Blackbird Posted October 19, 2015 Share Posted October 19, 2015 And level sync isn't just Bioware's idea. For instance Bathesda uses it in their Elder Scrolls Games where the mobs all level with the player. And no one thinks any of the elder scrolls games are fun, right? That's always one of the first things I mod out of Elder Scrolls games, and is one of the most common complaints made about the ES games in any forum discussing them. As such, I don't think that citing Elder Scrolls as an example in this case is helping your argument at all. Link to comment Share on other sites More sharing options...
Bakakiba Posted October 19, 2015 Share Posted October 19, 2015 That's always one of the first things I mod out of Elder Scrolls games, and is one of the most common complaints made about the ES games in any forum discussing them. As such, I don't think that citing Elder Scrolls as an example in this case is helping your argument at all. Then they must have done a terrible job on Morrowind and earlier, as one of the reasons I didn't like those games was because of how quickly you became godlike. Link to comment Share on other sites More sharing options...
Pscyon Posted October 19, 2015 Share Posted October 19, 2015 TES comparison isn't valid since the level scaling was in Oblivion/Skyrim since day 1. They weren't patched in at a later date, overwriting allready existing areas. Nor are those games MMORPGs. So stick with GW2 (or any other MMORPG that has level sync/scaling) if doing comparisons in that area. Link to comment Share on other sites More sharing options...
Deyjarl Posted October 19, 2015 Share Posted October 19, 2015 Tomorrow, the day the doom and gloom folks leave. Oh right, none of them are actually leaving. Not one willing to step up to show they canceled (you can black out personal info you know). Link to comment Share on other sites More sharing options...
Deyjarl Posted October 19, 2015 Share Posted October 19, 2015 The reverse is also true. You're a very loud vocal minority. You can't prove you have more people fine with the changes anymore than we can prove more people hate it. Congratulations, you're a sheep. Pot Kettle. Link to comment Share on other sites More sharing options...
Deyjarl Posted October 19, 2015 Share Posted October 19, 2015 And yet it was quite accurate for SWG. Next? The comparison of the small amount here to the amount there is amazingly dishonest. Link to comment Share on other sites More sharing options...
Deyjarl Posted October 19, 2015 Share Posted October 19, 2015 (edited) Makes post about how we can't know how the playerbase feels, then ends it with claim that we know the playerbase feels fine about levelsync.... Oh the irony given you are doing the same, and have done the same... Do as you say here not as you do across how many threads? The sheer level of your hypocrisy knows no bounds. And sorry but no, I've never claimed to know the player base views. Just that these forums, don't represent it whether for or against. Edited October 19, 2015 by Deyjarl Link to comment Share on other sites More sharing options...
Ogygopsis Posted October 20, 2015 Share Posted October 20, 2015 TES comparison isn't valid since the level scaling was in Oblivion/Skyrim since day 1. They weren't patched in at a later date, overwriting allready existing areas. Nor are those games MMORPGs. So stick with GW2 (or any other MMORPG that has level sync/scaling) if doing comparisons in that area. I wasn't comparing anything, I was pointing out that bioware isn't the originator of the level sync idea and cited TES as an example of other games that use level sync. I was talking about the idea, not the games themselves. And if people really hated level sync in oblivion so much, I doubt it would have been in skyrim. Link to comment Share on other sites More sharing options...
CrutchCricket Posted October 20, 2015 Share Posted October 20, 2015 I wasn't comparing anything, I was pointing out that bioware isn't the originator of the level sync idea and cited TES as an example of other games that use level sync. I was talking about the idea, not the games themselves. And if people really hated level sync in oblivion so much, I doubt it would have been in skyrim. The difference is you can mod the **** out of Oblivion/Skyrim to the point where levels are what you want them to be. Not so, here. Hence why I plan to return the realm of singleplayer where the game is what I make of it (to the extent the console and mods allow) and not what some dev decides is best on a random Tuesday. Link to comment Share on other sites More sharing options...
Ogygopsis Posted October 20, 2015 Share Posted October 20, 2015 The difference is you can mod the **** out of Oblivion/Skyrim to the point where levels are what you want them to be. Not so, here. Hence why I plan to return the realm of singleplayer where the game is what I make of it (to the extent the console and mods allow) and not what some dev decides is best on a random Tuesday. You can mod them on the PC, but not on consoles. A lot of people played the console. Link to comment Share on other sites More sharing options...
Inzuher Posted October 20, 2015 Share Posted October 20, 2015 New System: Level Sync! Adventure with other players with Level Sync! Get level appropriate Experience and Mission rewards while grouping with other players on the core worlds, while retaining all of your abilities! Those womp rats won’t know what hit them! Translation: New System: Forced Level Sync! Adventure with low level players on low level planets whether you like it or not! Do old content on old planets and forget everything about doing RP events in open world, because those mobs will aggro and attack you every few minutes! Oh yes, and guess what? We won't be removing your abilities go figure? Don't like it? Too bad because it's FORCED when it could be toggleable! PS: We do realize that our forum is filled with protest posts that we haven't responded to aside from locking the threads. But we don't care because we will enforce radical changes to the game you have played and supported and ignore your feedback. Also we are going to implement this immense change without even consulting the community before doing so! ... It saddens me that I have to sink to this level but you're clearly not listening to feedback and have no intention of doing so. Link to comment Share on other sites More sharing options...
Sliverspark Posted October 20, 2015 Share Posted October 20, 2015 The dude is right - you could completely erase levels entirely and just hide the numbers in the code somewhere. If all it does is calculate difficulty, there's really no reason to even look at them. Link to comment Share on other sites More sharing options...
CrutchCricket Posted October 20, 2015 Share Posted October 20, 2015 The dude is right - you could completely erase levels entirely and just hide the numbers in the code somewhere. If all it does is calculate difficulty, there's really no reason to even look at them. There's no reason to have them, still. At all. Make every defense/offense ability in-game percentages of armor/hp. There. Permanent "level sync" forever, across the board. Have earned XP buy skills directly and there you go. It is a complete overhaul. But since they're not shy about turning everything upside down, why not? Link to comment Share on other sites More sharing options...
DizzD Posted October 20, 2015 Share Posted October 20, 2015 Translation: New System: Forced Level Sync! Adventure with low level players on low level planets whether you like it or not! Do old content on old planets and forget everything about doing RP events in open world, because those mobs will aggro and attack you every few minutes! Oh yes, and guess what? We won't be removing your abilities go figure? Don't like it? Too bad because it's FORCED when it could be toggleable! PS: We do realize that our forum is filled with protest posts that we haven't responded to aside from locking the threads. But we don't care because we will enforce radical changes to the game you have played and supported and ignore your feedback. Also we are going to implement this immense change without even consulting the community before doing so! ... It saddens me that I have to sink to this level but you're clearly not listening to feedback and have no intention of doing so. I like this guy. Link to comment Share on other sites More sharing options...
Sarfux Posted October 20, 2015 Share Posted October 20, 2015 It's not going to have a toggle. Deal with it. Embrace it, stop overreacting and just have fun when 4.0 comes out. See you all tomorrow. Night folks! Link to comment Share on other sites More sharing options...
GAG_Caedus Posted October 20, 2015 Share Posted October 20, 2015 Translation: New System: Forced Level Sync! Adventure with low level players on low level planets whether you like it or not! Do old content on old planets and forget everything about doing RP events in open world, because those mobs will aggro and attack you every few minutes! Oh yes, and guess what? We won't be removing your abilities go figure? Don't like it? Too bad because it's FORCED when it could be toggleable! PS: We do realize that our forum is filled with protest posts that we haven't responded to aside from locking the threads. But we don't care because we will enforce radical changes to the game you have played and supported and ignore your feedback. Also we are going to implement this immense change without even consulting the community before doing so! ... It saddens me that I have to sink to this level but you're clearly not listening to feedback and have no intention of doing so. The Salt is strong in this one. Link to comment Share on other sites More sharing options...
Max_Killjoy Posted October 20, 2015 Share Posted October 20, 2015 Translation: New System: Forced Level Sync! Adventure with low level players on low level planets whether you like it or not! Do old content on old planets and forget everything about doing RP events in open world, because those mobs will aggro and attack you every few minutes! Oh yes, and guess what? We won't be removing your abilities go figure? Don't like it? Too bad because it's FORCED when it could be toggleable! PS: We do realize that our forum is filled with protest posts that we haven't responded to aside from locking the threads. But we don't care because we will enforce radical changes to the game you have played and supported and ignore your feedback. Also we are going to implement this immense change without even consulting the community before doing so! ... It saddens me that I have to sink to this level but you're clearly not listening to feedback and have no intention of doing so. Well said. Link to comment Share on other sites More sharing options...
ReverendAnderson Posted October 20, 2015 Share Posted October 20, 2015 Man there's a lot of melodrama in this topic. You'd think SWTOR was closing down tomorrow. Link to comment Share on other sites More sharing options...
revial Posted October 20, 2015 Share Posted October 20, 2015 The only remotely logical reason for a forced level sync is because the game developers think there isn't enough content for progression. Unless they have severely screwed the xp curve with the mission streamlining, not having enough content for progression doesn't seem likely. Ergo, there is no real logical reason behind forced, rather than a toggleable, level sync. All I can think of is some form of pseudo-passive aggressive behavior on the dev team, as to why this change is going into place. Link to comment Share on other sites More sharing options...
nimmerstil Posted October 20, 2015 Share Posted October 20, 2015 The only remotely logical reason for a forced level sync is because the game developers think there isn't enough content for progression. It might just be a limitation in the code. All I can think of ... Indeed Link to comment Share on other sites More sharing options...
Juromaro Posted October 20, 2015 Share Posted October 20, 2015 Man there's a lot of melodrama in this topic. You'd think SWTOR was closing down tomorrow. Maybe they'll get smashed by "A huge friggin guy". Link to comment Share on other sites More sharing options...
Transcendent Posted October 20, 2015 Share Posted October 20, 2015 Man there's a lot of melodrama in this topic. You'd think SWTOR was closing down tomorrow. It is for some of us. Link to comment Share on other sites More sharing options...
xlDaemonlx Posted October 21, 2015 Share Posted October 21, 2015 I to am upset about this "improvement". I have started a thread for everyone who things this feature should be choice based like a "Social" option so you may play with lower level friends or do lower level content if you want to, but does not impede your ability to "over level" content so you are not stuck in any content. http://www.swtor.com/community/showthread.php?p=8525900#post8525900 Link to comment Share on other sites More sharing options...
Max_Killjoy Posted October 21, 2015 Share Posted October 21, 2015 Level 60 character, downsynced to 56 on Oricon, loses about 14000 hit points. Link to comment Share on other sites More sharing options...
Lemu_Bindo Posted October 21, 2015 Share Posted October 21, 2015 I thought this patch/expansion was the end of SWTOR, but so far I've only seen praise from people ingame and on other media. And I'm still trying to understand why level sync is bad, Link to comment Share on other sites More sharing options...
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