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Berekvam

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  1. Open up a pre-2.0 server for those that want to PvP, all the changes so far have alienated the PvP community and made PvP unbearable. Open up a server for PvP junkies that doesn't have all the added cartel stuffs and story items, let us drop in a toon, work out the details on comm transfer and credit transfer, doesn't need to transfer everything. Minimal support needed, and PvP community isn't tied to all the story mode changes and PvE changes; and they'll still be able to advance in those on their regular server. You could take it a step further and give the PvP community a dev or four to advance that server with actual PvP based events. Please.
  2. Bring back the grind and the custom tree.
  3. Make tanks viable by making healers and high damage dealers paper, then make medium damage dealers that good mix of damage and able to take damage, make a low damage CC class that is high in utility, and low damage tanks that just absorb damage for others. Nah, that is all nonsense. Lets just make everyone do all the damage.
  4. Berekvam

    Old School Server

    Just a thought, and I know it won't happen, I'd like to see it anyway. How about setting up a server for pre-RotHC?
  5. Oh wait, they just skipped over the story line that would have a reason to do this. No more factions, no more hope of open world PvP.
  6. Just give everyone one decision to make, blaster or lightsaber. No other choices for combat.
  7. I like how you opened up with how good you were and then just had the same crying as everyone else. That was the most well thought out and articulated QQ I've had the pleasure of reading. I have some points and subpoints and explanations too. 1) The grind is good, quit complaining. 2) Forgot your second point because it was bad. 3) Bring back the days of needing different advanced classes. Balance is an odd term, there should be different roles such as: easily killed high output DPS, survivability with less output DPS, and crowd control with less output DPS. There should be burst healers and DOT healers; burst damage and DOT damage. I remember the days when everyone complained about not doing any damage with an operative but having an operative in the team was extremely nice because they could stun and root everyone. Now the operative has the damage and crowd control, this isn't balance. However, healers should equal 2 DPS and a tank, so their output should be higher than a single DPS, their survivability shouldn't be as high though, that is the tanks job. So basically, fix PvP by bringing back the grind and have some clear cut advanced class separation that develops a need to learn the proper role to contend.
  8. From reading all this, it just sounds like people are unwilling to learn advanced class play styles and then they just complain about balance. DOT damage is a good thing, high burst is good, good crowd control is good. No single class should have all of it. DOT heals, burst heals with a need for a tank around, while every class had its role was the best the PvP had been. Now if it isn't all in one class everyone cries. Bioware has only screwed up this game by listening to the ignorant customers it serves. Learn the role of your advanced class and if it isn't able to do that role then start complaining.
  9. They've already gutted the individual game play and ability to play roles as is. Don't ask them to gut it more because of incompetence. Go play Battlefront.
  10. Can we just have a week where we go back to the original combat specs? Just for fun, and by that I mean, I think it would stop this downward decline that is currently happening, maybe not 1.0, maybe 1.2 or 1.4. Like the test server, just setup a PvP server and reverse all the damage that was done by trying to balance everything and go back to the good times; and let all the single player, and PvE masters have their stuff on 1 server. Because realistically, does SWTOR really need more than 3 servers.
  11. Worst set of updates to date. Oh wait, no the worst one was getting rid of self heals on sin/shadow tanks. Still why not have a tank class that is supposed to be so in tune with the force blah blah blah that will now also get out healed by a sniper. Best chance of bringing the game back from the brink, reset to 1.4 combat specs.
  12. Oh, and I apologize now, for trolling so many times and telling people to stack presence in all possible places and always trying to confuse new players by saying stats that wouldn't have benefited them... Now my trolling has caused people to be so confused that BW had to get rid of primary stats, and make secondary stats less confusing. In the end, the joke is on me.
  13. It all sounds like complete crap. Sometimes I like going back to past planets to mess around, walk the land, not worry about anything. Combat balancing has always failed and this sounds like the worst failure of all. If you want us to only play one class, and one story line, release a single player game. I'll play through Fallen Empire as a single player game, but SWTOR as a MMO is over as of 4.0. PvP is going to be useless, all of the OPs/FPs will get super boring because everyone is fit into one cookie cutter toon. Not an MMO, but I guess at lteast there might be a decent single player RPG to look forward to. EH, torn on whether to be upset or not. I guess yes, make a separate game, and let us commence with the galactic war that SWTOR was being set up for.
  14. I'll chime in, since it isn't doing any good. I was questioning my ISP the last week or so, glad to know it isn't just me. The lag spikes are pretty bad, please fix.
  15. From the post it sounds like there will be no attention to new FPs, OPs, or anything that is multiplayer, I said nothing about PvP support as I have stopped expecting that a long time ago.
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