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Zombull

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Everything posted by Zombull

  1. Well this is super awesome and all, but I wish you had either made it effective immediately or held off until it took effect before announcing it. Now I'm staring at half a dozen characters I could be leveling, but I don't want to throw away thousands of credits.
  2. They've already said gender changes won't happen because gender is tied to story events and companion quests. Character name changing needs to happen. It's utterly stupid that it isn't already available. BioWare obviously knows we want it but they refuse to even acknowledge it or address their reasons for dropping it back when it was promised as a feature in the Cartel Market. It's extremely frustrating.
  3. I want to see the character rename tokens they teased us with nearly a year ago finally added to the game. Come on, BW. I know you're reading this. At least tell us why you continue to refuse this frequently requested feature.
  4. You teased it as a feature for the cartel market but then pulled it before release. Can't you at least tell us WHY it isn't available and if/when it might be added? I have several characters in which I have invested time and whose names I was forced to change because of your server merges and I really want to change some of them.
  5. Bad form, BioWare. You give us the option to choose whether to PvP and then you do not respect those choices? Bad form.
  6. 29 days left. Already canceled the autorenew. I might revisit when the game goes fully F2P, but I doubt it. When a game forces me to character transfer and lose the names I went out of my way to grab as early as possible? Yeah when that happens I generally walk away. Rift did the same to me and I canceled immediately. Haven't been back.
  7. I'm not paying anymore. My sub runs out in mid August. If I don't see some sort of reparations for the way BioWare is screwing us over by then, the game will be uninstalled and I'll be moving on.
  8. Yeah that's right. Screwed over. I eagerly pre-ordered the ridiculously overpriced Collector's Edition and dived with enthusiasm into the early access period, claiming the names I wanted for my characters. Now I'm being forced into server transfers and, ultimately, name changes as a reward. Thanks, BioWare.
  9. It's very difficult to precisely position UI elements with just the mouse. It would be great if the customization dialog had "nudge" buttons that would move things one pixel at a time. Also, display the X,Y coordinates on the UI customization dialog. That will help us align things. Another thing that would be helpful would be quick bars that can sort of stick together, automatically aligning to one another. The background and border art could ideally then seamlessly extend around both bars so there's no ugly overlapping. All individual unit frames should have the same customization options. Player, Companion, Target, Target of Target, and Focus should all be born from the same template that we can then scale, rotate and otherwise customize those elements with the same options. Do away, imo, with the mini quickbar on the companion frame and instead allow us to put companion abilities into our own quick bars. This would give us even more control over the UI. The chat UI still needs major work. We need to be able to lock the chat UI so we do not accidentally move it or rearrange tabs when we mean to click them. We need to be able to suppress the chat UI's background so that we can position it closer to the edge of the screen. If the chat UI background isn't suppressed, it should still not appear just on mouse-over. That's annoying. Chat lines should fade individually and should only reappear if I choose to scroll the chat window. This allows the chat window to appear clean when there hasn't been any chatter for some time. Therefore when a new chat message appears, it's much more apparent and harder to miss. It also helps keep the screen clear of unnecessary clutter. The experience bar UI needs an option to automatically hide the XP bar if the character is max level. BUG: The companion frame likes to move itself back to the corner when I'm grouped. I have to go into UI customization and reload the UI layout to fix it.
  10. The Ideal Solution Each character you create should have the option of starting a new Legacy bound to that character or joining an existing Legacy, be it bound to one of your other characters or to someone else's character.
  11. Yeah I can see that conversation happening all the time because blue lightsabers are so rare. And even if it did happen...who cares? Default the option to "off" so it can be opted-in by those who get all twisted in knots when they see a Jedi with a red saber or (heaven forbid) a black core saber! As far as the game goes, they can add a saber crystal that pulses all the colors of the rainbow for what I care. But some people seem to want the "more immersive" game where traditional colors are used. If (I said IF) it's easy tech-wise, then by all means let them have the option to pretend color variety doesn't exist.
  12. Maybe BioWare should add an option to show lore-strict light sabers and if you turn it on, the imps will all show red light sabers and everyone else will show blue or green sort of randomly. Just to make the lore hounds feel better.
  13. No flaming necessary. Not everything in the game is canon. Deal with it.
  14. I believe their rule is "one button press for one action". I agree with the BioWare devs in that that isn't a "macro" in the strictest sense of the term, but that's what Blizzard's "macro system" in WoW does and that's how it should work in SWTOR (and all MMOs imo)
  15. To be fair, the early implementation of macros in WoW did lead to such things as the Lazy Tank macro. That's why Blizzard revamped the system to greatly restrict what it could do. And I'm all for such restrictions.
  16. How is it over the top? It doesn't automate anything, it just reduces the number of quickslots you have to wrangle. It makes it easier to access certain abilities based on context. As long as they contextual triggers provided don't give a combat advantage, I don't see what the issue is. So what WOULD give combat advantage? For example, a conditional that switches abilities based on the class of the target or based on the range to the target or based on remaining health of the target. Those are things that should NOT be automated in any way. A combat conditional would allow you to have common non-combat things easily accessible. For instance, you could have your out-of-combat recovery ability on an easy to reach hotkey when out of combat but an actual combat ability on that hotkey in combat. That's not a combat advantage. Or perhaps you could have some social commands or abilities on easy to reach hotkeys when out of combat but automatically replaced with your combat abilities when combat begins. I think this is quality-of-life stuff.
  17. Right. I actually like the Legacy system idea. I just don't want to be locked into one Legacy name for all my characters.
  18. Was I that unclear? I'm talking about letting each individual quickslot have multiple abilities bound to it based on modifier keys and other conditions such as being in or out of combat.
  19. This is what I want, too. But frankly they don't necessarily have to do a macro system for it. They could give each quickslot a little fly-out menu that lets you add other abilities and specify the accelerator keys or other conditions that would activate them. The gist is this: There are way too many situational abilities for any given class and we would very much like SOME way reduce the number of hotkeys required to access them all.
  20. I think what they were saying was they don't want a macro system that can be exploited to play the game for you. That doesn't mean "no macro system" that means "if we do it, we're going to make sure we can control it"
  21. Perhaps, if you learn to write before you reply to them.
  22. It's optional? Tell that to the "YAAARG! YOU MUST CHOOSE A LEGACY NAME NOOOOOOOW!" window that nagged me so aggressively that I picked a protest name just to shut it up. But seriously, no I'm not misinformed. I just didn't think I'd have to actually write "If you want to take part in the legacy system" as a qualifier for "then you're forced..." I assumed any non-troll, rational person would know that's what I meant.
  23. Well known enough that when I started encountering broken codex entries early on, my googling turned up dozens of posts about their being bugged on the (now purged) beta forums. And yes I reported the ones I encountered before I stopped trying. But considering some of the things the devs said they had never heard about during the guild summit, I'm beginning to think the in-game ticket system is the equivalent of /dev/null
  24. There are two datacrons that are inaccessible for larger male body types. Castle Panteer on Alderaan and Port Pevaria on Corellia. You can't fit through certain gaps in order to reach these if you aren't a small body type. Also, the codex has many bugs. I've never seen BioWare so much as acknowledge the issues. Can we please at least get an idea when we might see these issues addressed? I'm a completionist nut and I want to go around hunting for codex entries, but it's too frustrating to even try when the codex is well known to have dozens of bugged entries.
  25. Some of you are missing the point. The point isn't just "they're different races, they can't be related". The point is they AREN'T related. I didn't create 8 characters, all with interconnections like a JJ Abrams interpretation of Star Wars. I created 8 characters, some of whom are related or know each other and others who do not. What the legacy system does is force me to have one big story instead of 8 entirely separate ones, despite my preference for the freedom of the latter. If this is the way Legacies have to work, then let me have more control. Let me create a Legacy for a character and then let me decide if a new character is part of that Legacy or if that character starts his or her own new, separate Legacy.
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