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Please introduce dual spec ASAP


Ultrazen

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Daul spec will be fine.

They just need to put their foot down and say right from the start that it will NOT go past

that (unless they intend to).

 

As for LFG, a server only would be fine.

A cross relm LFG will turn the community bad in a hurry.

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NO THANKS! This is what that made me quit Rift and never play WoW anymore.

 

Really. Multi-speccing made you quit Rift and WoW.

 

Why would you have even played Rift in the first place, since multi-speccing was pretty much the foundation of that game?

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Selfish?

 

hardly...I'm a dedicated healer, I spend my time leveling up as a healer, earning my stripes along the way, then have to compete with 50,000 DPSers that can't find a group for DPS, so they just jump the fence and take all the group roles as healers, that they never had to earned because they took the fast road of DPSing to level.

 

sorry, but it sounds a hell of a lot like the "I want my cake, and eat it too" group are the selfish ones.

 

You want to play a healer, earn it...level with it...otherwise play your damn DPSer like you chose to.

 

and to the guys saying if you don't want it don't use it...it doesn't affect you anyhow...as you can see, it does affect people even if they chose not to use it...you are just simply full of it, and really don't grasp how it affects people that don't want it.

 

Couldn't agree with this more! If they implement dual specialization, I will be way less interested in this game.

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Those who are against Dual spec play DPS and only need one spec to do their loldps.

 

And then they cry on the healers and tanks when no one is healing them or soaking dmg in warfronts or when it takes too long for them to find healers or tanks for flashpoints.

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If they don't get dual speccing in asap I don't see myself sticking around subbing for this game.

 

It's standard fair now.

 

Simple quality of life issue.

 

I love being able to play multiple roles in pve depending on my guilds needs that week.

 

Also, I only play 1 character. If I'm forced to play a alt I would rather just quit.

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I appreciate the civility!

 

There will always be idiots in every MMORPG. The genre started out as a haven for intellectuals. You never had any jocks from high school playing Everquest and Dark Age of Camelot. However, they're more casual than ever now, and TOR is not going to buck the trend.

 

A lot of seasoned MMO players have the same automatic reaction whenever they run into a player who isn't very good at the game. "Ew! A bad player! Block him! Filter him out of my gaming experience! Everyone insult him!"

 

We were all bad players once upon a time. There are indeed bad players who will always bad, but many of them can become good players if the community doesn't shun them the way they do now.

 

Many MMO vets set standards for players in group content and if a player doesn't measure up, they are ostracized.

 

I'm not saying every 'idiot' and 'bad player' needs to be taken under wing and tutored, but us vets could stand to be a little more tolerant of imperfect play.

 

From my experience in games like WoW and RIFT, dual spec exposes more pure-DPS players to tanking and healing. I watched many of my guildies and friends grow competent at these roles that they would have otherwise never explored due to a fear of spending dozens of hours crafting a tank or healer that they might end up sucking at.

 

Same to you. :)

 

It's never a matter of initial skill at the start. Many will grow stubborn and believe their way is perfect - I had this with a terrible tank before, and yet they will never take advice. No matter how tenderly we phrase our words, or how abrasively we reprimand them, many people will refuse to change.

 

The issue for Rift came in that in the LFG finder, if the group was terrible, you couldn't just leave it without being penalized. If they added LFG finder, I would want that penalty removed. It may be more prone to abuse, but that would be fine with me.

 

You are right, though, that Dual Spec is a double-edged sword. It can be either a blessing or a salvation in many cases, and I've never wished to discredit this theory. However, I do know I feel quite strongly on people learning their roll, and there is less obligation to do so if you can just 'switch to a DPS spec' without any sort of penalty or on-the-fly.

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Please DO NOT add dual-spec and especially DO NOT add a group finder. Those features are the ones that make MMOs completely annoying because they support power-leveling and annoying selfish, egomaniac behaviour

 

Im am tired of having to RUN through instances with people telling me THAT I HAVE TO BE FAST OR I AM A NOOB. It annoys the hsit out of me.

 

I did like vanilla wow and bc, because content was difficult and not everybody was running through instances. Because people had to have at least an idea of how to play their class and with dual spec they do not get an idea of how to play their class.

 

Alternativ suggestion: Please make a 2nd MMO in which there are exactly 3 classes. A tank a healer and a DPS. Each class has exactly 1 button for heal/tank/damage and each class can spec for each of the other classes. Each mob drops epics. In pvp each player sees himself ruling the whole battleground, that is, each player sees something different, will always make the most damage and win every battleground.

 

Each player will also see other players only wearing green and some occasionally blue stuff, while being in full epics himself. In addition each player get accasional messages from other players expressing their admiration for that player and telling him that one day they want to be like him.

Edited by Winterhorn
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Roll another char if you want a completely different spec. Spoiled I say!

 

So your saying I should get 2 level 50 opertives, one for healing and one for dps/pvp? Then grind out the gear for both of them? This is your logic?

 

The only people who don't want a dual spec are ignorant or playing as marauder/sniper, since they are always locked to dps. Dual spec would allow groups to be formed much much easier.

 

Benefits to dual spec:

 

Easier to form groups (has anyone tried to form groups for anything above mandalorian? Takes forever)

 

Allows faster/funner leveling (since leveling as a healer is soooo slow)

 

Allows people to be effective in pvp, rather than being stuck on their pve healer spec. (since the system rewards kills/damage much more than objectives/healing, dps spec is by far the best for pvp)

 

Drawbacks:

WoW has it. (Get over yourself people, WoW is the highest selling MMO of all time, they are obviously doing something right)

 

Bad players who don't understand dual spec would cry. (who cares?)

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Honestly I would love Dual-Spec as I hate Healing and while not thrilled about tanking am fairly decent at it.

 

However, its hard to find groups period. Shortages of Tanks & Healers makes its even harder so I usually spec into a Tank or Healer spec just to ease finding groups.

 

Personally I'd prefer to DPS but that is rarely good for me (thats what happens when you make a combat game based on the holy trinity).

 

Having a 3rd spec as someone mentioned would be nice too for PvP.

 

Personally I'm not that thrilled about the rigidness of the classes right now so my opinion is probably not quite in the majority of the demographics and I don't see anything being changed til after the big population drop that follows the launch of any game. Anything they do would be stuff they already were working on (Dual spec is supposedly one of them).

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Selfish?

 

hardly...I'm a dedicated healer, I spend my time leveling up as a healer, earning my stripes along the way, then have to compete with 50,000 DPSers that can't find a group for DPS, so they just jump the fence and take all the group roles as healers, that they never had to earned because they took the fast road of DPSing to level.

 

sorry, but it sounds a hell of a lot like the "I want my cake, and eat it too" group are the selfish ones.

 

You want to play a healer, earn it...level with it...otherwise play your damn DPSer like you chose to.

 

and to the guys saying if you don't want it don't use it...it doesn't affect you anyhow...as you can see, it does affect people even if they chose not to use it...you are just simply full of it, and really don't grasp how it affects people that don't want it.

Thats pretty selfish.

You rather have people look for hours to find a healer then be able to spend minutes to find one just so you can feel justified in your levelling.

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For one very important reason, it would solve the looking for healer problem.

 

1. Specing heals isn't enough of a boost to healing to justify it as your only spec.

 

2. You tend to spend 90% of the game soloing missions, and having only a heal spec slows the game down quite a bit.

 

3. Constantly respecing isn't really a viable option long term for many reasons.

 

This game really could benefit from dual spec.

 

I'm a level 33 SI healer and:

 

1) False. It's a huge difference. If you think this, I can only assume you are a low level.

 

2) Again, level 33 almost 34. I'm not power leveling, spacebarring or anything like that. I'm gonna have to say its not slowing me down at all. I still do a lot of dps for a healer, plenty for solo questing with a companion.

 

3) Pick something? And honestly, why yet another thread on this? This is a confirmed feature in development, devs already said it will be implemented after launch.

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When WoW first anounced they were doing Duel spec, I didn't care either way about it, I could understand why they were doing it; the healers and tanks I knew were VERY greatful they were doing it, but I could take it or leave it.

Or so I thought.

 

A duel spec is a vital part of any MMO at end-game, that is just fact, it's the way end-game works, the way most guilds work.

If you don't want a duel spec, that is fine, nothing stopping you from taking it, but don't try to deprive others from a great game feature.

 

I've leveled up to 50 as Sith Assassin Tank spec, I spent 99.9% of that time solo, just so you understand I'm not talking about making things easy-mode leveling, duel-spec isn't about making leveling easy, although sometimes it's the by-product.

 

Keeping a duel spec within the advance class will make your choice at level 10 matter, it won't remove diversity within the game.

 

So, why do you need duel specs? Well at end-game raiding all guilds want you to have a specialised and focused spec, be it Tanking, DPS or Healing, the good thing about TOR is that you can actually still play to a viable degry while solo in such builds, that sets it apart from other MMO's out there. But guilds need flexibility too, if you have a tank spec and DPS spec, or Heal Spec and DPS spec, when the call comes, you can fill the role your guild demands of you.

 

If you are serious about raiding, if you are serious about your comitement to your guild and if you are serious about being the very best you can be, you need a duel spec, otherwise you are just short-changing your guild and yourself.

 

Oh and, if it wasn't for duel specs in WoW, I wouldn't have wanted to become an off-tank for my guild, I wouldn't have looked at the tanking builds and wanted to try it, I was originally DPS, but for helping out my friends my second spec became a tank spec, I got gear for it and tanked my way through heroics for my guild, to help them out and it helped me too, plus I found it fun.

Edited by mrfried
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Selfish?

 

hardly...I'm a dedicated healer, I spend my time leveling up as a healer, earning my stripes along the way, then have to compete with 50,000 DPSers that can't find a group for DPS, so they just jump the fence and take all the group roles as healers, that they never had to earned because they took the fast road of DPSing to level.

 

sorry, but it sounds a hell of a lot like the "I want my cake, and eat it too" group are the selfish ones.

 

You want to play a healer, earn it...level with it...otherwise play your damn DPSer like you chose to.

 

and to the guys saying if you don't want it don't use it...it doesn't affect you anyhow...as you can see, it does affect people even if they chose not to use it...you are just simply full of it, and really don't grasp how it affects people that don't want it.

 

^This. +1

 

That being said, there are some significant inherent differences when it comes to PvP vs. PvE. I like how tanking abilities actually matter in PvP, and they did a good job with that, but there are a good handful of skill points I'd instantly dump for others that would more suit PvP and are somewhat useless in PvE.

 

Proposed solution: I'd really like to have an alternate tree that is setup exclusively for PvP and automatically engages when you enter a warzone, but returns you to your regular one at the end of the match.

 

If this was done, it would solve an actual issue without killing the original idea of sticking (mostly) to the role you've worked on.

 

IMO: above solution > current state > dual spec

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