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acid_s

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Everything posted by acid_s

  1. and on queshball other team can score 2 points in that time :-P
  2. obvious answer - in 1v1 vengeance will win, period. it's true that immo have 2 stuns, both on 45 secs and venge have 1 channeled stun on 60 secs (BUT vengeance have aoe mezz on shorter duration), but his skills are very synergetic, and he's hitting hard. immo's hits are much less devastating and aren't that synergetic like in vengeance spec. immo's increased defense from force scream, crushing blow and retaliation are not so good in comparison with synergize of offense skills that venge have. immo have 1 DCD more, and venge will wait it out also. only sabre reflect will last 5 secs instead of 3, but still, it's very visible and causing no problems with waiting it out either. don't forget that vengeance spec have built in some good defense passives, which immo hasn't (unstoppable giving CC proof and 20% dmg reduction, passive 4% dmg reduction all the time and 15% while endure pain is active). and last thing - ED working on power. immo don't stack so much power like venge, so his heals will be much smaller than heals for other side. so, lack of dps for immo and better heals for venge makes this battle lost for immortal spec and victorious for vengeance (much better dps, better heals).
  3. funny fact: in yolo vengeance is in a good spot, but in team ranked still no spot for him. if he is THAT good and imba then why there is no spot for him in team? :-P
  4. AHAHAHA xD nerf also mercs, PTs, sins, sorcs and ops, because they all have possibility to be a healer/tank! leave only true dps specs like marauders and snipers possible to do a dps! xD
  5. god forbid for balance being set by QQ'ers arguing all day long with "bright" ideas like nerf guard or get rid of yolos. want example? did you even play 4v4? with tank and a healer? please nerf burst, improve DCD and heals, and tell me how we are supposed to play game with 2 dps, 1 tank and 1 healer. lets see for other great ideas, from the same post: and yet he's QQing about juggs with their 30k heals, which is that ONE counter to sins. heh, snipers didn't received any nerfs, at least not a major ones. second best player on TOFN is sniper. snipers have PLENTY of DCD, and are on good spot right now. if you can't play yours, well, that only shows that we shouldn't put balance issues in hands players like you.
  6. are you trolling? smash can't have build-in push - armor sets and rage tree would be useless. and about QQing that marauders don't have push - yeah, i saw that thread couple months ago, nothing new here.
  7. you mean, like ancient hypergate and huttball?
  8. you know that sents a) are melee class b) have bonus from pvp armor set that gives them 10% more dmg after force leap for few secs don't you? so there would be conflict between it and change that you suggested, making one armor set (out of two) useless. not to mention what others said, that there is enough of CC in this game already.
  9. 1) what about "problem" pugs vs premades? if its soooo big issue in regs (who cares about regs anyway?), then in ranked it would be game-ending issue for half of players (as if ranked could take at least few more game-ending issues...). 2) two days ago i've played with dps jugg in soresu form, 1 round 0 dmg 0 protection, 2 round 1447 dmg (1 force choke), 0 protection. and that even wasn't final form of YOLOs that day. yesterday i was waiting almost 4h to pop (TOFN, time 8 - 12 AM GMT)... queing as tank, because everybody hates hybrids... yeah, i WAS here to play, right now i don't know what to think about it. i pay for game to play, not to derp on the fleet. and everyone who wants to say "play dps" - don't tell me how to live my life :-P i want to play as tank, as game let me to (or at least it should let me to). if i can't because of ****ed up meta, that isn't my bad, and i shouldn't pay for it. and if pvp in this game would be top-notch, devs actively works on quality of it, removing issues or bad development...
  10. playing queshball with PUGs as ranked game? no thanks
  11. that's strange, because changing ONLY stim gives you ~ -40 to bonus melee. do you want to say you're tanking on primary+power stim?
  12. of course that defensive stats are useless in pvp, but tank jugg can't stack that much power as dps juggs (doh). just check the mods and enhancements on the fleet and how much power have dps stuff and heavy endurace stuff. (please dont forget about stims).
  13. no, it is not. i'm not starting building cosmic shuttles, because i don't know anything (or very little) about physics behind it. if someone don't play pvp (or play very little), he shouldn't be taken seriously when he gives ideas about changing it. sorry, that's the way it is.
  14. jugg/sin/sorc/sniper/maras/pt/2 ops - choose your poison
  15. you do realize that jugg is a melee fighter (that can't stealth out, must stick in the combat, so he kinda NEEDS good dcds), and sniper is ranged? and both classes have different role on and impact to the battlefield? besides, sniper have better mobility and better dps potential. if you want DCD from juggs, give juggs mobility and dps from snipers, and see like that turns out, k?
  16. >2014 >QQ about group play in MMO
  17. you didn't know? buffs only applies to imps, and nerfs only applies to reps. time to switch sides ;] not even sticking to this "massive aoe damage" statement, but rly? QQing about juggs after 2.8?
  18. ED works on power, the more you've got it, the stronger your heals will be. IDK if 1.5% crit more is worth it.
  19. well, if you want to do dps with more survivability, then maybe this is OK for you. but if you want to play tank as tank, then use endu heavy dps gear, dont use talents like dreadnaught and others dps related, focus on tanking (leaving dpsing to when you're able - your teammates are guarded/jumped, and opposing team is taunted, mezzed, slowed or stunned, and nobody is trying to kill your healer or squishy dps sin). it's important question: if you want to make less dps than vengeance and have more survivability, or do you want to be responsible for survivability of your team (and immortal have HELL of a tools to accomplish that). edit: also, if you want to play more tanky way, please check this build.
  20. yeah, and that is all about that "argument" of yours.
  21. and what it have to do with "pvp jugg gear"?
  22. as for pvp, im using this build: 36/0/10 and stacking stats: endu / str / power. (shield / absorb / defense are not so good in pvp environment as much as high endurace, and str and power to be more usefull to team than to be only distraction to opps. and ED works on power, so lets squiz at least something from this DCD).
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