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Is the Consular storyline as boring as I've heard?


NEStheONE

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Act 1 is boring and repetitive, ending is cool though. Act II feels really consular like and Act 3 just pulls it togheter.

 

I must say act 3 felt a whole lot like MS 2 deciding how to use your army(companions) etc :)

 

Did everything good though, except for 1 quest on Corusant, i always send the stripper back to her boyfriend. *****es should stay in the kitchen ;)

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I have said this before.... You will enjoy the Consular storyline if you like Learning, History, Lore, and Diplomacy. Also, from other comments I've seen, it apparently is really bad if you are a DS Consular. I'm considering creating one to see where the story goes awry.

 

Prologue: Very Slow. A really big history lesson. And there's a huge spoiler which probably contributes to how some people feel about the story. (Tython / Coruscant)

 

Act 1: Begins to pick up. It is repetative, but a lot of Lore and History given. As about evenyone agrees, Taris is like the "Neverending Story" - be prepared. Alderaan is probably the planet I enjoyed the most. Lots of history and Diplomacy going on. The final battle is sorta a letdown though. (Taris / Nar Shadaa / Tatooine / Alderaan)

 

Act 2: Starts out with a huge fight. I don't think they coulda packed any more mobs into that area (Consular Story Area). And the CHAMPION mob caught be by surprise (there's also a hidden bonus mission). After that, helping lots of people and lots of diplomacy going on.

 

Act 3: Haven't gotten there yet (refused to do complete story in beta), but There are a couple different endings from what I understand and it's probably the better of them all.

 

 

Personally, I like the Consular story. But then again, I like the history and lore as well.

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I think that, with some exceptions, many of the people who are particularly vocal about how "boring" this class story is haven't gotten past Act I.

 

It feels like the reverse of the Trooper story, which starts out strong and ends rather anti-climatically. For me, the Consular story got increasingly more interesting as I progressed through the acts.

 

I just wish they could have done a little more with Zenith and Iresso, and that Zenith were romanceable. On the other hand, I really don't think you're supposed to stockpile a bank tab of gifts and burn through their stories via back-to-back conversations :p I loved it, but I wish there was more.

 

I would love it so much if content patches added mini-chapters to our class and companion stories, rather than just more raid bosses.

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The storyline is "OK". I think they did quality jobs on all classes.

 

However:

 

Compared to the storylines of the other classes it's easily the most mindnumbingly boring of the lot. It's ok. Just the lousiest of the available stories. Once you start leveling alts on other classes you'll get a better perspective.

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The consular story isn't for everyone....but what story is?

 

I found it a bit slow to start, but I was much more interested even by the time I was on Coruscant. The best thing about the consular story, in my opinion, is that the excitement factor follows an upwards slope all the way to the story's conclusion.

 

When you look at where you started and all the effort your character has put into making the galaxy a better place by where it "ends" you feel like you've accomplished something.

 

(I don't know about you guys, but I love seeing "Interlude" on my loading screen on my lv 50 shadow....can't wait to see what happens next.)

 

The Consular is not just a warrior, they are a diplomat and a seeker of knowledge. They are the intellectuals of the Jedi order and I felt that this story captured this idea well.

 

If you are planning on trying the consular, keep these things and things other posters have said in mind. Know that the story will seem slow at first, but that as time passes and your consular grows more distinguished, your character will significantly alter the course of events as they play out in the galaxy.

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I liked the Consular story.

 

Though, I feel that it's not for everyone because Act I kind of forces you to take a "healer" role in the story.

 

If you don't mind that (or can get over it), then you may find it fun if you're more of a supportive or intellectual type. It's definitely not action packed.

 

The romance option for male characters is extremely rushed though. I declined it because it was so unnatural feeling.

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Playing a dark side shadow.

 

Act I: Awful. Can see it being better as light side but dark side makes no real sense at all.

 

Act II: Act I kind of had me skipping a lot of dialog so I didn't really care at this point. Overall it was kind of a mixed bag. Some planets just left me disinterested in the consular story line. Balmorra I didn't really pay a lot of attention to, Hoth was somewhat interesting but really just not a lot there for the time you spend on it. Belsavis was probably the one I found at least somewhat interesting.

 

Act III: Pretty much the same as Act 2 so far (I'm just starting corellia). The consular story part of Voss was pretty bad (the actual planet story line is amazing).

 

I think what makes me think it is pretty terrible is how the companions (at least Zenith and Iresso) just kind of feel thrown into your party. On my trooper just about all my companions felt really developed by the time they joined my crew and I spent an entire planet working with (or chasing) them. On the consular story it feels like they are in a couple cut scenes or you do a couple thing with them and when you leave the planet you are like "Oh, they're coming with me? Ok I guess..."

 

 

Part of it could be that this is the second character I am leveling so I have less interest in a lot of the things I am doing...but at least so far it feel quite a bit weaker than the story I went through on my trooper.

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Playing a dark side shadow.

 

Act I: Awful. Can see it being better as light side but dark side makes no real sense at all.

 

......

 

I keep hearing this about Act 1 from A LOT of people. This of course would screw up the rest of the Acts, which is why I'm curious to make a DS Consualr and see when the story starts getting bad.

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Having completed Act 1 on all Republic options I rate them as IMHO,

 

1. Smuggler (Far and above the best through Act 1)

2. Consular

3. Jedi

4. Trooper

 

I played Bounty Hunter to L20 and loved that story almost as much as Smuggler.

Edited by Lotharun
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Having played a JK to high 30s and now having strictly soloed a JC to Balmorra, I can say that the two stories are definitely very different and would appeal to very different tastes. I've enjoyed them both with the JK being the most straightforward off-to-save-the-universe and the JC being more cerebral and subdued with a touch of mystery.

 

The thing that annoyed me most about Act I was that I felt that they tipped their hand a little too much toward the end. I had the major pieces more or less put together by the time the "big reveal" part of the mystery came about. I would have appreciated some more surprise because if I could figure out what was going on, I'm sure everyone else knew by then, too. That's why I say they tipped their hand a little too much, too soon.

 

Now as far as Act II goes, I'm enjoying the irony of my socially inept Jedi being given all these honors when I've been so strictly solo with her that I haven't even been able to complete the Social Points tutorial quest - I don't have enough social points! But here I am ... doing those things the game has you doing in Act II. :eek:

 

But, I will say that I'm the type of person who has a wide range of tastes when it comes to my stories. Right now, the ones that I'm having the hardest time connecting to and getting into are the Imperial ones mainly because I have a time wanting to work to preserve a system of governance ruled by the Dark Council and the highly ranking Sith. Those people are just plain crazy. I ought to know; I've played some. ;)

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IMHO

 

Act 1: find cure for space aids and help the "masters". The rank here felt terribly rushed.

 

Act 2-beginning: made me appreciate Act 1.

 

Act 2-mid-end: got better, not by a lot but it improved and made me want to pay attention.

 

Act 3: much better than the previous, but lacked any feel of awesomeness.

 

 

Throughout, all the acts were plagued by foreshadowing you choke on. Felt like an awesome rubix cube but with directions and a LONG way to go until completion, and at the end your biggest payoff is "at least it's over". If this was KoTOR III I would've played it once and placed on my shelf.

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If you absolutely LOVE Jedi lore and history, as well as philosophies and working as the diplomat, then this story is right up your alley.

 

And yes, due to the "out of galaxy" heroics you do, as in, the secret war in which you fight, makes the story a viable KOTOR 3+.

 

 

I rather enjoyed uncovering the holocrons on Coruscant and was pleasantly surprised to see the appearance of Bastila Shan and Nomi Sunrider.

 

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Consular storyline is horrible. Worst of all the classes I have tried so far. I did get to 50 on mine and stopped playing right after I finished because it pissed me off so much. The companion characters are all unlikeable and boring except for Nadia, who is still boring but at least she's a bit likeable. Whoever did the voice acting for the females put little to no emotion into their performance and time and time again I wished I could punch whoever did it in the face along with whoever okayed the performance.

 

Prologue - I was excited to play this class and hoping for something good.

 

Chapter 1 - Feeling VERY skeptical on how things were going.

 

Chapter 2 - Not interested at all. Playing for the love of the class mechanics.

 

Chapter 3 - COMPLETELY PISSED OFF at how terrible the story and companions are but want to finish hoping the ending makes it worth the effort.

 

I felt SO cheated at the end off all this, as if they forgot to write the scenario for the class and then threw in some half-formulated ideas and ran with it hoping no one would notice. Qyzen Fess is boring. Theran Cedrax is a jerk (I would use harsher language but can't), Zenith is as interesting as drying paint, Iresso is a generic soldier (woo hoo for a boring military man), Nadia is cute at least. I felt like I wasted my time paying attention to the story. I finished my final class quest and thought to myself..."This is it? I thought at least something interesting would have happened. Even my final title I get at the end of the story is garbage." All the "big reveals" were predictable and the pacing is GODAWFUL. Slow in the beginning and rushing at the end as if they want you to hurry through so you don't have to think about how stupid and boring things really are in this story.

 

I knew I was playing a diplomat who could also throw down in a fight, but I guess I expected too much (You know, a good story.) I was hoping for some interesting political intrigue or at least something that had even the slightest bit of substance. I've read more interesting children's picture books if you want me to be completely honest. I would have quit and re-rolled if not for me enjoying the class itself and been really hoping things would pick up. I kept thinking, "this is boring but it's got to get better!" It never did.

 

There are some who enjoy the story as I can see by the thread which really astounds me, but to each their own I suppose. The class itself if fun so if you can get by playing a class with fun mechanics but a crap story go for it. Maybe you'll be one of the people who actually finds the story good. I know I didn't.

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Jedi Consular story suits the Jedi very much actually.

 

Being a Jedi isnt all hack and slash.

Play a Sith if u want to do that.

 

Part of being a Jedi is about diplomacy and the story really stays true to it.

 

Pretty much, you save the Republic by not going at it on your own but by working with others.

 

If u want a hack and slash story and being the solo hero, then this story isnt for u.

 

One benefit of playing a Consular is that if u go Shadow, u can solo a ton of heroics.

Works especially well if u are a Shadow Tank with healer companion.

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Consular storyline is horrible. Worst of all the classes I have tried so far. I did get to 50 on mine and stopped playing right after I finished because it pissed me off so much. The companion characters are all unlikeable and boring except for Nadia, who is still boring but at least she's a bit likeable. Whoever did the voice acting for the females put little to no emotion into their performance and time and time again I wished I could punch whoever did it in the face along with whoever okayed the performance.

 

Yeah, my Sage is female and it's like someone held up their iPhone to the mic and had Siri do the voice work.

 

Overall from class story, to companion interactions and voice work...I'd honestly rate Consular dead last in all of them.

 

The first Act is brain-numbingly repetitive and boring as nothing differs from planet to planet. Go to X planet, heal master, go to X planet, heal master, go to (OMG!) a star cruiser, heal (OMG!) just a knight, then two more planets with masters and of course you stare down the big bad guy and...guess what...heal him like a master. Interesting premise of a Force plague, terrible exposition. Comparing it to the Trooper where each planet had it's own arch-nemesis to face that YOU had a history with, and the Knight's whose pacing on planets like Alderaan, Tat and Nar Shadaa were excellent is not even remotely possible. The only thing that changes int he Consular story form planet to planet is the scenery, all of the quests come down to Step 1) investigate Master's activities, Step 2) Find master, Step 3) Confront and heal. Honestly I almost cant remember each planet individualy cause it ALL BLURS TOGETHER into one strand of boredom.

 

Act 2 tries to stir it up by fitting the consular in the role of a diplomat, which lead me to believe i'd be able to sample some cool intergalactic political drama. But...no. It's essentially "Here we want these guys to join the Republic so...take them on your ship do whatever they tell you to, while they mock you and the Republic's efforts." At last it picks up in the closing ends where a "Ohhhh" moment stirs up the plot, but by then it is too little too late.

 

The companions are all second rate with all but one of them holding any weight in the story. Having Qyzen as your first companion was a terrible decision. The first companion you get should be significant or at least be followed up quickly by one who is, but instead you get a lizard who is annoying to hear talk and has no connection to story AT ALL and has no real input on the story outside of Tython. All of the other companions as well are reduced to walking planks outside of their planet with the exception of Nadia who holds weight before and after her introduction. Now, sure, other classes have similar cases, but I've never felt so detached from my crew as i did with the Consular. In other classes like the Knight, who has Kira and Scourge who both play MAJOR roles in the story, and the Trooper where every companion has a special role in your squad as a specialist, or the Smuggler where Corso becomes very much like your trusty sidekick and characters are introduced and handled better throughout. Each companion of the Consular feels like a crash test dummy, and I held no real connection to any of them except Nadia who is introduced WAY too late for it to matter.

 

Finally, both romance options and story liens for the class are terrible, introduced too late for them to feel natural, and while Nadia is somewhat important in the story, Iresso is essentially a side character who could easily be replaced by some type of half human monkey who can't comprehend language...at least then the convo's would be interesting. Comparing either to how Kira is handled in the Knight story and Corso in the Smuggler is insulting. Which leaves me to question why both Tharan and Zenith aren't romance-able for females? Other classes have had multiple choices for romance, with the only restriction seemingly being whether they are a humanoid or not and these too certainly are. Either would of been better than Iresso, especially Tharan whom was one of the few companions whom i felt was interesting, despite or perhaps because of his attitude.

 

Easily the weakest class the game in the area of the aesthetics.

Edited by SuperSair
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I know many people praise the Knight story, but I personally found it predictable, whereas Consular story from the chapter 1 ending was cool.

 

However, as our friend above me says, the Knight (and Smuggler and just about everyone) has one advantage that makes it look much better: companions. Apart from Nadia and possibly Tharan, the companions are plain and boring, whereas, say, Knight or Smuggler companions have great personalities. And then there's the rocketlauncher Jawa called Blizz and it's just no competition at all. WTB Garrus :(

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A friend of mine was really annoyed at the ending of the Jedi Knight story. Whereas I thoroughly enjoyed the Sage ending. So far Smuggler is very different and kinda interesting but I'm only 30 :)

 

What I've found fascinating is how much better my Consular is treated than my Smuggler. My smuggler gets jibes and off comments all the time until she's done a quest or two. Whereas Jedi get red carpets and amazingly polite requests from everyone. It's cool, because it makes sense but I do find it hilarious.

 

I actually felt a bit lost playing my Smuggler after Consular because the Consular quests are guided very firmly and you feel part of a wider 'organisation'. Obviously as a freelancer (Smuggler) you're very much your own alien :D

 

If you want to save the galaxy though, Consulars are definitely up to their neck in it.

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