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Sliverspark

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Everything posted by Sliverspark

  1. You would still be able to choose your own targets - I don't think the game should innately choose targets for you - like your heal example.
  2. How would you attack a specific enemy in a group? -You would hover your cursor/reticle over the enemy and use abilities on it. How would you single out a single target to CC or avoid said target as to not break the CC? -Not attack it, or -Hover your cursor/reticle over it and cast a CC ability, or -Have a tank pull aggro and move it away from the group How would you attack only one group and not multiple subsequent groups? -By attacking the group and not the other subsequent groups. How would you leap to a specific enemy? -Leap would have to be modified so that you land at a certain area, or you could just simply hover your cursor/reticle over the target you wish to leap to. It would be more free form, like a modified or passive jump that only activates if you have another key held with the spacebar. All good points! It would definitely change combat quite a bit.
  3. The rules aren't unjust - the rewards that were given are. It's basic game design 101 to never "punish the player", real game devs learn this during their tabletop RPG days. It's not even about the reward as much as it's about the treatment of customers. This is why other MMO's don't have things like this all the time - because everyone should be given a fair shot. What comes of it, is entirely up to the player. To think that the customer wasn't even considered and "that's just the way it goes" is really crappy to do to someone. First time I've ever seen customers treated like that in a game like this.
  4. I was playing through the first chapter of KOTET today, and seeing so many enemies got me to thinking why there's even a targeting system to begin with. This is what I came up with: So people don't have to 'aim' To hit bunched up targets, individually For some raid and/or combat encounter mechanics To understand the how or why, from my perspective, let's look closer at the simplest of combat encounters - below is a general run-down of how combat goes. Enemy visually sighted Enemy is targeted Enemy is attacked What I am proposing would turn it into this: Enemy visually sighted Enemy is attacked The great thing about not having a targeting system - is that it would increase combat efficiency for players, and add more fun to the game by taking a more engaged approach to combat. All classes already have a default "fire" ability, so that is covered, and the Global Cooldown wouldn't need to be eliminated for this to work either. The idea came to me from my time in Tabula Rasa (which had a target & shoot type of system). Seeing the effect it has had in other games, including Blizzard (which Bioware seems to be taking their play book from). Star Wars games should not be approached in a traditional sense (like trying to make them like other games) because there are so many different areas to be covered, a traditional approach to the game would hinder a potentially fantastic game. Let's not forget how Blizzard got popular and made mountains of cash - they took a non-traditional approach to a somewhat traditional genre - they never tried to clone other MMORPG's, they simply took the funnest parts of a few of them and created WoW. Would love to hear what other players think of this.
  5. It's already pay to win if you buy something from the Cartel Market and sell it on the GTN dude. There's an extra step, but the consequence is still the same. You may not be able to outright purchase credits for the amounts that you want, but if you put enough money into the Cartel Market, you're more or less buying credits because you just turn around and sell the items on the GTN. How are people not already seeing this, I saw it on day 1 the CM went live and the GTN was flooded with crap.
  6. You need to understand what Star Wars is, in order to understand the artwork. The chubby male character model doesn't have to run real life race, nor be judged on his physical health. Star Wars is a fantasy IP - if you want to use 'realism', then you need to bunch everything else together with it and not just cherry-pick game features that aren't "realistic". Lightsabers and speeders defy the laws of physics, no one cares about their real world application because they aren't even "real". Ships defy the laws of gravity, but no one has ever called them out.
  7. Blizzard updated their character models - Bioware can do the same. They seem to have a knack for copying Blizzard design, so it's going to happen at some point simply because of that. Alternatively, they could just completely disregard any type of customer feedback and just focus on the $$$, which they have a good reputation of doing. EA = Cash > Fun
  8. The responses in this post can be answered in one, simple statement: They don't care about gameplay, they just care about money. Why is that bad? Because they are trying to get you to stick around and "impulse" buy things from the Cartel Market. Every minute you spend in the game, gives them an opportunity to "sell" you. If market research showed that people loved having Star Wars Pokemon, then they would put THAT into the game. Seriously guys, look - money for business is important. Over-indulgence is not. Who knows if they are hurting, we don't care - we just want a good Star Wars game since EA has the monopoly on the IP right now. You want people to stay, you want to make serious money - then MAKE A PHENOMENAL GAME. Blizzard stays on top because they are always adapting to players, and always thinking ahead, creating new things. Copying Blizzard's business model isn't going to make you money - copying their CREATIVE APPROACH to making a FUN GAME will. You guys should know this by now - this game (like Galaxy of Heroes) has one purpose: $$$ - that takes precedence over EVERYTHING else - including your fun. They aren't Rockstar Games, they are EA. Understand the intent, then make your choice to stay or go based on that.
  9. It won't hit GOG - and won't hit Steam either. The whole point of EA creating Origin in the first place is so they can put their games on there exclusively, and capitalize on that. This is why you don't see the game even listed on either GOG or Steam right now, or ever.
  10. Nathan_Cousland Let me give you the bare, honest truth about how it's going to go down - basically what EA and Bioware employees think all the time, but don't have the guts to tell you up front: This game is about money. If it wasn't Star Wars, it would be something else. They don't care what you have to say because in a lot of cases, subscribers come and go over the years to see if the game has improved - and that's how they get ya. The way they market things is worded as such to get your attention, and get you to subscribe "one last time" because those new updates look good. You try 'em out, then find that they didn't lie about what they said, but they weren't candid about it either - this is marketing 101 in the video game age. You probably don't like hearing this, but that's how it goes man. Many people are frustrated, and it sucks - there's absolutely nothing we can do, but simply unsubscribe and move on. The best advice I can give you, is look for game companies that LOVE to make games and aren't in it "for the money". It's about making money, as with any job sure - but the companies I'm talking about are confident enough, and passionate enough about their games to know that if they really put time and effort into their passion, it will pay off - and in many cases the payoff is far bigger than they ever thought. A REALLY good example of what I'm talking about there: Before GTA V was released, EA approached Take Two because they wanted to capitalize on their game, as they knew it was going to be BIG. Take Two basically told them off. Then this happened: Goldfarb, Andrew (20 September 2013). "GTA 5 Sales Hit $1 Billion in Three Days". IGN. Ziff Davis. Archived from the original on 21 September 2013. Retrieved 21 September 2013. They took time to make a great game, and it paid off. These are the companies you should be buying games from, not from EA. Electronic Arts is a cash machine that basically makes money off of ripping off other games. Since game designs can't be copyrighted according to law - they have used that to their advantage. If I still haven't convinced you at this point - ask yourself why Casey Hudson (creative mind behind Mass Effect) and the original two founders of Bioware no longer work for the company. Play what you love - maybe check out some older Star Wars games in the mean time. I suggest looking at indie games on Steam because a lot of them are very unique in their design and a lot of fun. But you need to always keep in mind, EA is a cash machine, that's all they want, and that's all they will work for. They don't care about pushing the envelope, or giving players new experiences - they leave that up to everyone else to do for them so they can cash in on it. I hope you find what you're looking for.
  11. Amazon 90 Days Prepaid Subscriber Time - $41.97 2400 Cartel Coins - $19.99 Regular Price of Goods: $61.96 Amazon Listed Price: $39.99 Savings Through Amazon: $21.97 Origin 60 Days Subscriber Time - $29.99 1050 Cartel Coins - $9.99 Regular Price of Goods: $39.98 Origin Listed Price: $29.99 Savings Through Origin: $9.99 Don't look like no scam to me. You get what you get. If they changed things like access to content beyond what they already had for Free-To-Play content, they would have to take time away from developing to tweak stuff every time they put a new sale up. That just doesn't seem feasible to me, coming from a business of this magnitude.
  12. You can tell a lot about a person's tone when they don't know how to properly rate a game. Everything he said has a 0/10 rating - a game that is barely functional would have a 0/10 rating. If the game system at the very least functions, even if it's horribly, then it is a 1/10. You need to play a different game dude.
  13. The dude is right - you could completely erase levels entirely and just hide the numbers in the code somewhere. If all it does is calculate difficulty, there's really no reason to even look at them.
  14. Can't get in, says it's online, but I can't connect to it.
  15. It will be adjusted. Because if we all know one thing - it's that Bioware has never really delivered on the PvP. So expect them to fumble non-stop with the 4v4 arenas. Once they start seeing how it works in that environment, and how easily it can be exploited, they will either change it, or ignore it completely. My guess is ignorance, bias aside: when they do catch on, it will be probably 6-10 months before any changes are implemented.
  16. If you're going to host this - it would be wise to contact a CSR or something and let them know you are taking full responsibility for the money; so they can intervene if needed to give people some peace of mind and encourage them to enter.
  17. I would pretty much conclude that it's going to be 13/14 for a while LOL There are still missing Codex entries that have been around since launch man. Why would they start getting it right now?
  18. I say, **** 'em. I shouldn't have to do my *********** homework to play a game and get into an Ops or Flashpoint group. I'm here to have fun, not compete to be the best of the best of the best of the best of the best ever! If you haven't done a certain Flashpoint or Ops before it is a really good idea to let the group know. Most people will teach you the boss fights, etc. And they aren't that hard honestly. Kids man, watcha gonna do.
  19. So I've been sitting at Cybertech 200 for about two weeks now in an attempt to get ALL the schematics. My usual routine is that I will learn just a few schematics, then reverse engineer everything I can, and learn more; as it is very difficult to navigate through all the schematics you have or haven't reverse engineered - ESPECIALLY with ear pieces. Here is my problem that I keep running into: I will craft about 25-30 x Prototype-grade items and ASSUME that I can get all the schematics (ear pieces in particular there are 5 schematics to learn). I will reverse all of those items and end up getting maybe one schematic; or sometimes none. This doesn't happen all the time = and it's actually a RARE occassion that I can get all 5 new schematics in one group of 30 crafted items. So what turns into 25 crafted items, turns into 60 crafted items, and so on. Just to get a reverse engineer schematic. The most I think I've done is crafted about 90 ear pieces just to get 5 schematics. The problem persists for just one-shot RE's as well, such as mods, or armoring. I have gone through bouts of crafting 20-30 mods just to get ONE schematic. If it says I get a 20% chance to reverse engineer, then every fifth item should be an automatic new schematic. The way that I see it working; is as a Cybertech, I don't ACTUALLY have 20% RE chance. Each ITEM I create has this chance, NOT me, the crafter. This is why every fifth item reversed doesn't give you a schematic. So I'm proposing one of two things: Either increase the reverse engineering chance for each item, or make it such that it works how it is said to work - every 5th consecutive reverse engineer is a GUARANTEED schematic with the 20% chance having the ability to give you a schematic outside the 'Every Fifth Rule".
  20. They already have something like this in effect; when you get on a speeder your field of view is narrowed so it appears that you are moving faster.
  21. The only other MMO I have played that actually gives your character the ability to fly, was City of Heroes/Villains. I've played a lot of other games, and CoH and WoW are the only ones I've seen that have implemented anything like this. It would be nigh impossible to do this with SWTOR in any efficient way. I'm not a game designer, but I know that if you don't have swimming in your game, you more than likely don't have a z-Axis; and that's what's needed to have full 3-dimensional movement. As I understand it, (and this is just what I've learned, I could be wrong), putting a z-axis into a game post-launch isn't worth the time or the man hours.
  22. I signed up here the day the site went active. It's really sad thinking about how much press this game got, and it really didn't matter in the end. A testament of real game developers.
  23. Spend some money on a few cartel coins. Buy some packs, or just items from the market. Sell them on the Galactic Trade Network. You've just bought your first batch of in-game currency. Welcome to Asia.
  24. I have A LOT of issues playing a Mercenary. Some things I have seen: If you are having trouble with Sentinel leaps, Jet Boost them, then Rocket Punch them so they get rooted as soon as they leap back in. Or, Jet Boost them, then run towards them until they are too close to leap again, this way you save your Rocket Punch for a root after they leap. The cast times for Mercenary are RIDICULOUS. I do play Arsenal; and I have played Pyro quite a bit as well, but still the same thing. I find myself casting so much if I can't stand still, I can't cast, and I can't do DPS. Since we are getting smoked anyway, a REALLY simple fix would be to allow us to move while casting. And just so someone at Bioware reads this. Last time I checked Jango didn't stand still, he was actually hard to catch. You say you have tried to make this game like we can do everything we saw in the movies. SO MAKE MERCENARY A MOBILE BOUNTY HUNTER. We aren't Inquisitors, we don't use "magic" we shouldn't have to cast, we have two pistols man. Thank you for your time.
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