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Noth

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Everything posted by Noth

  1. So in essence it's only worth it to use with your other cooldowns... That is a poor cooldown. You shouldn't have to pop an additional cooldown to make the heal worth the rage or an additional cooldown to fuel it. It is absolutely horrid design.
  2. Chances are both saber throw and leap will be on cooldown. It also won't heal you up at all, unless they are just using basic attacks. It has potential to be a wonderful tool, but the cost is just far far too much. Seriously, what other cooldown has such a high cost that it lowers dps.
  3. Actually all these things were brought up on the ptr. Bioware just has selective hearing.
  4. Because pug listen to strategies. I'm sorry, if you are one person and nobody helps you (like what happens in many pugs) you will not live long enough to get medals
  5. Keep the start up cost and get rid of the rage per second. At that point the skill would be fine. 2 rage per second kills any dps you are going to do(that's 20 rage compared to the current 14 rage). Right now it makes our tight rage use even tighter and even makes us not able to get off moves.
  6. It's nothing to do with taking losses. It has everything to do with the loss not being worth the time invested. A loss shouldn't give as much as a win, but it should give enough to be worth you time. 20 comms, 1000 valor, 1000 credits is not worth the 15 minutes for a loss.
  7. You can be the best player in the world, yet you can't carry your pug against a premade. The resulting comms are just an insult. If you want people to stay in wazones and not quit, you have to give incentive. The incentive currently is simply not worth the time and effort for a loss.
  8. Depends, if you can't live long enough you won't get medals anyway. TTK has dropped so much in this patch.
  9. except t doesn't allow more progression due to the stupidity of the participation detection and absolutely crap rewards for losing. If anything it has slowed down progression for many people.
  10. Here's what I'm seeing. The rewards for losing are so bad, that more people are leaving warzones when they start to lose as it's simply not worth the time invested to receive the measly rewards. This leads to more people joining already running warzones which often doesn't give time for them to earn enough medals to get any rewards. I personally out of about 10 warzones have only been in one from the start. All others I was dumped in at near the end when it was impossible to get the 3 medal minimum for rewards. 10 warzones, all I worked my butt off going for objectives and I got 30 wz comms, and 500 valor and 1000 credits. Absolutely pathetic.
  11. The reason the marauder doesn't rip aggro from you is that you've built up enough and then also used your taunt which forces the mob to attack you for 6 seconds. I seriously have not found a good use for this outside of ball carrying in huttball. It constantly leaves you short on rage so you have to resort to free attacks or builders with an occasional damaging attack. A defensive cooldown should not cost this much.
  12. I absolutely hate the new defensive cooldown. Useless for tanking because of the threat drop, crap for dps so to the loss of dps. Even as vengeance, unless you get a stream of procs, you will find yourself constantly short for you attacks.
  13. I fire missiles at those targets even though I have proton torpedoes.
  14. Even in pvp, if you are really fighting like you should, you should not have the rage to fuel the cd since as vengeance you need to be doing constant damage.
  15. Noth

    Saber Throw

    I know, but you don't get the skill called saber throw which function much differently than deadly and vicious throw
  16. All I play as vengeance, regularly pull off tanks and finish first on the my target in EV. You are not swimming in Rage if you are playing vengeance right. a 30% heal for 14 (12) rage is not worth it. It will cut into your dps and it is just bad design if you have to pop a second cooldown to power it. Instead of giving us a cooldown with no downside, (like all other classes), they give us one with a large downside. Devs are so paranoid about making us too tanky with heavy armor when heavy armor means squat as far as mitigation goes.
  17. Bad use for enrage. A cooldown that requires another cooldown for use is a poor cooldown. You gain rage, but you will be using your builder far more often which cuts into your dps which will nullify the fact that you are surviving for longer. Even as vengeance you shouldn't be sitting around with a crap ton of rage when actively attacking in pvp. All this does is prolong your death rather than save you due to the dps loss
  18. Actually it's huge, it essentially cuts your rage gen in half, which will cut into your dps. Vengeance can possibly make use of it but it is still going to cut into dps. It is way too costly to be a good cooldown. No other cooldown has such a huge cost and stipulation tied to it.
  19. Noth

    Saber Throw

    Marauders don't get saber throw. Saber throw is a 30 meter range move
  20. No it is not taking into account the talent. With the talent it is still 12 rage. Buff stays if you are out of rage, but you get now health. The rage drain in a duel will effectively negate the heals as you will typically have to start spamming more low damage builders, unless you built up full rage in preparation for its use, which defeats the purpose of a defensive cooldown.
  21. We know exactly how the self heal works. You spend 4 rage just to activate it. It dumps threat. For the next 10 seconds every time you are hit you get healed for 3% your max health with a 1 second internal cooldown. However, it also takes a rage each time you are healed. this makes it cost a total of 14 rage to get the full effect, and effect that simply mitigates some damage and consumes so much resource, chances you will still die because you can't kill what is killing you do to having very limited resources.
  22. that 30% talent is reduced to 20% as well.
  23. We really don't have any strengths in the dps area. Our strongest feature is tanking and thte other two tank classes do it better.
  24. You live longer because most people ignore venge juggs. they are more concerned about that marauder that can kill them much faster. BTW, marauders can throws their dots on someone and then attack someone else. Their dots will also do more damage and heal them, along with snaring them. They do it better. 1.2 they will also smash bomb better.
  25. any attack that shows up as yellow numbers are force attacks. This is, force scream, smash, choke, push, crush, shatter
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