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Please introduce dual spec ASAP


Ultrazen

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No dual spec, live with your choices. Can't get a proper group? Go be social make more friends, slow down try again later it is not a racing game. Not being able to dual spec/ respec

is one of the only consequences of choice I have seen so far. Deal with it.

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I want to dps in pvp. I want to dps in open world pvp. I want to heal in almost every other situation.

 

Dual spec would allow me to do this without changing any game functionality. Dual spec is something that adds to the game without taking anything away. It doesn't change any social aspect, any difficulty aspect, any economic aspect, or any exploration aspect. In fact, it adds to all of these things in various ways.

 

I have yet to see even one valid argument against adding dual spec.

 

Edit: At no time should anyone be able to switch AC's, and I doubt BW would ever even consider adding that into the game.

Edited by Bekkal
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I always thought people wanted others to learn to play their role while leveling up. That way they aren't in a lvl 50 flashpoint with someone who leveled dps and just repecced to tank.

 

Dual spec allows people, who wish to tank/heal in groups, but not necessarily level in that spec, to learn their class/role mechanics earlier when things are more forgiving.

 

Yes respeccing can do this too, but the cost becomes a real burden as you keep doing it.

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when wow first anounced they were doing duel spec, i didn't care either way about it, i could understand why they were doing it; the healers and tanks i knew were very greatful they were doing it, but i could take it or leave it.

Or so i thought.

 

A duel spec is a vital part of any mmo at end-game, that is just fact, it's the way end-game works, the way most guilds work.

If you don't want a duel spec, that is fine, nothing stopping you from taking it, but don't try to deprive others from a great game feature.

 

I've leveled up to 50 as sith assassin tank spec, i spent 99.9% of that time solo, just so you understand i'm not talking about making things easy-mode leveling, duel-spec isn't about making leveling easy, although sometimes it's the by-product.

 

Keeping a duel spec within the advance class will make your choice at level 10 matter, it won't remove diversity within the game.

 

So, why do you need duel specs? Well at end-game raiding all guilds want you to have a specialised and focused spec, be it tanking, dps or healing, the good thing about tor is that you can actually still play to a viable degry while solo in such builds, that sets it apart from other mmo's out there. But guilds need flexibility too, if you have a tank spec and dps spec, or heal spec and dps spec, when the call comes, you can fill the role your guild demands of you.

 

If you are serious about raiding, if you are serious about your comitement to your guild and if you are serious about being the very best you can be, you need a duel spec, otherwise you are just short-changing your guild and yourself.

 

Oh and, if it wasn't for duel specs in wow, i wouldn't have wanted to become an off-tank for my guild, i wouldn't have looked at the tanking builds and wanted to try it, i was originally dps, but for helping out my friends my second spec became a tank spec, i got gear for it and tanked my way through heroics for my guild, to help them out and it helped me too, plus i found it fun.

 

down with cookie cutter, end game guild acceptable builds!!!!

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down with cookie cutter, end game guild acceptable builds!!!!

 

how does preventing dual spec allow for more diverse builds? If anything it enforces people to stick with builds that their guild needs.

 

With dual spec, they could have their guild approved role spec in 1 and the other could be their super happy fun time hybrid do whatever I feel like spec.

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For one very important reason, it would solve the looking for healer problem.

 

1. Specing heals isn't enough of a boost to healing to justify it as your only spec.

 

2. You tend to spend 90% of the game soloing missions, and having only a heal spec slows the game down quite a bit.

 

3. Constantly respecing isn't really a viable option long term for many reasons.

 

This game really could benefit from dual spec.

 

Stop soloing for starters? And/or stop playing DPSs?

Why bother to have classes at all? You people want a classless system with access to all the skills so you can cherry pick what you like and be able to change it when you desire.

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Whilst I understand why people are asking for dual spec...

 

Can someone please give me one reason why you cannot achieve the same result by having a dps toon and a healer / tank toon?

 

Why not level up two toons?

 

Whats the rush that means you have to have a click click now your a tank...click click now your a dps mechanic?

 

Have to be honest it just makes you guys sound like you want access to all specs without having to work for it....simply for convenience.

 

Why do you want to turn this game into nothing more than a COD style lobby game?

 

Driz

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For one very important reason, it would solve the looking for healer problem.

 

1. Specing heals isn't enough of a boost to healing to justify it as your only spec.

 

2. You tend to spend 90% of the game soloing missions, and having only a heal spec slows the game down quite a bit.

 

3. Constantly respecing isn't really a viable option long term for many reasons.

 

This game really could benefit from dual spec.

 

 

No bad idea

 

1. This is what brought WoW down and the ability to make a person good at one GOOD THING and also diminished the good healers out there to be needed.

 

2. Hybrid specs are there just like in some other games, even leveling you can respec and it does not cost much if you need to.

 

3. Again... If you can play the game even as a full level 50 Healer you are not doing it right with mission ready companions.

 

In the end... this was a great thing BW did making people stick to what they chose and allows us all to be better at it. Being able to try to be anything makes us all less viable.

 

 

 

*See the issue is you are making people that are good at it less viable, when people make a choice... they can change it... but like in any game or thing.. there is nothing wrong with a bit of being responsible. I am very glad they give you a choice.. and it is part of the story and how it was made. It makes sense and it holds people to something. I think it might even make people better players... due to it.

 

Dual spec caused a lot of issues in wow making people less useful to keep... that was forgot in all of this discussion sadly.

Edited by Iskareot
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Whilst I understand why people are asking for dual spec...

 

Can someone please give me one reason why you cannot achieve the same result by having a dps toon and a healer / tank toon?

 

Why not level up two toons?

 

Whats the rush that means you have to have a click click now your a tank...click click now your a dps mechanic?

 

Have to be honest it just makes you guys sound like you want access to all specs without having to work for it....simply for convenience.

 

Why do you want to turn this game into nothing more than a COD style lobby game?

 

Driz

 

I want to heal as an Operative and PVP as an Operative, but not heal in PVP.

 

I don't see the fun in playing the exact same AC twice when part of the value of the game is in trying new ACs/storylines.

 

Dual spec caused a lot of issues in wow making people less useful to keep... that was forgot in all of this discussion sadly.

 

This is patently false. Dual speccing removed some basic problems from WoW. Namely, finding groups for instances before max-level, and finding competent tanks/healers in early max-level instances before it was a gear-induced steamroll.

 

I have still yet to see a single viable argument against the inclusion of dual speccing.

Edited by Bekkal
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Stop soloing for starters? And/or stop playing DPSs?

Why bother to have classes at all? You people want a classless system with access to all the skills so you can cherry pick what you like and be able to change it when you desire.[/QUOTE]

 

This ^^

 

Despite all the BS....this is the reality.

 

Add to that the lobby style LFD that the same crowd seem to want and the game turns into COD with a star wars skin imo.

 

Driz

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Whilst I understand why people are asking for dual spec...

 

Can someone please give me one reason why you cannot achieve the same result by having a dps toon and a healer / tank toon?

 

Why not level up two toons?

 

Whats the rush that means you have to have a click click now your a tank...click click now your a dps mechanic?

 

Have to be honest it just makes you guys sound like you want access to all specs without having to work for it....simply for convenience.

 

Why do you want to turn this game into nothing more than a COD style lobby game?

 

Driz

 

I'm not an alt-aholic. I like having a single main. I find the thought of grinding rep, or marks, or whatever, for another character quite abhorrent. However, I'm also a healer, but like to partake in different parts of the game. So dual-speccing for me can off-set the dreaded "healer burnout", and just play and have fun in PVP, or other aspects of the game without being "penalized".

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Whilst I understand why people are asking for dual spec...

 

Can someone please give me one reason why you cannot achieve the same result by having a dps toon and a healer / tank toon?

 

Why not level up two toons?

 

Whats the rush that means you have to have a click click now your a tank...click click now your a dps mechanic?

 

Have to be honest it just makes you guys sound like you want access to all specs without having to work for it....simply for convenience.

 

Why do you want to turn this game into nothing more than a COD style lobby game?

 

Driz

 

because they want each spec for different reasons? to play solo, farm mats, quest, as a dps, but do group content as a healer/tank. It's a convenience thing I wont lie, I'm leveling as a healer right now just so I can be useful to groups, but I would prefer to try out my DPS spec, but I dont want to start ramping up the cost of respeccing before I hit 50.

 

I also dont want to level another trooper because I know all the story so far.

 

Yea, im leveling up alts to mess around, but my main, the one who I will be putting the most work in on, will be my trooper.

Edited by Basiliscus
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I want to heal as an Operative and PVP as an Operative, but not heal in PVP.

 

I don't see the fun in playing the exact same AC twice when part of the value of the game is in trying new ACs/storylines.

 

No disrespect but what you are saying is you want all things at all times and access to all class archetypes via the click of a button.

 

COD works like that but MMORPGs do not.

 

Part of the "thing" with an MMORPG is that you make your choice and stick with it, if you find yourself needing others then you group up...if you find yourself wanting to play two toons then roll them....imo.

 

This constant I want access to everything really cheapens the game experience imo.

 

Driz

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Stop soloing for starters? And/or stop playing DPSs?

Why bother to have classes at all? You people want a classless system with access to all the skills so you can cherry pick what you like and be able to change it when you desire.[/QUOTE]

 

This ^^

 

Despite all the BS....this is the reality.

 

Add to that the lobby style LFD that the same crowd seem to want and the game turns into COD with a star wars skin imo.

 

Driz

 

This happened in Rift and it was literally the only reason to play that game. LFD can go ahead and be forgotten for all I care, but allowing multiple specs only helps a game.

 

 

No disrespect but what you are saying is you want all things at all times and access to all class archetypes via the click of a button.

 

COD works like that but MMORPGs do not.

 

Part of the "thing" with an MMORPG is that you make your choice and stick with it, if you find yourself needing others then you group up...if you find yourself wanting to play two toons then roll them....imo.

 

This constant I want access to everything really cheapens the game experience imo.

 

Driz

 

 

In Rift I played a cleric with 3 healing specs and an aoe farming spec.

 

In Everquest I mained a Druid and an Enchanter, both classes with lots of flexibility in playstyle and very core mechanics that could not be changed easily.

 

In WoW I mained a Shaman with a Raid Healing spec and a PVP Healing spec. My primary alt Warlock has a PVP Affliction spec and a PVE Affliction spec.

 

Please show me in which of these MMOs I didn't make my choice and stick with it.

Edited by Bekkal
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No disrespect but what you are saying is you want all things at all times and access to all class archetypes via the click of a button.

 

COD works like that but MMORPGs do not.

 

Part of the "thing" with an MMORPG is that you make your choice and stick with it, if you find yourself needing others then you group up...if you find yourself wanting to play two toons then roll them....imo.

 

This constant I want access to everything really cheapens the game experience imo.

 

Driz

 

how does it harm you?

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I want to heal as an Operative and PVP as an Operative, but not heal in PVP.

 

I don't see the fun in playing the exact same AC twice when part of the value of the game is in trying new ACs/storylines.

 

 

 

This is patently false. Dual speccing removed some basic problems from WoW. Namely, finding groups for instances before max-level, and finding competent tanks/healers in early max-level instances before it was a gear-induced steamroll.

 

I have still yet to see a single viable argument against the inclusion of dual speccing.

 

Wrong, as a very good healer myself I watched it give the ability for people that sucked to be able to heal -- and then be actually chosen based on the fact they were a good TANK.

 

In fact I watched this happen alot. I have raided end game since the start of WoW and I can safely say my toon "Rokareot" if you want to look him up has seen alot... trust me when I say I watched DUAL spec make some people less viable and useful.

 

It became a (Well we dont need a healer XXX can change specs and heal right)?.. THUS taking person B right out of the equation. Now while you may say this is ok... it posed a problem in the game where people that could not get better or practice... got worse.

 

So while you may think it is one way based on YOUR need at the time, somewhere it affected the need for a person to stay a healer (perse) to become better or try it even.

 

I have been both.. and watching how Duel Specs really changed the way WoW and raiding got crappy made me see how much damage it did.

 

Remove the need and you have no reason for a lot of things.

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(What's the point of choosing at level 10 if we can just switch? That's one of the 'Dual-Specs' people want to see), or that it also affects the development time the developers put in.

 

They're not talking about changing AC's. You have no idea what dual spec even is.

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I didn't used to care about whether dual spec was in SWTOR or not, until I rolled Operative.

 

Even though I am a DPS spec I am usually forced into the healer role (because every other player is a Shadow, or whatever the stealth sith class is), or a sorcerer who refuses to heal.

 

It would be nice to dual spec so I can switch to a more healer friendly spec when needed.

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