nomaar Posted January 30, 2012 Share Posted January 30, 2012 I've played a lot of games and the most memorable PvP battles I had were in Planetside. Lots of players and gunfire, lots of tactics, lots of excitement. Nothing could beat jumping out of a dropship with seven squadmates for a quick commando strike on an enemy base control center. I've actually been involved in some epic battles in Ilum that make me believe SWTOR has the potential to be great PvP. Bioware has to figure out a way for those types of battles to happen regularly, rather than by accident. Link to comment Share on other sites More sharing options...
ZeusThunder Posted January 30, 2012 Share Posted January 30, 2012 I loved PVP in Eve Online because there was actual loss. It had a death penalty, you could actually hurt your enemy, cost them money. It forced people to play smart, improve themselves. It was also good for the player driven economy as new equipment/ships were then needed, materials were needed, blueprints were needed The one issue I had with Eve PvP, and it's a big one, is that players were encouraged to run away until they were in a situation that made it impossible for them to lose. Essentially, the person who is best at PvP is best at getting the enemy into a situation where they are outnumbered or have the wrong type of ship for the encounter. This is as opposed to having more skill than the other person. Also, and I don't know if this has changed, but the death penalty was too great in my opinion. If you got pod killed and didn't have a clone you could lose years of skill training and have no way to recover it. This happened to me, and I just un-subbed. Why continue playing when I had just lost 2 years worth of training? Link to comment Share on other sites More sharing options...
ImShady Posted January 30, 2012 Share Posted January 30, 2012 This is more of a segment of PvP from a game, but Player Bounties, on Jedi who "exposed" themselves to much, as a bounty hunter in Pre NGE SWG were AWESOME. I've never had so much fun PvPing as stalking a scared Jedi from planet to planet around the galaxy and the eventual satisfaction of the battle when they realize they CAN'T keep away from you. Win or Lose, it was always epic. Link to comment Share on other sites More sharing options...
GoldSquadGirl Posted January 30, 2012 Share Posted January 30, 2012 (edited) I really can't choose between classic SWG player bases and AoC battlekeeps. SWG Player-owned base fights were more "immersive" since you had your own custom-made city and fortifications to defend. You could drop them in the "open world" and call that little piece of turf your own. And in classic SWG, the stakes were so high. I mean, I know players who lost hundreds of suits of armor and priceless weapons to decay, even jedi to permadeath, but if you ask them the worst loss they ever experienced, the same players will name a base that was lost. SWG player base fights were more "immersive" and drew from more of the community, including roleplayers, crafters, merchants, entertainers. Everyone living in a defending city had a stake and a contribution. AoC battlekeeps, well you could actually capture the whole thing from the enemy. And you had to build/rebuild it using your resources. And there were only 8 battlekeeps on my server (Cimmeria) where 20 or more guilds had the power to take and hold a battlekeep. Owning one was more than just the bonuses. It was the ultimate symbol of guild PVP "street cred". AoC sieges were the most intense massive PVP I have ever been a part of, and I was in some INTENSE SWG player base battles. AoC sieges were more "fair", more competitive, and drew from a more hardcore PVP community. I was in 93 "full 48 on 48" sieges, as well as roughly 100 additional sieges that crashed, were lopsided, were on testlive, or were bugged. I was in 400 or so SWG player base fights over the first four years of that game. I really can't choose. Edited January 30, 2012 by GoldSquadGirl Link to comment Share on other sites More sharing options...
RadehX Posted January 30, 2012 Share Posted January 30, 2012 The one issue I had with Eve PvP, and it's a big one, is that players were encouraged to run away until they were in a situation that made it impossible for them to lose. Essentially, the person who is best at PvP is best at getting the enemy into a situation where they are outnumbered or have the wrong type of ship for the encounter. This is as opposed to having more skill than the other person. Also, and I don't know if this has changed, but the death penalty was too great in my opinion. If you got pod killed and didn't have a clone you could lose years of skill training and have no way to recover it. This happened to me, and I just un-subbed. Why continue playing when I had just lost 2 years worth of training? You never lost 2 years worth of training. The max was some (significant) amount of skillpoints. Never 2 years though, or even 6mo As for the first remark regarding only having one-sided battles...it happens mostly if a superior PVP force fights a less experienced force. But I had PLENTY of not one-sided fights over the years. Tons of cloooooose fights. Also...there's always a counter to any tactic Link to comment Share on other sites More sharing options...
slonep Posted January 30, 2012 Share Posted January 30, 2012 Asheron's Call The first MMOTPS Link to comment Share on other sites More sharing options...
Aharx Posted January 30, 2012 Share Posted January 30, 2012 I've only played 3 MMOs in my time. I played SWG since day one (8 years ago). LOTRO from day one (over 3 years). SWTOR from day one (over 1 month). Best PVP out of those I would have to say was SWG (in it's prime time). LOTRO I never even played. Never liked the idea of the Monster Play. SWTOR I only just started PVPing in and it's pretty fun so far. Got some kinks to work out but I am enjoying it so far. Link to comment Share on other sites More sharing options...
Cegenaus Posted January 30, 2012 Share Posted January 30, 2012 SWG /flameshield /signed Link to comment Share on other sites More sharing options...
Archendrus Posted January 30, 2012 Share Posted January 30, 2012 Eve Online PvP is pretty great. I loved the high risk factor, but it could take awhile to get into and patience was required. That's not really a bad thing though ; ) I loved PvP in Lineage II. Complete FFA PvP with penalties/warnings for the "bad" players. Having official wars between guilds. Guild possesion of castles and fortresses, of which there were only a few in the game and took quite a bit of work to capture. The risk factor was there too because there was xp loss on death. Also, having a max level character in that game was actually an accomplishment, rather than something you can get in a couple weeks. Link to comment Share on other sites More sharing options...
Tallymon Posted January 31, 2012 Share Posted January 31, 2012 i enjoyed warhammers pvp very much this comes next wows pvp, just horrible. lol Thats hilarious you separate SWTOR pvp from WOW pvp even though they are the same game. We are talking actual game play here right not the fact that this is space aliens and wow is never neverland? Sucks you didnt get to experience pre-resilience PVP in the original three battlegrounds. That was epic. Link to comment Share on other sites More sharing options...
Henu Posted January 31, 2012 Share Posted January 31, 2012 I really can't choose between classic SWG player bases and AoC battlekeeps. SWG Player-owned base fights were more "immersive" since you had your own custom-made city and fortifications to defend. You could drop them in the "open world" and call that little piece of turf your own. And in classic SWG, the stakes were so high. I mean, I know players who lost hundreds of suits of armor and priceless weapons to decay, even jedi to permadeath, but if you ask them the worst loss they ever experienced, the same players will name a base that was lost. SWG player base fights were more "immersive" and drew from more of the community, including roleplayers, crafters, merchants, entertainers. Everyone living in a defending city had a stake and a contribution. AoC battlekeeps, well you could actually capture the whole thing from the enemy. And you had to build/rebuild it using your resources. And there were only 8 battlekeeps on my server (Cimmeria) where 20 or more guilds had the power to take and hold a battlekeep. Owning one was more than just the bonuses. It was the ultimate symbol of guild PVP "street cred". AoC sieges were the most intense massive PVP I have ever been a part of, and I was in some INTENSE SWG player base battles. AoC sieges were more "fair", more competitive, and drew from a more hardcore PVP community. I was in 93 "full 48 on 48" sieges, as well as roughly 100 additional sieges that crashed, were lopsided, were on testlive, or were bugged. I was in 400 or so SWG player base fights over the first four years of that game. I really can't choose. I could not agree more but i will admit SWG is the only other MMO i have played. Link to comment Share on other sites More sharing options...
Pulpp Posted January 31, 2012 Share Posted January 31, 2012 Ultima Online, easy. I still go back to a player run shard sometimes for some pvp fun. I also had a pretty good time in early SWG -- quite a few epic battles for the short time I was there (though to be fair, I was a Combat Medic). I kinda like LotRO's monster play, but it seems pretty neglected. DDO has probably the most potential for SKILLED pvp (active combat) but the devs show no interest in developing it. Link to comment Share on other sites More sharing options...
Darth_Vampirius Posted January 31, 2012 Share Posted January 31, 2012 Best PVP: DAOC, by far. Three factions, keep sieges... 15 classes. OH My! Link to comment Share on other sites More sharing options...
Thollocks Posted January 31, 2012 Share Posted January 31, 2012 EvE. Never played DaoC tho :/ Link to comment Share on other sites More sharing options...
Venothrax Posted January 31, 2012 Share Posted January 31, 2012 I loved PVP in Eve Online because there was actual loss. It had a death penalty, you could actually hurt your enemy, cost them money. It forced people to play smart, improve themselves. It was also good for the player driven economy as new equipment/ships were then needed, materials were needed, blueprints were needed. This game is a carebear's wet dream. There is NO death penalty what so ever. Nothing to force people to care about dying, no benefit to kill your enemy, no reason to kill anyone except just for the hell of it. I have often killed myself rather than have to travel back somewhere just because its faster....any game that people will do this has way too soft a death penalty. Gotta agree with this i played eve online and there was some places ie low sec or null sec (people who played eve will know what i mean by that) because u would get killed and when you had to put time and effort into your ships that was a big loss, but then it was also always fun to get cheap ships with large groups and take down bigger targets Link to comment Share on other sites More sharing options...
Viscerus Posted January 31, 2012 Share Posted January 31, 2012 I still fondly remember Ultima Online. I would love to see the idea that was Ultima Online brought into a modern MMO in a well realized fashion. Link to comment Share on other sites More sharing options...
nophere Posted January 31, 2012 Share Posted January 31, 2012 All of you people saying DAoC are going to LOVE GW2. GW2 will be the DAoC 2012. A lot of the Devs that made DAoC are making GW2 and they will have the same type of PVP without EA stepping in and killing it. I for 1 am just playing SWTOR to hold me over till GW2 comes out. Here is something I copied about the PVP. WvWvW PvP – There’s 2 flavors of PvP, one is the Arena style combat that GW1 is currently known for, the competitive style. The second kind is World vs World vs World where 3 servers are pit against each other every 2 weeks to battle it out across 4 persistent maps filled with 2,000 people that involve capture points, resource gathering, castle sieging, etc. Link to comment Share on other sites More sharing options...
Darth_Vampirius Posted January 31, 2012 Share Posted January 31, 2012 All of you people saying DAoC are going to LOVE GW2. GW2 will be the DAoC 2012. A lot of the Devs that made DAoC are making GW2 and they will have the same type of PVP without EA stepping in and killing it. I for 1 am just playing SWTOR to hold me over till GW2 comes out. Here is something I copied about the PVP. WvWvW PvP – There’s 2 flavors of PvP, one is the Arena style combat that GW1 is currently known for, the competitive style. The second kind is World vs World vs World where 3 servers are pit against each other every 2 weeks to battle it out across 4 persistent maps filled with 2,000 people that involve capture points, resource gathering, castle sieging, etc. GW2 will be nothing like DAOC. Link to comment Share on other sites More sharing options...
LordiMordi Posted January 31, 2012 Share Posted January 31, 2012 (edited) AIKA! If it hadnt the short sight problem id be playing it right now! Was wonderful! Every day around 11 oclock our Nation Leader Fckdizlyf raised, shouted in his leaderchannel for war against the world - and some Minutes later 1-4 Raids made of 80% philippinos and us gathered and followed him (besides - love to play with Philippinos. Dont know much about that corner of the world, but NEVER had one single flamewar in the chat! Seem to be really relaxed people ). Perfect simple and well balanced System. Pure PvP fun. Not to mention of the 100vs100 Arena every couple of hours. Edited January 31, 2012 by LordiMordi Link to comment Share on other sites More sharing options...
Dominemesis Posted January 31, 2012 Share Posted January 31, 2012 Well only really having gotten into pvp in WoW and now in SWTOR, it pretty easily would be SWTOR as the best MMO PVP I have played. Link to comment Share on other sites More sharing options...
Saar Posted January 31, 2012 Share Posted January 31, 2012 Best World PvP: DAoCBest Instanced PvP: Guild Wars / WoW's old-school AVBest Grand PvP: EVE Online Link to comment Share on other sites More sharing options...
LordiMordi Posted January 31, 2012 Share Posted January 31, 2012 Ok - 14hours+ AV was awesome^^ Link to comment Share on other sites More sharing options...
Hemlawk Posted January 31, 2012 Share Posted January 31, 2012 1. UO - full loot, guild warring, murder system, balance of gear vs abilities, Chaos vs Order, 4 factions, Etc! 2. Daoc - RvR, 3 factions, balanced gear and abilities, purpose to fight. 3. WAR - but I never saw end game. Link to comment Share on other sites More sharing options...
asilos Posted January 31, 2012 Share Posted January 31, 2012 (edited) SWG (before NGE, before CU, before jedi quest, when jedi were sparse and 3x dying mean perma-death.) The first 8 months or so were the best ever. I picture a wise owl saying this because it rings so true. Edited January 31, 2012 by asilos Link to comment Share on other sites More sharing options...
GothicSaint Posted January 31, 2012 Share Posted January 31, 2012 (edited) Believe it or not LOTRO. I played monster side full time which anyone that has done any PvP in Lotro knows how limited that map was.monster side was the most challenging. If a goody good even so much as farted at you, you took a 1000 hitpoints of damage. So team work was the Law. EQ2 was fun early on. Darkfall, Mortal Online. Hardcore fun but both game were poorly executed AOC was to complicated for me as far as the complex directional **** ,spent more time looking at my keys Warhammer: there are still aspects I like about that game, PvP lakes when they were busy was a blast Aion was Ok at times but the rest of the game outside of PvP was a bore Rift was alot of fun also Edited January 31, 2012 by GothicSaint Link to comment Share on other sites More sharing options...
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