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LeglessChair

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  1. madness died with force lightning and the horribly implemented cast while moving. move on. the dmg wud have to get a serious nerf if they increased survivability
  2. Tbh I really hate the situation with mats and gear in general, but at least there is some upside to it. I get your point about some people not even bothering to put a proper comp together or even trying to win but I see them as a catalyst for getting other people to q. Someone needs to be at the bottom of the barrel anyways.
  3. If anything there should be more incentive q and if you want to get rid of mats you better think of one hell of a replacement reward. Something like tying the ability to purchase various ranked rewards to getting placements in (on top of purchase cost) could help but def wouldn't be as impactful as mats. Even if placements done on a single char provided an account wide unlock I could see it getting some more coordinated teams to q.
  4. Defense rating is still bad and comes along with shield stats. I see this change being a "situationally" good.
  5. The more I think about this the more it reads like a "bad news" post with some spin to me: - Now that they will make less new rewards and just resell past rewards "veteran" players will get next to nothing (compared to before) as rewards from ranked pvp, due to having the old ones. -Past rewards were thought to be exclusive to that season and now the value of those rewards is effectively being "stolen" from old players for what? 6 month seasons? Is this really necessary? - seasons will still be too long. Why even call them seasons at this point? Maybe we need a new word lol. - They can alsways reskin some other armor and make it flashy, furious gear/weapons isn't all that special on it's own, they just haven't done fancy pvp gear in ages. -the QoL improvement with the currency wouldn't even be relevant if you didn't decide to resell rewards because it wouldn't make sense to pass over currency from season to season, given that the season rewards are meant to be "exclusive" to that season.
  6. I looked up a few games and 3 months seems to be the standard, even for overwatch. IDK why it's 3 months tho and the reasoning for the 3 months might not apply to swtor.
  7. As much as I want the season 1 rancor, I'm not cool with re-releasing past rewards, it takes away from the original accomplishment imo. A 6 month season is not "short". All other games I play/played have 3 month seasons. Consider 3-4 month seasons followed by a 1 month pre-season to give people a chance to play arenas without everything that comes along with ranked.
  8. same as whatever u get in solos for 1504 rating lol congrats
  9. This was my understanding as well, that you are only allowed to perform 1 ability per keypress. I thought that was in the ToS. I personally don't see the need for macros in swtor pvp
  10. If I understand the notes correctly healing output will be reduced by 2%/s after acid hits. So after 3 seconds that's ~ 6% healing output reduction, which isn't very much.
  11. same tiers for both tr and solos
  12. I think the new acid mechanics will favor classes with heals/healers.
  13. Seems good all around. Some new armor would be nice, maybe next season.
  14. If someone has a low number of wins and extremely high rating they are wintrading (ex: 10 wins and 2k elo). I don't know how its' done but I've spoken to some people that claim to know and I'm sure they would explain if required. It would also be beneficial to allow the leaderboards to be downloadable so people in the community can more easily expose the cases that aren't obvious to whatever detection you would have in place.
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