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Buff Operatives


khouj

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zomg from the days of getting 2 shotted NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO and you want us to go back to that isay ti theee again NOOOOOOOOOOOOOOOOOOOOOOOOOOOO im glad i dont get two shotted anymore.
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Developers actually don't think about unsubbed players with Scoundrels. So, when game dying, I can only laugh on this, cause my Scoundrel was nerfed 3 times. Good luck to Imps lobby of devs.

 

Yah if anything scoundrels need a bump in opener damage seeing as how hitpoints have gone up alot.

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The op is a strong melee dps class. Its pretty good compared to jug dps and assassin dps.

 

Dont compare to tankasins. You're not a tank. A pull on a tank is very different than a gap closer on an operative.

 

And everyone knows sentinels are going to get nerfed.

 

And lmfao at ppl qqing at being nerfed 3 times. You got nerfed 3 times because you had the most crazy op class in the game. Thats not something i take pity on. I havent ever been nerfed ,because absolutely nobody is afraid of me. So which one would you rather be? Lets hope nobody ever makes this stupid argument again.

Edited by Ahhmyface
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Besides a small gap closer, I'd like to see Overload shot become useful, and there be more synergy for it in talents. Like...

 

After a hidden strike, or back stab your next overload shot does 50% more damage for the next 15 seconds. Or costs 50% less energy.

 

Or

 

Your Overload shot automatically applies corrosive dart to the target. Corrosive dart costs so much, and has such a long animation.

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The op is a strong melee dps class. Its pretty good compared to jug dps and assassin dps.

 

Dont compare to tankasins. You're not a tank. A pull on a tank is very different than a gap closer on an operative.

 

And everyone knows sentinels are going to get nerfed.

 

And lmfao at ppl qqing at being nerfed 3 times. You got nerfed 3 times because you had the most crazy op class in the game. Thats not something i take pity on. I havent ever been nerfed ,because absolutely nobody is afraid of me. So which one would you rather be? Lets hope nobody ever makes this stupid argument again.

Sents won't be nerfed, because they aren't close to op. They rely completely on defensive cooldowns because they are squishy. They have average damage. They don't have a stun.

 

Playing a healer, sentinels give me no trouble. I'm not a sorc though, I guess.

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ummm helloooo did you not get the memo?

teams of stunlocking operatives almost brought this game to its knees with all time low sub numbers.

do you want to kill this game? :D

 

I am glad that since the days of stunlocking Operatives are finally over, the game is now flourishing and the servers are populated more than ever.

Edited by Ich_Bin
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People still care what they do to Scrappers/Concealment? It's not like there's a lot of Scoundrels/Operatives left anyway to please (let alone those who play that tree).

 

As far as I'm concerned, they can do whatever the heck they want with the class at this point.

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I am glad that since the days of stunlocking Operatives are finally over, the game is now flourishing and the servers are populated more than ever.

 

hey did you ever wonder why there are so many dead servers out there? :cool:

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The op is a strong melee dps class. Its pretty good compared to jug dps and assassin dps.

 

Dont compare to tankasins. You're not a tank. A pull on a tank is very different than a gap closer on an operative.

 

And everyone knows sentinels are going to get nerfed.

 

And lmfao at ppl qqing at being nerfed 3 times. You got nerfed 3 times because you had the most crazy op class in the game. Thats not something i take pity on. I havent ever been nerfed ,because absolutely nobody is afraid of me. So which one would you rather be? Lets hope nobody ever makes this stupid argument again.

 

No, it isn't.

 

Operatives have medicore sustained DPS and no utility or survivability.

 

In PVP, an Assassin can do everything a Concealment Operative does, but better.

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I am an operative, I can flashbang a target and get off 2 kolto injections and 1 infusion. I am 5/32/4 spec. If I crit both kolto injections I can heal 10k in the space of 5 seconds, there is my survivability,. Gap closer? Please we open up ontop of the target and it is up to them to escape, if you let them get far enough away to moan about needing a gap closer, you are playing operative wrong. +9% healing received, this is the most useful talent in the operative tree for PvP that is pretty much +10% on every heal that comes your way.

 

Operatives utility lies within its heals, I can escape from combat heal up and head back into combat with 2 TAs and Stim+Revitalisers already ticking, you just need to get off your "-15s debilitate bandwagon", it is really not worth it. Removing that spec makes you realise how important flashbang and sever tendon are. I can lend a heal to the ball carrier, I can interrupt 3 guys beating on one with a flash bang, heal that guy, drop Adrenaline probe and start hitting with my backstab.

 

Also look at sleep? It no longer fills resolve to full! How *********** awesome is that? 2 stealth classes can now fire sleep at a guy guarding an objective, start capping, he breaks, other stealth sleeps him again. 8 second out of combat?

 

A concealement operative played well is by default one of the best hybrid classes I have ever played, I have yet to lose a 1v1 duel.

 

Your job is to go in damage, harrass, annoy and escape any combat situation. Your job is to get the enemy so *********** angry at you that 2-3 of them will start focusing on you, chasing you, negleting the win to kill you. You are the most well rounded class of any class in the game.

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I think the problem with operatives in their current state is that BW used orbital strike in their initial testing/parsing to calculate and place their dps within 5% of some other dps, which is great for those 9 seconds i can keep my DPS far higher than most other dpses and every minute my dps spiking dramatically i can make it appear that im doing amazing dps. The problem i have with BW using this to say "their PVP damage is fine" is that orbital strike is so easy to just walk out of.... So if my dps is fine in pve using orbital strike, but players can easily avoid geting hit by it in pvp... is my dps actually ok in pvp? the answer is NO
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I am an operative, I can flashbang a target and get off 2 kolto injections and 1 infusion. I am 5/32/4 spec. If I crit both kolto injections I can heal 10k in the space of 5 seconds, there is my survivability,. Gap closer? Please we open up ontop of the target and it is up to them to escape, if you let them get far enough away to moan about needing a gap closer, you are playing operative wrong. +9% healing received, this is the most useful talent in the operative tree for PvP that is pretty much +10% on every heal that comes your way.

 

 

 

A concealement operative played well is by default one of the best hybrid classes I have ever played, I have yet to lose a 1v1 duel.

 

So you can beat people in duels using a 5/-/- or 7/-/- spec, like everyone else? Whoop-de-doo.

 

The problem is that DPS Operatives are the single worst class for Huttball and rateds in general.

 

Gap closer? Please we open up ontop of the target and it is up to them to escape, if you let them get far enough away to moan about needing a gap closer, you are playing operative wrong. +9% healing received, this is the most useful talent in the operative tree for PvP that is pretty much +10% on every heal that comes your way.

 

No, YOU are doing it wrong and the other team will laugh as they interrupt your mammoth 2.5k heal and you get slaughtered.

 

That's when they're not laughing as they kite you around or knock you off the catwalk on the way to scoring.

 

Your job is to go in damage, harrass, annoy and escape any combat situation. Your job is to get the enemy so *********** angry at you that 2-3 of them will start focusing on you, chasing you, negleting the win to kill you. You are the most well rounded class of any class in the game.

 

Assassins can do exactly the same but better.

 

FotM Tankassins can also tank those 2-3 opponents, instead of getting locked down and shredded if vanish isn't up.

Edited by Squatdog_nz
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The problem is that DPS Operatives are the single worst class for Huttball and rateds in general.

 

Incorrect by a mile, I think class balance in this game is excellent. They have the best burst DPS which coupled with stealth make the excellent defenders. I am one of the chief goal scorers in my guild, why? Stealth and survivability.

Novare Coast - Civil War - Voidstar Excellent diagonal capper. - Excellent defender - 12s Orbital strike is the best objective denial in the game. Ability to annoy and draw people away from objectives. Yes Assasins being the other stealth class can do stealthy like things, but they don't have the fear of god our burst puts into people, and they don't have the ability to stealth out and heal up far faster than 'recuperation'.

 

No, YOU are doing it wrong and the other team will laugh as they interrupt your mammoth 2.5k heal and you get slaughtered.

Yes because I am always going to be in 8 v 1 situations. 2.5k heal everytime I escape LoS, 2.5k heal everytime they are rooted, 3 2.5k heals when they are flashbanged, this is how I can lure and entice people away. Shield Probe, Evasion. If you time all your skills correctly it is very hard to DPS down an operative.

 

That's when they're not laughing as they kite you around or knock you off the catwalk on the way to scoring.

 

Learn where to stand on the platforms, if you stand to the side you deserve to be knocked off, stand lengthways and the only push you further away - shield probe - crouch - explosive probe - corrosive dart - grenade, stay in stealth and debilitate/root them in fire.

 

Assassins can do exactly the same but better.

Not exactly the same, they don't have the same shock and awe burst of operatives, nor do they have heals. The amount of time me snidely healing the ball carrier from high platforms has helped score a goal is very large. Assasins are much faster paced, but are easily counterable if you know how. The same as any class. The people why people think they are strong is because the continue attacking during their defensive cooldowns. When I see an Assasin/Marauder pop their tech defenses I stop attacking, start rooting and healing.

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Not exactly the same, they don't have the same shock and awe burst of operatives, nor do they have heals. The amount of time me snidely healing the ball carrier from high platforms has helped score a goal is very large. Assasins are much faster paced, but are easily counterable if you know how. The same as any class. The people why people think they are strong is because the continue attacking during their defensive cooldowns. When I see an Assasin/Marauder pop their tech defenses I stop attacking, start rooting and healing.

 

With my Assassin in Huttball I can either

1) carry the ball myself. Force Speed + Force Shroud = guaranteed score in most cases

2) protect the ball carrier with guard, taunt and knocking enemies off the ramps or pulling them into the fire

 

Good luck trying to root my Assassin (and heal yourself) while I have popped my def CDs. Force Shroud nullifies your root. And I have five different ways of interrupting your heals. Two of them having a 30 m range. ;)

Edited by Ich_Bin
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That's just nit picking. Assassins, and shadows that have the 'pull' are specced out in that tree. I do not have the pull ability, as I am specialised in a different tree. You clearly don't understand our class very much..

 

You get another gap closer, ok fine, then I want another one too ! - did you see what I did there ?

 

You have a deal, darling. Haha!

 

I get a charge on my operative, you get a charge on your sin/shadow, don`t come back here crying though YOU wanted that deal.

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Sents won't be nerfed, because they aren't close to op. They rely completely on defensive cooldowns because they are squishy. They have average damage. They don't have a stun.

 

Playing a healer, sentinels give me no trouble. I'm not a sorc though, I guess.

 

Took this from yesterday. Pissed me off that I died from a knockback that put me on the corner of the fire platform outside the pillars.

 

http://i46.tinypic.com/2wew0gg.jpg

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@khouji Truth even though Operative healers are better than Sorcerer Healers Sentinels would always go for them instead which easily leaves Operatives to do whatever.

 

@Rava ***editted this lol. Um so from damage output were most of your kills when target was at 1/3HP or less? I admit the 1 death is funny but just that people could leave you alone that much is dumb lol

Edited by Sosajoshua
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  • 1 month later...
Took this from yesterday. Pissed me off that I died from a knockback that put me on the corner of the fire platform outside the pillars.

 

http://i46.tinypic.com/2wew0gg.jpg

 

 

Very impressive, Can i have a screenshot of your gear?

 

Too many accomplishments are being shot down by egotistical *****s.

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The last patch nerfed our self heal. I think that was meant to nerf healing opertives, but it most certainly effected my dps operative.

 

I want to play a class which is similar to a druid. Not the best healer, not the best tank, not the best dps, but depending upon the situation it can change.

 

As a dps, I have many a time been a healer in the scoreboard.

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give operative a grapple ability. boom, gap closer

 

I'd prefer a leap, since I think that would be more situationally useful. And Shadows already get a grapple, and I'd prefer differentiation between stealth classes.

 

But, I'd really take anything. I'm getting sick of hearing that my stealth, and +15% movement is a replacement for a leap/sprint/grapple.

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