Azaranth Posted February 21, 2012 Share Posted February 21, 2012 (edited) Is there any internal concern about the power level of knockbacks or gap closers in PVP (specifically Huttball)? In my experience, Huttball is a very polarizing game. It's fun if you have knockbacks, pulls or leaps. It's quite unfun if you lack any of these. Edited February 21, 2012 by Azaranth Link to comment Share on other sites More sharing options...
CommanderPaco Posted February 21, 2012 Share Posted February 21, 2012 I haven't read the entire Q&A thread, so bear with me on this. I know for a lot of users, that in-game customer service is an issue to say the least. To make a long story short, when are we to expect more frequent in-game GMs to solve immediate issues that can't be solved by the user him/herself? I for one haven't had an issue come up that requires in-game support, but I know others who certainly would have benefited. Link to comment Share on other sites More sharing options...
WookieBastage Posted February 21, 2012 Share Posted February 21, 2012 Will we see macros in the near future? Link to comment Share on other sites More sharing options...
Superdude- Posted February 21, 2012 Share Posted February 21, 2012 When will smash be fixed? It's getting annoying having players run away from me, and have it miss. But the most annoying one is players purposely jumping to miss it. Link to comment Share on other sites More sharing options...
IsThisForever Posted February 21, 2012 Share Posted February 21, 2012 When will same gender romance be implemented and will it cover companions we already have or only new ones? Link to comment Share on other sites More sharing options...
krissizcoming Posted February 21, 2012 Share Posted February 21, 2012 hello, is there any plans to fix the animation delay on mortar valley? there are also instances when it would actually hit the targets way after the 3 seconds have long been casted. Link to comment Share on other sites More sharing options...
Xaverie Posted February 21, 2012 Share Posted February 21, 2012 The main reason I play a mmo is the guild experience and the storyline. You have done wonderful with the storyline, but the guild interface needs some help. We need guild banks to be able to pool resources, and it would be great if you actually did the guild hall/ship so we can have a physical meeting place, possibly with perks we can pool our credits together to buy. Is there an ETA on any of these features or are we stuck with what we've got? Link to comment Share on other sites More sharing options...
Rastamanjojoboy Posted February 21, 2012 Share Posted February 21, 2012 Are there any plans to implement a target of target function? You can usually see who is being targeted simply by the behavior of your enemy but in some cases this is not that easy to discern and would be a helpful tool that I would like to be able to toggle. Link to comment Share on other sites More sharing options...
eriknimblehands Posted February 21, 2012 Share Posted February 21, 2012 I'd like to see certain pieces of end game loot be tweaked, specifically the pvp and pve bounty hunter dps blasters. No crit on them anywhere nor are they modable, but we need crit badly. Maybe if the weapons were modable like the armor sets? Also, if when tooltipping over a schematic, it would be nice if it told us if we already knew it or not. That would make buying them in the GTN alot easier. Link to comment Share on other sites More sharing options...
Yamirashi Posted February 21, 2012 Share Posted February 21, 2012 If I've read correctly, we'll be getting Ranked Warzones and a revamp of the PVP lvl 50 Gear rewards coming "soon" (I think I've seen 1.2?) Can we get more imput on what the ideas are for these features? For instance one question that really stands out to me is will full 8 man premades be allowed to queue for Ranked WZ's? Link to comment Share on other sites More sharing options...
Freeborne Posted February 21, 2012 Share Posted February 21, 2012 Will 1.2 Ops drop Rakata/Rakata Equivalent gear, or new gear? Link to comment Share on other sites More sharing options...
Habicic Posted February 21, 2012 Share Posted February 21, 2012 Will you implement features like Pazaak into the game and if you are when? Link to comment Share on other sites More sharing options...
LifeOfMessiah Posted February 21, 2012 Share Posted February 21, 2012 What are your long term goals for the Sentinel? what, if any abilities, can we see added in the future. Many players have complained about the sentinel being the weakest of the DPS classes What are you doing to resolve this? Any future plans to give them a knockback ability or a CC immunity for their resolve ability? Link to comment Share on other sites More sharing options...
Devils_Advocate Posted February 21, 2012 Share Posted February 21, 2012 Do you have any plans to include a "barbershop", or other way to further customize your character's appearance? Thanks! (Awesome game, btw - hats-off to all the devs.) Link to comment Share on other sites More sharing options...
Morsexy Posted February 21, 2012 Share Posted February 21, 2012 Do you believe Hybrid Sorcerer or Sage spec'd something like 15-15-11 should be as viable as they currently are in level 50 Warzones? A tank class that can guard another class pays a penalty for doing so, doing a "hybrid" role in PVP, but the Sorcerer and Sage classes do not. Link to comment Share on other sites More sharing options...
Brutaldarksider Posted February 21, 2012 Share Posted February 21, 2012 When will we see some type of group finder? many player simply skip over flashpoints instead of taking time to find a group. you cant deny that having no group finder is negatively effecting player participation in flashpoints. Link to comment Share on other sites More sharing options...
LifeOfMessiah Posted February 21, 2012 Share Posted February 21, 2012 What are your plans to resolve the lack of PvP on Low Pop servers, specifically the lvl 50 bracket? Ilum is virtually deserted, and Wz events almost never occur, and when they do, it is only 120 seconds long, and it's 12 imperials vs 1 republic, or vice versa. Link to comment Share on other sites More sharing options...
eriknimblehands Posted February 21, 2012 Share Posted February 21, 2012 Some kind of summoning tool for ops and flash points would be very helpful. I cannot link items that I have crafted into chat, but I can link them from my crafting screen. Mainly mods/enhancements/etc. Also, a combat log of some kind would be nice. Link to comment Share on other sites More sharing options...
ddot Posted February 21, 2012 Share Posted February 21, 2012 Is there any plans for a PVP storyline? I like the different types of PVP we have in game, but there seems not a story driven reason to go other the to "PVP". Have you guys conciered a on fleet person (instead of the box) with whom as we complete an predetermined amount of dailys, will furthur a seperate PVP story over a long arc? Kinda like the Jedi or Sith you interact with as you get and complete flashpoints, but with actual story rewards? Link to comment Share on other sites More sharing options...
wesleycrushers Posted February 21, 2012 Share Posted February 21, 2012 Could you add the ability to invite people to our group from our guild window? Right now we can see a list of names, but in order to build groups, we actually have to /invite username which can be difficult when people use special characters in their player name. Link to comment Share on other sites More sharing options...
Goldenstar Posted February 21, 2012 Share Posted February 21, 2012 Are there any plans to address the massive amount of stuns + CC currently present in PvP. It's pretty common now to spend upwards of half your time in Warzones stunned, dead, or waiting for a respawn/ As it is now, resolve doesn't help much, since you will inevitably be nearly dead by the time the bar fills, filling the bar does not break your current CC, and resolve decays while waiting for a respawn. It'd be really great to see the cooldown on CC breaks reduced (either across the board or talented) and to see a method for reducing the cooldown of your CC break further when you recieve stuns. Thanks! Link to comment Share on other sites More sharing options...
Kyng Posted February 21, 2012 Share Posted February 21, 2012 What are your plans to improve the way in which PvE Players get end-game equipment? I'm talking about end-game equipment that is equally effective to PvP end-game equipment...I talked to another Guild Leader yesterday and he said Hard Modes are virtually impossible without 2nd Tier PvP equipment...So you need PvP equipment to do PvE content on a PvE Server? Because believe me that is the way some Folks are understanding it...Why is it that My Guild and I chose a PvE Server (for a reason) and right down to the last man we feel we are being forced into PvP to get the gear so we can run Hard Modes, Operations, etc? Link to comment Share on other sites More sharing options...
Prototypical Posted February 21, 2012 Share Posted February 21, 2012 Why is the typical Jedi Consular quest rewards heavy armor components? You typically get companion items, commendations, lockboxes, and heavy armor. Last time I checked Jedi Consulars wear Light Armor. Link to comment Share on other sites More sharing options...
snurkii Posted February 21, 2012 Share Posted February 21, 2012 Will you make the nightmare mode operations challenging in the future? Hardcore raiders is not enjoying easy cake nightmare. (dont remove my question again because this is one question) Link to comment Share on other sites More sharing options...
DionBurne Posted February 21, 2012 Share Posted February 21, 2012 The Sorcerer, Operative, Sage, and Scoundrel all have an in-combat revive. Why are the Mercenaries and Commandos excluded from having an in-combat revive despite having a healing tree/spec? Link to comment Share on other sites More sharing options...
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