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OMGitsCHARLIE

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  1. If Solo Rank never existed, those who wanted to participate in ranked would be forced to do group. Eventually, if the population was large enough, an ELO/MMR would have been established and weaker teams would not face the strongest teams. I'm just saying solo ranked should have never existed period. Those who wanted rewards would have needed to grind it out with a team. Assuming the PVP community was healthy enough at the time, the one-sidedness to some matches would have worked its way out. As far as my team being so strong and others quitting, who's to blame in that? My team or the quitters? We did nothing wrong, we just played well together. One of the major focuses in PVP is improving yourself. Dongcleave was never exploiting. It just used an extra AP PT with a shield as its tank. The added DPS also added a huge weakness, kill the fake tank. Fortunately for us, no one thought of it at the time. (The game was still in the KILL THE HEALER mentality) Any of the teams we faced could have figured out what our team was doing and theorycrafted a way to beat it. Dongcleave AOE was just so overwhelming that it just seemed impossible to beat. (Super Dongcleave however, was A. . OF. .) I guess you can also partially fault the rating system. The first 10 matches are weighted so heavily, if you lose the majority of them you'll be stuck in ELO hell forever. It was easy to get discouraged due to a low initial rating having lost to the same team a few times in your placement matches. The overall point I'm trying to get at is ranked was doomed from the start without cross server. The ranked populations was divided even further with the addition of solo ranked. Ranked never had a chance to properly bloom. Instead it dwindled down to like 1-2 teams that did group ranked begging on fleet chat for other teams to queue up and the solo ranked pvpers playing the /who mini game to avoid the known troll that was throwing games. I guess I have to L2Imagine but if you were getting flak from before, it's because this game had more trolls and toxic players at the time. Granted some are still around but the majority have left the game. The people left are just players trying to salvage whats left of this dead community.
  2. The following is just my opinion and my 2c in regards to PVP in this game. I've played SWTOR since launch. I've watched this game evolve from unkillable Merc healers (yes, they were unkillable at launch) to Derp Smash and Stun bubbles 8s (shudder) to Dongcleave 4s and on. I'm not new to PVP in this game, some might even recognize me from my youtube videos. While I was never the best PVPer, I would like to think I had a strong grasp on all the classes and their strengths/weaknesses. Before I quit, I had ~25 65s across a few servers at full 208s to give an idea at how much I played this game. I've left the game a few times claiming I wouldn't come back but I always did. We all thought Wildstar would be the new thing but that lasted for like 3 months and I was back to SWTOR. Everytime a new game was thought to "kill" SWTOR, it never really did and people always came back. I stopped playing again earlier this year in January.. and I have no desire to come back. I loved PVP in SWTOR (and I still do believe that the combat is truly is one of the bests when it comes to MMO PVP) but its grown VERY stale. This may be due to a few issues but I'll start with ranked. Ranked PVP in this game, IMO, has always been poorly executed. Without cross server queues, 1-2 teams on each server would rise to the top and essentially farm the rest of the teams until they no longer desired to queue. The only time that I recall that this wasn't an issue was during the first few months of server transfers. Teams migrated to their respective PVP servers, namely POT5 and Bastion for US, iirc TOFN for EU and there was something of an actual ranked scene happening. While I never participated, it was fun to watch streams of high level teams playing each other. Anyone remember Flavored from DailyPVP, you know the "Roots...Stuns" guy? As much flak as he got, you had to admire his attempt on making organized ranked pvp videos for the community. Remember when the PTS came up and you had top EU and US teams going at it on the PTS? Yeah nothing like that exists at all now. I'd like to remember this as the golden age of SWTOR PVP. Then BW got rid of 8s in favor of 4s and arenas. Lot's of players left because of this but this was when I personally stepped into ranked. My team ran that cheesy Dongcleave comp all the way to our Rancor mounts in S1 of arenas. Tank tunnel meta didn't exist yet so we were the top 4s team on the server and eventually people stopped queuing against us in favor of solo ranked. Solo Ranked is probably one of the largest mistakes that BW could have made for PVP. I understand its easier for folks to get into but it goes against the whole MMO focus of grouping up with others and working together. Because of solo ranked, you had griefers and trolls throwing games, queue dodgers/syncers, and it changed the balance of the game. What do I mean by that? It's clear that class balance was not (and should not) be balanced around solo ranked. So naturally, some classes will perform better than others due to their kit. Those classes would rise up in popularity and some players found themselves forced to reroll to earn their ranked rewards furthering the class imbalance. There will always be a Flavor of the Month class in every game, but in SWTOR's case it seemed like certain classes were Flavor of the Year/Patch/Game. Players who refused to reroll stopped doing ranked or left the game. There's always the saying that everything is viable in regs, which is true to an extent. I've been able to play pretty much every class and spec in regular WZs just fine. There were plenty of skilled players who didn't enjoy arenas at all or who didn't want to reroll FOTM for ranked that just played regs only. Often they would group up for a premade (which there's nothing wrong about) and dominate WZs. This is often one of the issues for new players who want to try out PVP but get their asses kicked. Which brings me to my next point: the barrier to entry for pvp is deceptively high considering how casual this game is. There's a great bolster system (when it's not broken/bugged) but its rules and guidelines are not advertised very well so you still have players queuing up in full PVE gear or with mixed mods. Gear is easy enough to get now but its still a grind for those who are starting out. Those players are then smashed by the players queuing up in correct gear or in premades. Coupled with the inherent toxicity that exists in ANY PVP game, new players aren't going to have a good time given how casual online gaming as a whole has become. Of course you can be like the one of the previous posters above me (Good on you!) and strive to get better but most would get frustrated by the continuous *** kicking they receive while trying to learn the game. I could go on and on about today's current gaming mentality but that's another story for a different day. As ranked inevitably dies down every season, due to the imbalance you'll see larger amounts of FOTM classes in the regs queue. Also, without cross server players end up playing the same people match after match and if you're repeatedly getting dumpstered by the same person/premade/FOTM class while trying to learn the game, its not that fun. Why did I even bother posting this? Well after hours of losing my rating in Overwatch the other night I thought it would be the cherry on top to log on to swtor and see what's up. Decided it was an even better idea to solo queue on pub side on Harbinger. First game was an ever revolving door of players in that new WZ. It ended 30 seconds in cause everyone kept leaving. Next was an AHG, lo and behold I went up against a team full of skank tank juggs and sorc healers. My team got destroyed though I did surprisingly well for being so rusty. Maybe that was because I was a skank guardian myself, knowing how OP they were. I wasn't mad but I thought to myself if I was a new player on my team in that match, it wouldve been a nightmare. Then I thought to myself what If I was on the other team in that game? Curbstomping a team out of their spawn can only be so much fun until you have to wait 20 seconds for their spawn doors to reopen. Then it gets boring. Let's be honest PVP is at its most fun when you're going up against an equal team and that's a rarity these days. Equal teams are supposed to be matched in ranked but ranked is a joke without cross server. I know it was only 1 warzone but it saddens me that the game I loved had degraded to this. I decided to see how we got to this point and I kind of just scrambled my thoughts into this mess of a post. TL;DR Some nerd writes a dear diary about swtor pvp from launch to now. In addition to Overwatch, I've also moved on to WoW. Having never played before, it was new to me but familiar at the same time(after all, SWTOR is another wow "clone"). The CC is a bit jarring at first and the animations are a little muddy but I can't argue with the cross server, actual ranked, and the <1min queue times. Sure I miss my lightsabers and force powers but I'm having much more fun. Now back to ELO Hell in Overwatch
  3. yo i got u beat mang i got 9 tril credits, let me load up photoshop i mean swtor so i can get a legit screenshot. joking aside, that's impressive.
  4. Guild Name: <U of Tennessee at Chattanooga> Faction: (Republic or Imperial): Imperial Focus: (PvE, PvP, RP, Progression Raiding, Social, etc): Education GM: Ibrahim'Moizoos
  5. IIRC, Queshball Acid applies the hindered debuff to you.
  6. Orbs are simply there to prevent a team from turtling at their node. If you have a competent node guard, then kills are the main objective of AHG. Your main priority in AHG, outside of keeping a node, is to NOT die and get kills. That's the best thing you can do for your team.
  7. Ripme derner Let's see, Entity kind of took me under his wing when I was a *******.
  8. A few buddies and I recently rolled a few pub toons on harb. Played our first matches at 65 last night and won every single one. Doesn't seem that much worse from where we came from.
  9. u can join my guild m8 we do SM ops once every wednesday
  10. Mewshoe Guardian Reg WZ Overall Protection: 1904936 Prot+Damage: 3851220 http://i.imgur.com/wiTbvTv.jpg
  11. since this is PVP records, can we get a biggest hit category?
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