Jump to content

Have an idea for a Warzone? Share it with a Dev!


AlexModny

Recommended Posts

Ok I'll try an idea.

 

The name of the warzone is called prisoner exchange.

 

The game is about freeing prisoners on the enemy side and bringing them back to your side. Once the prisoner is free he becomes an npc with a certain amount of hp and can be killed by the enemy and healed/guarded by your team. The npc will use a few AoE attacks while running back in self defense, as well as one KB. Freeing a prisoner gets you one point and getting him back to your side gets you 2 extra points (for a total of 3).

 

The field is a horizontal rectangle with 2 high platforms on each side that houses a prisoner stasis field, one for the republic, one for the empire. The spawn point is in the middle of the rectangle 20m above ground. The players have to jump down into mid. There are also 2 prisoner stasis fields on the sides of mid. Think of it as a basketball court. The 2 baskets are the far stasis fields. The circle in the middle is the spawn point (except the actual spawn is in the air), and the sidelines on the mid are the other 2 stasis fields. There are walls, stairways and other obstacles surrounding mid as well. The spawn point in mid for each side is closer to the prisoner stasis field that they are defending.

 

Players can either try to free a prisoner next to the enemy spawn point which is opposite your own spawn point, or they can try to go for the sides. The point is that it is a much shorter but more deadly run for the prisoner if he is rescued close to the enemy spawn point since he has to run through mid, while if he is rescued from the side it is a much longer run since he will run sideways next to the wall. Time to slice the stasis field is 6s.

 

Republic side intro: The empire has arranged a prisoner exchange with us, but of course this was just a farse. They are sending a task force to release the prisoners we have captured. You must free as many of our prisoners as possible while making sure the prisoners we have captured stay put. If one of theirs happens to escape, use of deadly force has been authorized to stop them. The empire's shock colors are wired to detect movement of other shock colors so you can only free one at a time before we remove it. We had hoped to avoid conflict but they leave us no other choice, may the force be with you.

 

Empire side intro: We have lured the republic into a false prisoner exchange, but it seems like they have caught on. They have sent a task force to help their prisoners escape. These prisoners have vital information that we have yet to torture out of them and must not escape. If any happen to be released, kill them immediately. When you get your chance make sure to free our prisoners and bring them over to our side. Slice their stasis field and release the prisoners one at a time as the slicing code changes each time. They carry confidential empire intel that cannot fall into enemy hands. Punishment for failure will be severe.

 

EDIT-Here is a badly made blueprint. The real wz would be much wider with a lot more space.

 

http://s1284.photobucket.com/user/crystayaela/media/wz_design_zpsf12b1830.jpg.html

Edited by sithBracer
Link to comment
Share on other sites

  • Replies 1k
  • Created
  • Last Reply

Top Posters In This Topic

Ok I'll try an idea.

 

The name of the warzone is called prisoner exchange.

Given all the movement we've seen from them with this thread so far, I'm certain we'll see your idea in-game really soon®...

Link to comment
Share on other sites

Legacy attack only warzone. Takes place in a cantina on nar shadaa (and yes the jukebox works). No sides...everyone is red. The longer you last the more points you get. Points are used to get improvised weapons from the bartender. Chairs,table legs,bottles,etc. They are cashed in in the 30 second pause before the hutt cartel security shows up to break up the barfight. Once they come in its players versus security and they keep coming until everyone is down. May not be strategic or that but it does sound more than a tad amusing. Edited by Ravenschild
Link to comment
Share on other sites

Convoy defense. Armored convoy (several cars) is moving on the road. 1 team protecting it, other team attacking it. After first round they change roles. It can attack convoy directly (by doing damage to vehicles), but only a small damage can be done. There are turrets of the way of convoy, and when convoy is in turret range it can bring a heavy damage to convoy cars. Turrets in the start belong to attackers team, defenders team can destroy turret, but doing it a long before convey is pointless, because they repairs itself. Damage which turret inflicts depends on its state, the more it damaged, the less damage it can inflict. So even slightly damaging attacking turret brings its benefits (again, they repair themselves, so to neutralize turret it shall be keep at as small hitpoints as possible all the time).

 

Road is going arch, and slightly closer to defenders spawn than to attackers, but in the end it goes closer to defenders spawn. There is a tunel in the center of map, road goes under it and turret on top on tunnel can attack convoy both they it goes in and out. (Well, just as suggestion. There may be bridge, turret on the high ground with more range, or road goes around it so it can keep firing to convoy longer).

 

Each round is 6 minutes.

 

If both teams bring convoy to the end point of a road, team which bring more cars wins. If both team brings equal number of cars, team with more total hitpoints of convoy cars win. If both team lost their convoy, team which bring cars further wins. Game can end before the end of timer, if one team convoys moves further, than the point where last team convoy was destroyed.

 

Picture attached, sorry for it being very detailed and looks great -- I am a perfectionist, have to do everything just great.

 

http://www.alikishibekov.com/ftp17/1.jpg

Edited by FarizAA
Link to comment
Share on other sites

Hello Warzone Aficionados!

 

We are starting our pre-production (ideation stage, if you are into buzzwords) for the next Warzone and we want to get your ideas for a new Warzone!

 

We have a few ideas (even got a few prototypes on the backburner) on what we would like to do and what we *think* you would like but we want to hear your ideas before we move forward with a design!

 

Remember when you post, the more information the better. Layout pictures and descriptions always help, some of us are visual learners =P Think about and post your thoughts on how will the scoring work? What is the goal for each player? Will some players have different goals? How can players make a come-from-behind victory? Is this fun? The more questions you ask yourself about a design that you can answer and feel good about, the better the design.

 

Please make sure you understand that this is not a vote. Even if there is a consensus on a specific idea that everyone wants that is no guarantee that we will develop it. Also there is no guarantee that we will develop an idea that is suggested. We want to gather ideas on what you want from the next warzone so we can make something ya'll want!

 

Also please note that this Warzone will not be released Live during the current Road Map.

 

Looking forward to reading what yall have in mind!

 

Cheers! :w_smile:

 

Capture the flag

 

Or maybe zombies

Edited by JP_Legatus
Link to comment
Share on other sites

Given all the movement we've seen from them with this thread so far, I'm certain we'll see your idea in-game really soon®...

 

I'm pretty sure this was too see which direction to playerase was interested in, not to get stuff to actually implement. For starters the majority of these ideas would be impractical to implement, or would have terrible gameplay on live. (if its as complicated as a NiM raid boss, its not going to work.)

Link to comment
Share on other sites

That would be amazing! I enjoy the commander aspect seen in other games and would be pretty cool to command groups/striketeams in Warzones. How would the commander be incentivized to be a "good commander"? How would players be incentivized to follow the commander's orders? Would you queue to be a commander or would it be random/top Valor once you got into the Warzone? What are the benefits and drawbacks of each? :mon_confused:

 

1.) I think you would have to queue separately to be a commander. I would hope that the commander would have a similar interface to most other strategy type games like Command and Conquer or the old Total Annihilation. It would add a totally different aspect to SWTOR's PvP and really separate it from other MMOs. I would imagine that the commander could issue commands such as "Heal", "Protect", "Capture", "Defend", "Attack", etc.

 

2.) Members of the team would receive the commands as system messages. Maybe they would see an arrow and a waypoint on their radar (and mini-radar) so they knew the direction and distance of the order. System messages could also be color coded as would be the radar.

 

3.) An alternative to queueing as a commander would be a "Command Bunker". Maybe the command bunker is something that you have to first capture and then occupy. That way a team could group together and then decide who occupies the command bunker. Perhaps the command bunker could be destroyed along with the commander inside!

 

4.) Commanders could be rewarded by assigning them a portion of the achievements to the folks that they are commanding. This is similar to how a healer or a tank is credited with kills.

 

I just always loved this part of the old BattleZone II game and thought it would be awesome to see in an MMO. It has the potential to make PUGs way more viable against some of the more organized groups. If you look at the map of a PUG that's losing you always see folks running in opposite directions. They are shouting out different directions to each other. They are disorganized. Having a commander who sees the entire map and is solely focused on the strategy of the team has a lot of potential to change that.

Link to comment
Share on other sites

Some sieges.

 

Because your engine has limitations of 16ppl it could be divided into areas where 8 ppl of the same fraction can enter (16 total). They can pass through or stay and fight. That will be kinda of checkpoints, people will sit there to stop enemies come through, if people die - they resurrect elsewhere outside. Also it must have no requirement for the same raid/group. Any 8 of same fraction (same guild) can be in but not more than 16 total, so it can be 8+8 or 8+4+4 (3 guilds?) etc. Also rooms may have visible for all total counters, which will reveal shadows, for example 8 defenders see that they're 9 now...:)

 

And overall it must be something global once per week let's say, with great rewards for winners (not only nice customs but something really great, like unique relicts which overpower char for a week).

 

For example huge palace divided into 50 rooms (each can hold 16 ppl), target is bypass all to the center during 2 hrs and be a winner being last who executed "owner" command on terminal. It can be splitted like 2-3-4 terminals at once.

 

Also you may switch from side paradigm and put in use "guild" paradigm. For example, limitation will be - 8 peoples from the same guild can enter, different guilds are enemies each other there, at result guild is rewarded, also there are 7 palaces are going at the same moment let's say.

 

Guilds can be or not registered for the next siege (registration is opened till 24hrs before siege, 1 guild can register to 1 palace, all registered are visible for others). If guild is registered, it has better respawn rules somewhere inside, while not registered are spawning completely outside + cannot win this palace.

 

P.S. To add even more fun, while siege is in progress, guilds registered to the same palace automatically become enemies anywhere in the world where pvp is possible.

Edited by alexzk
Link to comment
Share on other sites

I'd have to say a very large map pvp deathmatch, so with each team when you kill an opponent it is worth X amount of points, it would be cool with 16v16+.also capture the flag is always cool.

 

you mean, like ancient hypergate and huttball?

Link to comment
Share on other sites

If anybody here has played Gw2 ive the WvW swtor would be awesome:

So this is how it works, 3 servers at random pick are sent to vs each other every week, the pvp is a whole planet sized map, the aim is to own as many bases located on the map as possible to earn points for your team, (literaly 100+ people doing it per team), To earn rewards you must capture a base, each base small-big gives different rewards/Xp amounts, Thier should be dailies (capture a certain amount of bases/ kill enemies)-weeklies, Also a lot of achievements and server ranking system for end year, earning great rewards.

Link to comment
Share on other sites

why not release a way for the community to build maps like they did in halo and some other games. i know there was an mmo back in the day that had a way to create instances for anyone to try. you might want to stick to just huttball but imagine the creativity the community could show with a few backgrounds and just the basic traps from the first huttnall map.
Link to comment
Share on other sites

×
×
  • Create New...