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omaan

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Everything posted by omaan

  1. it just depends on whether you have the coordination to put a team together yourself and win or you want to lose with a pug group which is always worse than a coordinated group. That's how it is
  2. the system you talking about isn't working. As a person who played much with a premade i saw millions of times system puting us with another premade in same group which resulted in our team totally destroying the enemy team. So yeah system isn't working
  3. it's not a format team vs team. What you talking about is when one premade team of players fighting another premade team of players and the one with better coordination and skills wins which is OK. What we talking about is when solo players queueing pugs 4vs4 and getting against a premade which means an AUTO LOSE without any chance for a pug group to win. And this is the problem - devs removing opportunity to queue solo for all players who doesn't like or have no opportunity to gather premade groups. Devs literally creating a non-competative environment where those who will play 4v4 as premades will have all the wins and those who play solo - will lose all the time.
  4. omaan

    Ignoring the feedback

    when i said they ignoring almost all feedback i meant it and not only my feedback. You think i did mistake by judging only on fact they ignoring only my feedback but that's not true, i talked overall and about all feedback. Here i point out facts of ignoring feedback which came from many players: when 7.0. came out most of players said that ability pruning is a bad idea and they want this desicion to be reversed - ignored when team ranked died back in ranked season 11 players asked devs to do something to revive it - ignored when new gold augments were hard to obtain and closed behind getting mats only in ops or team ranked players asked to remove it and make easier ways to craft mats - ignored for a long time until now when decision to remove ranked was made many players stood against it and asked to keep it - ignored when queue ban for leaving a warzone was provided most of players asked to reverse this decision and remove it - ignored when players asked to provide an opportunity to choose maps when queueing unranked - ignored etc, etc. Because of this we can see a clear player quantity decline since the game is moving in a WRONG direction. Less content, more buggs, removal of ranked, premades domination in both 4v4 and 8v8 waiting us in 7.2. and plenty of other bad choices are drawing players including me away from the game.
  5. What sense to ask our feedback if it's always being ignored? "What are the changes? No distinction between Ranked and Unranked play Previously, players would queue for Warzones and Arenas in Unranked and Ranked matches. With 7.2, these queues will now be consolidated. Players will be able to queue solo or as a group for 4v4 or 8v8 matches. Additionally, with 7.2, the 8v8 queue will also allow full 8-player premade groups to queue up." numerous players in this https://forums.swtor.com/topic/926042-premades-ruin-the-game-but/ and other threads clearly stated why mixing solo and premade queue in 4v4 is a huge problem. Yet our statements and arguments were ignored....pvp is going to end with 7.2. due to terrible desicions provided with 7.2.
  6. all pugs groups/solo queue players are literally doomed to be a farming meat for any premade group. Doesn't matter how someone looks at this situation - it's a disaster
  7. as i said - in arena queue it will be worse because 4man group will always win pug groups leaving pug groups ZERO chances to win....there is a big reason why ranked was always separated in solo and team as i said in this thread before because there is NO chance a pug group can win a premade group lol. Former devs understood it but current devs looks like doesn't know or doesn't care what they doing
  8. no, iam arguing the ability of players to team up and reck everyone else in 4v4 because a 4-man pug group will NEVER win a 4-man premade group which can choose classes to play, use voice comms, coordinate themselves during whole fight, gather in one team only most skilled friends etc. Allowing premades to queue 4v4 will kill it, that's why currently and since ranked season 1 there were two 4v4 queues - for solo ranked and a separate queue for team ranked since it was obvious for everyone that pug group will never win a premade group
  9. no one cares what others think, everyone cares about their game experience. If it's booring, always losing to premades without chances to win it means there is a big problem which must be fixed. keeping premades for unranked and making two 4vs4 queues - for solo players and for group players perfectly solves the problem since it provides people different regimes they WANT TO PLAY instead of only one regime which is hated by numerous players
  10. and removing premades will make pvp playable and 3x better. I would take that, thanks!
  11. keep premades for regs but make 4v4 ONLY solo so people could have a choice - to play something without premades and to play something with premades. Having premade option for 8vs8 is a better idea because at least there is a chance solo players could get into same team with premades or to get against premades but outplay them tactically. Premades in 4v4 arenas is a total disaster because premade groups are full and closed, no one else can get into their team so solo players will ALWAYS get stomped by premades + in 4v4 there is no way to outplay a premade with pug group because they are coordinated, sitting on top classes and having tank/healer comps while pugs are often bad, playing random classes and having no healer or tank
  12. 1. doesn't matter how skilled you are, i have 5 platinum chars and 8 gold and i still can't carry 3 bad pugs against 4-scaled,fotm specs voice commed premade. No one will carry that even if you are a god of pvp 2.grow a pair? What do you mean? to fight premades all over again and lose? It's not growing a pair it's being dumb and booring. 3.good idea, telling SOLO players to get more people and become premades itself is same as to say pve players to play pvp, apple juice lover to drink orange juice, or taxi driver to drive a bicycle. What about having some empathy, less selfishness and considering that swtor already lost tonnes of subs and losing solo players will be crucial?
  13. it's not only about removing ranked (yes it's bad). It's also that they aren't keeping any alternative for all solo players to play 4v4 without outcome of being stomped by a meta class/coordinated/voice commed premade. As a solo player i literally see no reason to stay in swtor anymore because all pvp modes which will remain in 7.2. are including premades having the same queue with solo players which means solo players have no place to go without being destroyed by a full-scared premade....all solo players will be forced to leave the game since there is no place for them here
  14. a wish to queue solo against other solo queuers makes such people a problem? Are you kidding? Wake up there are tonnes of solo players who doesn't want to be stomped by a full-scaled premade with voice comms regardless if they are tank/healer dps or just 4 assassins kek. I despised playing regs because of premades in enemy team destroying my pug team all the time (with some exceptions), and that's why i played solo ranked mostly because it didn't had any premades. Now devs literally taking this away and giving me 4v4 with premades lul without any alternatives. So they just saying to all solo pvp players - "guys we don't care about you, get recked by premades with voice comms, 3-year pvp experience, on fotm classes".
  15. if they remove premade option for 4vs4 no one will cry about it. On the contrary, people will be glad for this and it will save pvp. Removing the only option to play pvp 4v4 without being stomped by a premade and providing zero alternatives to play as solo player against other solo players is totally unfair and will led to numerous players quitting the game. Current system allows people to both play with friends (regs) and play solo (solo ranked) and now they just remove all ways to play solo only leaving people no other choice. And there are many players who are willing to queue solo without being destroyed by full tank/healer/2 fotm dps composition.
  16. yeah it was a wrong statement as i said. If it's population the issue why then not just allow f2p players queue all types of pvp and keep ranked, unranked systems as it is. In this case both ranked players won't quit and f2p players will increase all pvp activity.
  17. I agree but for 4vs4 it's even WORSE than for 8vs8 because for 8vs8 you at least have a chance to get into a group with premade or against a group with premade but your group also has a premade. Or you can get against a premade which is just zerging and your team wins simply because you follow objectives. But for 4vs4 it's an absolute disaster because you are always against premades since their team is full and they always win because their team is more skilled overall and you can't carry your pug group alone
  18. Besides don't get me wrong. It's not like iam fully defending keeping ranked, personally idc much about it. My issue is that 4v4 queue must be solo queue possible only. Making 4v4 both for groups and solo players will fully destroy it because most skilled players will just gather together in groups and will destroy everyone else lol. This will lead to even more players leaving the game because no one likes when he queues solo and getting merged with a bunch of noobs against 4 top-skilled players all the time
  19. if it is population the issue, why not keep current system but allow f2p players to queue all types of pvp? In this case swtor could keep ranked players (minority), keep players who despise premades (this is a huge amount of players) and add more f2p players? This would be the best decision to increase population and make everyone happy kek. I bet they decided to remove ranked for other reason - they just don't know what to do with it, lacking resources to maintain it and have no crew to monitor cheating issues....
  20. Now you also removing solo pvp regime which allowed pvp players to queue alone without being stomped by any premades, serious? Solo ranked was the only way to get rid of bunch of players teaming up with 2 healers or 2 tanks and 4 skilled dps ruining the game and now you provide us 4vs4 where players can queue both solo and as a premade? Well if your plan was to get rid of subscribers and more pvp players then you are on the right way! 👋
  21. Premades will ruin 4v4 because few teams will dominate all solo players. 4V4 MUST be solo-queue only. There is no other variant. Premades RUIN pvp for all other players
  22. 1, Removing ranked will cost you numerous subscribers leaving the game because they like ranked 2.making possibility to queue 4v4 as premade will result into more skilled players teaming up and destroying solo queue players which is intolerable. 4vs4 must be only solo queue possible
  23. Removing ranked will result into ranked players just leaving the game. Providing pvp seasons similar to galactic seasons for unranked is a GOOD IDEA. But removing ranked means less variety of competetive content and thus less interest in the game. Ranked is a separate part of pvp which has its own community despite all problems it has. Removing it will lead to players who are engaged into ranked just leaving the game and swtor having less pvp modes. A very bad decision
  24. plenty of players already clearly stated that ability pruning is BAD. And they dislike it. Yet again we see some abilities being locked under choices. Now it's rocket out being locked. Guys players dislike ability pruning, players stated that making choices between cool and important abilities is BAD and you just ignoring it and continue to prune the abilities.
  25. We asked to reduce fury marauder's dps which is fair and justified. But we didn't ask to take away more of our active abilities....now fury marauder's are forced to choose between force choke and gravity vortex? It was clearly stated in numerous feedback that players disagree and fully against ability pruning, that we don't agree with taking active and passive abilities from us. Yet again you decided to take away one more active ability from us by hidding it behind more important passive choice....this is wrong and i bet 50 millions of credits that most of players won't support it.
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