Logann Posted February 21, 2012 Share Posted February 21, 2012 Do you intend to add more to guilds in the way of incentives? What I mean is will there be guild levels with specail perks to be gained for the whole guild? Link to comment Share on other sites More sharing options...
Cerion Posted February 21, 2012 Share Posted February 21, 2012 Since I don't want my Sith dark side characters to share the same surname as my Light Side Jedi, will I have an opportunity to change and/or opt out of a legacy name for these characters? Link to comment Share on other sites More sharing options...
Frung Posted February 21, 2012 Share Posted February 21, 2012 Have you considered adding a "companion" loot roll option? It would help distinguish such rolls from rolling for credits, and nobody will ever have to ask whether it's okay if they roll need for companion gear so that the drops aren't wasted. Link to comment Share on other sites More sharing options...
metsysredux Posted February 21, 2012 Share Posted February 21, 2012 Im wondering if you guys are gonna implement any special double xp weekends? i think that would bring a lot of new players and more incentive for people to start new characters. Link to comment Share on other sites More sharing options...
Kheldras Posted February 21, 2012 Share Posted February 21, 2012 (edited) Do we get any non-combat content in the future? In other games, like SWG, or EQ2, you spent days, decorating your house / ship. You could watch Player Dancers & Musicians performing in cantinas in SWG. You could use the Music system in LOTRO to have your char play Music from text files programmed in certain way. You had Minigames like bar brawls in AoC. Maybe even interacton with your spouse (and if its oblya kiss a day) once you marry your companion. Just ANYTHING thats not combat. Edited February 21, 2012 by Kheldras Link to comment Share on other sites More sharing options...
MuscarKrone Posted February 21, 2012 Share Posted February 21, 2012 Currently 16 man Raids only require two tanks, 8 man Ops also typically require two tanks. Right now tanks have a very hard time getting into 16 man ops. What are your plans to make future 16 man raid modes require a more desirable/normal ratio of tanks? Link to comment Share on other sites More sharing options...
Wolten Posted February 21, 2012 Share Posted February 21, 2012 Can you give any more details on the ranked warzone feature coming out in patch 1.2 this March? If not, maybe could you discuss the philosophy behind what you hope to achieve with the feature? Mostly though, I'm curious if you are planning the same type of ranking system as World of Warcraft's battlegrounds that pretty much just turned them into another form of "arena" (and not at all what the most people, or us "casuals" anyway, wanted!), or more of an individualized ranking system that will give each player a ranking and utilize it during the matchmaking process to some degree. Link to comment Share on other sites More sharing options...
Aidank Posted February 21, 2012 Share Posted February 21, 2012 In battlegrounds, do you guys think there is a problem with ranged classes outperforming melee classes, and if so are there any plans to fix it? Link to comment Share on other sites More sharing options...
Galamantyl Posted February 21, 2012 Share Posted February 21, 2012 Is the in-game helpdesk managed by a 3rd-party support company? Or is the support actually provided directly from EA/Bioware? Every time I receive a response on there, it's always a canned reply. I spent literally 2 hours talking with one of the reps in live chat that didn't seem to know anything about what I was asking. They wouldn't even transfer to their supervisor. I really want to know if the in-game helpdesk is 3rd-party. That's a reasonable question to answer. 3rd-party support is helpful to a lot of people who want their hand held and have someone look up the answer for them, but absolutely useless when it comes to troubleshooting bugs or higher level technical problems. People should know if he in-game helpdesk is even worth their time, and this answer would help determine that. Link to comment Share on other sites More sharing options...
TerrorOfPain Posted February 21, 2012 Share Posted February 21, 2012 I would like to ask if there are any other mounts you wish to add to the game? such as a Rancor I know my Sith Pureblood would look pretty cool rideing a rancor plz add this in Link to comment Share on other sites More sharing options...
aivenho Posted February 21, 2012 Share Posted February 21, 2012 What are the plans for matchmaking? Like cross-realm battlegrounds and/or Operations? Atm low population servers suffer greatly with not having enough players, especialy at mornings. Link to comment Share on other sites More sharing options...
Ferdia Posted February 21, 2012 Share Posted February 21, 2012 Are there any plans to bring back the ability to wear helmets under hoods? Link to comment Share on other sites More sharing options...
Pourekos Posted February 21, 2012 Share Posted February 21, 2012 The question is about gearing-up while leveling to 50. Currently, if you get for a slot an orange item that you like, that slot for all intents and purposes is removed from your character other for mod upgrades. Going from Speciality Good and pvp vendors, the number of orange items one can equip by lvl 20 is pretty impressive. As a result, more and more quest rewards/loot drops become irrelevant, while most of the crafting professions provide little to no reason for dealing with them until you go to 50 (where Bioware said they will make all professions viable). So my question is: Are you doing anything to counter or fix the problems with gearing up while leveling, as created by accumulation of orange items (both in terms of quest rewards/loot drops and profession-made items)? Link to comment Share on other sites More sharing options...
beyou Posted February 21, 2012 Share Posted February 21, 2012 Pvp warzone civil war alderaan. Side spiders Is there a possibility to have the side speeders land 5 m further away from the node. As it is, 4 to 5 players can defend a side node very long against 7 attackers, allowing the 3-4 other defenders to cap all the nodes. Link to comment Share on other sites More sharing options...
skotish Posted February 21, 2012 Share Posted February 21, 2012 Colour Blind Mode I know i am in the 8% minority that is colourblind to some that maybe not worth the coding but to me and that 8% it would be great to be able to target enemies and make the game more enjoyable Please change the enemy colours to blue for colourblind ppl PLZ? Link to comment Share on other sites More sharing options...
Caffeinetank Posted February 21, 2012 Share Posted February 21, 2012 (edited) Question: When and if are third-party add-ons and mods going to be enabled in game? Details: Just note that I am not asking for mods that will actually do things FOR you, but ones that change the interface (size of interface, extra buttons, being able to move quickslot bars to areas, Heads-Up Health/Force display, etc). While the interface isn't TERRIBLE, it could use a lot of work. It seems I am constantly watching my bar for cooldowns and procs instead of the game around me when tanking/healing/dpsing. Allowing mods would allow more of this "heads-up" display which allows people to focus more on what's going on around them instead of keeping eyes glued to a progressing bar which doesn't even show the seconds left until you mouse-over the key. Also, are you EVER going to fix the "Crystal Shipment" quest on Ilum? It's been bugged since I hit 50 in mid-January. Edited February 21, 2012 by Caffeinetank Link to comment Share on other sites More sharing options...
Jazshen Posted February 21, 2012 Share Posted February 21, 2012 Are there any plans to add more animated emotes? I love the variety we already have, but in particular I'd love to see /crossarms and /meditate get an emote to go with them! Link to comment Share on other sites More sharing options...
Dragolis Posted February 21, 2012 Share Posted February 21, 2012 What kind of changes can we expect to the crafting skills, that will make all of them viable for endgame? I've heard that this is something you're working on, but what kind of changes are you thinking of making, to make this happen? Link to comment Share on other sites More sharing options...
tenehuini Posted February 21, 2012 Share Posted February 21, 2012 (edited) ok, since my last post got removed as we are apparently allowed to pop only one question, I'll ask something completely different: I haven't tried the common tree yet, but the scrapper tree is clearly built around using back blast on cooldown (talents improving damage, crit chance, crit damage, reducing cost, providing major dps buff after usage of the ability) and not being able to hit the backblast at least every 15 seconds to keep flechette round buff up hurts scoundrel damage pretty bad. The multi boss fight in EV definitely comes to mind here. Therefore my question is following: Are there any plans for adjusting scoundrel/operative ability to deal decent sustained damage from front of the target? Edited February 21, 2012 by tenehuini Link to comment Share on other sites More sharing options...
Vykter Posted February 21, 2012 Share Posted February 21, 2012 Can we expect, at some point, to have more responses from the devs on the forum? It seems that for the most part we are greatly ignored. I know you can not answer every post or in every thread but it would nice to see some response instead of dead silence in almost every forum. Thoughts? Link to comment Share on other sites More sharing options...
Twaggy Posted February 21, 2012 Share Posted February 21, 2012 Hi there my devvers My question is very simple, I find it troublesome to compare mods/enhancements/armouring/hilts/crystals that are installed in my armor or lightsabre. Will you be implenting something that lets you see the stats of what you have (like the comparatity you can do of the boots - boots or jacket - jacket)? Link to comment Share on other sites More sharing options...
UnclearImage Posted February 21, 2012 Share Posted February 21, 2012 (edited) I don't feel useful in pvp because as an imperial agent the bounty hunter next to me can do the exact same moves, knockbacks, stuns etc. It feels like you took one class, renamed and reskinned all the moves, do you plan on adding character diversity in the future? Or adding actual ROLES/ counters for classes? Because I have to honestly say if this system is already in place it appears to be executed poorly, as an Imperial Agent I can kill a Jedi Counsular just as easily as a Trooper, there's no incentive to target a certain class, no incentive to fufil a certain role. What I see is every class zerging, DPSing, Healing, and CCing no class appears to have strengths or weaknesses, to be honest if you lost the armor and the attack animations they're pretty much all the same class. In closing it's bad enough there is so much CC and knockbacks in PVP (about 200-300% more than is reasonable) There's no reason a heavy hitting trooper with alot of armor should have as many knock backs and stuns as a squishy smuggler who has 30% the armor. Edited February 21, 2012 by UnclearImage Link to comment Share on other sites More sharing options...
Fu-bear Posted February 21, 2012 Share Posted February 21, 2012 (edited) My question is relating to the setup of ops groups. I believe most operation content can be completed with 1 tank, with an offtank being required on the odd boss fight or trash. This is for both 8 and 16 man encounters. I find this a terrible concept - especially as the 4 man flashpoints mean you need to have more than 2 tanks in your guild if you want to run more than a few groups each night. It creates very difficult circumstances as the excess tanks swap to DPS to get raid spots, which then leaves you short on tanks for flashpoints. I would expect to see at least 2 tanks required for 8 man operations, with a few encounters based on 1. So my question is: Do you design operations around a set group (example 2 tanks, 3 healers, 4 dps etc) or do different designers create boss encounters to their own ideals? If you do not use a set group, will you design future operations with this in mind? Edited February 21, 2012 by Fu-bear Link to comment Share on other sites More sharing options...
Naritus-Coffee Posted February 21, 2012 Share Posted February 21, 2012 When will the balance issues on Ilum be fixed. Trying to complete daily pvp missions is imposible to do on nights when the ratio of sith to republic players is 45 to 8. Or is there going to another way to complete the dailys without going into that zone? Link to comment Share on other sites More sharing options...
LocalHero Posted February 21, 2012 Share Posted February 21, 2012 Do you have any long term/short term plans to introduce any sort of sandbox elements to this game? Your prepared content is great aside from the fact that we can consume the new stuff exponentially faster than you can produce it. So there is some thought that sand-box elements would really serve well in bridging the release gap and in truth it adds some depth & personal investment in a game that you aren't going to get out of 100% produced content. Link to comment Share on other sites More sharing options...
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