you.
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