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LeglessChair

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Everything posted by LeglessChair

  1. madness died with force lightning and the horribly implemented cast while moving. move on. the dmg wud have to get a serious nerf if they increased survivability
  2. Tbh I really hate the situation with mats and gear in general, but at least there is some upside to it. I get your point about some people not even bothering to put a proper comp together or even trying to win but I see them as a catalyst for getting other people to q. Someone needs to be at the bottom of the barrel anyways.
  3. If anything there should be more incentive q and if you want to get rid of mats you better think of one hell of a replacement reward. Something like tying the ability to purchase various ranked rewards to getting placements in (on top of purchase cost) could help but def wouldn't be as impactful as mats. Even if placements done on a single char provided an account wide unlock I could see it getting some more coordinated teams to q.
  4. Defense rating is still bad and comes along with shield stats. I see this change being a "situationally" good.
  5. The more I think about this the more it reads like a "bad news" post with some spin to me: - Now that they will make less new rewards and just resell past rewards "veteran" players will get next to nothing (compared to before) as rewards from ranked pvp, due to having the old ones. -Past rewards were thought to be exclusive to that season and now the value of those rewards is effectively being "stolen" from old players for what? 6 month seasons? Is this really necessary? - seasons will still be too long. Why even call them seasons at this point? Maybe we need a new word lol. - They can alsways reskin some other armor and make it flashy, furious gear/weapons isn't all that special on it's own, they just haven't done fancy pvp gear in ages. -the QoL improvement with the currency wouldn't even be relevant if you didn't decide to resell rewards because it wouldn't make sense to pass over currency from season to season, given that the season rewards are meant to be "exclusive" to that season.
  6. I looked up a few games and 3 months seems to be the standard, even for overwatch. IDK why it's 3 months tho and the reasoning for the 3 months might not apply to swtor.
  7. As much as I want the season 1 rancor, I'm not cool with re-releasing past rewards, it takes away from the original accomplishment imo. A 6 month season is not "short". All other games I play/played have 3 month seasons. Consider 3-4 month seasons followed by a 1 month pre-season to give people a chance to play arenas without everything that comes along with ranked.
  8. same as whatever u get in solos for 1504 rating lol congrats
  9. This was my understanding as well, that you are only allowed to perform 1 ability per keypress. I thought that was in the ToS. I personally don't see the need for macros in swtor pvp
  10. If I understand the notes correctly healing output will be reduced by 2%/s after acid hits. So after 3 seconds that's ~ 6% healing output reduction, which isn't very much.
  11. same tiers for both tr and solos
  12. I think the new acid mechanics will favor classes with heals/healers.
  13. Seems good all around. Some new armor would be nice, maybe next season.
  14. If someone has a low number of wins and extremely high rating they are wintrading (ex: 10 wins and 2k elo). I don't know how its' done but I've spoken to some people that claim to know and I'm sure they would explain if required. It would also be beneficial to allow the leaderboards to be downloadable so people in the community can more easily expose the cases that aren't obvious to whatever detection you would have in place.
  15. Thanks and hopefully this isn't too hard to fix. Speaking for myself here, I would accept a longer downtime if it meant you could put some kind of auto-purge in to check for and remove obvious wintrades (ex: 15 wins and 2k elo). It would also be really cool if the lbs could be downloaded as a spreadsheet so the community could more easily help out with the less obvious cases. Being at the top of the leaderboards is an honour, as well as something a subscriber who is successful in ranked is paying for, and it's demoralizing when players who should be near the top (or at the top) are not due to cheating. Allowing cheaters to stay on the leaderboards also sends a bad message, and that message is that you will not reprimand cheating. I also believe that being more vigilant wrt the functionality of the leaderboards and the entries on said leaderboards will improve customer loyalty as well.
  16. Good question, when I wrote my evaluation of each spec I was considering them relative to each other but didn't really see the need to normalize my numbers. My low evaluation of pt survivability originates from the relative difficulty of leaving combat to heal up and reset medpac mid game as well as the relative difficulty of achieving a reset of dcds during extended combat (due to the long cooldowns). In contrast, it's easy to drop combat as well as reset dcds on a sin and it's easy to achieve dcd reset on a jugg during extended fights so I rated those classes higher on the survivability scale (that's part of it anyways). When compared to the dps specs tanks tend to have a higher number (and stronger) of DCDs (and stun dr) so I'd hazard the guess that they can, ingeneral, facetank more damage and that includes pt tank. On the other hand, some dps specs have self heals and have shorter cooldowns on dcds and resets so they can last longer on their own if played correctly. Hope that helps.
  17. Hi, I heard the same thing about WoW tanking. In SWTOR we have guard and as long as guard is a relevant ability you can bet that tanks will be relevant. In short, all 3 tank specs are good and off the top of my head I'd rate them as follows in SR overall (using zuretsa's patented performance rating scheme^TM): PT: DPS 5/5, Survivability 2.5/5, Mobility 3/5, Utility 4/5 Sin: DPS 3.5/5, Suvivability 4.5/5, Mobility 3.5/5, Utility 4/5 Jugg: DPS 2.5/5, Survivability 4/5, Mobility 4.5/5, Utility 5/5 These ratings are a bit subjective because they are based on my own experience playing each spec in sr (I did get 2k+ in each tank spec in sr last season and have a decent amount of time played on each spec so there's that). I suggest tuning into the following streams to see how to succeed with each tank spec: https://www.twitch.tv/shekshas022 https://www.twitch.tv/n1ghtrain https://www.twitch.tv/jedeija19 https://www.twitch.tv/valekxd https://www.twitch.tv/thatkidonthebike There are other streamers of course but these people stream most often (from what I've seen).
  18. It's been a while now could you please fix them so that they update every two hours as intended? An ETA and some kind of explanation would also be appreciated.
  19. Basically what this guy said, except I believe OP is referring to the wind crystal relics. Also from my experience dps is slightly lower with the wind relics (less variability tho).
  20. I agree that (if what you are saying is correct) the tooltip should be updated so that abilities are correctly documented. I can see this becoming important when they decide to make class balance changes (as an example). I think you should make a bug report and ask them to update the tooltip (as a form of documentation) so that they can take this ability into account in their decision making wrt to updates, if ever it becomes relevant to them.
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