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  1. Thanks guys. I appreciate all of your kind words. You're in good hands with the rest of the community team. Good luck on all of your future SWTOR adventures!
  2. Hi everyone, This week marks my last week at BioWare and I just wanted to say a short thank you for all of the great experiences that I had while working on Star Wars™: The Old Republic™. I know that the rest of the community team will do a fantastic job in my absence. I’m excited for the future of the game, and I wish nothing but the best for you folks and for SWTOR. MTFBWY
  3. Hi folks, We've updated the Known Issues to reflect that this is, indeed, not working as designed. Currently, companions are unable to equip gear that has a Reputation requirement, but this will be resolved in a future patch. Once this issue is resolved, you'll be able to use the gear as intended on your companions.
  4. Hi everyone, Thank you all for your feedback on the changes to repair costs introduced with Game Update 1.7. Upon review, we agree with you that repair costs did become too high with this latest Game Update. To that end, we will be making a change to how these repair costs are calculated, starting with our next scheduled maintenance. Repair costs will now be calculated based on the combined value of all the mods installed in the shell, excluding the value of the shell itself. Players will see a noticeable reduction immediately after the change goes in. Additionally, we’d like to apologize for the inconvenience that we introduced. As a thank you for your patience during this time, we will also be reducing ALL repair costs by 50% once the aforementioned change goes in with the next scheduled maintenance. This will last all the way through until early access to Rise of the Hutt Cartel launches. Your feedback is important to us, and we hope that this resolution alleviates the repair costs concerns. Thanks again for your patience.
  5. Hi folks, we apologize about the time error. We were able to correct the times a few minutes before the maintenance began, but we know that wasn't enough of a heads up. Fortunately, maintenance lasted about an hr, instead of 2. Again we apologize and we will work on making sure to identify all correct timing for all timezones for future maintenances.
  6. Hello everyone! Because a thread about this topic already exists, we'll be closing this thread in order to consolidate discussion. We encourage you to join the existing discussion of repair costs here: http://www.swtor.com/community/showthread.php?t=597827 Thanks!
  7. Hello everyone! Because a thread about this topic already exists, we'll be closing this thread in order to consolidate discussion. We encourage you to join the existing discussion of Repair costs here: http://www.swtor.com/community/showthread.php?t=597827 Thanks!
  8. Hey folks, I just wanted to step in here to let you know that we are actively investigating this and we will update you as soon as we have more information. We apologize for the inconvenience, but rest assured that we're looking into it.
  9. JovethGonzalez


    Excellent feedback and sorry that you feel that way, but at least now we'll aserfasdasdsads instead of awkueraifsd. sdfsawer!
  10. We are currently experiencing issues with the Convenience Global Unlocks, Improved Priority Transport: Personal Starship I-III . Players are advised against purchasing any of these unlocks until a resolution is found. Thank you and we apologize for the inconvenience. The Known Issue is as follows: Improved Priority Transport: Personal Starship will disappear if a player logs out of the character who made the purchase from Global Unlocks > Other > Convenience and then logs in with another character.
  11. Hi folks, I just wanted to step in here and apologize that this change did not make the patch notes earlier today. This was due to a miscommunication and we have now updated the patch notes to reflect this change. Please note that this change was made in order to improve overall GTN performance: GTN Searches on the GTN are now limited to 4,000 results (500 pages). If this limit is reached, players will need to use other search criteria to refine the search. In order to improve overall GTN performance, when searching the GTN, each word must now be at least 3 characters long to be accepted. Please keep in mind that we will be monitoring player feedback and performance with these changes and we will update if we have any new information. Thank you and apologies once again.
  12. Recently, we had to go back and clean this thread up because it was derailing from the topic at hand. As a reminder, please remember to stay on topic in this thread.
  13. Hi itsmymillertime, To answer your questrion, Reputation trophies are a new type of item that we've added to many existing missions to make those missions more rewarding. Unfortunately, because this is a new system, trophies cannot be granted retroactively.
  14. Hi folks, We are closing this thread. While we understand that players can be frustrated with the community at times, please understand that threads like this (even when made with good intentions) tend to result in flame wars and have little room for constructive discussion. To the OP, in the future, please go ahead and report this player in-game and our CS team will review it. If you feel that the issue has not been taken care of, please create an in-game ticket as well. In the future, we encourage you to create threads that foster constructive discussion and focus on the game. We appreciate your understanding that we've closed this thread!
  15. Hey everyone, apologies for the delay in getting Rob's answers up here. Below you will find his responses to some of your questions. Dipstik : nice info. would like to know how the various teams work together to make sure PvP doesnt trump PvE,. that seems to be the case for scrappers, which perform amazingly in PvP, but have been abandoned by the PvE crowd. (link) Rob: When we make changes to classes, especially changes that are really going to make an impact on a class, we strive to make sure we test those changes in all situations possible(which includes PvP, solo planetary content, flashpoints, and operations). We also make sure to communicate outside of our team the changes we are making, since we have a lot of experience throughout the studio on various classes as well, not just on the combat design team. Chuixupu: One of the things that I find to be a problem currently is that if you have two Lethality Snipers in an Operation, they can consume each other's weakening blasts. This makes it a bit of a pain. Any plans of fixing this? Also, there seems to be issues with both AC's and Lingering Toxins causing players to still be in combat when they come back from death in both pve and pvp encounters. Also, on the subject of combat logs, are there any plans on making them a bit more detailed for players? What we get in the chat window is very limited, and even what we get from uploading parses to web services seems a bit sparse compared to what I'm used to with other games. (I will admit this could also be the parser designer's fault, as I'm not really good and reading the raw logs myself) (link) Rob: Couple good questions in here, let me take them one by one! Weakening Blast: Something to remember with this interaction is that both weakening blasts will also stack their damage increase, so while a single poison effect from one sniper will reduce the stack count of both Weakening Blasts, it also gains the 30% damage bonus from both abilities (additively, so a 60% damage bonus). The end result should be that you burn through the stack faster than normal, but you still would see the same total damage output (assuming both snipers are equally geared). We noticed a couple issues with the Lingering Toxins (and especially how they interact with Trauma) and putting people back into combat mode (both after death/rez and just after a disengage in a fight), and have fixed them for an upcoming release, so we should see less of people getting stuck in combat. There is no disagreement from me that the combat logs the game outputs are rather hard to read to the human eye, and I wish I had a better solution for you other than to send you out on the web. There are a handful of pretty decent parsers out there that can read the ToR logs and output charts and tables, if you are really interested in looking through logs they might be to your benefit. T-Assassin: Rob mentioned lack of combat logs. Does the team not take information, like TORPARSE for example, as solid evidence for classes underperforming? (in actual playing environments) I have done extensive testing and provided substantial evidence on how specific classes, Mercenary specifically, is underperforming in both PvE and PvP realms. (link) Rob: We certainly look at ToRParse for data, but like all other data sets it is limited in what it shows and what context influences it. For example, if I were to sort the top DPS value on Kephiss in EC 8-man mode, I would immediately see that a Mercenary is listed at the top of the charts. However, if you dig into the charts, you can see that part of that number is based on a bunch of trash kills that have influenced the final result. When we detach the source (the player) from the log, it makes it much more difficult to look at context. All of that being said, we really want to do better about collecting raw logs directly from the player, with the hope that will really help us properly react to the feedback we receive. Debaucher:the vast majority of the pvp community that visits the forums feels dissapointed from the lack of replies from the PvP development team. Since you read the forums, would you be kind enouph to start replying to any constructive threads? Also, any chance we get more Warhammer online Scenarios in SW:TOR? Ancient Hypergates is a success and personally, i 'd love a version of the Battle for Praag scenario revamped for the Star Wars universe. Perhaps in a Corellia setting, since its an urban enviroment and it matches the story of the planet? Last but not least, the community needs a solid update on the future of ranked warzones/competitive play in general. Perhaps on the next "state of the game" article? Rob: I agree, I haven't done a good job closing the feedback loop on the forums and that is something I would like to try to correct. Glad to hear you are enjoying Ancient Hypergate! New Warzone ideas are floating around the team being discussed, and we definitely look at other games for possible influence when we are coming up with ideas. We aren’t 100% decided on the next gametype yet, and there are definitely some WAR inspired versions in the mix. I’ll see what I can do about getting a good “State of the PvP Game” update out, to let everyone know what we are thinking and what is coming up. I think people will be excited!
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