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Transcendent

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Everything posted by Transcendent

  1. I can't think of one example of this ever happening. (Obviously I'm being sarcastic).
  2. Personally I would be running with an assumption that the starter planet referral spammers are linked directly to gold sellers. As BioWare I would take a very keen interest in players doing this, it certainly isn't a good advertisement for the health of this games community by being allowed to continue. I'd never use the referral of someone I didn't think has made a contribution to the community.
  3. Well, that's far too logical. Are you on the correct forum?
  4. That's why this is a bad idea, the crafting system behind the new augments (materials and sources aside) is already broken badly and is still to be addressed properly by BioWare.
  5. Everything aside about the whole material / crafting mess since Tier 11. I have a really simple solution to participation of higher level operations, stop level syncing them on each level increase. I used to actually enjoy going back into the older content, on a harder mode (read as: some actual mechanics not just a HP increase, but also some actual mechanics you could overcome such as DPS checks due to a higher player power level / more HP etc). That was removed, it really isn't a player produced issue, not everyone is capable of beating harder content at the current level and a "small" boost doesn't really cover it in most cases I'd guess. It was also a nice way to introduce newer players to different mechanics in that setting, that would translate to the newer content later on. Anyway, that's my two cents.
  6. Shoo, get away. There is no room for this type of sensible comment on this type of thread. There has to be haves and have nots, this is the way. /s
  7. I would assume that you would be on their friends list if it was the first option. Feasibly BioWare could add an option to hide the identifier to the user if selected. It would probably however be visible on the character select screen, which really, is a small price to pay for being able to select a name you would like to have.
  8. This part rings true for me. I'd play the heck out of it if it had in-game support for controllers / joysticks without having to use a third party program or somesuch.
  9. That's a bit harsh. I still think that the best option would be to add a unique identifier (#12345) that is invisible to other players. Like pretty much every other game service out there. It would resolve the "can't get a name I like" scenario and instead of alienating potential players both old and new (including with server merges) it keeps people happier. Just my two cents (again....).
  10. Assume it's a laptop as the 530 also isn't available as a dGPU afaik. I guess it really depends on the in-game settings, but for a 15W TDP CPU I wouldn't expect to play at high resolutions or settings with that combination.
  11. Do you use keys to move in combination with the mouse, or solely the mouse to move? That may be part of it. The jumping is as others mentioned helps to update the server location of your character to avoid AOE etc.
  12. +1 Like. Hope you and the dev team stay safe and healthy
  13. I think this sums it up nicely. If you stop enjoying something then stop doing it, I haven't played the game properly for well over one month now, I've logged in once in that time and the break is a good thing (playing Destiny 2 currently). I'd say don't participate in the credit sinks if you find them irksome. However that pretty much excludes a lot of the game right now, as it stands. I didn't find them particularly appealing, especially amps. I took a break for other reasons (lack of content that I found interesting and truly utterly broken crafting). I may return at some point, give BioWare a few years and they may have fixed a few things, or broken even more in that time.
  14. I seem to recall the outcry from the crafters who also sold high end materials about the Jawa Scrap drop rates. Obviously after they spent millions on the slot machine to get enough materials to see them through for ages or to sell when prices increased. BioWare knee jerked their reaction to them and nerfed the machine to oblivion, the only two people who won in that scenario were BioWare (packs sold = $) and the crafters (abused the machine in the name of "research", then got it nerfed). It wouldn't hurt to return the drops rates back to where they were originally, considering how much Jawa Scrap is now available in the game. It definitely wouldn't hurt crafting, especially in light of the 200 Jawa Scrap required for the latest materials. Doubt BioWare would do that, anything that is good for the players = don't do. Although they'd sell more Slot Machines on the CM.....
  15. Assuming the Dell motherboard bios allows you to do so, which in my experience with some Dell PCs over time, they don't always play nice. Also the PSU is something to factor in, Dell tend to cut to the bone with their PSU so drawing more power may not be wise. Aside from this, I'll mirror others in the thread who have pointed out CPU factors in more at 1080p resolutions, going higher you also need to consider the GPU. They are? Okay, I must be playing a different game then.....
  16. Quite a few of the new sets are rather ambiguous in their descriptors. It's like BioWare don't want players to know how awful those sets truly are.
  17. It is. It's not so much the crates themselves Dasty, as eluded to further down it's a feedback loop, one very similar in fashion to the Cartel Market packs. Perhaps less so now they have direct sale items. You could pretty much say this about most rewards in the game bar the ones that have specific paths to earn. Addiction or player engagement? I think there is a bit of both intended in there. Either way, all of it is useless which makes it even more surprising they removed the "fluff" from there which at least had some use for players, especially those who were using it to gain companion levels or try to collect certain looks in the game. I'm not sure why they felt the need to remove that fluff.
  18. I suspect, considering it's BioWare, it's a broken as the luck stat used to be in Anthem. If you went over a certain percentage (100%) then it would reset itself. Considering we've asked for further information in regards to crafting amplifiers and there has been absolutely no recognition nor further information supplied, I'm going to go with it's broken and isn't working as intended. Unless BioWare want to prove us otherwise? Because at this point we're correct and they're wrong, the amplifiers don't work properly, we don't even need to provide the mathematics to back it up, because they can't be bothered to either.
  19. I had noticed the actual range of numbers was far wider than previous tiers, with no set minimum. Previously you could get something along the lines of 2-8, now it seems more akin to 0-20. They certainly could do with narrowing that range for grade 11, as well as matching the range to be closer to material requirements for the grade 11 crafting schematics. They've definitely got the ability to tinker with it, we've seen that with the increase in premium material returns, they didn't go anywhere near far enough to compensate for the increased material requirements though. It's the sheer range that is possible that completely kills the crew gathering skills though. Sadly it isn't much different to gathering in the open world, the nodes don't increase in line with the new material requirements, which then makes the parity between grade 11 and the previous grades in terms of time required far too much.
  20. What were the overall material returns though? Did you see much higher Prototype and Premium materials in the Rich missions compared to Bountiful? Or were they roughly the same? Seems a little off though, but that sums up the crew skill gathering missions for Grade 11. BioWare tinkered with a format that worked, to something that was broken when taken in the context of the number of materials required for basic things to craft (as well as time). I know they touted that they wanted to push gatherers to gather in the open world, but that isn't always feasible or possible considering the limited number of nodes and consistent respawn locations and other players. One player can effectively tie up a resource if they have the right route, without anyone getting a look in, or making it very hard to break into even if they managed to grab a node here or there. Routes can also be very faction dependant, depending on the resource in question, which can be a limiting factor. Sigh, typical BioWare shenanigans.
  21. It'll only ever truly be "fixed" when I get an option to disable the damn thing altogether.
  22. Used to drop in Terror from Beyond in-between The Writhing Horror / Ciphas, Heirad, and Kel’Sara boss fights, from a certain larger enemy....
  23. Soon™. We've had the obligatory patch with minor adjustments, don't expect to see anything else.
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