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What did you do to the Tier 4 Command Crate RNG??


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You're both right tbh...he's right in that gear isn't "everything", good players will still be good, even with crap gear on...but there are very few of those type of players. But you're also right - better gear helps even those players out...better gear improves it for everyone.

 

Yes good players will still be good. Will they be good enough to clear conent? Well the top ten Lightening sorcs can potentially put out enough dps that with game mechanics they could still clear NiM Styrak in 248 gear:

http://parsely.io/parser/leaderboard/sorcerer/lightning/2500000/all/live/1/

 

No one in the madness category can do so, which is really bad:

http://parsely.io/parser/leaderboard/sorcerer/madness/2500000/all/live/1/

 

I'm guessing I could go through all the classes listed shallow end of the DPS pool here

https://torcommunity.com/guides/miscellaneous/class-rankings

and find the same result. There may be some 1%ers in their various classes that can hit the necessary numbers. What about the other 99% of paying players though? To answer any questions about why I continue to pay to play the game, that is simple, over five years of playing I have developed some real friendships in game, and I still enjoy doing stuff with those friends. Enough so to justify the relatively minimal expense of the sub. However, as more of those friends which started as virtual friends and many of whom have become IRL friends, gradually grows frustrated and leaves, I will admit that my incentive to continue to pay said sub is decreasing.

 

I write these posts because I don't want to leave game, and don't want my friends to leave game. I want BW to realize that they have a broken system where some classes, some very popular classes, simply are not viable for endgame content and work to fix that.

 

I'm not asking for buffs, or even my own favorite classes, PT and Guardian for those who wonder, to be boosted up to be the highest parsing classes. I simply want them to balance PvE so that all classes are viable for all content at the recommended gear ratings. I shouldn't have to have two tiers above recommended rating to simply be viable in certain content. I certainly shouldn't be able to be 2 tiers above recommended rating and not be viable for certain content.

 

For me the drop rate of tier 4 gear from crates is only part of a bigger problem. That balance in this game simply doesn't exist in any rational form. PvE is a total mess and only gettig worse with the "balancing" nerfs that instead of balancing things only made greater disparities and sunk more classes into the not viable for all content category. PvP is also a mess, so playing that to get 242 and 248 gear is frustrating at best, especiall with the drop rates.

 

Ideally here is what I would like to see happen that I think would be the best for both PvE and PvP:

1) Nerf ops bosses so that they can be realistically cleared by all classes in the recommended gear. Taking into account actual DPS drop offs resulting from mechanics.

 

2) Make unassembled components act like WZ coms did in 4.0. Namely a base number gained for participation, more for a win, and additional ones earned for WZ medals gained. There is no reason that someone who is actually trying and earns 20 medals should get the same amount as the guy who goes AFK in stealth in a corner somewhere. Nevermind when the AFKer says he'll guard objective, but allows it to be captured because he really just wants the WZ to end earlier. Also make them legacy transferrable, just as WZ coms were.

 

3) Actually balance the classes and as much as possible do away with the FOTM class. Make that balance not just about theoretical DPS output but what actually happens in game mechanics.

 

4) Return to the 1.0&2.0 system of abilities having different PvE and PvP characteristics so that PvE and PvP can be balanced separately once again.

 

That is my personal wish list(and recommendations). To be honest even if BW were to do those things, I don't think or expect that they would get it right straight away, but the attempt with necessary tweaks over time to get it right(not ignoring problems for 6+ mos) would make me and I think a lot of other people very happy campers.

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You're both right tbh...he's right in that gear isn't "everything", good players will still be good, even with crap gear on...but there are very few of those type of players. But you're also right - better gear helps even those players out...better gear improves it for everyone.

 

For the most part Tux. There are still some players who have good gear that no matter what you do they still can't do simple content because they still haven't learn to pay attention to what is going on around them.

 

Example: I was doing a heroic on my sage (not medic) the other day and clear the mobs easily- she has 230/236 gear right now. This other sage same discipline with 242 gear couldn't even clear the simple mobs as he wasn't paying attention to the environment around him and what did he say. It was too hard to do heroics as a sage yet my sage was standing there shaking her head.

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Yes good players will still be good. Will they be good enough to clear conent? Well the top ten Lightening sorcs can potentially put out enough dps that with game mechanics they could still clear NiM Styrak in 248 gear:

http://parsely.io/parser/leaderboard/sorcerer/lightning/2500000/all/live/1/

 

No one in the madness category can do so, which is really bad:

http://parsely.io/parser/leaderboard/sorcerer/madness/2500000/all/live/1/

 

I'm guessing I could go through all the classes listed shallow end of the DPS pool here

https://torcommunity.com/guides/miscellaneous/class-rankings

and find the same result. There may be some 1%ers in their various classes that can hit the necessary numbers. What about the other 99% of paying players though? To answer any questions about why I continue to pay to play the game, that is simple, over five years of playing I have developed some real friendships in game, and I still enjoy doing stuff with those friends. Enough so to justify the relatively minimal expense of the sub. However, as more of those friends which started as virtual friends and many of whom have become IRL friends, gradually grows frustrated and leaves, I will admit that my incentive to continue to pay said sub is decreasing.

 

I write these posts because I don't want to leave game, and don't want my friends to leave game. I want BW to realize that they have a broken system where some classes, some very popular classes, simply are not viable for endgame content and work to fix that.

 

I'm not asking for buffs, or even my own favorite classes, PT and Guardian for those who wonder, to be boosted up to be the highest parsing classes. I simply want them to balance PvE so that all classes are viable for all content at the recommended gear ratings. I shouldn't have to have two tiers above recommended rating to simply be viable in certain content. I certainly shouldn't be able to be 2 tiers above recommended rating and not be viable for certain content.

 

For me the drop rate of tier 4 gear from crates is only part of a bigger problem. That balance in this game simply doesn't exist in any rational form. PvE is a total mess and only gettig worse with the "balancing" nerfs that instead of balancing things only made greater disparities and sunk more classes into the not viable for all content category. PvP is also a mess, so playing that to get 242 and 248 gear is frustrating at best, especiall with the drop rates.

 

Ideally here is what I would like to see happen that I think would be the best for both PvE and PvP:

1) Nerf ops bosses so that they can be realistically cleared by all classes in the recommended gear. Taking into account actual DPS drop offs resulting from mechanics.

 

2) Make unassembled components act like WZ coms did in 4.0. Namely a base number gained for participation, more for a win, and additional ones earned for WZ medals gained. There is no reason that someone who is actually trying and earns 20 medals should get the same amount as the guy who goes AFK in stealth in a corner somewhere. Nevermind when the AFKer says he'll guard objective, but allows it to be captured because he really just wants the WZ to end earlier. Also make them legacy transferrable, just as WZ coms were.

 

3) Actually balance the classes and as much as possible do away with the FOTM class. Make that balance not just about theoretical DPS output but what actually happens in game mechanics.

 

4) Return to the 1.0&2.0 system of abilities having different PvE and PvP characteristics so that PvE and PvP can be balanced separately once again.

 

That is my personal wish list(and recommendations). To be honest even if BW were to do those things, I don't think or expect that they would get it right straight away, but the attempt with necessary tweaks over time to get it right(not ignoring problems for 6+ mos) would make me and I think a lot of other people very happy campers.

 

 

This is the only "right" opinion.

 

PS You forgot to drop the mic at the end.

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You're both right tbh...he's right in that gear isn't "everything", good players will still be good, even with crap gear on...but there are very few of those type of players. But you're also right - better gear helps even those players out...better gear improves it for everyone.

Higher damage, longer group lives, less problems for the healer. Tactics and experience more important, but even very experienced players can do nothing without correct gear. I'm not a virtuoso, but with good equipment my chances bigger, you're right.

 

I’ve seen many times when people with bad gear tried to do story Uprisings. I understand them, they needed CXP. But they came time after time and failed, and other nothing received. Only disappointment. I think that developers should make allowances for those, who start end game content.

 

This does not mean that we need take everything at once, but there should be some bonuses, not a pets or mounts, but in gearing drop chances. Then it will be more interesting to go further, to get something greater, to move from simple content to more difficult, and do not stop subscriptions.

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Hello!

 

Someone on the first page said that expecting to get full gold tier 4 just from command crates only is just setting yourself up for failure... Well, I am going to have to disagree with you strongy, although I will admit it relies entirely on RNG and alot of crate grinding.

 

Gulkishar Moor

Jedi Watchman Sentinel

Level 70 with avg ilvl 247

The Harbinger Server

 

All I am missing now is one implant, both relics, and boots. (I have 246's)

 

Granted, if galactic command didn't have a cap at 300, I'd be somewhere in the 700's or higher by now, but out of the some 400+ crates I have opened since scoring 300 command, at least half of those were before the tier 4 expansion.

 

That leaves around 200 total crates I've opened since the tier 4 expansion. From those, I have looted a total of 27 ilvl 248 items. I got 2 more mainhands just yesterday, so as far as I am seeing, the patch broke nothing for me.

 

Here is what I got altogether, up to today: (248's only, I've gotten far too many 244/246 items to list)

 

6 Mainhands

3 Offhands

2 Helmets

2 Chests

2 Gloves

1 Belt

1 Leggings

1 Bracers

2 Alacracy Ear Pieces

1 Crit Ear Piece

1 Crit Implant

2 Use Effect: Power Relic

2 Use Effect: Alacracy Relic

1 Chance % Trigger Crit Relic

 

I'd say that's a pretty damn good haul, giving an average drop percentage of somewhere around 13.5%.

That seems quite fine to me. I don't see any issue at all. You just have bum luck my friend, which sucks for you.

 

Well your extremely lucky then. I've opened far more then 400 crates, and I've gotten for 248's.so as you see. your luck doesn't symbolize others.

 

2 MH

1 OH

1 Headpiece

1 Chestpiece

1 Earpiece

1 Relic

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Example: I was doing a heroic on my sage (not medic) the other day and clear the mobs easily- she has 230/236 gear right now. This other sage same discipline with 242 gear couldn't even clear the simple mobs as he wasn't paying attention to the environment around him and what did he say. It was too hard to do heroics as a sage yet my sage was standing there shaking her head.

Such players are called "people with crooked hands," this is offensive title, but correct. However, it's not eliminate the problem with the equipment for people, who actually make every effort to become better and receive... nothing. You can comfort yourself, that you are good at 236 gear, of course, but in 242 you would be better.

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I've noticed that since the beginning drops of any kind get nerfed. From the purple artifact drops of pre 2.0 to the GSI digging droids getting orange gear all the way up to the present cxp crates. Even the recent casino event I would get 'feeling lucky' almost instantly when the event was new but when I needed another decoration and went back the other day it took me 20+ coins to get 'feeling lucky'.

 

Could it be our random luck is based off of how many other people out there in the game are doing the same thing we are doing?

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Yes good players will still be good. Will they be good enough to clear conent? Well the top ten Lightening sorcs can potentially put out enough dps that with game mechanics they could still clear NiM Styrak in 248 gear:

http://parsely.io/parser/leaderboard/sorcerer/lightning/2500000/all/live/1/

 

No one in the madness category can do so, which is really bad:

http://parsely.io/parser/leaderboard/sorcerer/madness/2500000/all/live/1/

 

I'm guessing I could go through all the classes listed shallow end of the DPS pool here

https://torcommunity.com/guides/miscellaneous/class-rankings

and find the same result. There may be some 1%ers in their various classes that can hit the necessary numbers. What about the other 99% of paying players though? To answer any questions about why I continue to pay to play the game, that is simple, over five years of playing I have developed some real friendships in game, and I still enjoy doing stuff with those friends. Enough so to justify the relatively minimal expense of the sub. However, as more of those friends which started as virtual friends and many of whom have become IRL friends, gradually grows frustrated and leaves, I will admit that my incentive to continue to pay said sub is decreasing.

 

I write these posts because I don't want to leave game, and don't want my friends to leave game. I want BW to realize that they have a broken system where some classes, some very popular classes, simply are not viable for endgame content and work to fix that.

 

I'm not asking for buffs, or even my own favorite classes, PT and Guardian for those who wonder, to be boosted up to be the highest parsing classes. I simply want them to balance PvE so that all classes are viable for all content at the recommended gear ratings. I shouldn't have to have two tiers above recommended rating to simply be viable in certain content. I certainly shouldn't be able to be 2 tiers above recommended rating and not be viable for certain content.

 

For me the drop rate of tier 4 gear from crates is only part of a bigger problem. That balance in this game simply doesn't exist in any rational form. PvE is a total mess and only gettig worse with the "balancing" nerfs that instead of balancing things only made greater disparities and sunk more classes into the not viable for all content category. PvP is also a mess, so playing that to get 242 and 248 gear is frustrating at best, especiall with the drop rates.

 

Ideally here is what I would like to see happen that I think would be the best for both PvE and PvP:

1) Nerf ops bosses so that they can be realistically cleared by all classes in the recommended gear. Taking into account actual DPS drop offs resulting from mechanics.

 

2) Make unassembled components act like WZ coms did in 4.0. Namely a base number gained for participation, more for a win, and additional ones earned for WZ medals gained. There is no reason that someone who is actually trying and earns 20 medals should get the same amount as the guy who goes AFK in stealth in a corner somewhere. Nevermind when the AFKer says he'll guard objective, but allows it to be captured because he really just wants the WZ to end earlier. Also make them legacy transferrable, just as WZ coms were.

 

3) Actually balance the classes and as much as possible do away with the FOTM class. Make that balance not just about theoretical DPS output but what actually happens in game mechanics.

 

4) Return to the 1.0&2.0 system of abilities having different PvE and PvP characteristics so that PvE and PvP can be balanced separately once again.

 

That is my personal wish list(and recommendations). To be honest even if BW were to do those things, I don't think or expect that they would get it right straight away, but the attempt with necessary tweaks over time to get it right(not ignoring problems for 6+ mos) would make me and I think a lot of other people very happy campers.

I agree with everything you said. The lack of any class to be able to hit NiM numbers is on Bioware, not the gear. This is why their target numbers are so far off. 1% is highly unacceptable...even 5% is too low...20% would be 'reasonable'. That would mean some groups (the top 5%) would have zero difficulty clearing it, but that's better than what we have now imo.

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I agree with everything you said. The lack of any class to be able to hit NiM numbers is on Bioware, not the gear. This is why their target numbers are so far off. 1% is highly unacceptable...even 5% is too low...20% would be 'reasonable'. That would mean some groups (the top 5%) would have zero difficulty clearing it, but that's better than what we have now imo.

 

Seems reasonable to me, tbh. 95th percentile can get top-end PvE content on farm, 90th percentile can clear reasonably well, but not comfortably enough to host sale runs or whatever, 80th percentile should be able to eventually clear it after many wipes and fine-tuning.

 

Basically, I wouldn't mind Operations being tuned so that the 80th percentile (incl raid mechanics, not the top 20% of dummy parsers) in full BiS can make the DPS checks, including maximal output from tanks and healers.

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I've noticed that since the beginning drops of any kind get nerfed. From the purple artifact drops of pre 2.0 to the GSI digging droids getting orange gear all the way up to the present cxp crates. Even the recent casino event I would get 'feeling lucky' almost instantly when the event was new but when I needed another decoration and went back the other day it took me 20+ coins to get 'feeling lucky'.

 

Could it be our random luck is based off of how many other people out there in the game are doing the same thing we are doing?

The chance grows and decreases periodically. Also noticed that during the Life Day event.

Edited by xRohanx
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Seems reasonable to me, tbh. 95th percentile can get top-end PvE content on farm, 90th percentile can clear reasonably well, but not comfortably enough to host sale runs or whatever, 80th percentile should be able to eventually clear it after many wipes and fine-tuning.

 

Basically, I wouldn't mind Operations being tuned so that the 80th percentile (incl raid mechanics, not the top 20% of dummy parsers) in full BiS can make the DPS checks, including maximal output from tanks and healers.

You phrased it far better than me :)

 

Could it be our random luck is based off of how many other people out there in the game are doing the same thing we are doing?

I would LOVE to know if this were true...I've noticed this myself and have often speculated that this may be happening...obviously I have no 'proof', but I find it very curious at times.

Edited by TUXs
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I agree with everything you said. The lack of any class to be able to hit NiM numbers is on Bioware, not the gear. This is why their target numbers are so far off. 1% is highly unacceptable...even 5% is too low...20% would be 'reasonable'. That would mean some groups (the top 5%) would have zero difficulty clearing it, but that's better than what we have now imo.

 

If the top 20% can do it in recommended gear rating, then that number expands as other go up a tier or two in gear.

 

Say for instance that they rebalanced ops so that the top twenty percent of players in any given class could clear the NiM in the recommended 236. Then by nature for those who struggle to play that well, they still have an avenue of clearing endgame content in overgearing up a tier or two.

 

Yes I know there some NiM raiders that will be upset that it isn't such a small clique that can clear that content. However, I personally believe, and this is based on being an officer in two of the biggest guilds on my server, that more people will stick around and play content if they believe they have a chance to actually clear it. Which means more paying customers enjoying content that is challenging.

 

Right now I'm watching people get frustrated and quit, either quit their prog teams or even quit game, because they are realizing that content isn't just challenging it is impossible or near enough to impossible to make no difference.

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Hey folks,

 

I wanted to address some of the questions / concerns here in the thread. First, we have made no adjustments to the drop rate of items from Command Crates since we introduced Tier 4 and rebalanced the drops from Tier 1-3. If you see that there seems to be a change in what you are experiencing at some point, throw that in bug reports and we can look into it.

 

Second, it is definitely our intent that 248 Legendary items are pretty uncommon from Command Crates but keep in mind that you can consistently get them from other sources. You can upgrade into one from using Unassembled Components or get them as drops from Master Mode final bosses and Veteran Gods From the Machine. This happened as part of our shift to make Galactic Command more supplementary to your gearing.

 

However, as with all things, please keep feedback coming! We are always open to making further changes where and if they are needed.

 

-eric

 

Since we're talking about Command Crates, can we please remove 230 gear from it and make it that Tier 1 Drops 236. Its kind of pointless that when we start a new alt, we have to level up 90 levels before we finally start getting actual upgrades considering we can now buy 230 gear easily. Not only that but we can also get 236 fairly easily from SM OPS and it makes those first 90 levels feel like a drag rather than somewhat of a progression.

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Hey folks,

 

I wanted to address some of the questions / concerns here in the thread. First, we have made no adjustments to the drop rate of items from Command Crates since we introduced Tier 4 and rebalanced the drops from Tier 1-3. If you see that there seems to be a change in what you are experiencing at some point, throw that in bug reports and we can look into it.

 

Second, it is definitely our intent that 248 Legendary items are pretty uncommon from Command Crates but keep in mind that you can consistently get them from other sources. You can upgrade into one from using Unassembled Components or get them as drops from Master Mode final bosses and Veteran Gods From the Machine. This happened as part of our shift to make Galactic Command more supplementary to your gearing.

 

However, as with all things, please keep feedback coming! We are always open to making further changes where and if they are needed.

 

-eric

 

Stop forcing us to do content we dont want to do. Currently the best way of gearing up is combination of pve and pvp, which is very bad! I hate pve so why i cant bis gear fast only with pvp? Rise bolster to maximum or make pvp a great annd fast source of bis gear! Many Players are leaving because you are forcing them to run pve whereas they are pvp players.

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Personally, I'm fine with the legendary drop rate at Tier 4 now that gear has been put back into operations.

 

However, some love needs to be shown to PvP players. It is still way too slow to gear in PvP. You can play a 20 minute match and only get a whopping 3 UCs from that. When it costs 240+ UCs to upgrade a piece of gear to tier 4, this takes way too long.

 

So who cares about PVE'ers? You know, the ones who can run a 90+ minute operation and get NO UCs??? and have no upgrade path, unlike even the worst PVP'er?

 

Somehow I don't feel getting 3 UCs from a 20 minute match is that bad....

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Re: Solo PvE players don't need 248 gear. This game is not about need; it is about want. I don't need things from the Cartel Market, but I want them. I don't need 248 gear, but I want them.

 

Let me have fun! Please change drop rates from Tier 4 Command Crates to be like Tiers 1-3.

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My biggest issue with the Tier 4 crates is not the very, very rare chance to get the 248 pieces. Almost 50% of my crates had 244 DD Relics in them.. I'm a tank... and 244 is not really better than 242 anyways

RNG is really frustrating at times and when you get items for the wrong skillset it's even more frustrating.

So please.. remove the 244 drop and give the 246/248 drops a 75/25 % drop chance or whatever. Fix it so that i will not get DD Relics on my tank anymore.

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Yes good players will still be good. Will they be good enough to clear conent? Well the top ten Lightening sorcs can potentially put out enough dps that with game mechanics they could still clear NiM Styrak in 248 gear:

 

Agree with most of your points, although I would point out the top 8 lightning parses there are using the chain lightning exploit.

 

My own idea would be to make disintegrating tier 4 gear give you unassembled components. 1 UC for 244, 3 UC for 246, 10 UC (or maybe more since they're so rare) for 248 or something. Small enough that you'd still have to do content, but enough so that it wouldn't be worthless.

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My own idea would be to make disintegrating tier 4 gear give you unassembled components. 1 UC for 244, 3 UC for 246, 10 UC (or maybe more since they're so rare) for 248 or something. Small enough that you'd still have to do content, but enough so that it wouldn't be worthless.

 

That sounds good, actually. That way you can work toward a specific piece of gear, without it being a faceroll to get top tier gear. Thumbs up.

 

 

 

--------

General statement about gearing: Needs to be a balance between Luck vs Grind vs Skill.

 

In my opinion, 246 gear should be good enough to clear all content in the game (regardless of class), and 248 gear is the harder-to-obtain legendary gear that we strive for -- the golden fruit hanging from highest branches of the tree (or carrot-on-a-stick, if you prefer). What's missing from this paradigm is set bonus gear. It is extremely easy to obtain. So easy, that it is now a necessary part of your rotation, and not a perk -- or a reward, or even something to grind for.

 

Mix all of this up with class balance, and we have a big mess: 4.0, 5.0, bolster, +5 levels, level sync. I don't envy the devs.

Edited by Rion_Starkiller
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It would be really great if there was a vendor that let us (for tokens) trade the 248s (the armorings from them)... either to the same slot piece of any discipline or to any other piece but only of its original discipline.

 

I've gotten 3! 248 pieces this week... and EVERY ONE OF THEM has been a headpiece.

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It would be really great if there was a vendor that let us (for tokens) trade the 248s (the armorings from them)... either to the same slot piece of any discipline or to any other piece but only of its original discipline.

 

I've gotten 3! 248 pieces this week... and EVERY ONE OF THEM has been a headpiece.

 

LOL... I've opened hundreds of Tier 4 crates, yet the one piece of 240/242 I am still stuck with is the headpiece...on 4 different characters!

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Good point. But then let us look at the needs.

 

Here are the max DPS output(assuming you don't win the RNG lottery with crit but what could be on average expected) of all classes post 5.2. Note it hasn't been adjusted down yet for the various nerfs:

https://torcommunity.com/guides/miscellaneous/class-rankings

 

Here some helpful people have done the math to figure out the DPS checks for every NiM boss:

http://yourcompanion.clanwebsite.com/372356/topic/50-nightmare-checks-jpq

 

Note that say NiM Styrak requires over 9k sustained DPS. That is with the various mechanics that reduce your DPS like the Kell Dragon spin. Even before the nerfs there were several classes that could only get over 9k DPS in full 248 gear and with a perfect rotation devoid of human error on a dummy without limiting mechanics.

 

For those classes to be able to clear content they will realistically need full 248 gear and a very expensive consumable known as Crystal of Nightmare Fury.

 

So yes there is actual and real need. For those of us who enjoy progression raiding and attempting harder endgame content with our friends this gear grind to be able to realistically play portions of the game is frustrating in the extreme.

 

I would like to point out that the recommended gear for NiM is 236, but let's be honest most classes can't put out the necessary DPS in 236.

 

I get that people playing PvP don't want to die to fast as that takes away enjoyment from the game. However, people playing PvE want to be able to clear PvE content on their favorite class. Why does one have to suffer for the other? Why are classes being nerfed out of NiM viability for the sake of PvP? Why do PvE bosses have some ridiculously high DPS checks that simply aren't achievable by many classes, and very few classes in the recommended gear?

 

Thanks for the post...just goes to show how my arsenal merc can now be added to the list of classes no longer viable for NIM operations. I can't sustain 9k dps for the 17 minutes to do styrak or 9k for 13 minutes in Terror fight of TFB while jumping platforms etc ...best I have seen is about 9200 on a 2.5 mil parse dummy (approximately 4 min). Operations are not fights against dummies and target switching is not always instant and devoid of mechanics.

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It's plain to see just by the amount of posts in this thread the vast majority of players are not happy with the method of obtaining 248 gear.The crates are a massive fail.

Bring back comms or tokens.I refuse to grind any more crates.Out of nearly 200 crates to get 2 drops is a fuc king insult.and worst of all I'm paying for the privilege.

This system is utter garbage,by and far the worst method of gaining gear I've ever encountered in a mmo.

Listen to what the players are saying for once,and act on it please.

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I'm sorry but totally disagree with you.Commendations was a much better way to gear up than now.Once you get to t4 it just plain sucks arse.Doing all content and still getting little reward for hours upon hours of effort (unless you think getting blue implants or relics is reward) is crap.The drop rates are abysmal.Over the last 3 days I've opened 112 crates and heres what REWARD I got 72 useless relics/implants,38 useless gear drops and 2 pieces of 248.

I don't see how anybody can defend this.It's just plain bad.

LOL, before 5.0, you didn't get ANY worthwhile reward for doing anything except HM ops. Now you can get rewarded for doing anything in the game. Again, you just don't seem to understand the stagnation of nearly all activities prior to 5.0.

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