djkalman Posted March 5, 2012 Posted March 5, 2012 I know it involves ALOT but is ther plans on making a warzone like the Battle of Hoth on Episode IV?
Dar-Ell Posted March 5, 2012 Posted March 5, 2012 I do like the PVP dailies being medal based, not win based. Will make gaining gear much easier if you don't HAVE to win three a day/ nine a week.
soletnsol Posted March 5, 2012 Posted March 5, 2012 (edited) Another question: Will there be an in-game Stats page? Meaning will we be able to see our stats while we're in a warzone. Edited March 5, 2012 by soletnsol
Beeter Posted March 5, 2012 Posted March 5, 2012 (edited) Question: can you queue solo for RANKED PVP or only in a group? and if so how can you keep the rating fair? Edited March 5, 2012 by Beeter
Dar-Ell Posted March 5, 2012 Posted March 5, 2012 larger than 8 man ops per side warzones in the works....I like it.
Optimism Posted March 5, 2012 Posted March 5, 2012 Question: How will ranked warzones affect class balance and representation?
Darth_Victus Posted March 5, 2012 Posted March 5, 2012 Question: Speaking of outlaws den. Are there any plans to allow members of the same guild to be able to fight each other so long as they are not in the same group? Guild tried to set up guild events for this, but we were disappointed that simply by being in the same guild we could not attack each other.
Dar-Ell Posted March 5, 2012 Posted March 5, 2012 Question: can you queue solo for RANKED PVP or only in a group? and if so how can you keep the rating fair? I asked, we'll see if it's answered.
Valens_Andorius Posted March 5, 2012 Posted March 5, 2012 QUESTION: Is there any plans to limit the Number of one type of class/AC within Warzones. I.E. Going up against 7 Sorcerers and a Operative (Or whatever) makes it a waste of time cause they all bubble each other and cross heal.
Dar-Ell Posted March 5, 2012 Posted March 5, 2012 ohhh Tab Targeting being worked on. Yay. Easier targeting through various means. Again, yay.
Deathweed Posted March 5, 2012 Posted March 5, 2012 Question: Better version of illum with NPCs involved to help push points and counter balance the imbalances in the sides?
XOrionX Posted March 5, 2012 Posted March 5, 2012 ROFL this RP n00b talking about stopping us from running circles around him.... What a baddie...I hope they take his char name and remove his queue icon. I wish I could watch?!?!
Dar-Ell Posted March 5, 2012 Posted March 5, 2012 ROFL this RP n00b talking about stopping us from running circles around him.... What a baddie...I hope they take his char name and remove his queue icon. answer was "not likely" to auto facing. Don't worry bud, we'll still be able to get dizzy beating on the newbs. Oh, and I RP and run in circles in Warzones...
Kurfer Posted March 5, 2012 Posted March 5, 2012 I wish I could watch?!?! We just got to see what a baddie looks like in person.
VertisReaper Posted March 5, 2012 Posted March 5, 2012 (edited) What do the devs think about burst damage currently in the game? There are still some classes that are incredibly frontloaded (ops/scoundrels) and bring very little outside of that. Any chance we will see the aforementioned classes move away from being so reliant on getting off their stealth openers? Edited March 5, 2012 by VertisReaper
Leiralei Posted March 5, 2012 Posted March 5, 2012 Would like to be able to group for pvp with my guildies of any level, bolster was an innovative system and it looks like you've completely abandoned it in favor of tiers like every other game. Focusing "improvements" to make pvp like every other game (tiers, gear grind, etc.) will just make the players happy who are gonna leave for GW2 anyway. Why not stick with the innovation you already had?
Kurfer Posted March 5, 2012 Posted March 5, 2012 Ok this guy talking about being able to remove mods, does this mean I can put my BM mods into the new crit orange gear or not? I thought only Tier 2 was removable? Talk about confusing!
Parsalin Posted March 5, 2012 Posted March 5, 2012 This one is very simple: What about Collision detection for pvp? Did you consider this during the beta? or is it a possible hero engine limit that you could not implement?
Deathweed Posted March 5, 2012 Posted March 5, 2012 Well if you are a tank who can put pressure on a healer, and people ignore them, the offensiveness will improve your ability to do your job.
Tiars Posted March 5, 2012 Posted March 5, 2012 While the developers may not like auto facing in PvP. The problem of the running in circles issues as a tactic to make lag a combat tactic is just poor game design. I understand that combat rotation is what you do not want to totally be the skill component of PvP. The problem is that other aspects that are very dependent on ISP latency and computer hardware are just not fair. For Server Lag I assume that it will harm all equally.
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