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Everything posted by Jevaruss
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Question about this pretty rare mount
Jevaruss replied to TheOverMind-'s topic in General Discussion
Been working on my seeker droid achievements, have gotten 3 of them out of 70 special treasures on the digs. -
Post your suggestions to fix clunky class mechanics for 6.0
Jevaruss replied to SlimPikinz's topic in General Discussion
Uhh... patch 5.6 in Nov 2017: Innovative Ordnance Fusion Missile and Explosive Dart now spread both Incendiary Missile’s burn and Serrated Shot’s bleed effects. Assault Specialist Plasma Grenade and Sticky Grenade now spread both Incendiary Round’s burn and Serrated Bolt’s bleed effects. -
It's been broken since the last patch. Have to wait for next patch for them to (hopefully) fix it. Meanwhile you'll just have to pick up the missions yourself.
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I've opened well over 1k crates since 5.10 dropped, not a single 252 piece or crystal. So yeah, don't rely on crates for new stuff lol.
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Does Thundering Blast benefit from Recklessness?
Jevaruss replied to rhinoceroseosei's topic in Sage / Sorcerer
Yes it does. Did you put Affliction on the target before trying this? -
It's Explosive Fuel that does it, not Oil Slick.
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Didn't do the Paxton Rall alliance alert yet because I heard about all the bugs happening and wanted to be safe. But a few of my companions such as Darth Hexid, Master Ranos, Raina Temple, had their influence level reset to 1 anyways.
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They streamlined abilities at the start of 5.0 by removing pretty much all channeled abilities from melee classes, among various other changes. And yes it does less damage but now you have an extra GCD to do another ability to make up for the damage.
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MM Trial & Error Mind Your Step Achievement Bugged?
Jevaruss replied to RobertFKennedyUS's topic in Bug Reports
I got this achievement in MM a month or two again but then went back to do it in SM right after and that one was bugged. So idk what to tell ya... lol. -
I cleared it (with bonus boss) recently on my fully geared tank with a healer in 230 gear, one nearly fully geared dps, and a level 56 dps who had never done it before. I even said to the group that we might fail bonus boss but was willing to give it a shot or two, then we one shot it lol, although I died at the very end to enrage. Although numerous times I've failed in groups on Sav-Rak because the healer can't keep the group up, even healers in near/full 248 gear. So it really depends on skill more than the gear tbh. I think the difficulty is fine as it is.
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It was nerfed to 3% with the great nerfs of patch 5.5. Also hatred has a 30% boost to Death Field, Eradicate, and all dots in execute which is a bit over half its damage so that's like 15%+.
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Any chance someone in group had/took a pet out? There's been a very long standing bug where a pet would cause the last fight to reset after one of the phases.
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game telling me I am not a sub and kicked me out of guild?...
Jevaruss replied to xthebending's topic in Star Forge
Any chance you or whoever was inviting was on Iokath? Groups sometimes bug out like that from there. -
The nerfs for infiltration were in October with patch 5.5.
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Earpiece and implants are counted as enhancements.
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False Emperor bug, years later you guys are still ignoring it.
Jevaruss replied to ObscureKnight's topic in Bug Reports
There is a workaround to it, and it's 'bugged' because they never bothered to scale Jindo's shield over the years so literally a few hits from everyone will take it down and cause the ship never to move again. The workaround is to basically not DPS the boss at all until the ship is destroyed. Each time you hit the panel to shoot the ship, Jindo gets a (weak as f) shield that if you do too much damage, it causes the shield to break and then the ship to never move. So basically (assuming this is in master mode since in vet mode you can just burn him), just have tank get a few hits on him till the shield drops then stop hitting him immediately, then wait for ship to fly forward, shoot ship, repeat until ship dies. Then dps boss. -
Dual wielding classes like a sentinel have a chance to miss with their offhand attacks. The mainhand attack will always hit at 110% in PVE.
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Hammer Station vet mode, levelling my level 40-ish commando, a level 18 or so shadow, a level 50 player, and one level 70 dps sage. Clear the first two mobs before that big mob with the two gold droids, then sage says to run past all the mobs to the drill. Sage starts running, gets to like 2% health so I off-heal them, I get aggro and get globalled by the dozen or so adds and die along with the shadow. Me and the shadow spawn back at start, inform him we cannot run through those mobs ourselves, sage quits group... I have never seen anyone in my 2+ years and probably hundreds of Hammer Station runs in this game try and do that.
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Is there a recent list of which disciplines/ACs apply which debuffs?
Jevaruss replied to phalczen's topic in Combat Styles
None of the advanced class debuffs have changed, that list is still valid. -
Rotation for the IO Merc 5.8 (Scaeva)
Jevaruss replied to salaciousc's topic in Commando / Mercenary
Okay, let's see some Ops boss parses then. -
Stealth broken / some hidden mechanic?
Jevaruss replied to jiallombardo's topic in Shadow / Assassin
Are you using the Mind Over Matter utility? That will cause force speed to aggro mobs. Also if you or your companion get hit with a dot, it will keep you both aggroed until the dot falls off. And as good as stealth is, if an enemy stands or walks right on top of you or your companion's character model or super super close, there's still a decent chance it will cause aggro. If it's something else other than these reasons, then I'm stumped.