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KronikInsomniak

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Everything posted by KronikInsomniak

  1. This x1000. Watchman is and very well may still the dominant pvp spec. These changes won't make us that much better. If you were having focus issue with force kick or awe you were doing it wrong. If you weren't already using leg slash and only relying on the burn slow you were doing it wrong. These are nice perks but hardly big changes.
  2. I just wanted to add a response to the OP that posted the questions this guy is responding to. If you are a Sentinel ITS IS YOUR JOB TO STAY ON HEALERS. You have a ton of interrupts and the ONLY HEALING DEBUFF in the game. This is hardly 'padding' your numbers. Also you should be looking for classes that you know you can easily pwn. There are only 8 players max on a team, if I can quickly knock down that number by a few that gives my team a huge advantage. What I can kill easily may be the counter to some of my teammates. Rock meet paper.
  3. It is not BS though and people have screenshots. It is also not helpful when some of the people complaining say they struggle to break 200k. I am sorry but that is a player issue not a class one. If 200k is rare for a player they just suck period and overbuffing a class will only try to hide that fact.
  4. It was a lopsided match that provided optimal conditions. If anything 800k dmg is bad because it shows your team's inability to kill anyone. 1. Enemy team's dps was garbage 2. Enemy team's 2 healers busted their *** allowing you to use their dps as training dummies for the entire match.
  5. More like -Master Strike bugs fixed -Force Kick no longer bugs out and triggers GCD when its supposed to be off the GCD
  6. This is a very important point that I would have to agree on. BW is sidestepping a very big issue with this game. With the game's current controls and UI even, they realize they can't design very complicated encounters because it would be unplayable with the UI and engine. As for PvP the implications are obvious.
  7. There is the groundwork foundation in this game to be like that but currently as is, it is not. From a casual aspect it is similar but for those looking for a challenge WoW's top tier end game is by far much much harder in both PvP and PvE due to the current game design not supporting the required rankings and difficulty tunings. I'm not voting for or against this game, i just saying if you are talking difficulty, this game isn't close to being difficult enough to other MMO's endgame.
  8. To give WoW some credit though, the beauty of that game is that it is as hard or as easy as the player wants it to be. There is always something to strive for in the tiers or within the community (i.e. clear all hardmodes? okay now hardmode achievements? okay now apply for top world 100 guild? okay now be the best player within that guild, etc). Or it can be as casual as you want for those that are older and with less time and you will still be able to see most of the game's meat content and still feel somewhat rewarded. If you want to take the easy road that game lets you. If you want to be super hardcore top 100 in the world that game and its community supports that too. The game has two completely opposite sides.
  9. High ranked, low ranked, the gear is all the same and bought with rated commendations. The only difference is a cosmetic difference for prestige purposes for those with a higher ranking with WZs. Stats will be the same so if you put in the time you will have the same gear. If want the prestige colors then you have to actually win and climb rankings.
  10. Not really. Warlord gear is bought with rated WZ commendations. The only difference between being a high rated player and a low rated one is purely cosmetic because some gear sets will have a different color scheme restricted by ranking. According to the Guild Summit, the stats will be the same. It is a prestige reward system.
  11. And yet this whole game was rushed
  12. Have you actually watched a real sword and gun fight? Please link if you have because I haven't. Also it seems like the guy running around is killing you and not other way around. If it only took a "modicum" of extra effort why don't you do it? O wait, you lack the skills to do so. Sorry man but it is no "illusion" if you are dying from it because the other player is able to put in the extra effort. Not everyone wants to just play with only a keyboard. Yes latency can be an issue but I get a feeling that is not why you are dying.
  13. Devs clarified that Valor rank and titles are intended to be a reflection of pvp community participation not skill and therefore would have more cosmetically orientated rewards.
  14. Will character transfers become available for players on low pop servers looking for rated pvp teams?
  15. Will there be lower valor level requirements for gear with the introduction of a new tier of gear that has a greater stat difference?
  16. They should just make the ability not work on ball carriers. Keep everything else the same.
  17. I just want them to fix Master Strike. That damn ability still has major glitching issues of being stuck in the animation and unable to cancel (so I end up rooting myself). Or having the animation play out with no cast bar and not firing. Lost so many fights because of it glitching out.
  18. Even as a Sentinel player, Force Pull would be too overpowered and probably end up getting the class nerfed as a result. I hope this isn't something BW is considering on adding.
  19. I wasn't aware the JK/Warrior class is limited to Guardians and Juggs.
  20. That is hilarious and won't happen unless BW personally sponsors a ton of money. The GCDs in this game are so slow and there are too few counters and abilities, aka the skill ceiling for this game is too low for there to be any real difference between "professional" players and your average joe pulling 500k in a WZ. Lets not even get into the bugs and delays on GCDs and animations that plague this game.
  21. Don't be so dramatic. Every other class can bring stealthers out of stealth with some AOE that doesn't require some sort of generation. Our Force Sweep and Cyclone Slash have like 5 meter range (cyclone is 4 meters) of range. Plus it would take two GCDs to do. The odds of you getting an opener are already stacked in your favor WHICH IS OKAY because you are a stealth class. However, not being able to do ANYTHING is just stupid. What I am suggesting is something to give a the class a SLIGHT chance to bring someone out of stealth. With 2 GCDs required its not like you can also try to avoid it. Focus degrades over time if you aren't in combat.
  22. So according to this article we are going to get new abilities. http://pc.ign.com/articles/121/1219843p1.html Personally I hope it is something similar to WoW's warrior's berserker rage. The class needs something that could be on a 2 min CD that generates like 3 focus without having to hit something. The reason? Stealthers. When I'm defending a point and see an enemy stroll up and go into stealth there is literally nothing that I can do about it. I just have to run around and pretty much wait to get opened up on. 3 focus on a 2min CD wouldn't be overpowered in anyway. It would have great situational use and would at least let me do a Cyclone slash or a Force Sweep for a chance to find the stealther. If I miss, then I'm out of focus again and that is fine. Currently it is just stupid how there is nothing you can do unless you have left over focus from being in combat. EDIT: For clarification I'm talking about Sents/Marauders since Guardians and Juggs have this covered. Edited title accordingly.
  23. Who said anything about this becoming a Esport? LOL
  24. Funny how people hating on WoW played the game for years.
  25. ********. Against a good (keyword here) sorc healer with protection you stand no chance solo.
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