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12 x XP for class-missions


Azibux

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It's a game, genius. It's not "entitled" to want to eliminate some tedium so that you can focus on the fun. Especially when you've already played through that tedium before, likely multiple times.

 

Some of you really have no perspective.

 

Could be worse this could be a Zynga game..... They do have games for just having fun. MMO's are what you make of it....... the entire levelling system is so flawed. Should just make everyone level 0 and have nothing but skill tree and gear upgrades. But then someone will want the best gear for $39.95 yippee! ;)

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Lol!! so sad, here is my purple sad face :(

 

Why you sad? You still riding factory or something? I'm probably gonna sell these 20's I took off it. You don't HAVE to look like everyone else.... You've ridden on stock rims long enough! Just because erbody else rides with everything just like the factory intended doesn't mean you have to. I'm offering you an OPTION to ride 12 times cleaner than the factory intended. ;)

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Why you sad? You still riding factory or something? I'm probably gonna sell these 20's I took off it. You don't HAVE to look like everyone else.... You've ridden on stock rims long enough! Just because erbody else rides with everything just like the factory intended doesn't mean you have to. I'm offering you an OPTION to ride 12 times cleaner than the factory intended. ;)

 

Ha! It's ok go read the SWTOR 4.0 post, that will burn those rims clean off, or make them look more shinny! :)

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There are two kinds of potential customers for 12x xp: those who will quit playing without it, and those who would prefer it, but will keep playing without it. Personally, I would guess the second group is the larger one.

 

Even if that's true, why cut out the former group? It's money on the table for Bioware, and a positive gaming experience for the people who want it. There is literally no downside.

 

It sounds like the only argument anyone has against making 12xXP available is "I suffered through the grind so everyone else should have to do it too." That is a worthless argument. Nobody cares about the trials and tribulations they experienced leveling up 8 characters. It is not a glorious accomplishment to have leveled up characters in a video game. Their sense of personal achievement is a delusion to begin with, so making them realize that spending 1000s of hours in a video game was not an exceptional use of their time would be another positive side effect of 12xXP.

Edited by Arodin
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Ha! It's ok go read the SWTOR 4.0 post, that will burn those rims clean off, or make them look more shinny! :)

 

That SWTOR 4.0 thread is gold. I feel like he put more into that troll post than Bioware puts into ideas for making the game better. Better yet, more effort than what they are doing to update the site.

Edited by Papazmurf
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Only if you do everything.

 

Do nothing but main story quests and then tell me your XP is keeping up.

during the x12 XP event, i had to do side missions to keep the xp going even with the guild bonus and buffs. by lvl 20 i had to do some pvp between missions. but it was a nice break.

 

the game wasn't meant to for us to do just story missions to lvl up. if that has changed, it would make for a very boring game. its more rail shooter than MMORPG already. hard to be immersed into the game when its force fed to you. there really isn't a lot of exploration and side missions going on. youre set on a path and never leave it

 

I supposed it depends on how you define 'story', but for me, it's the class story. I've always hated side quests. It breaks the pacing. I call it the Martha's Cat syndrome. If I've got to save the world from some terrible fate, I don't have time to go rescue Martha's Cat.

 

Actually, it has nothing to do with "twitchy FPS gamer" and everything to do with story-driven RPG gamer.

then x12 XP has nothing to do with that. you can do the story driven missions anytime you want. you don't have to do them until the end when you reach lvl 60. which can be done in a weekend if you so choose.

 

story is class story, there really isn't any other story in the game.

 

It also has nothing to do with getting to level 50. I couldn't give a damn what level I am. it's just a number anyway. I just want to be able to do the main class story quests, in order, without having to do irrelevant junk along the way.

 

And when you're on your 20th alt, tell me again exactly how much fun it is to grind out 50 rakghouls on Taris. I can't speak for everyone here, but I promise you now, I've already "experienced the game for what it is". Fifteen times. I'd go for sixteen, and I'll put up with the planet stories and saving Martha's Cat, but frankly, I'd rather that I didn't have to.

I don't grind out mobs for levels. there's faster ways that I have pointed out

 

You missed the part when you get a max lvl buddy and escorts you to each planet for planetary missions only. you just want the turn-in XP. you can do the story missions when you hit 60 all in order.

 

Leveling my alts through 12xp was fun. I'm just trying to make the game more fun for how I'd like to play it. Doesn't impact you in any way shape or form.

 

 

 

Liquor is just misleading everyone like most of the anti-twelvers who tell us that they will be forced to use an OPTIONAL boost. Hey liquor, just don't buy the 12xXP boost and live your SW life happy.

 

im not misleading anyone. i know there are some thread posts asking for x12 XP as an option. this thread was not. it has been edited.

 

to have a discussion here must be multiple sides of the discussion, we don't have too agree but need to understand both sides of the argument.

 

i do understand why some players want x12 XP. but im not in the pool of players. its not needed, not a requirement, and shouldn't be an option. it takes away from the core gameplay and experience. why do you feel the need to blast through levels? just for story missions? ok do them at the end after you leveled up (which can be done in 1 sitting in about 9 hours, or spend a weekend with friends blasting out missions together).

 

some people forget what an MMORPG actually is. go play Anarchy Online for a few, youll see how long it takes to level up. its a sandbox MMO and not a themepark "rail shooter" that SWTOR and WoW are. players drive the content, not bioware force feeding the divided community.

 

end game suffers from players that don't know their roles and the roles of other players in operations and WZs. they leveled up too fast and when they want to experience more content, they fail at their taskings. I'd rather see a slower paced leveling experience that helps to ensure players know their abilities and other roles. so it prepares them for end game content. x12 XP would be a cancer that would eat at us in the end.

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Even if that's true, why cut out the former group? It's money on the table for Bioware, and a positive gaming experience for the people who want it. There is literally no downside.

The question isn't cutting out the former group (those who insist on it). It's cutting out the second group.

 

If there was a way to sell 12x xp ONLY to those who insist on it, then it would be money on the table.

 

But if it's also available to those who would go either way, then EA would likely make less money off of them (since they would just burn through the story and be gone, whereas otherwise they probably would have stayed around longer, either subbing or making cash shop purchases, or both). And I would guess they're a much bigger group, if only because it's a less extreme position.

 

So there's quite a big downside: less revenue.

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Even if that's true, why cut out the former group? It's money on the table for Bioware, and a positive gaming experience for the people who want it. There is literally no downside.

 

It sounds like the only argument anyone has against making 12xXP available is "I suffered through the grind so everyone else should have to do it too." That is a worthless argument. Nobody cares about the trials and tribulations they experienced leveling up 8 characters. It is not a glorious accomplishment to have leveled up characters in a video game. Their sense of personal achievement is a delusion to begin with, so making them realize that spending 1000s of hours in a video game was not an exceptional use of their time would be another positive side effect of 12xXP.

 

Downsides have been reported multiple times, while you and your ilk are completely unable to justify this as a good addition to the game except for 'I want it'.

 

There have been MANY arguments that were not 'I suffered so you must too'. You and your ilk just choose to ignore them in favour of constantly assuming that an experience fastlane with a gateway requirement has no downsides because you want it and you want it now.

 

Even without 12x EXP people can level quickly. If its just about the story, form a 'story mode' group of like minded people on your server and pair a lower level character with a higher level character. Since you only care about the 'story' it wont matter if you have a 60 along who obliterates all the opponents for you so you can watch cut screens and click a few choices.

 

What you want is a fastlane, because you feel entitled to get the end results of a NEW character without putting In the effort and you justify this because you say you have put the effort in on a different character.

 

Its entitlement and its selfishness and it does damage to the game for all those people who do not have a 12x legacy unlocked boost and are having to level the normal way. Low level planets are already depopulated because its so easy to level for someone who has a decent legacy and a few level 50-60's and you want to make this worse.

 

Implementing this 'full time' would be a nail in the coffin for the game and all because you don't think you should have to experience the game at the leveling pace the developers designed.

 

Find a reason that does not include 'I have already done it I don't want to do it' and demonstrate how this would be beneficial for the game.

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im not misleading anyone. i know there are some thread posts asking for x12 XP as an option. this thread was not. it has been edited.

 

to have a discussion here must be multiple sides of the discussion, we don't have too agree but need to understand both sides of the argument.

 

i do understand why some players want x12 XP. but im not in the pool of players. its not needed, not a requirement, and shouldn't be an option. it takes away from the core gameplay and experience. why do you feel the need to blast through levels? just for story missions? ok do them at the end after you leveled up (which can be done in 1 sitting in about 9 hours, or spend a weekend with friends blasting out missions together).

 

some people forget what an MMORPG actually is. go play Anarchy Online for a few, youll see how long it takes to level up. its a sandbox MMO and not a themepark "rail shooter" that SWTOR and WoW are. players drive the content, not bioware force feeding the divided community.

 

end game suffers from players that don't know their roles and the roles of other players in operations and WZs. they leveled up too fast and when they want to experience more content, they fail at their taskings. I'd rather see a slower paced leveling experience that helps to ensure players know their abilities and other roles. so it prepares them for end game content. x12 XP would be a cancer that would eat at us in the end.

 

You've STILL not given a reason against 12XP except "I don't want it (which is a personal opinion), It'll make people not know how to play their classes (which has been dispelled repeatedly), And they won't know their roles for endgame...which people have to constantly repeat "I DON'T PLAY ENDGAME CONTENT ANYWAY!" It's NOT about leveling up as fast as possible, it's NOT about finding someone max lvl to carry you thru the story, it's NOT about how YOU feel everyone else is supposed to play. Its about having the option. You may choose to ride 35mph on the highway all the time, but I wanna ride 70mph on the interstate. EVERY statement you've made is based solely on how YOU feel everyone else should play....YOUR personal opinion...nothing else.

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Even without 12x EXP people can level quickly. If its just about the story, form a 'story mode' group of like minded people on your server and pair a lower level character with a higher level character. Since you only care about the 'story' it wont matter if you have a 60 along who obliterates all the opponents for you so you can watch cut screens and click a few choices.

 

What do you not get. This is NOT about "leveling quickly"! It is about leveling at the same rate by just doing stories and not slogging through side quests for the 7th, 8th, 9th time. If we simply wanted to get to 60 faster we would advocate for 12x on EVERYTHING.

 

Again, 12x is us saying "We've done these side quests so much our corneas are bleeding. Can we have an option where we can just do the story mode and be at a similar level as if we had the side quests?" In fact, I think 12xStory bare has you lag a couple levels behind by level 30.

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What do you not get. This is NOT about "leveling quickly"! It is about leveling at the same rate by just doing stories and not slogging through side quests for the 7th, 8th, 9th time. If we simply wanted to get to 60 faster we would advocate for 12x on EVERYTHING.

 

Again, 12x is us saying "We've done these side quests so much our corneas are bleeding. Can we have an option where we can just do the story mode and be at a similar level as if we had the side quests?" In fact, I think 12xStory bare has you lag a couple levels behind by level 30.

 

If it's really just about the stories and NOT about leveling at "light speed, easy mode", then why not have a buddy just run you through the "story" or why not level as the game is designed to be played and then do the story quests later? Why not do just the "story quests" and supplement them with any of the other alternative means of gaining XP available to you?

 

It seems to me that all the claims of "just wanting to see the story" are nothing but a smokescreen to hide the true desire to have "light speed, easy mode" leveling stemming from an aversion to the minimal effort required to level a character.

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/opensanotherbagoftrollfeed

 

You've STILL not given a reason against 12XP except "I don't want it (which is a personal opinion),

do you even read my posts?

 

It'll make people not know how to play their classes (which has been dispelled repeatedly), And they won't know their roles for endgame...

just one of the reasons I give, you explain here

 

which people have to constantly repeat "I DON'T PLAY ENDGAME CONTENT ANYWAY!" It's NOT about leveling up as fast as possible, it's NOT about finding someone max lvl to carry you thru the story, it's NOT about how YOU feel everyone else is supposed to play. Its about having the option.

I assume you're a democrat as you feel entitled too this option. its me, me, me isn't it?

 

You may choose to ride 35mph on the highway all the time, but I wanna ride 70mph on the interstate.

nah, that just makes you a max level *** that doesn't play endgame content anyways

 

EVERY statement you've made is based solely on how YOU feel everyone else should play....YOUR personal opinion...nothing else.

Be honest now. Do you even read my posts?

 

my posts are based on facts and observations of other players in game. be that WZ groups, PvE Flashpoint groups, any tier of Operations and general leveling content.

 

you seem very upset by my comments and how I point out facts with backed up sources, yet those that want, oh I'm terribly sorry, those that need x12 XP have been unable to provide.

 

now where did that 'leg for you to stand on' go? /searches :rolleyes:

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What do you not get. This is NOT about "leveling quickly"! It is about leveling at the same rate by just doing stories and not slogging through side quests for the 7th, 8th, 9th time. If we simply wanted to get to 60 faster we would advocate for 12x on EVERYTHING.

 

Again, 12x is us saying "We've done these side quests so much our corneas are bleeding. Can we have an option where we can just do the story mode and be at a similar level as if we had the side quests?" In fact, I think 12xStory bare has you lag a couple levels behind by level 30.

 

This sums it up nicely as well. So many people just frothing at the mouth auto assuming we want it to zerg to endgame. (Be it endgame raiding or endgame pvp) Which I could care less about. I want to see Bill and Teds excellent adventure, not watch them do their household chores and assignments in class (which is basically what the side quests turn into after the 5th time...)

 

Its a trade off, if you just do class missions, you have to expend effort to ensure your properly geared for the next step in the chain, which having one of every crafter im perfectly capable of doing.

 

Yes, a "new" player or "Super casual" player would probably not be able to do so very well, but no one is saying they -have- to do it. (and they would learn the hard way that just like in life, they need to be prepared and plan ahead...)

 

Bad players will be bad, regardless of how they level, you cant cure stupid (Just come to Jung Ma for a day or two and watch a certain pvper who has been frothing at the mouth for three years now that anyone who beats them in pvp is a hacker in gen chat...)

Edited by XiamaraSimi
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If it's really just about the stories and NOT about leveling at "light speed, easy mode", then why not have a buddy just run you through the "story" or why not level as the game is designed to be played and then do the story quests later? Why not do just the "story quests" and supplement them with any of the other alternative means of gaining XP available to you?

 

It seems to me that all the claims of "just wanting to see the story" are nothing but a smokescreen to hide the true desire to have "light speed, easy mode" leveling stemming from an aversion to the minimal effort required to level a character.

agreed, it would have wider drawbacks to the community than it would helping a minor few.

they are asking, sorry there I go again. they are demanding a crutch, a handout to skip content and hit max level quicker than already proved ingame via youtube video evidence.

 

What do you not get. This is NOT about "leveling quickly"! It is about leveling at the same rate by just doing stories and not slogging through side quests for the 7th, 8th, 9th time. If we simply wanted to get to 60 faster we would advocate for 12x on EVERYTHING.

 

Again, 12x is us saying "We've done these side quests so much our corneas are bleeding. Can we have an option where we can just do the story mode and be at a similar level as if we had the side quests?" In fact, I think 12xStory bare has you lag a couple levels behind by level 30.

tell you what, when I return to the states, i'll be happy to put aside a day to get you to max level on Shadowlands. name the day and time and I'll hold your hand for a few hours so you can blast through levels while I stream and record it. maybe then, you'll see that the way the game is now, you don't need x12 XP in legacy

 

god forbid you would ever have to work at something to gain anything in return as a reward or sense of accomplishment...:rolleyes:

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What do you not get. This is NOT about "leveling quickly"! It is about leveling at the same rate by just doing stories and not slogging through side quests for the 7th, 8th, 9th time. If we simply wanted to get to 60 faster we would advocate for 12x on EVERYTHING.

 

Again, 12x is us saying "We've done these side quests so much our corneas are bleeding. Can we have an option where we can just do the story mode and be at a similar level as if we had the side quests?" In fact, I think 12xStory bare has you lag a couple levels behind by level 30.

 

NO, its about leveling quickly by choosing to do just ONE aspect of the game. Should I get 12x EXP for just doing Heroic 4's because I only want the 'tough' content?

 

Should I get 12x EXP only doing Space Rails Shooter Missions because I don't like anything else?

 

Should I get 12x EXP for just playing GSF?

 

Should I get 12X EXP for JUST queueing WZ's?

 

Answer for each of these is NO. You just want a fast lane to doing the content you want to do and this means you want a fastlane for getting experience. You want to get everything you want and you don't want to give up anything in doing it.

 

How about once a Character accepts the 12x EXP boost for class Missions they are forbidden from all FP's, Ops and WZ/GSF type content?

 

You do not deserve a fastlane just because you have done something before. You do not deserve to get to do ONLY what you want in game and level at an accelerated rate.

 

If you can not see how this creates potential problems for the game, you're blind. They have been pointed out MULTIPLE TIMES.

 

Just a smattering of them include:

 

1 - Creates an even wider leveling tier between classes of players. F2P/Preferred/SUB already created a tiering of the player base and this would increase that gulf but it would mean even Subs have a potential tiered leveling process. There is no justification for this and would be damaging socially to the game. It creates an 'unequal' society in game where those who have get rewarded more than those who do not have yet. You may think 'social' drawbacks are minor but I assure you, they are not. They damage the 'feel' of the game, create resentments amongst the playerbase and do damage to long term player engagement (read profit for the game runners is reduced)

 

2 - Creates the ability for players to very quickly and easily exploit FOTM classes/Builds doing damage to the game play experience of everyone (PVP, PVE, Etc) If you can choose some 'optional' setting that gives you a huge speed boost to getting your character up to max levels, you can easily exploit broken things in game. This makes the play experience for everyone poor at those max levels AND creates undue pressure on the devs in having to fix things entirely too fast and I assure you, fixes made in haste generally introduce other issues.

 

3 - It further damages the community. If this idea is as popular as it seems to be, then many many people will take advantage of it. By taking advantage of it already damaged/barren lower level content becomes even more damaged/barren because people are skipping it. When they are skipping it _EVERY_ player who does not have the 12x bonus and is bound to complete this content to advance has a much rougher game experience because they do not have the social network available to assist them in enjoying the game through its progression. This harms the engagement of new players. When you disengage NEW players your community stagnates and recedes. This spells for a slow death spiral for the game. something I would rather not happen.

 

4 - Back on another theme, rewarding the rich with more riches. It is _ALREADY_ a huge advantage to have a legacy and existing characters of higher levels. With my 22 characters I have in game the vast majority are all over level 55. Whenever I start a new character they are outfitted with the very best gear available. With legacy gear I can pass it around without worries so the characters are doing content designed for players with green/blue drops and I am doing it with Purple tuned equipment and can blow right through it. I am able to solo heroic 4's levels above my current level as I + my well geared companion with a huge Presence bonus are more than enough to take on anything not game system limited. With my Level 50 legacy that I have had for years.. I can purchase unlocks for experience and make everything go so much faster as well. I generally don't because its already super fast. So your suggestion, especially as tied to a 'legacy unlock' essentially says we're going to reward the rich with more riches. This is a very poor model for any social construct. heaping rewards on those who are already advantaged damages all those who are not.

 

5 - While the 'Slippery Slope' argument is generally a logical fallacy, what you gain by 12x EXP for doing just what you want opens up the floodgates of requests from other people to get 12X Xp for doing just what they want. In the end it comes down to, well damn how come when I log in I am not automatically level 50???? This is stupid! I quit unless you automatically give me everything I want!

 

When you are making a suggestion for the change to the status quo you have a burden to prove that this change would be benefical to the whole. Not just to yourself and those other people who are like minded. No one has presented an argument that shows how this makes the game better for _everyone_. In fact, most of you recognize the patent ridiculous nature of your request because you feel the need to justify it with some sort of requirement before you can get it. If you acknowledge that its such a huge boon that it should be locked behind a gateway you acknowledge that it is likely too much power to begin with. And if you think about this.. if it is locked behind an achievement, every person who hasn't gotten this achievement is _acknowledged_ by you to have an inferior experience.

 

So if your whines are about being 'made to grind' why is it you deserve to NOT grind while other people have to grind? What? You've done it before? Well damn, I have been playing MMORPG's since before there were 3D graphics cards or even graphics that were not ANSI/ASCII generated and I have reached max level and ground since DIKU and LP Muds so I deserve to automatically get what I want in every subsequent game ever because I've put in my time, I deserve it! I am a special and unique snowflake who deserves to ride in the clouds above everyone else because I've put in my time! This is a game after all and if I have to work at it, its not fun!

 

Entitled much?

 

No. This is a completely unnecessary addition and holds too many social and quantifiable drawbacks. Its a shame they used this mechanism to sell an expansion because all it has done is open the floodgates for the selfish, self important and entitled to demand that they get it constantly because they somehow deserve a game breaking mechanism because they want it.

 

You want it, you PROVE per your burden of proof as the presenter of a proposition how this will make the game better. And when someone argues with you about your suppositions about making it better, or point out that your argument how it is better is that YOU and other people who meet your criteria get what you want, while you put in place restrictions on the rest of the 'hoi paloi' recognize right there... YOU are basically telling other people they HAVE to do something you don't want to do and you think you should get a special perk allowing you not to do it.

 

That is the essence of your argument.

 

I don't want to do it! But you have to until you get to be ME, then you do;t have to do it either.

 

Its even more amusing to me to watch how everyone who supports/suggests this seems to set the barrier to entry at some level they have already obtained. It doesn't matter though, you're basically telling every new player to the game ever.. Hey, I know all that stuff sucks but eat it! You have to do it! I don't!

Edited by EnkiduNineEight
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I'll make it short for you.

 

Explain to us why you are special and deserve to not have to do something while a new player has to do this thing you consider onerous?

 

Talk about a leading question. Here's mine:

 

Explain to us, Mister EnkiduNineEight when exactly you became the decision authority for a minor addition to the game which many players already found quite enjoyable?

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Talk about a leading question. Here's mine:

 

Explain to us, Mister EnkiduNineEight when exactly you became the decision authority for a minor addition to the game which many players already found quite enjoyable?

 

Nice sidestep.

 

It seems to me that you cannot answer his question and therefore wish to try to deflect attention away from it, rather than simply admit that you cannot answer it.

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end game suffers from players that don't know their roles and the roles of other players in operations and WZs. they leveled up too fast and when they want to experience more content, they fail at their taskings. I'd rather see a slower paced leveling experience that helps to ensure players know their abilities and other roles. so it prepares them for end game content. x12 XP would be a cancer that would eat at us in the end.

 

Sorry but this is a LAME excuse for not wanting people to have the option to play thru the storyline only, provided they have already met some criteria of playing through the entire storyline/planet side quests at least once on each side.

 

When I finished my first of 10 toons, I had never played an MMO before. I went into OPs with my guild and didn't know diddly squat about how to be a tank. PvE did NOT teach me how to be a tank, my patient guildmates and lead tank did. You LEARN how to play thru OPs/HM FPs by doing them.... and no amount of solo PvE will teach you the mechanics of a fight or how to use your abilities.

 

As far as WZs go....with my 10 toons...you would NOT want me on your team. I don't like PvP so never play it..... so even though I have run 10 toons the hard way to lvl 60...it didn't teach me anything about PvP. Again that must be learned by doing, reading, and having some patient teammates put up with your level of sucktatude until you learn.

 

TLDR.... OPs/HMs/PvP is a LEARNED skill. Storyline/Planet quests do NOTHING to really prepare you for these.

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Nice sidestep.

 

It seems to me that you cannot answer his question and therefore wish to try to deflect attention away from it, rather than simply admit that you cannot answer it.

 

Ill answer it....

 

And not because I feel entitled or that Im an elitist, I have done the planet quests 10 times already (6 on Imp side and 4 on Pub). I would like to just see the Story without breaks in-between that ruin the continuity of the story for me.

 

And I will say again...whats the difference if I get a 12x XP boost to do this, or I just BUY XP boosts for Space On Rails, GSF and/or PvP until I hit Level 50 ...then go do my storyline missions? Either way I bypass the planet quests.

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Ill answer it....

 

And not because I feel entitled or that Im an elitist, I have done the planet quests 10 times already (6 on Imp side and 4 on Pub). I would like to just see the Story without breaks in-between that ruin the continuity of the story for me.

 

And I will say again...whats the difference if I get a 12x XP boost to do this, or I just BUY XP boosts for Space On Rails, GSF and/or PvP until I hit Level 50 ...then go do my storyline missions? Either way I bypass the planet quests.

 

If your only concern is to bypass the planet side quests, then by your own admission, there already exist multiple ways to accomplish this goal and a 12XP boost is not needed.

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