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Have an idea for a Warzone? Share it with a Dev!


AlexModny

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The big difference with GoE was you could stand on the ledges above mid and still fight while watching the rams up to the side flags. None of this sitting at east or west for 10 minutes while everyone else actually gets to play.

 

They also removed kills counting at some point as it was causing too much spawn farming.

That's more or less what I said : same thing but in a more cramped area. The map of Alderaan Civil War would be smaller that you'd be able to do the same thing than in Gates of Ekrund.

Otherwise these two map have the same fundamental rules. Maybe except the capture method, which by the way I prefer the "stand around" kind rather than the "interact with" kind. (Though the "stand around" type feels much more game-y, less immersive)

 

I don't remember kills not counting anymore. Wasn't that the T4 Dark Elf scenario which had the kills removed at some point ? (You know the one with only one objective in the middle, pure "King of the Hill" style...)

If they had been removed, I actually doubt it lasted long like that, spawn Farming being actually a kind of non issue in maps with those rule sets. (Unlike the Capture the Flag type of rules)

Edited by Altheran
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I'd like to see some kind of under water warzone, that takes place on Manaan, that's what this game is missing, basically each player will need under water gear to survive, but here is the catch, in order to keep sustaining our team with oxygen, we have to take out the other team (basically each kill fills our oxygen levels) the team with the most oxygen at the end of the match wins. Edited by RaithHarth
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I posted this in another forum but I was thinking about a CoD style capture the flag mixed with Death Race with merc's.

1) Map like Novara Coast in texture, Huttball - straight with few places to hide

2) Turn speed boost and att/defense boost into timed boost for flag defense. Things like 20 sec defense turrents (I know this may be adding a pve concept but I like it)

3) Make it 18 man possibly- make it 6 on 6 as far as the flag teams then add a mix pubs and imps as a merc team that stops both sides from scoring (tags- red enemy, yellow merc to help distinguish who you are killing). From playing on the pub side que's are longer by far and the merc team would allow shorter ques.

As a side not people may say that the 3rd team would get less medals because they can not score, my solution is to give them defensive points at the end of the match for every score the losing team (or both teams in a tie) did not make.

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1.) Stop allowing premades in regs. Yeah, players have been asking for this for 3 years now. Maybe it's time to listen?

 

2.) Don't waste dev resources on a new WZ when the game engine is so broken that players are only getting 10 fps in the current WZs. Instead, put those resources on fixing it!

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1.) Stop allowing premades in regs. Yeah, players have been asking for this for 3 years now. Maybe it's time to listen?

 

2.) Don't waste dev resources on a new WZ when the game engine is so broken that players are only getting 10 fps in the current WZs. Instead, put those resources on fixing it!

 

1. No they haven't. Only the most useless PVPers who think everything is a deathmatch are.

2. I am getting the same FPS as I always was, a lot of the current stability issues are clearly client side.

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Can we get a capture the flag or something like wow AB with 5 nodes to collect resources that way people wont quit so fast. Maybe even something like AV with a raid boss you have to kill but need to take down some cannons or bases first.

 

If you ever get enough players for it i would like to see some sort of AV, capture the flag is a defo =] but huttball is kinda like that except only one flag.

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how about instead of hutball we have a king of the hill type match where like if anyones played halo it spawns around at random places on the map n the team with highest score wins ....or territories where pub n imp flags are around the map and you channel the flag to capture pts most flags captured wins ....... orrrr assult neutral and or assult teams ..where one team has a bomb and has to plant it in the enemys base .... or giant 8v8 team deathmatch ... or gametype hot potato where the team picks up a bomb n has to hold on to it to score points but theres a catch it can explode n reset randomly at any time :rolleyes:
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how about instead of hutball we have a king of the hill type match where like if anyones played halo it spawns around at random places on the map n the team with highest score wins ....or territories where pub n imp flags are around the map and you channel the flag to capture pts most flags captured wins ....... orrrr assult neutral and or assult teams ..where one team has a bomb and has to plant it in the enemys base .... or giant 8v8 team deathmatch ... or gametype hot potato where the team picks up a bomb n has to hold on to it to score points but theres a catch it can explode n reset randomly at any time :rolleyes:
I would love this. We need more gametypes , maps, and variety period.
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I'm sorry guys/Devs but, instead of having/giving us another warzone based on objectives that 90% of players don't even know and care about, wouldn't it be nicer to see some good open pvp content back? Maybe this time a real and permanent content?

 

Ranked are now based on Arenas, most of pug WZs are just a bunch of players slaying each other so why don't just give us a quest whose goal is only to kill?

 

Give us a daily/weekly pvp quest with the goal of killing X number of level 60 players on one planet chosen randomly every day/week. A quest giving only pvp content (to avoid strictly pve players and to help with lag).

 

Planets are way too big? Right! Go more specific on the location where players are supposed to slaughter each others :p

 

There! Easy and quick new "content" added. THEN, you can give us another bugged, full of undesired and unwanted objectives warzone :D

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Can we get a capture the flag or something like wow AB with 5 nodes to collect resources that way people wont quit so fast. Maybe even something like AV with a raid boss you have to kill but need to take down some cannons or bases first.

 

Dude, this Warzones are for PvP, not PvE games. By the way we have something like Capture the flag, it's called two maps of huttball.

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  • 2 weeks later...
I want a war zone with no weapons at all. :D

Only those PvP abilities from the Legacy window. :D

 

What if they made an OWPvP arena (same parameters as Outlaw's Den) in a cantina where there are no weapons allowed? When you walk in, a bouncer tells you there are no weapons allowed, and a red message pops up: Weapons are not allowed in this cantina. Unequip your weapons or you will be escorted out.

If you don't, cue exit à la the VIP section on the fleet without a wristband.

 

And if you try to re-equip once you're inside, cue one-shot. :rak_01:

 

It'd be a great place for people to actually have fun with those legacy abilities. They could even put incentives in there like a GTN (or a Contraband Slot Machine :p) to make people want to go in.

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I appreciate you asking Alex...

 

My favorite map, going all the way back to beta, has always been Voidstar, I love the progression type map combined with the attack/defend mechanic. Since that's my favorite, here are my suggestions:

 

• Fleet type setting (invade)

• Attack/Defend mechanic

• Less "guarding" would benefit ANY design - nobody joins a PvP queue hoping they get to guard

• Single click objectives that don't require "guarding" afterwards

• Less spread out objectives that encourage teamwork (again, similar to VS)

• Huttball type "traps" in WZ's that aren't Huttball (player activated?)

 

PLEASE give us more than a map a year Alex...the current rate of development is outrageously slow. Re-skin if necessary...we need variety, not an intricate story to accompany the WZ...just new maps.

 

I love these ideas.

 

I WANT 24 ON 24.

That is all

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I'm sorry guys/Devs but, instead of having/giving us another warzone based on objectives that 90% of players don't even know and care about, wouldn't it be nicer to see some good open pvp content back? Maybe this time a real and permanent content?

 

Ranked are now based on Arenas, most of pug WZs are just a bunch of players slaying each other so why don't just give us a quest whose goal is only to kill?

 

Give us a daily/weekly pvp quest with the goal of killing X number of level 60 players on one planet chosen randomly every day/week. A quest giving only pvp content (to avoid strictly pve players and to help with lag).

 

Planets are way too big? Right! Go more specific on the location where players are supposed to slaughter each others :p

 

There! Easy and quick new "content" added. THEN, you can give us another bugged, full of undesired and unwanted objectives warzone :D

 

 

The faction imbalance would make this great for imp terrible for Republic. No idea like this should ever be seriously entertained until faction imbalance is fixed. EVER. Remember what happened the last time they did this 3 years ago. The day they changed the quests on Ilum to kill quests. Their most gigantic PR disaster ever that did more to wreck their momentum out of this game than all of its other flaws combined and tripled.

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I would LOVE a large scale PVP zone. Something akin to Alterac Valley in wow would be great, but lets put a Star Wars spin on it.

 

Plus, adding in some new extras to it would not be that hard. Make it THE pvp zone for the server.

IE. Ground forces play a large scale invasion for both sides (AV)

Space Forces-GSF maps and Spaceship maps attribute to availabilty and strength of aerial support.

Crafted items leave more buffs and stronger npc's in certain areas on the ground map.

 

Really, just taking in the Total War Conquest idea with a PVP zone that can be affected by what is going on.

Now, there would have to be a cap for just how much an effect PVE could have on the pvp warzone on the ground, but not too much. It would really get everyone involved in the "war" aspect of it.

 

Just imagine a massive warzone with aerial bombardments, world boss/commander types dropping in (either randomly or based on pve/pvp contributions), objectives and points being captured, etc.

 

ALSO, the losing or winning of this pvp map would also have an effect on the pve enviroments, in the same way that pve would affect the pvp aspect of it.

 

BALANCE.

 

It would be, a very epic, Star Wars. And no matter if you pve or pvp, it would have some effect on the pvp map. Again, the loss or winning of this map would also effect pve.

 

You could limit these effects to certain planets, you could really make this very very epic. You could also limit these effects/affects to only certain weeks of the month, or have it persist.

 

I would LOVE to discuss this and more with an dev that is either already thinking this, or interested in the idea.

 

Have a blast, and have fun :)

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I'm getting tired of PvEers having to suffer because of PvP players demanding profession nerfs, which always results in what the MMO industry coins as "Class Rebalancing." With the up coming profession nerfs on the way due to the PvPers complaining about some classes being OP'd. Here's an idea how BioWare can finally resolve the need to constantly do profession rebalancing which seems to never end in this game. Instead find a way to implement balanced teams upon the moment players Q into a war zone, so that teams have a set number of tanks, healers, and dps. Sure it would make Q times slower for war zones slower, but doesn't it seem more logical than nerfing professions which affects them in the new 3.0 raids?

 

In the beginning, one of BioWares big selling points for this game was open world PvP. Well, ever since the Ilum debacle, BioWare seems content to let PvP become nothing more than a lobby of players that find that when they finally do Q into a match, they almost always find themselves on poorly matched teams, in a PvP match that can be best described festival of stun's and CCs.

Edited by DrBonzai
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8v8 ranked. It can have a different que than 4v4 arenas, but bring it back. Ranked huttball was the *******.

 

Due to their lack of any experience in MMO design BioWares original founders/developers are the main reason why PvP in SWtoR is so flawed. I do however, think that BioWares newer developers are hands down way better, but I have to ask if any of the new developers PvP much in SWtoR because to this day I'm baffled as to why BioWare felt the need to add 4v4 to this game?

Edited by DrBonzai
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