Vydor_HC Posted March 5, 2012 Share Posted March 5, 2012 Going back to the drawing board for Ilum. Man, it's done for the foreseeable future. Link to comment Share on other sites More sharing options...
Dar-Ell Posted March 5, 2012 Share Posted March 5, 2012 Question: With the addition of 8-man warzone premades, how will warzone matching be adjusted to prevent large premades from being matched against pugs? I submitted that question...we'll see if they answer it. Also...yay for taking Ilum back to the drawing board. Link to comment Share on other sites More sharing options...
TemplarAZ Posted March 5, 2012 Share Posted March 5, 2012 My Question: Regarding AFK'ers in Warzones. Will you be implementing a negative type of buff for people that LEAVE the warzone early. It sucks queuing into a Warzone with 1 minute left and your team getting clobbered. You don't get to participate, and it looks like your a slacker on the stat board, when that was not the case. Link to comment Share on other sites More sharing options...
Creopolus Posted March 5, 2012 Share Posted March 5, 2012 One suggest to improve world pvp and world pve at the same time is to make All world raid boss tougher and max level. What do you think about making the world bosses lv 50 and dropping something unique and require 16 geared lv 50 to kill? Link to comment Share on other sites More sharing options...
XOrionX Posted March 5, 2012 Share Posted March 5, 2012 Question: Would you guys ever consider having a tree dedicated for PvP and a seperate one for PvE? That way when you balance/nerf/buff classes for PvP, you will not be affecting the classes usefulness in PvE? What I am asking for is two completely seperate skill trees for PvE and PvP that in no way benefit from one another. Link to comment Share on other sites More sharing options...
Creopolus Posted March 5, 2012 Share Posted March 5, 2012 Are you planning on adding diversity to pvp gear? At the moment all battlemaster gear for all classes has accuracy and alacrity. Link to comment Share on other sites More sharing options...
meitel Posted March 5, 2012 Share Posted March 5, 2012 ELO has some signifigant issues with regard to maintaining rating. That is one of the biggest complaints about it in the competitive strategy (Whether it be mtg or Chess) world. Will there be a rating decay for people who are sitting on their rating??? Link to comment Share on other sites More sharing options...
Paganini Posted March 5, 2012 Share Posted March 5, 2012 Did they ever answer whether the War Hero gear is going to require rank 70? Link to comment Share on other sites More sharing options...
kiriantriss Posted March 5, 2012 Share Posted March 5, 2012 Are there any plans to maybe incorporate planets into the game which can be conquered by your faction to give faction wide rewards? Link to comment Share on other sites More sharing options...
Niil Posted March 5, 2012 Share Posted March 5, 2012 (edited) Question: Are there any plans to try to balance valor ranks of warzone teams, to allow full 8-man group queues, to fix the issue of groups having to regroup after every warzone? Edit: Getting answers to some of this as I go so editing the question, missed some of the start so I apologize if these were answered already Edited March 5, 2012 by Niil Link to comment Share on other sites More sharing options...
Kyloki Posted March 5, 2012 Share Posted March 5, 2012 (edited) A major problem with ilum is the lag that all players receive when huge battles ensue, is this due to the graphics engine not being able to process everything appropriately, or is there a more serious issue? Edited March 5, 2012 by Kyloki Link to comment Share on other sites More sharing options...
KronikInsomniak Posted March 5, 2012 Share Posted March 5, 2012 Will there be lower valor level requirements for gear with the introduction of a new tier of gear that has a greater stat difference? Link to comment Share on other sites More sharing options...
XOrionX Posted March 5, 2012 Share Posted March 5, 2012 Are there any plans to maybe incorporate planets into the game which can be conquered by your faction to give faction wide rewards? I love this idea. Please please please answer this question! Link to comment Share on other sites More sharing options...
Dar-Ell Posted March 5, 2012 Share Posted March 5, 2012 hey look at that....the very first question was about premades vs. pugs. Link to comment Share on other sites More sharing options...
KronikInsomniak Posted March 5, 2012 Share Posted March 5, 2012 Will character transfers become available for players on low pop servers looking for rated pvp teams? Link to comment Share on other sites More sharing options...
meitel Posted March 5, 2012 Share Posted March 5, 2012 Question: ELO has some signifigant issues with regard to maintaining rating. That is one of the biggest complaints about it in the competitive strategy (Whether it be mtg or Chess) world. Will there be a rating decay for people who are sitting on their rating??? Link to comment Share on other sites More sharing options...
IsySquizzy Posted March 5, 2012 Share Posted March 5, 2012 Are there any plans to maybe incorporate planets into the game which can be conquered by your faction to give faction wide rewards? That'd be awesome - way better than fighting in a single icy-crevasse! Link to comment Share on other sites More sharing options...
Tawnos Posted March 5, 2012 Share Posted March 5, 2012 hey look at that....the very first question was about premades vs. pugs. Yup. It's like we're psychic or something. Link to comment Share on other sites More sharing options...
Celwinn Posted March 5, 2012 Share Posted March 5, 2012 At least he is admitting there was a problem. Link to comment Share on other sites More sharing options...
Dar-Ell Posted March 5, 2012 Share Posted March 5, 2012 Ilum eventually going objective based. Link to comment Share on other sites More sharing options...
soletnsol Posted March 5, 2012 Share Posted March 5, 2012 Question: That needs to be answered I just heard what you said about your platform, and your answer was really vague. We all know somehow the hero platform doesn't utilize your GPU and instead seems to use your CPU and your Data transfer rate. My question is, seeing as how the game is already built around this platform are you guys going to just remake the game on another platform in the future? People having to make virtual Ramdisks to optimize their gameplay in pvp where there seems to be useless effect like in the Civil War, whats with the 3 big turrets that just soak up all your resources? Is there really a reason to have effects like that in a pvp scenario? Link to comment Share on other sites More sharing options...
Mythbusting Posted March 5, 2012 Share Posted March 5, 2012 (edited) Queue up to 8! Win! Yeah =( Looks like we'll eventually be recruiting more folks so we can field a full 8 for ranked wzs. Its a shame, we used pvp to cover the downtimes when we didn't have many players online. For once, I hope *soon* isn't *too soon*. Edited March 5, 2012 by Mythbusting Link to comment Share on other sites More sharing options...
Tawnos Posted March 5, 2012 Share Posted March 5, 2012 (edited) Question: It seems like a lot of people don't like Voidstar due to it being too easy to defend given the long channel time to plant a bomb and the difficulty of putting a defending team with healers in the "penalty box" (possibly made worse by the prospect of 8-man premades). Is anything going to be done to address this? Edited March 5, 2012 by Tawnos Link to comment Share on other sites More sharing options...
TheTbone Posted March 5, 2012 Share Posted March 5, 2012 So...no 8-man premade for 1.2... Link to comment Share on other sites More sharing options...
Worfius Posted March 5, 2012 Share Posted March 5, 2012 (edited) Are you doing something about world pvp on planets while leveling your low level character on pvp servers? cause now they seem same like pve servers. Not so much pvp action going there while questing. Edited March 5, 2012 by Worfius Link to comment Share on other sites More sharing options...
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