Jump to content

Sosajoshua

Members
  • Posts

    403
  • Joined

Everything posted by Sosajoshua

  1. Gap closer would just be appreciated is all. I would never trade my Grapple for JC but I wouldn't mind JC so I can to and fro easier and burn targets faster. I play AP so i already have a faster cooldown'd Grapple and other utility but with AP being sub-par in PvP yeah a gap closer would be a bit nice
  2. Baha equating jump flamethrower to smash??? The dumbest thing ive heard yet. Anyways Pyro and AP need a gap closer so why not get all specs Jet Charge. It makes things easier to keep up with in pvp and pve and for AP at least helps keep their dps consistant in mobile battles. PvP-wise: pyros would be able to burn foe to foe and not have to worry about fleeing sorcs or something, AP would be able to keep up pressure until Cannon cooldown and in rare cases try to jump/flamethrower. It wouldnt be damaging or overpowered in any way to the spec and would genuinely help greatly
  3. All i want is for scatter bombs to be dropped either AROUND me as i roll or to be added to Frag Grenade the same way cluster bombs are added to explosive probe
  4. I think the Unload buff is actually a really interesting on in terms of single target but (in PvE) I don't think Unload would still beat out Flamethrower. For PvP being 30m and getting the FT buff would make Unload really nice when burning someone down with your burst. Anyways I agree we need a refresh ability on Rocket Punch (not even Immolate though id like it to be dropped to a 9sec cooldown) because its like the bread & butter of the spec. Add that with a prototype cylinder buff, shoulder cannon reduce cooldown, and idk either giving FB a bit more to be less of an almost useless filler or boost to Immolate would make us so much more better
  5. I just think the only madness/balance problem is the instant cc. Once we get that back (and not give it to Sins) we will have nothing to complain about I think
  6. Here's an idea for Scatter Bombs which while not original should make EVERYONE feel better.. Scatter Bombs Reduces the energy cost of Thermal Grenade by [2 / 4]. In addition, when rolling with Hightail It, you have a [50 / 100]% chance to make your next Thermal Grenade a free cast. When Thermal Grenade detonates it leaves behind 5 Scatter Bombs around the target. These bombs explode soon after, dealing 494 kinetic damage to any nearby enemy.
  7. Are all the answers up yet? If so can someone post them here. If not here's an idea for Scatter Bombs which while not original should make EVERYONE feel better.. Scatter Bombs Reduces the energy cost of Thermal Grenade by [2 / 4]. In addition, when rolling with Hightail It, you have a [50 / 100]% chance to make your next Thermal Grenade a free cast. When Thermal Grenade detonates it leaves behind 5 Scatter Bombs around the target. These bombs explode soon after, dealing 494 kinetic damage to any nearby enemy.
  8. well as trollish as this sounds it does improve Eng dps for PvP and PvE (especially here). considering the gimmick in how Scatter Bombs are done at the moment they are unreliable but essentially to put up the proper dps numbers. having them scattered in place left behind similar to the corrosive mine makes EVERYTHING more controlled and could give Eng a better spot for Ops. For PvP I doubt i need to explain why this would be better
  9. you are not wrong i bet with overload shot but unless you carry Calculated Pursuit for the energy free hits you'd be better dropping PP (with the theory that PP applies ER). Personally, I see OS as a liability move to cost energy without CP. With CP its used here and there but still generally forgetten about
  10. you know here's an idea for Scatter bomb issue (for both PvP and PvE) of the Engineering tree...why not have the Scatter Bombs drop in place instead of trail in the same fashion that the corrosive mine does. For PvE, this would mean its much more controlled in using Cover Escape to optimize dps. For PvP, it would mean we would have a much easier time fighting melee classes and could even have a more focused AoE effect to our bombs. I would also say that some abilities on the tree should change to the following: Electrified Railgun- When Plasma Probe and Series of Shots deal damage they apply stack. Electrified Blast- Remove Overload Shot as adding ER stack (as it is an energy cost without Calculated Pursuit) Imperial Auto Loader- Suppressive Fire also gets the reduced energy cost by 6 **boosts damage of Orbital Strike and Suppressive Fire In this way it is much easier for us to keep our persistent up which is also a must next to Scatter bombs. Overload Shot isn't the optimal move to use even as a filler we have Snipe for that so this saves us from expending energy. The reduction in SF cost now makes it viable for use as an additional AoE in either PvP or PvE (albeit your rotation priorities come first) and with boosted damage to it and Orbital Strike we will be back as a viable choice for PvE and destructive in PvP.
  11. you know here's an idea for Scatter bomb issue (for both PvP and PvE) of the Engineering tree...why not have the Scatter Bombs drop in place instead of trail in the same fashion that the corrosive mine does. For PvE, this would mean its much more controlled in using Cover Escape to optimize dps. For PvP, it would mean we would have a much easier time fighting melee classes and could even have a more focused AoE effect to our bombs. I would also say that some abilities on the tree should change to the following: Electrified Railgun- When Plasma Probe and Series of Shots deal damage they apply stack. Electrified Blast- Remove Overload Shot as adding ER stack (as it is an energy cost without Calculated Pursuit) Imperial Auto Loader- Suppressive Fire also gets the reduced energy cost by 6 **boosts damage of Orbital Strike and Suppressive Fire In this way it is much easier for us to keep our persistent up which is also a must next to Scatter bombs. Overload Shot isn't the optimal move to use even as a filler we have Snipe for that so this saves us from expending energy. The reduction in SF cost now makes it viable for use as an additional AoE in either PvP or PvE (albeit your rotation priorities come first) and with boosted damage to it and Orbital Strike we will be back as a viable choice for PvE and destructive in PvP.
  12. if only BW gave back our insta WW.....Sins dont need it they are good enough already
  13. because god forbid we are able to fight back against a Warrior/Knight. Other classes have rolls and nets and we get a limited range stun and now poopy CC. Granted, CT, Force Slow, and FL slow effect help put distance but for about a good 1.5 sec then we get pounced again
  14. Pyro is the dot spec and it relies on those dots for everything. IM, CGC, and TD burn each apply a dot and Rail Shot refreshes the CGC that is applied by Rocket Punch and FlameBurst. The reliance of Rail shot is mainly to reapply the dot constantly not do damage itself (though it indeed does). AP has (on paper) high damage in Immolate, a free Rocket Punch, and a 100% Rail Shot added to that the 7 missile Shoulder Cannon and then of course boosted Flamethrower (all hitting harder if affected by Retractable Blade dot). I am not saying AP isnt the AoE of the class but it should be functioning more as the burst spec than Pyro seems to do. The only move that should be subpar for AP is Flameburst as it is your filler to help build FT proc
  15. lol I did say this somewhere in my last post it's not that I'm saying AP doesnt have PvE leverage over Pyro I just havent done PvE content recently so I couldn't speak for it. Even then I believe you making note of the defenses capabilities and not damage output
  16. Forgive me if i see this as an excuse. Granted, I recognize that BW overall has been trying to enhance and change shared tress (Pyro/Assault, Madness/Balance, Lethality/Dirtyfighting, Rage/Focus) and this is a good thing because there are problems that one class has with the spec that another doesn't. However, there are a large majority of players (for the sake of the argument let us stay without this class) that play Advanced Prototype. Why should we not receive appropriate enhancements and changes to our spec that at least puts it on average with the other spec? Now I have not done PvE content since Oricon so someone can detail this but from a PvP perspective Advanced Prototype, what should be the burst spec between it and Pyro, is a spec with low damage output but great utility and passive defense. Now I am not saying "drop a bunch of buff so I can be OP" but give us some damage or surge or alter the abilities so that we actually are the Burst spec of this class. It's like with our utility and defenses we are just there to yank people all the time and never get rooted. No one wants to play a class we wanna enjoy AP and not feel so underwheing doing it.
  17. I may just end up shelfing my AP again and just stay with my Madness. To wonder what it'll take BW to give Advanced Proto some justice
  18. Lol no i switched only because of crit changes and it was a bit less managable since i was not criting as much. I wouldntve spammed at all cause then you have no energy whatsoever. Idk of crits are easier than they were when 2.0 dropped but thats why i changed and im enjoying Enginerring at the moment
  19. BW doesnt wanna give us what AP deserves because they are too busy working on stopping the QQ about Warriors/Knights
  20. Sorry let me rephrase...the Madness spec relies more on crits than Lightning which relies on surge damage
  21. i never worried about crit cause i always got it from my augments so instead i got my accuracy where needed and pretty much went full power. if there were some minor min/max things i fixed that after i was geared and stuff. This is madness sorcerer mind you. I do believe crit is much better for madness but dont worry about it until after you are geared and augmented becaus then you will see if perhaps you need more
  22. If Annihilation: I think you can cleanse yourself of their dot until 2.8 so when they drop it just cleanse it. Then use a mix of Creeping Terror, Force Slow, and Force Dash to keep some distance and let them die from your dots naturally. ALSo Force Lightning adds an afditional slow. As long as you can rid yourself of their dots you are okay. If Carnage: do not let them get close to you. They will probably start with Force Leap then Ravage which you cant run from unless you have Fadeout to Force Dash. ALWAYS keep as much distance as possible 9s Creeping Terror, Knockback, Force Slow, Whirlwind, and slow effect of Force Lightning are enough to keep distance. The biggest problem is that Carnage can drop your speed to about 10% and then rape you. As long as you keep your distance and avoid their Gore you should be okay. These are the hardest to deal with because Gore zaps your HP in a heatbeat and they themself have other ways to slow you. Essentially for the abve its just Anni-cleanse, Carnage-knockback If Rage: you just kite them and use your mobility impairments as needed. They are (to me) the easiest since theyreally just rely on Obliterate and Smash so as long as you stay away their range pf Smash you are good. If they jump just stun or knock em back, move away and root+slow them.
  23. Hmmm i never tried MM but I was Leth before 2.0 and switched to Eng because the crit changes which severely hinder the spec. For PvE better snipers than I will tell you that generally the fight dictates the spec to run but I would say MM or Leth are fine (albiet proper crit rating). For PvP I would say you are better MM or Eng since you have better single target and aoe dps (respectively) against a team and you end up wasting much more energy in PvP with Leth since you are always multi-DoTing to get as many crits for regen.
  24. Hmm the set bonus is definitely an overall issue for classes. 2.0 shouldve done better at changing most of these around to better suit class specs. My main (Sorc) runs with PvP Stalker gear because I would rather the increased range of Force Slow but importantly the extra Recklessness/Force Potency. For Madness/Balance i would say the Force Master PvP set bonus does not help as much. The 2-set bonus is less of a benefit with 2.7 changes and most can agree Shock is useless compared to Lightning Strike (4-set increases Shock/Project range). With that said PvE Force Master set bonus is amazing so yes there is an imbalance.
×
×
  • Create New...