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Exsqeeze

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  1. I have recently been experimenting as a hybrid operative. My win rate has gone up. Whilst I agree with all the balancing and 'fairness' arguments, it simple gets tiresome after a while to play Operative DPS as you get burned down very quickly and easily (similar to the Sage's problems). This leaves my main with 4 options: 1) Reroll. 2) Keep Dying. 3) Roll a hybrid (which is incredibly fun to play and takes a lot of focus). 4)Change to heals (where I will be waiting 40 mins a queue pop over 5)
  2. You cannot compare Operative to Pyro or Marauder or Sin, all those three are PURE DPS classes. The Operative concealment is a hybrid class in its own right (it can heal, it can cleans, it can stun, it has some damage mitigation, it has some damage addition) with huge burst. I am being excluded from some of my guilds RWZ atm because they are in the mindsight more range DPS = better wins, which to an extent in rated where single target DPS is the most imporant thing is true. However our utility to have people jump us in stealth, to drop two 3k heals on the ball carrier, to flashbang 3 enemies harrasing a capture or plant, to work in tandem with another stealther and sleep dart cap an objective, to ANNOY a healer....etc.... we have lots of supplementary roles. I have target enemy on tab and if I am about to die I will drop two corrosive darts, then on shift+E I have target friendly, for which I use toxic scan on to help healers remove tech effects. At the end of a day though in an 8 man you just need Pure Heal, Pure Tank and Pure DPS in 2,2,4. The top PvP guilds will be the guilds with the fastest ranged DPS. 2 operatives on any target are awesome atm, myself and a friend do this to great effect bursting pretty much any class down in a maximum of 4 global cooldowns. This ability to take targets down quickly may make us more viable once a couple of teams are brave enough to let two OP DPS in,
  3. Too anyone complaining about "us whiners". I am a paying customer, I pay Bioware to play their game. The server I am playing on is the 3rd least populous server on the EU list. I have held out on the promise that they would introduce server transfers, the time is taking too long so I complain. You think I give them my money each month for the fat cats on fat man to have a good time? 'Nuff said.
  4. Spend more time playing and less time on forums?
  5. All the top Operative PvPers play the class incredibly well. They also know that if you gave them a tank/sin or marauder they could play hell of a lot better, the class does feel very constricting and you will dsicover this. When discussing class balance you cannot simply say "I play this class well therefore it is fine", you have to take a metric across the entire class population. I have no evidence to back it up, but I would argue the reason Operatives have been nerfed is becaus the people who have high level operatives are those who have stuck by their class and are exceptionally good at PvP.
  6. Guardian + Saw Bones Perfect combo, the team you are will will provide the DPS you provide the core of the team, defend a node, score with the ball ...etc...
  7. Don't post stupid crap like this, maybe Joe should get an XP buff when he returns as the other players on the server got to play longer. These transfers are not 'compuslory' for us players who have 6 people on the fleet it is our last chance to enjoy the game. The charcater name should go to whoever has the highest legacy which is a good metric of gametime played. Just because you were 'on the server first' does not give you more right to a specific name. This is a RPG we role play our characters, we enjoy doing so and a name is a huge part of it.
  8. I loved that talent no more 5k heals for me as concealement then
  9. I don't see Ranked Warzones introduced.
  10. I am confuseda bout the Relics. Does this mean rather than popping for +355 Power for 15 seconds I get say +35 power for the whole time when in a Wz? Also pissed about biochem, that adrenal is the only think which let Operatives kill people.
  11. This is what our guild did for PvP. Because there were no warzones left. Now there are no guildies left and it is just my Operative punching himself in the face in said pit.
  12. Where are you getting 12 from? Lacerate has a 50% chance to apply collateral, this effect can not occur more than once every 10 seconds, 10*2 = 20 seconds which isn't a multiple of 3 (GCD) so its slightly longer (24 seconds) roughly how often your TA will proc from this skill, this talent is only good for getting in an extra lacerate in your opener, something I do not need with my current rotation to kill people. 2 Points for an extra TA every 24 seconds? I find I do just as well without the 2 points in this tree, I don't actually put them in Shiv I put them in 4% less damage, debatable about whether it is useful.
  13. Tactical Opportunity is a waste of 2 points. 1 TA every 20 seconds. Much better to put those 2 somewhere else, 8% Shiv for example gives better DPS than Tactical Opportunity, shiv is your bread and butter.
  14. Mine keybinds are all very odd and very inefficient, they progress as I play. Acid Blade is on key '5' which works well. Hidden Strike is on Shift+Mouse4
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