Uegnet Posted March 5, 2012 Share Posted March 5, 2012 I'm posting this for a friend since he can't post after he unsubscribed(!) Is there a chance of seeing gear-neutral PvP? I want to play this game casually in PvP, but as I can't put in enough time to stay updated on gear, I don't want to get crushed in every game. This will maybe add more focus on cooperation since the team with best team play will win. Link to comment Share on other sites More sharing options...
TheTbone Posted March 5, 2012 Share Posted March 5, 2012 Queue up to 8! Win! Link to comment Share on other sites More sharing options...
Darth_Victus Posted March 5, 2012 Share Posted March 5, 2012 The general CC issue is the biggest deal breaker for me in 1.2. It is just not fun with the amount of CC is around. Exctly, its the main reason I avoid warzones right now. Huttball is fun, but with no diminishing returns I am constantly getting stuned, rooted, and CC'd taking me out of the game half the time. Link to comment Share on other sites More sharing options...
Bayla Posted March 5, 2012 Share Posted March 5, 2012 When it the terrible performance going to be fixed? Warzones framerates are beyond unacceptable are are affecting far more than "just 5%". Adding more competitive rewards for winning pvp os pointless when you are playing in a slideshow on an high end system. Link to comment Share on other sites More sharing options...
jumboJETz Posted March 5, 2012 Share Posted March 5, 2012 Question: Is there any plans to balance out the PvE/PvP gear? Is expertise going to be more important than what it is now? Not having to get the PvE gear to fine tune your PvPgear. PvP gear should be for PvP and PvE gear should be for PvE. Link to comment Share on other sites More sharing options...
StealthStalker Posted March 5, 2012 Share Posted March 5, 2012 I'm posting this for a friend since he can't post after he unsubscribed(!) Is there a chance of seeing gear-neutral PvP? I want to play this game casually in PvP, but as I can't put in enough time to stay updated on gear, I don't want to get crushed in every game. This will maybe add more focus on cooperation since the team with best team play will win. This is why I keep wishing they'd have put Expertise on PvE gear, not PvP gear. Link to comment Share on other sites More sharing options...
alanisUDL Posted March 5, 2012 Share Posted March 5, 2012 Healers currently make or break battleground. Battlemaster healers are almost impossible to kill. Are you planning on raising "Trama debuff" to 40 or 50%? My BM operative eats healers w/o guard, and my BM sorc healer gets eaten by good DPS. Link to comment Share on other sites More sharing options...
MasterFeign Posted March 5, 2012 Share Posted March 5, 2012 OBJECTIVE MEDALS!!!!!!!!!!!! Hell yah! Stupid people always focused on kills... Link to comment Share on other sites More sharing options...
Kaoci Posted March 5, 2012 Share Posted March 5, 2012 (edited) Hey are you guys brining back Guild Allies and Adversary back and will you make it available to declare war on a guild on the same fraction? Also will you guys be adding a bounty/crinimal system for players? Edited March 5, 2012 by Kaoci Link to comment Share on other sites More sharing options...
RebelWeasel Posted March 5, 2012 Share Posted March 5, 2012 I would like to know if there will be an ability to turn off XP gain from PvP so that my character doesn't become too over-leveled for my story quests and explorations? Link to comment Share on other sites More sharing options...
Optimism Posted March 5, 2012 Share Posted March 5, 2012 So much for those 5-0 huttball farm session games. Link to comment Share on other sites More sharing options...
Kogri Posted March 5, 2012 Share Posted March 5, 2012 Can we expect, that soon you going to fix performance on WZ ? As we all know a lot of ppl have fps issues on WZs, Im not talking about low-end rigs, just on mid-high rigs. Thats a big problem for a lot of players. Link to comment Share on other sites More sharing options...
Tservo Posted March 5, 2012 Share Posted March 5, 2012 Points out medals not balanced, healers on the short end Link to comment Share on other sites More sharing options...
Saabin Posted March 5, 2012 Share Posted March 5, 2012 Question. Will there be 15vs15 or 20vs20 Battlegrounds like Alterca Valley in wow ? Link to comment Share on other sites More sharing options...
Glzmo Posted March 5, 2012 Share Posted March 5, 2012 (edited) Question: When will chat bubbles be added to make communication between players in PVP, both warzones and open world, easier? Edited March 5, 2012 by Glzmo Link to comment Share on other sites More sharing options...
Tservo Posted March 5, 2012 Share Posted March 5, 2012 MORE of a leaning on expertise in pvp Link to comment Share on other sites More sharing options...
StealthStalker Posted March 5, 2012 Share Posted March 5, 2012 Listening to the gear discussion annoys me, knowing there's a better way to address it than how it's currently done. Link to comment Share on other sites More sharing options...
Synti Posted March 5, 2012 Share Posted March 5, 2012 (edited) Question: Is there going to be any improvements to make leveling solely through pvp easier, or at least, to be at the same level with questing and doing flashpoints? Right now anyway, pvp'ing is very grindy and slower through warzones, compared to other methods. Edited March 5, 2012 by Synti Link to comment Share on other sites More sharing options...
kainsec Posted March 5, 2012 Share Posted March 5, 2012 My question: Any chance on dealing with the melee vs range imbalance in the game. In typical MMOs range has certain advantages over melee bc if melee gets into range they are supposed to destroy range. In SWTOR range has the same damage (while being able to project their damage further), often times the same or better survivability than melee without kiting, kiting, and similar CC. Melee has well less interuptable abilities that's pretty much it. It's not insurmountable atm but it is in favor of range atm. Link to comment Share on other sites More sharing options...
Sktrus Posted March 5, 2012 Share Posted March 5, 2012 Points out medals not balanced, healers on the short end They've already said update 1.2 are gonna bring more medals to healers. Link to comment Share on other sites More sharing options...
Beeter Posted March 5, 2012 Share Posted March 5, 2012 Problem: Worried that cross server PVP will diminish the sense of community Question: To still promote certain aspects of community growing, would it still be effective to create your team from your server, but find your opposition from another? That way the people you are expected to work together with, are the ones from your server. Link to comment Share on other sites More sharing options...
swiftrav Posted March 5, 2012 Share Posted March 5, 2012 wow tourney pvp match thats hwat Link to comment Share on other sites More sharing options...
XOrionX Posted March 5, 2012 Share Posted March 5, 2012 My question: Any chance on dealing with the melee vs range imbalance in the game. In typical MMOs range has certain advantages over melee bc if melee gets into range they are supposed to destroy range. In SWTOR range has the same damage (while being able to project their damage further), often times the same or better survivability than melee without kiting, kiting, and similar CC. Melee has well less interuptable abilities that's pretty much it. It's not insurmountable atm but it is in favor of range atm. Range player here. I get ***** by purotechs and marauders wen they get up into my face. Operatives used to **** me also, but they got nerfed a bit to heavily IMO. Link to comment Share on other sites More sharing options...
Niklot Posted March 5, 2012 Share Posted March 5, 2012 Don´t you think that is kind of unfair, that Huttball matches are decided by how much Sorc/Sages, Warrior and their skill to cross the map within seconds.. Link to comment Share on other sites More sharing options...
Tawnos Posted March 5, 2012 Share Posted March 5, 2012 (edited) Question: With the addition of 8-man warzone premades, how will warzone matching be adjusted to prevent premades from being matched against pugs? Edited March 5, 2012 by Tawnos Link to comment Share on other sites More sharing options...
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