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You Can't Change Your Advanced Class!?!?!


HossDelgado

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I've been playing the Imperial Agent for a few days now. At level 10, after much consideration, I decided to go operative over sniper because it seemed like a cool class that snuck around and then stabbed people. However, after awhile I decided that operative was much too slow and had pitiful damage output, so I just thought to myself "well I tried out operative and didn't like it, I should probably go sniper". That's when I found out that YOU CAN NEVER CHANGE YOUR ADVANCED CLASS. Why wouldn't Bioware let players change their advanced class. At this point I was level 18 and if I wanted to go sniper I would have to repeat about 3 days of work. I have loved this game so far, but this is the first major issue that I have run into. I hate myself for saying this, but WoW did it better.

First, it tells you your advanced class is a permanent choice before you make it. Secondly, your advanced class is basically your class. Asking to change your advanced class in SWTOR is like asking for your rogue to be able to become a priest in WoW.

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First, it tells you your advanced class is a permanent choice before you make it. Secondly, your advanced class is basically your class. Asking to change your advanced class in SWTOR is like asking for your rogue to be able to become a priest in WoW.

 

No not really. I knew some druid players that had 3 or more gear sets. Ranged DPS, melee DPS, healing and tanking. So why is this such a problem in SWTOR?

Edited by Gformutorila
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No not really. I knew some druid players that had 3 or more gear sets. Ranged DPS, melee DPS, healing and tanking. So why is this such a problem in SWTOR?

 

What you just described would be comparable to an Operative having a DPS set, a healing set, and what ever kind of set would go well with the shared tree. So it's not really a problem in SWTOR now is it?

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What you just described would be comparable to an Operative having a DPS set, a healing set, and what ever kind of set would go well with the shared tree. So it's not really a problem in SWTOR now is it?

 

It is a problem, since changing spec is expensive and since you cannot change specialisation it is easier said then done.

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The only problem I have with the current system is that there should be an epic quest chain to acquire your choice, rather than BOOM you're done.

 

...like- "To be come a sorcerer, head to the shrine of bullpiss on planet whatchamapiss, and get the ancient piss tablet of the sith. Use the tablet at the alter of urine to channel the wisdom of the ancestral sith sorcerers. "

 

 

or something like that^ with an epic cutscene

 

Nah, too much piss. More lightning, less piss. Also, no urine. Khem val stinks as it is.

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Like others have said, this is like asking to change from a rogue to a hunter. You can't change classes in other MMOs and you also can't change it here. The only different is that you pick your final class at level 10. If you're just level 18, no problem, keep that one, make a sniper and you'll have 2 "agent" classes eventually. Again, these are 2 different classes with completely different playstyles. You'll probably end up playing both eventually.
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thats what u did i made a sith inquisitor thinking "i wana be good at the force" or somtin like that so i thought i would go sorc but then i told me sin was both mele and force so i chose that then at lvl 16 got ma ship went to balmorra and felt kinda stupid to constantly running in circles tryin to backstab and stuff and not having good range. and i knew you couldn't change you advanced class so i made a new sith inguisitor and made him sorc and now i much happier. even though it was really boring doing all the same story over again so my advice is make new toon except make its sister class if all your worried about is gameplay but still wanna do something different story wise
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Ac is your class.

You NEVER EVER IN ANY MMO can change from Mage to Rogue.

Deal with it.

Bioware told you 10 times over (I just put a char above ten yesterday) that AC is permanent and CAN'T BE CHANGED.

Roll a new char, it takes about 5 or 6 hours. Less if you skip the conversations you already know now.

 

Lies... FFXI Moogle says hello. BLM/ WHM one second, poof! PLD/WAR the next.

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you spend precious time making a character, and yet the game wants you to make an unchangable decision based only on a brief description...

 

How is that ANY different from picking a class in character creation in WoW? They give you the brief description of what each class is like on the right side of the screen during character creation, and it's pretty obvious that the decision is unchangeable without rerolling. The only difference is that the choice happens twice in SWTOR: once at creation and once at lvl10. Both times it's clear and obvious that the choice is unchangeable, both times it's based on a brief description and your own thoughts.

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Your are not changing your class. You are changing your specialization.

 

If I play a scoundrel I can already swtich between dps and healing - this is a role. These fail comparisons that state it's the same as going from a hunter to a rogue . No, my class is still Smuggler.

 

Hunter and Rogues are classes. It's like saying a druid going dps over healing is a class change. Wrong! he's still a druid.

 

Fail logic on some ppl.

 

Lvl 10 is not enough exposure to what your class can do to make an informed decision. They should have made quests that let you dabble in both specializations for a bit to see what you like. That would have been the smart thing to do .

Edited by kanelex
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That's why I say that they should change it so that people pick their class at level 1, even if the first 9 levels have the same skills. Then this sort of thing would not be an issue. EQ2 had this sort of leveling system at release, and it was eventually changed.

 

Totally agree.

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I agree with the fact the we should be able to change "advanced class". I definately see the advanced class as a specialisation (SPEC) of your class. It doesn't change what your official class is all about. In my case, I'm a Consular and would like the opportunity to change from Sage to Shadow.

 

And even though they can give long descriptions about what the spec is all about, you don't get a real feel for it until you've played it for a few levels. So even though they warn you many times, you're still just guessing at how much fun the AC would really be.

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I agree with the fact the we should be able to change "advanced class". I definately see the advanced class as a specialisation (SPEC) of your class. It doesn't change what your official class is all about. In my case, I'm a Consular and would like the opportunity to change from Sage to Shadow.

 

And even though they can give long descriptions about what the spec is all about, you don't get a real feel for it until you've played it for a few levels. So even though they warn you many times, you're still just guessing at how much fun the AC would really be.

 

It doesn't change what you class is about... except everything changes to say Jedi Sage or Jedi Shadow. Quite literaly you are not a Consular any more your are a Sage or Shadow with your own unique abilities, your own gear restrictions, and your own playstyle. You can't change form priest to rogue on other games.

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It doesn't change what you class is about... except everything changes to say Jedi Sage or Jedi Shadow. Quite literaly you are not a Consular any more your are a Sage or Shadow with your own unique abilities, your own gear restrictions, and your own playstyle. You can't change form priest to rogue on other games.

 

But I'm still a Consular.

 

If I were to do a comparison to WoW, I had a druid and could change spec from healer/dps/tank. All specs required me to have a different set of armor/weapons because required stats were totally different from one spec to another. Each spec had it's own abilities.

 

No matter what spec I would choose, I was still a Druid.

Edited by TheMaskedShadow
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Sniper and operative are NOT classes, they are specialisations. There are 4 classes in this game each with 2 specialisations and within these specialisations you can chose how to play that specialisation by using the 3 skill trees.

 

If the game stays as inflexible as it is now the shortage of tanks and healers will only increase. If there are not enough tanks and healers people will not enjoy the game and will leave. Having an option to DPS or heal or tank whatever is needed for the party depending on class will only increase game satisfaction.

 

in our 26 man guild there is at least 5-6 healers. Quite a few tanks also.... Think it might be a server issue....

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But I'm still a Consular.

 

If I were to do a comparison to WoW, I had a druid and could change spec from healer/dps/tank. All specs required me to have a different set of armor/weapons because required stats were totally different from one spec to another. Each spec had it's own abilities.

 

No matter what spec I would choose, I was still a Druid.

 

No you aren't a consular anymore. Go look in the guild page in the game. You'll see your class (not spec) listed as Sage or Shadow.

 

And no as a druid I could use any weapon the class could use in any spec. Go try using a double bladed lightsaber as a sage. Just because some weapon and stats were better for certain trees does not mean that they are a restriction.

 

Shadows also get a different resource dynamic. No druids did not because their resource was tied to the form they were in and thus the class not talent tree. As for abilities you got one active ability and a couple passives for choosing a tree.(Some passives were even shared between classes). After that all unique abilities came from talent trees. In TOR the unique abilities continue to come by simply leveling and not putting points in the tree.

Edited by Noth
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Don't assume 'class' means the same here as it does in other games. This is a different game.

 

Here, all it seems to define are your basic skills, and your resource. Saying 'Consular' is like saying 'mana-based class' in WoW.

Edited by smartalectwo
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They did actually say that with advanced classes it would be cheap at level 10 and get more expensive up to level 20 at which point it would be unrealistic to do so.

 

 

What they forgot to say was that this is not actually in the game at all.

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The WoW comparisons really don't fly here. WoW doesn't have you play ten levels as "swordsman" before you can choose to be a warrior or paladin at level 10. You're a warrior or paladin at level 1, and after five or six levels you have a basic idea of what the class is about.

 

Not so with SWTOR. In this game, the real class choice only comes at level 10. And the choice can have far deeper changes than the surface suggests.

 

Let's take the Imperial agent as an example. From 1-10 most players will be learning how to use the cover system, positioning, sniping, relocating, all the things they need as a sniper. Which would be good, if sniper was the only AC. Yet, someone selects operative.

 

Now suddenly their entire gameplay goes topsy turvy.

 

Suddenly they get tons of talents and abilities that boost their melee attacks. And they suddenly have stealth. Everything they've learned from 1-10, positioning cover, sniping, relocating, goes out the window as now all of a sudden the preferred method of gameplay is "sneak up and backstab."

 

And the best part? This cannot be learned during the level 1-10 curve, as stealth and other operative-centric abilities and talents only become available after level 10.

 

It's not until 10-15, maybe 10-20 that people really begin to get a feel of what their advanced class is about. They get to quest a bit, do a warzone or two, and are able to do their first flashpoint. A grace period of these first ten levels as an AC to allow switching would really benefit players, as it allows them to get their hands on the class, try things around, and see whether the class they chose is really what they wanted.

 

As a sidenote, more character slots would be welcome too. If you want to play every class story, you simply cannot create an alt of the same class. The 8 slots will be filled with the core class, leaving no room for same-class alts.

Edited by keroko
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At this point I was level 18 and if I wanted to go sniper I would have to repeat about 3 days of work.

 

If you consider it work = bad

If you consider three dyas to much for something you like and will be playing some time = weird

If you do not consider playing the game for longer anyhow = pointless

 

As such i dont see the problem o0

Edited by choboon
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They did actually say that with advanced classes it would be cheap at level 10 and get more expensive up to level 20 at which point it would be unrealistic to do so.

 

 

What they forgot to say was that this is not actually in the game at all.

 

That was planned but later scrapped. In beta early beta the game did not make it very clear the distinctions between the AC choices and the fact it was permanent.

The later added game elements they make the choices very clear and the fact they were permanent very clear. So there was no longer a need to have ac change.

 

Frankly i think they need to do what eq2 did and do away with ac and have the ac b e the class you pick when you make the character. EQ2 tried this system and it lead to all this even back then.

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Do these people cry over a dark-side choices they made 5 levels ago and demand the option to reroll all of them to light or are they actually able to take responsibility for their own choices?

 

Every single one of the advanced classes says what it does with a brief description. Not everyone wants to read a short, novelised epic about the class and the role it plays; most people have the capacity to understand that SNIPER might actually be "the ranged high-damage class that doesn't run about like he/she's competing in an Olympic Triathlon". If you wanted to play as a ranged damage class, picking Sniper would make sense.

 

If people spent less time complaining and putting off making any sort of effort to re-roll and start over they'd see how effortless it is to sort these "problems" out - every hour wasted refreshing the page in the hope of successfully retorting on here equates to an hour that could of been spent paying attention in-game on a new character.

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