Dev Post CommunitySupport Posted March 5, 2012 Dev Post Share Posted March 5, 2012 (edited) This thread is for discussion of the Player vs Player panel, which begins at 3:00PM CST (9:00PM GMT). To view the panel, check out our Guild Summit Livestream! This thread will open when the panel begins! Edited March 5, 2012 by AllisonBerryman Link to comment Share on other sites More sharing options...
Kiphere Posted March 5, 2012 Share Posted March 5, 2012 now the important part starts! Link to comment Share on other sites More sharing options...
Sireene Posted March 5, 2012 Share Posted March 5, 2012 Hey everybody! We just wanted to let you all know that this thread is now open for discussion! Thanks! Link to comment Share on other sites More sharing options...
Shoogli Posted March 5, 2012 Share Posted March 5, 2012 Ha ha can't wait ! Link to comment Share on other sites More sharing options...
Celwinn Posted March 5, 2012 Share Posted March 5, 2012 Lets see some action! The Panel vs the Audience in an Open World PVP Link to comment Share on other sites More sharing options...
DeathLab Posted March 5, 2012 Share Posted March 5, 2012 Woot! Let's get it on! Link to comment Share on other sites More sharing options...
DarkLots Posted March 5, 2012 Share Posted March 5, 2012 (edited) This, and legacy discussion are the ones im waiting for. Edit: And Guilds! Edited March 5, 2012 by DarkLots Link to comment Share on other sites More sharing options...
Crawelc Posted March 5, 2012 Share Posted March 5, 2012 I have backup drinks and have gone to the bathroom, i got a feeling we will break 20k on the feed with this one. Link to comment Share on other sites More sharing options...
HtNummNutz Posted March 5, 2012 Share Posted March 5, 2012 Is there going to be any increase in valor to make it easier to level it for those with limited playtime? Link to comment Share on other sites More sharing options...
MasterFeign Posted March 5, 2012 Share Posted March 5, 2012 I'm just interested in seeing what will become of Ilum. I did like my King of the hills suggestion for it though. Link to comment Share on other sites More sharing options...
DenonSix Posted March 5, 2012 Share Posted March 5, 2012 (edited) My question: Is Bioware planning to implement any sort of system to resolve world PVP imbalance in terms of numbers of players? Something in terms of health bonuses to republic if they are outnumbered 3 to 1? Edited March 5, 2012 by DenonSix Link to comment Share on other sites More sharing options...
TheTbone Posted March 5, 2012 Share Posted March 5, 2012 Please say there will now be a separate queue for 8-man premades! Link to comment Share on other sites More sharing options...
Raqanar Posted March 5, 2012 Share Posted March 5, 2012 Are there any ambitions to make the resolvesystem more transparent, or change it in favor of a diminishing return system? Link to comment Share on other sites More sharing options...
Valens_Andorius Posted March 5, 2012 Share Posted March 5, 2012 Are they going to make EXP a more viable stat? I use Rakata/Columni in WZs and top DPS on my Gunslinger with 0 EXP, because the stat loss from Champion gear is sooo bad. Link to comment Share on other sites More sharing options...
Kozzmozz Posted March 5, 2012 Share Posted March 5, 2012 (edited) Question : Will we see Any risk in PvP? So we can have maybe (partially) Full loot ? Maybe a special map be builded for it, so people have a choice to participate or not in it. thanks from belgium! Edited March 5, 2012 by Kozzmozz Link to comment Share on other sites More sharing options...
Aderes Posted March 5, 2012 Share Posted March 5, 2012 Here's a question. In Warhammer you could loot items from players (though admittedly not from their inventory). Can we expect to see PVP looting? Link to comment Share on other sites More sharing options...
Darth_Victus Posted March 5, 2012 Share Posted March 5, 2012 Question: Are there any plans to add diminishing returns based on the resolve meter in the future? For example, CC's last shorter time based on how full the resolve bar is until the bar is full, thus making the player immune temporarly to CC's. Link to comment Share on other sites More sharing options...
Creopolus Posted March 5, 2012 Share Posted March 5, 2012 Surge rating was recently changed because of pvp and the diminishing return soft cap for it is ridiculously low ( around 300 rating ). Are you planning on raising the diminishing return rating cap for surge? At the moment you can get 300 surge in like 5 piece of gear. Link to comment Share on other sites More sharing options...
Mahriman Posted March 5, 2012 Share Posted March 5, 2012 - Are there any plans to incorporate space pvp? - New maps for existing game modes (e.g. different Huttball maps?) Link to comment Share on other sites More sharing options...
mikasovich Posted March 5, 2012 Share Posted March 5, 2012 Will wee soon have a low graphics setting for PVP areas for those of us using a bit older computers? Link to comment Share on other sites More sharing options...
Deviss Posted March 5, 2012 Share Posted March 5, 2012 Question: Any plans for introducing PvP competitive arenas in the future? Link to comment Share on other sites More sharing options...
alanisUDL Posted March 5, 2012 Share Posted March 5, 2012 Question: Are there any plans to add diminishing returns based on the resolve meter in the future? For example, CC's last shorter time based on how full the resolve bar is until the bar is full, thus making the player immune temporarly to CC's. The general CC issue is the biggest deal breaker for me in 1.2. It is just not fun with the amount of CC is around. Link to comment Share on other sites More sharing options...
Talahar Posted March 5, 2012 Share Posted March 5, 2012 While PvP is far down on my list of interests I never the less find the discussions interesting. We'll see what comes for me from this panel Link to comment Share on other sites More sharing options...
StealthStalker Posted March 5, 2012 Share Posted March 5, 2012 I like huttball, I want more - not less. Just give me some more huttball maps. Link to comment Share on other sites More sharing options...
Creopolus Posted March 5, 2012 Share Posted March 5, 2012 Healers currently make or break battleground. Battlemaster healers are almost impossible to kill. Are you planning on raising "Trama debuff" to 40 or 50%? Link to comment Share on other sites More sharing options...
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