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Liquor

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  • Location
    Los Angeles, CA
  • Homepage
    http://SWTOR.tv
  • Interests
    Rock Crawling
  • Occupation
    Avionics Mercenary
  1. why do they still remove my headgear when talking to companions? still broke from beta... .
  2. We had the option to kill Quinn in beta. they removed it because people complained about having 1 less companion than other classes if they did so.
  3. they used to display light and dark. but since the alignment commit buttons were added to the game, all the missions in diplomacy will display whatever you have selected. lgihtside points will still display darkside. if it were as simple as that, then i would not be selecting lightside missions. LoL and im dark 4 now but 20k light and 90k dark LoL .
  4. I thought the Light/Dark commit selection ensured we got the correct Alignment points for Diplomacy. I'm getting hella lightside points though I have dark side commit selected and all the missions in Diplomacy are Dark Side. 15k lightside points and 71k darkside points and Ive only been taking dark options in missions and running dark side diplomacy missions.... why am I gaining a "last jedi" amount of light side points?
  5. Oh, he is talking about the sjw wearing the grand masters robes here on the SWTOR forums? Do what I do. Troll them, they alone will continue too feed me with their hypocrisy. It's quite enjoyable and I highly recommend it.
  6. next the the 0 key and above P. hold shift and press - ______________________ there's your line if you quote someone on vB forums, well most message boards it will be displayed as the following. then if you like, you can add the line ____ _____ __ .
  7. south park reference... lots of crappers in min/max that are bad. then you have those still in 308's working those 248's to death. class knowledge is more important than gear. but gear is still key, ranked. you will need to be geared. it matters more than when in regs.
  8. Give PT's Insta-Translocate And, let it target anyone, teammates and enemy. .
  9. originally 6.0 was scheduled for this winter. it was pushed back. SWTOR December 20, 2011 Rise of the Hutt Cartel April 14, 2013 Galactic Starfighter February 4, 2014 - not an expansion Galactic Strongholds October 14, 2014 - not an expansion Shadow of Revan December 9, 2014 Knights of the Fallen Empire October 27, 2015 Knights of the Eternal Throne December 2, 2016 6.0 Spring 2019 that's the timeline for SWTOR release and the following expansions/big updates. My sources haven't been incorrect yet when it comes to expansion release times.
  10. https://torf.mmo-fashion.com/dread-forged-combat-medic-eliminator-combat-tech-supercommando-pub/ PUB Version https://torf.mmo-fashion.com/dread-forged-combat-medic-eliminator-combat-tech-supercommando-imp/ IMP Version that set? there are other versions you might be able to find on the GTN listed on that link. there is a variation on the Dark and Light side vendors on fleet.
  11. if youre going for a full mit build, mit is more important than HP. if you want HP, go for the full high hp build. i dont have the game here, but i think i went with a 2/3 shield and 1/3 absorb on enhancements/augments on the mitigation set. the high hp set is all high endurance mods, enhancements and augments and using the same 2/3 and 1/3 shield/absorb split. i wouldnt recommend splitting the 2 builds. either you wont have enough mitigation stats to be effective or the HP isnt high enough to cover the high burst phases in operations. i dont mix the sets. ei, left mit gear and right side high hp. i wont do that as i never felt the benefits of going full mit/full high hp. ive been running 3 gear sets on my jugg for years. high HP, full mitigation, and dps. all 3 are effective and have strengths and weaknesses. HM (Vet) Operations im usually in the full mitigation set unless im an off tank, then its DPS (crit cap, then the soft alacrity cap, rest to power) pvp wise its dps set on attack, mitigation for defense on voidstar, high hp for guard swapping. its very fluid and i do swap sets in matches to adapt to whats going on. though going full mit entire matches is a ton of fun. watching fools blow through their burst rotations and barely scratch you, even before the tank patch arrives. (just cant do any dmg back to them LoL) FP's any FP, im usually in the DPS set. all 3 sets are min/maxed
  12. would millennial be a better fit than sjw? but I'm hungry, keep feeding me. i think you're missing the troll parts of my posts. im not saying all good players. just good players. i didnt say ALL. you got triggered by a troll and are being way too critical on sarcastic posts. i didnt happen to sap cap you when i was on my sniper did i? those shouldnt happen, but they do.
  13. i dont remember any orange gear, but the unique gear still drops, they removed them from the FPs years ago guess ill spend some time and go through a few streams to verify . . . BBL in like 4 hours. LoL this will take some time.
  14. dedicated pvp players will do ops to gain the gear day 1. cycling all their toons through the operations to gain the mats. in a couple weeks time, all their pvp toons will be min/maxed in T5 gear. I plan on doing this, and I have no complaints about it. Gear doesnt make a player good in PvP. others will lag behind and only complain. been like this since day 1. nothing is different with the T5 gear system coming to us. knowing how to work bolster and use it to your advantage while under geared does have its advantages. but knowing the maps, specs, and abilities of your character and the enemy is more important than T5 gear. remember when bolster was 150 rated gear? and all the complaints about it then? bolster was above the max gear rating in the game. gear didnt matter in PvP - yet the same players that complain about T5 gear complained then . . . or when naked PvP was better than geared PVP? I members, you memberz? .
  15. over the past year or so, guild only jumps online for Friday/Saturday night ops runs. rarely do i see anyone during the week. pvp has been the bottom of the barrel since, dare i say 4.0. with the class changes and core ability merges/removals/changed to passives, i dont see a lot of teamwork, focus, objective play. not near what i saw during 2.0-3.0. pvp is full of bad gearing, bad rotations, over rotating node newbs usually its 3-4 good players spread between the 2 teams working objectives while everyone else is DM in regs. rarely see full pre-mades online more than 45 mins to an hour once or twice a week. FP runs, i would find 2 competent players but that 3rd was trash, no matter the level or gear. that 1 would pull regardless of teams HP/force/energy. would end up grouping with the 2 and running an influenced 50 companion. pugging ops is the only real challenge in game. same bad geared, bad rotations, and not knowing mechanic pvp players would show up in the Q. my back still hurt from the pvp matches, now its time to pop an advil and backpack through an operation with these fools? IF YOU GET A POP this game could have been good, if the day 1 bugs were actually fixed, better balance to classes, outright removal of abilities didnt happen, had less servers at launch, most updates and community involvement from the dev team. SWTOR December 20, 2011 Rise of the Hutt Cartel April 14, 2013 Galactic Starfighter February 4, 2014 - not an expansion Galactic Strongholds October 14, 2014 - not an expansion Shadow of Revan December 9, 2014 Knights of the Fallen Empire October 27, 2015 Knights of the Eternal Throne December 2, 2016 6.0 Spring 2019 it doesnt help when prior BW employees are talking about the bad decisions in interviews and on social media .
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