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Zennshi

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  1. I also took down my threads, I know no one cares, and I will say "bye" in advance, and I am not going back to WoW. I am leaving this game, because it feels like I'm playing spaceWoW, just less Naruu and space blueberries.
  2. What is wrong with grindy? It is a profession. It is like any trade skill you pick up IRL. You gotta put time into it in order to be good at it
  3. Yep, I thought I'd let the crew skills forum know I will no longer be terrorizing the boards. Have fun playing the game and hope you don't have to crawl back to WoW before too long. ^_^
  4. Yes, grats. You haven't read anything at all. Thank you for your feedback and anecdotal evidence.
  5. Just thought I'd point this out. Why not? Are you all some special snowflakes? Who are you to decide who "deserves" anything? Condescending much? Last I checked this was a game. Said nothing about "by the way, this game requires group play!" Things can always change. This isn't your game. You don't have the final say. You do know this right? That makes no sense. I don't think you know what that word means, even if you used the right word, your idea doesn't make sense either. Are you trying to say that my idea of what a multiplayer game is... is.... detrimental.. to multiplayer games??? Because a multiplayer game isn't a game with lots of people in the same world? ???? The idea behind this is to play with people you like, or to group with people to have fun. Grouping with some people is not fun, and I do not like them. I will gladly play solo if it means avoiding people who ruin my game experience. Like what you are doing right now. If anything you are illustrating one glaring reason I dislike a vast majority of people I play with. Why would I want to group with someone who talks with such a disrespectful tone, and tries to tell me 'facts' that he or she has absolutely no control over?
  6. Are you really listening to yourself? Really? Multiplayer means, there are a lot of you running around in the same world. That is all it means. You are trying to make the word Multiplayer into something it isn't. It implies many people, it says nothing about me having to work with you, and honestly, with your attitude I don't think I would. Here, let me tell you how I think you sound "NO, YOU HAVE TO PLAY MY WAY, NO I WILL NOT BE REASONABLE, NO I AM RIGHT AND WON'T THINK ABOUT THIS OBJECTIVELY" That is how you sound right now. .............??????????????? Why is this a bad thing...? Who says I don't do groups anyway? Maybe the way I play isn't the way everyone else does? Except the problem is, that this is inherently unfriendly to CRAFTERS. Thus, even if I did want to "roleplay" a crafter, which I am not asking to roleplay, I am asking that the gear I make not SUCK. So, you are saying it should be harder to get end game gear? Well, that seems reasonable enough. Make it take a lot of time, effort, and money. Oh wait a second.. Sorry I had to adjust your stuff a little bit because it was hard to understand. So your gripe is you don't want good gear because you won't facegrind OPS?............................................................ Then do something else...? Are you really advocating making it difficult for the sake of it being difficult? LOL?! The only time games need to rely on this sort of thing is when they have NOTHING else going for it. 1 - No, dancing is pretty accurate. Boss throws something, you all run, it clears, you run back. Boss is about to frontal conical aoe, you dance behind him. It is a dance, don't make this difficult. I was a hardcore raider for 4 years. Don't talk to me like I don't understand this. This isn't a cry from a roleplaying okama who wants to make a ring to e-propose to his in game 16 year old fat IRL wife. This is a hardcore raider who is tired of raiding, and would like to be able to play casually and spend his time playing a game in a different way. The only problem I have with proposing crafted gear be = to end game is that this crafting system is way too easy. But, I guess we all know that by now. 2 - Oh so we are going to leave out the materials I either gather or pay boatloads for. We are forgetting that it has to go from green to blue to purple, which takes much longer than an hour. Are we also forgetting the lucky crits, are we also forgetting the cost it took to get that high. Your arguments are irrelevant. If raiding was actually as difficult as you make it out to be, then maybe you might have some credibility. To be fair, I wish the crafting system was harder, so much harder that most raiders wouldn't even bother picking them up. That way, I have more reasons to want to be able to craft items that are worth something and less competition from lazy raiders who can't devote themselves.
  7. Maybe you are completely missing my point then. If I can craft my own armor, why is it that I can't make something that took you a total of 3 hours to kill? How about we look at it from that perspective? By the way Stop suggesting that this game turn into World of Warcraft. That is a terrible idea. You and your friends do nothing but dance with a boss for a few hours, and profit. Meanwhile me, slaving over my anvil, night after night, trying to get this piece of armor perfect, should get nothing? Are you listening to yourself? This is an MMO - Know what that is short for? Massive Multiplayer Online Role Playing Game. Notice it does not mean "Massive Grouping Multiplayer Online Role Playing Game. What if I want to roleplay as a master craftsman.. GASP.
  8. The amount of pompous elitism in this thread smells like hundred year old bantha poodoo. Let me pose these questions to you right here, right now. 1) How does this effect you besides making your achievements feel less validated when the master crafter who has put in more man hours than your entire guild did has gear equal to yours? 2) What is so hard to believe about an ARMOR CRAFTER who can make really really good ARMOR???? Do you win a car on a gameshow that should be better than the car a team of car specialists made? 3) How is "what do you need the gear for" even a valid argument??? Seriously, what if the man wants to pvp sometimes, what if he wants to do a flashpoint sometimes, what if he just wants to look cool? Does this effect you? If it does, it sounds like a personal problem.
  9. Which is why instead of having anything better than anything, why not just make them all on par with eachother? That way if you want good gear you have options. It helps to make the game feel less linear. I mean there are many ways to slice a tomato, it doesn't have to be with the same ol knife.
  10. Instead of giving us shaky data and drawing conclusions based on them? Oh I'm sorry, I was unaware that honesty and integrity weren't welcome here.
  11. The sample sizes of most of the missions are a bit low to warrant any "this is solid evidence" Run 100 missions each, then get your results. THAT would be good data
  12. Someone who has done nothing but grinded their profession, someone who spent time learning that craft, shouldn't be able to make item that all you do is join a group and kill something? Please tell me that isn't what you are saying? "You have to group or else" is very off putting. As of now, crafters are already upset that they can make all of the mods that you can get from doing regular dungeons. All you do is go in, kill something, pop out the mods, and give the finger to crafters. Why should crafters have to rely on people who don't need anything from them? So you can feel superior? So you can offer to sell these crafting materials and recipes at obscene prices? How does a crafter making armor just as good as yours devalue your armor in any way/shape/fashion? How does it hurt you? Edit : Even from a practical perspective - if I can MAKE my own armor, and all you do is kill someone with it. Why should your armor be better than mine, when I MAKE my own? When I toil and sweat to figure out how to best make this armor.
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