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sotaka

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  1. I'm leveling alts with my girlfriend, can we do heroics to gear up?
  2. Another bump - really wanting to find guidance on gearing. Do people just accept quest rewards rather than the ncommendations now?
  3. Still hoping to get some guidance on the current methods for leveing since my Bounty Hunter's substantially undergeared atm and I could use some help :X
  4. Is it supposed to scale, or does it literally just not have stats on it?
  5. I can only seem to find information about purple armor from... 2012. I haven't found really much current about this game in all my searches.
  6. Everythign that drops now is Purple but has only armor as a stat - it doesn't have any values, mob slots, etc. I've been lookign for information on this update. Aside from finding flashpoints extremely unfun at the moment, I'm very confused by the gearing model compared to the old 12x Model where you could get gear relevent to your level at every planet. Any guidance/advice on the purpose of purple armor as well as ways to stay up-to-date with gear now?
  7. Little confused on your point, but I'll try to address it. Yes, the normal EXP rate had you doing each Planetary Mission + Side Quests in full in order to get your levels (Back in the original release pre-x12 times.) You didn't have to do the bonus series, whcih was the only nice caveat to it. Under the current system, you only have to do fresh, new, unique content 1-50 for your class stories. You get to sit and enjoy your stories while leveling up at a comfortable (Albeit fast) pace. This basically means that the people who do this can see all their story 1-50 without feeling hasslted to cosntantly go do side content that they may not care about. What I find funny is that there's people who criticize those who skip side content, citing story, while simultaneously ignoring those who specifically want to be able to just enjoy the main story of their class. I do not possibly understand how this can be contested as a negative for a fresh player coming in compared to the 12x XP system. Now, I have seen some -WONDERFUL- ideas. The idea that you could unlock it by leveling a class to 50 via the Planetary Quests + Main Story quest actually adequately satisfies both sides, in my opinion. These people would then see the Planet story for the one required time, and would - once again - have the option of turning it off thereafter. Option, choice, and player enjoyment are important. I don't know anyone that's complained about leveling with thier 12x XP (Though I've seen a few on the forums, citing that it creates a lower skill ceiling for the playerbase) but I've seen plenty that want to quit because they don't want to return to the old way of grinding if they haven't finished their quests. This to me is what kames it a very flawed system. in the original release of the game, players burned out quickly because the story of most plaents / side quests are not the meat and potatoes for most players. There's only so many ways you can say "Go kill 15 droids for me. Oh, and feel free to make a decision that will only come up in a letter." for most of these quests. Not gonna deny some are good. But I am gonna say that the players who want to enjoy the story in a story-driven game should be enabled to do that - and the 12x XP system is great for those players. The fact that you can turn it off means that it should never impact YOU as a player, because YOU have the option.
  8. I feel like you're arguing a completely different point. Only one scenario - a very EXTREME scenario I gave - involved doing light/dark side. However, that doesn't address someone who, say, leveled Sith Warrior to 50, saw all that story, and did it with 12x XP, now goes and levels a Sith Inquisitor. This person has to do Planet Story now - whcih for the first time, isn't that bad. They'll do a little extra story and take some extra time. Now they go and level their Bounty Hunter. Now they have to do planetory story again, in order to get the full experience they need to level. (Repeat) Now they go and level their Imperial Agent. Now they have to do planetary story again, in order to get the full experience they need to level (Repeat) And really. How fast did Black Talon get old for you? Someone who doesn't want to run those / rely on the Group Finder is going to be inherantly forced to grind repetative-as-**** content. And this is bad for those in the low levels trying to see all the stories.
  9. Sorry, b ut I just couldn't ignore this. Now, most people using the 12x XP are likely leveling one of every job, to see every story once in their own playthrough. These characters, in the current system, on one side, see the following: Imperial Sith Inquisitor - Main Story Quests Sith Warrior - Main Story Quests Bounty Hunter - Main Story quests Imperial Agent - Main Story Quests There is NO repeat in this scenario. They see each of the stories, and the only thing that 'repeats' is really the order of the planets due to the way the game levels. You could even CHOOSE to do Planetary stories with ANY of the classes. Now, let's take a look at what happens with the new system... Imperial Sith Inquisitor - Main Story Quests + Planet Story Sith Warrior - Main Story Quests + Planet Story Bounty Hunter - Main Story quests + Planet Story Imperial Agent - Main Story Quests + Planet Story Man. Now they have to run the same content four times! How boring. How annoying. In the above scenario, you're repeating Planet story 3 times to getting 4 different stories. But let's take it one step forward - let's say they decide to do both Light and Dark of the Imperial quests. Imperials Light Sith Inquisitor - Main Story Quests + Planet Light Sith Warrior - Main Story Quests + Planet Light Bounty Hunter - Main Story quests + Planet Light Imperial Agent - Main Story Quests + Planet Dark Sith Inquisitor - Main Story Quests + Planet Dark Sith Warrior - Main Story Quests + Planet Dark Bounty Hunter - Main Story quests + Planet Dark Imperial Agent - Main Story Quests + Planet Man, my eyes are already rolling into my head as I space bar through those planetary quests. In the above example, you have to run the planetary quest 8 times compared to your 8 different stories. Even if you give the benefit to say that the PLanet has a Light/Dark Path too, that's still a repeat of 7 to 8 Repeat:Unique. EDITS: Had some formatting issues. Sorry! Also, this little blurb below is being added in a post-edit:
  10. So tell me - How does grinding low level quests on easy mobs make them any smarter? It doesn't , really. You use the same amount of skill clearing your Story as you do Sidequests. The streamlined process just bypasses the Questing for those who want to get alts up fast / want to enjoy the story (The sidequests in this game are sub-par compared to the main story.)
  11. As a player who returned to the game specifically for the story (I quit back when this game first came out because of how dull it was), I actually appreciated his response as it let me know exactly how long the 12XP bonus will be going for. This topic was the first thread in a google search regarding how long the 12x lasts for. So yea. Just so you know, some people like me will find this and like it. ^^
  12. I mean, I know I haven't logged on my Bounty Hunter in a while because I've been leveling my Jedi Counsular, but that doesn't mean I've cancelled my account, BioWare... <_<
  13. I... this... uh... ... Is that considered being a furry? O_o
  14. There's nothing wrong with it. It's an option available to everyone, and if you choose not to use it - more power to you. I personally am fascinated by the story, and I enjoy seeing it through the character's eyes (even if those eyes may be feminine.) It doesn't make you a bigot. Just make sure not to push your preferences onto others, and there's nothing wrong with it. Though comments like 'Well, unless they're into that' is the only part that worries me a little. There's a number of reasons to play the game from the opposite gender, and it adds replayability.
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