Chosn Posted December 27, 2011 Share Posted December 27, 2011 Welcome to the reality of non-Slicers, per leveling up. again sum1 who doesnt understand crafting. all the gathering u do, all the crafting u do at low lvls, SHOULD BE an investment for the high end items that you will be able to craft and sell. your not losing money your only investing and should make your money back. the difference is that i cant take the negative return that i got from slicing and go make a weapons or armor out of it. its just a straight loss in income. Link to comment Share on other sites More sharing options...
Frontplayer Posted December 27, 2011 Share Posted December 27, 2011 I just send out Mako (9400 Affection) on a rich yield level 3 box mission (870 bucks) and she returns with a green box yielding 989 creds. Nobody will keep slicing for the augments. I now can make ten times the money farming low level heroic caves. Link to comment Share on other sites More sharing options...
Dashall Posted December 27, 2011 Share Posted December 27, 2011 More actual results: Rich level 1 Cost: 295 Returned:142 Abundant level 1 Cost: 120 Returned: 105 Rich level 2 Cost: 535 Returned: 1728 Rich level 2 Cost: 560 Returned: 688 Those level 1 results are disappointing certainly but I can live with the level 2 spread you ended up with. Losing money shouldnt be a common result in any case. Link to comment Share on other sites More sharing options...
IIII-IIII-IIII Posted December 27, 2011 Share Posted December 27, 2011 again sum1 who doesnt understand crafting. i understand you'll be switching professions now. Link to comment Share on other sites More sharing options...
Chosn Posted December 27, 2011 Share Posted December 27, 2011 i understand you'll be switching professions now. nah i wont lol i'm 2 lvls from 50 i will just get my gear from raiding and pvp. no need to waste money on a new prof. Link to comment Share on other sites More sharing options...
Zombull Posted December 27, 2011 Share Posted December 27, 2011 Yeah, people just can't cope with big numbers. They get all panicky. Maybe BW should have done three tiers of "credits" to keep the numbers manageable. "Another game" has 1 gold = 100 silver = 100 copper. So 100 gold is 1,000,000 copper. Would people have been flipping out over that, too? Link to comment Share on other sites More sharing options...
DarthGammon Posted December 27, 2011 Share Posted December 27, 2011 Same results for me. Negative return on 2 rich yield c5 boxes and 1 abundant yield c6. Also, augments sell on the GTN for less than the mission cost. I think this nerf just needs to be completely removed. With how much things are going to cost later, I dont think the fixed amount of credits you can make with slicing will matter much in the near future. At that point, the price of augments may break even with mission cost. Link to comment Share on other sites More sharing options...
Chosn Posted December 27, 2011 Share Posted December 27, 2011 Yeah, people just can't cope with big numbers. They get all panicky. Maybe BW should have done three tiers of "credits" to keep the numbers manageable. "Another game" has 1 gold = 100 silver = 100 copper. So 100 gold is 1,000,000 copper. Would people have been flipping out over that, too? exactly. i personally like the credit system, it totally reflects the star wars universe. ever played star wars monopoly? lol same thing, ppl dont understand that even tho the numbers are larger, the value is still the same. Link to comment Share on other sites More sharing options...
Clayburn Posted December 27, 2011 Share Posted December 27, 2011 I did two missions, 1900 and 1050 about and got 1200 and 1300 back. So, their reasoning was, "Let's make a crappy and pointless crafting system," then a week later, 'Oh, no! One of the crafting systems was actually turning a profit! Kill it!" I don't understand why they don't fix the others instead of maiming slicing to fit in with the rest of the misfits. Inflation from slicing could have fixed the problems if they allowed for a player-based economy. But you can't have inflation when there's no reason to buy anything that doesn't have a fixed price at a vendor. Link to comment Share on other sites More sharing options...
Frontplayer Posted December 27, 2011 Share Posted December 27, 2011 I mean you don´t have to destroy slicing accross the board...just give the chance that companions with an affection over 7500 have a great chance to return with a blue box, making at least some money. But I´m not going to play lottery for the mission schematics that might pop once in a while. No matter how rare and expensive they might sell now. Link to comment Share on other sites More sharing options...
Deathmvp Posted December 27, 2011 Share Posted December 27, 2011 It sucks that this will lose money know. Yes you could make money with slicing before but you know what you should be making money off the mission. Even if it becomes a set thing like 10% more then you spend you should always make a profite (unless it fails). I orignialy took slicing to help cover the cost of running mission on my other toons as they cost to much and that was the realy issue. Link to comment Share on other sites More sharing options...
Zombull Posted December 27, 2011 Share Posted December 27, 2011 Starting to look like if you focus on bountiful and rich yield missions you'll still make money, just not quite the same margin as before and frankly not enough for me to care about. I'll be dropping my 400 slicing and picking archaeology back up. Link to comment Share on other sites More sharing options...
XiliX Posted December 27, 2011 Share Posted December 27, 2011 As I posted on another thread of this vein: We all knew it was going to happen. So many people bragging & singing it's praises was like a laser shot straight to the devs to hack it off at it's knees. Funny how so many players out there learn absolutely nothing from 1 MMO to the next. If something in game is popular, IT'S GOING TO GET NERFED! Every day in game, I heard people blabbing on & on about the money there were making off of slicing. Every day in game, I told people to **** & let it go because the Nerf lightsaber was was going to descend if they didnt. Do people listen? of course not. Why should they? They don't give a **** about anyone else. It's all about appeasing their eggshell egos. I made money using this skill. yeah me! Thanks to all the ********s out there who continually **** it up for the rest of us. Link to comment Share on other sites More sharing options...
Vilenka Posted December 27, 2011 Share Posted December 27, 2011 Now you're like every other craft where you don't earn money going on missions. No. because other crafts actually do other things. Slicing only makes money. If it doesn't make money, then it does... nothing. Link to comment Share on other sites More sharing options...
Borgold Posted December 27, 2011 Share Posted December 27, 2011 So we now have warhammer engine with warhammer bugs and just starting warhammer "balancing" dev moronic stupidity - you were suposed to learn how NOT to do it from mithic not repeat the same mistakes. Link to comment Share on other sites More sharing options...
Hurbull Posted December 27, 2011 Share Posted December 27, 2011 This is rediculous, just lost money on three Rich and Bountiful slicing missions in a row. Thanks a ton EA! Link to comment Share on other sites More sharing options...
RedPands Posted December 27, 2011 Share Posted December 27, 2011 when u level up slicing u make lots of money but I believe that once u cap slicing it is supposed to be used only for getting resources and not making a boat load of credits just by sitting around doing nothing Link to comment Share on other sites More sharing options...
mbrodie Posted December 27, 2011 Share Posted December 27, 2011 Slicers should stop complaining. I'm surprised no treasure hunters have said anything. Since beta and launch, Treasure Hunting has the same ability to send out for lockboxes (aka not make anything from what is returned similar to slicing)...and whenever they come back with money, it is always less than it costs to send out. The point is to level the skill, and allow you to get back other mats (augments, missions, etc) from the other mission types you can send out on. Link to comment Share on other sites More sharing options...
gregordunbar Posted December 27, 2011 Share Posted December 27, 2011 The nerf wasnt that bad. So far out of 18 lockboxed it seems as if they reduced the credits by about 7%..I just wished they had upped the chances of getting an item or schematic a bit to cover the loss of cash. Link to comment Share on other sites More sharing options...
Pandabutt Posted December 27, 2011 Share Posted December 27, 2011 Is there a dev post to backup this quote? I'm rather curious about it. Read the Codex entry about it... unless they changed that with the nerf. It said just that... Link to comment Share on other sites More sharing options...
Picoom Posted December 27, 2011 Share Posted December 27, 2011 The nerf wasnt that bad. So far out of 18 lockboxed it seems as if they reduced the credits by about 7%..I just wished they had upped the chances of getting an item or schematic a bit to cover the loss of cash. "seems" is useless. Link to comment Share on other sites More sharing options...
Pansophist Posted December 27, 2011 Share Posted December 27, 2011 Slicers should stop complaining. I'm surprised no treasure hunters have said anything. Since beta and launch, Treasure Hunting has the same ability to send out for lockboxes (aka not make anything from what is returned similar to slicing)...and whenever they come back with money, it is always less than it costs to send out. The point is to level the skill, and allow you to get back other mats (augments, missions, etc) from the other mission types you can send out on. Not true Starting out, my buddy and I have been leveling hand-in-hand. He went TH, I went Slicing. Slicing indeed does make more 'pure credits' however, as his TH has leveled up, he continues to get items that are vendoring for 3-5k per item / mission, sometimes as well as credits. My buddy and I compared the two professions quite a bit, and treasure hunting actually makes decent credits, just not in the form of 'pure credits.' I'll be dropping slicing for it today Link to comment Share on other sites More sharing options...
Snackbacon Posted December 27, 2011 Share Posted December 27, 2011 The nerf wasnt that bad. So far out of 18 lockboxed it seems as if they reduced the credits by about 7%..I just wished they had upped the chances of getting an item or schematic a bit to cover the loss of cash. Yeah... no Link to comment Share on other sites More sharing options...
Dorkfrey Posted December 27, 2011 Share Posted December 27, 2011 Past Missions since logging back in: Rich class 3 boxes at 340 skill: cost: 810/820/820 return: 714/711/706 Sending my ships droid on a longer missions - but with no affection from him he takes AGES. However, the returns I've had back from him so far, haven't been promising on green boxes. This nerf, was total. Will keep updating my losses as I continue to send them out. Link to comment Share on other sites More sharing options...
MeurigVII Posted December 27, 2011 Share Posted December 27, 2011 Slicers should stop complaining. I'm surprised no treasure hunters have said anything. Since beta and launch, Treasure Hunting has the same ability to send out for lockboxes (aka not make anything from what is returned similar to slicing)...and whenever they come back with money, it is always less than it costs to send out. The point is to level the skill, and allow you to get back other mats (augments, missions, etc) from the other mission types you can send out on. Slicers will stop complaining if the augments are worth more or bring better stats... And if the bring in more schematic or mission discoveries... However all we can do now is loose money on an off chance to find a mission/schematic or loose money trying to sell the augment. Link to comment Share on other sites More sharing options...
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