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LeComte

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  • Location
    Phoenix Arizona
  • Interests
    video games, computers, weight lifting, collecting movies
  • Occupation
    Intel
  1. and exactly how does having a level 50 make you "more valuable" or "more loyal"? serously...people like you are really missing the boat.
  2. As a person that bought the collector's edition on day 1, and a 6 month sub on day 1, played the beta, been a "loyal", paying customer since day one of early access. I feel slighted... Reasons for not having a level 50 are irrelevent, it has nothing to do with $15.00. It is about the principle of what they did. They are telling me that my money is worth less to them than someone else's, based solely on a statistic that has nothing to do with "loyalty" (the level of my characters). Sure it was not expected, no they didn't have to do it...however, they did chose to, and marketed it under the label of "reward for our loyal, and valued customers" then slapped the face of every paying customer that didn't have a level 50 character regardless of the reason.
  3. As a person that bought the collector's edition on day 1, and a 6 month sub on day 1, played the beta, been a "loyal", paying customer since day one of early access. I feel slighted... Reasons for not having a level 50 are irrelevent, it has nothing to do with $15.00. It is about the principle of what they did. They are telling me that my money is worth less to them than someone else's, based solely on a statistic that has nothing to do with "loyalty" (the level of my characters). Sure it was not expected, no they didn't have to do it...however, they did chose to, and marketed it under the label of "reward for our loyal, and valued customers" then slapped the face of every paying customer that didn't have a level 50 character regardless of the reason.
  4. no...they are being **** on for doing something ******. If you can't see that, as plain as it is, then I don't know what to tell you. It isn't about the "$15", it isn't about how long it takes to get to level 50. it's the principle of the way they are treating their "loyal customers" telling one group the are more valuable than another based on a character level (a thing that should be irrelivent). rather than something more substantial, like how long they have subscribed to the game, how long they have been paying BioWare's saleries, the fact that they have not cancelled their accounts, and are just waiting for time to elapse. you know something that actually measures "LOYALTY". I have made 2 private and polite requests to have these concerns answered and be addressed, if BioWare can't be bothered to demonstarte that we are all equally valuable based on us contributing equally to their bottom line, if bioWare so choses to tell me, that my money is less valuable to them then yours because I don't have a level 50 character yet, then I feel completely justified by living up their expectations and ceasing doing business with them, as they clearly do not appreciate me as a loyal customer, or at least think less of my contribution to their company, based on a statistic that does not matter. So keep singing blind praise to them if you want...me...I say put your money where your mouth is...that's what they want us to do.
  5. not giving loyal customers the same free month because they don't have a level 50 character is a bad decision, plain and simple.
  6. Because everyone should bow down and kiss Bioware's backside for giving us all, the distict privilege of drumming up business for a company that wants to do nothing more than gain customers and make money...there's nothing wrong with that...that's what businesses do, but come on now...don't make it sound like they are doing us some great service by "allowing us" to go do their marketing job for them. You people really are brainwashed!
  7. Perhaps, you should try this.
  8. I felt the leveling was way too fast throughout the duration of the game. getting to level 50 doesn't take nearly as long as it should.
  9. And if they added these realisms to the game, people would be pissing and whining that the game was too hard. imagine how butt hurt people would be if you attacked one lone sentry and every mob that had LOS jumped in to help him out. Some things just need to be conceded to make a game playable and fun to play.
  10. Good luck waiting for a "Hero Engine upgrade" The devs stated back in beta that the current engine is so far modified from the base engine itself, that upgrades made to the hero engine would be incompatable with the SWTOR version of it.
  11. This is all great and good if you are talking about the game purely from a "quantity of content" point of view...When you are dealing with quality and features, it's an entirely different ballgame. taking your car analogy here... Cars didn't always have seatbelts, but will you find cars now that are made without them? antilock breaks? AC or a heater? Power steering? These things aren't required to make a car work, but they are all still included in all car designs nowadays why? Because it makes the product better, as such new cars are designed with these things included...would you buy a car that you had to go back to the factory in 3 months to have your seatbelt installed, then come back in another 6 months for your AC...etc... You could take the same perspective on MMO game design. There are certain features that a game should be designed to include from the ground up based on this game's predecesors that have set standards for the industry and for the gamers...many of these features are consistantly brought up on these forums daily.(I purposly am not making a laundry list to avoid that whole debate). These are the things that should have been included in the original draft of the game...not be patched together later. New content will come...of that I have no doubts. Just because previous games didn't launch with XYZ feature that gamers have come to appreciate and depend on, doesn't mean that new games shouldn't include those desired features coming out of the gate.
  12. You can't even share friend lists between characters...what do you think the odds are?
  13. I'd even go a step further...I don't think there should be any auto-flagging areas on a PvE server. I really don't care if a PvPer gets butthurt over not having anyone to open world PvP with on a PvE server...there is a simple soloution to that problem, and strangely enough, it's the same damn soloution that PvPers like to throw in everyones face. "don't roll on a PvE server. That is what the PvP servers are for...go play there if you just gotta have your PvP fun. I don't want to see PvP neglected, or gotten rid of, or not have it made into the best possible system it can be. Exactly the opposite, I hope it is everything that people come to expect from a good PvP system with lots of options and varieties. I just, very simply feel there should be absoloutly ZERO non-concentual PvP on a PvE server. There is no forced raiding on a PvP server, no forced flashpoints...etc.
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