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EnkiduNineEight

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  • Location
    Colorado
  • Interests
    Computer Games
  • Occupation
    Enterprise Technical Support Engineer III
  1. Have to wonder if the large number of bot accounts etc helped drive their metrics that resulted in the crappy (IMO) current game.
  2. And you are wrong. A reading of my posting history would see I was opposed to pretty much all of the crap that they have pushed down the pipes regarding 'story mode', leveling streamlining, 12x XP, etc. I wanted an MMO. You can play solo a lot on an MMO. I enjoyed that there was content that I would have to group for. I certainly did not want what they created. And Bran is wrong. He's often wrong. Not modifying a signature file because you see no reason to is certainly not evidence that my subscription hasn't been renewed and will not be. Its just evidence that I didn't care enough, and still don't care enough, to go change my sig.
  3. Nope, you can go check my posting history if you like. Not a single one saying goodbye. I have mentioned in prior posts that I was just riding out my prepaid six months but none where I formally said goodbye to folks. I've got six days left of the sub, so we can spar over my posting history if you want.
  4. Well, My final 'week' has arrived. I've not been the most pivotal member of this community but there are still some names out there posting I have traded posts with and so I wanted to drop a line and say adios. I'm registered since 2009 thought I was a fan prior, just slow to jump on the site. I started on Ven Zallow, which eventually folded into Jung Ma, which has been dead for quite some time. I've gone through multiple guilds, seen them get super active and the just drop off. I've had Guild drama when I became the last person logging into a guild and so was granted the Guild Leadership by default (I wanted it to be 'Jaunty Tython Flying Circus' so I said *** and bought two guild name change tokens.. more overpriced CC's to BioWare). I've made some suggestions on the suggestions forums. Some well liked, some not. My general goal was Quality of Life suggestions but I drew the line on making the game too simple. And that's where we're at. I see someone posted up an apt description of how I felt about the game just recently in the suggestions forum. They said playing the game is like getting a participation trophy. And yeah, that's pretty much it. I had always been pretty much a solo player. I'd been part of guilds and such, but the majority of my play time was spent alone. I've always felt it was important to make the game accessible to casual players but I am no longer in sync with what BioWare/EA terms casual or accessible. I was promised 8 story lines, and enjoyed making two of each class (Plus other alts) just to see the stories multiple times, but as the game progressed 8 became 2 and 2 became 1. That 1 is very typically a 'BioWare' plot which is like pretty much every BioWare plotline in pretty much every game they've released. They say choices matter but as its an MMO, when all is said and done, the universe at the end is going to be the same universe for every player with only the barest cosmetic difference and then only known to each individual player by which 'pet' they have or don't have. So in the end, my choices mean nothing. The focus on BioWare storytelling meant the game was no longer about me. It was no longer the stories I created for myself but the ride on rails/travel through halls railroading to a foregone conclusion. One in which I'm the titular hero but n which its actually the scripted characters that do everything and are far more capable and powerful than I've ever been. This bled over into Companions as a game play element, and while they've had some various balancing and tweaking, your 'companions' are likely better terms the 'protagonist' of the story and of the game, considering they can do it all and you can't. I saw many liked companions get shunted to the side. I witnessed them losing their traces of uniqueness removed completely. Now you can't even play 'dress up' on the majority of your companions. What bothered me was not that I was 'outgrowing the game' as has happened with activities in the past, but instead the game actually went backwards on its own. There are too many instances of their customer relations team doing a terrible job of 'customer relations' and there are more than one events that still bother me significantly. I'm aware some people like it. Me, it has removed from me the desire to play. All my alts feel tiresome because the end game has nothing for it except a meaningless grind doing the same quests I had already done leveling up my characters as each and every one of them did every quest on every planet up until I realized I was tossing away experience I could use the next time they raised the level caps. Worse, the quests were pale semblances of what they once were terrifically easy it was just a time sink to waste my time as I was barely engaged in the activity as there was no longer any sense of 'danger' or 'risk' available so it was an activity I 'had' to do to progress but in which absolutely nothing was necessary on my part except for 'showing up'. It got to the point where I would actually nod off while 'playing' the game because my attention was not at all necessary. So, I spent my last 6 month sub, stopped buying cartel coins, realized I had been playing into the 'Sunk Cost' fallacy for months and months already and no amount of future spending was going to make any of my prior spending 'worth it'. So, My @ 25 subs worth of spending each month from the time the Cartel Market released until a few months back has ceased. I'd say you could have by stuff but its legacy bound/bound. My collections has pretty much 100% for all the packs except the first and the last. I was hugely invested in the game and BioWare finished that for me. The game is now a much more expensive version of a 'Tell Tale Games' episodic with less content and less choice. I can not see having to spend a monthly fee to get content that is sub-par for many other games on the market which cost you only the initial purchase price and no sub to play. So... to those of you who know who I am, for good or ill, I've valued our interactions even if we are on different sides of an argument. The number of you still posting has diminished greatly over the years but it was nice to see your names on the forums. Enjoy.
  5. Just because someone hasn't suggested it before doesn't mean its a good idea, nor does it mean people who comment in 'opposition' to your idea are trolls. While I am no longer providing BioWare a single penny of income, and a good portion of that is due to Cash Shop abuses, you're not going to see them make your suggested change. Because people are willing to pay what they are charging even though it is exorbitant they will continue charging it. Until people demonstrate they are willing to NOT pay that outrageous sum, it will remain. So stop buying black/clack dye. Don't buy it with CC's and don't buy it with credits from the GTN as that just feeds the market.
  6. EXACTLY... It is so bad now that you will _outlevel_ the groupfinder restrictions for the very first FP you are supposed to run. You FAR exceed level 10 before you leave the starter planets. My solution to this 'I just want to see the story' would have been to divorce JUST the story line from the leveling portion of the game. EG, level synch JUST story line missions. so anyone who just wanted to do the storyline could do it, as many times as they want, but if they wanted to level to cap, then they would have to play the rest of the game, which could have been kept normal with its normal progressions and normal requirements (like learning how to manage your and your companions equipment etc). Players who went off and did that would still be able to go back and do the story content at any time because IT alone would have been level synched. Problem solved. Players who want a real MMO have it, players who are special snowflakes and think they deserve just the story when they want it without having to level up get it. Instead we got the present travesty of a system which is so full of compromise and fail it makes very few players truly happy.
  7. Aside from the fact it has had a proven deleterious effect on the game and I point you to the numerous threads complaining about the group finder now and all the players who really just have no clue how to equip themselves, play their classes, etc, due to how outrageously simple the game has become. That is even MORE sad as not only did they make it insanely easy to cap a character in less than a weekend's worth of play they ALSO made gearing a character insanely easy by making each and every piece of equipment offer up the right main stat, combined some of the secondary stats, etc and so it should be as simple as putting on any equipment you have with higher numbers than what you had prior and people STILL can't manage that. Prior to 12x and the various bonus weekends etc you could easily level a character in less than 40 hours of play. Likely considerably less due to all the various experience items they were handing out and could be found for cheap on the GTN. When the game first started it took less than 60 hours for the very first person to hit level cap and its only gotten easier as time progressed to where it is now where it is stupid easy and it has seriously diminished the quality of the game for a huge number of people, many of whom just show up, play the less than 60 minutes of new content they add amonth and then go away RO go away for 6 months, come back and play 6 hours of content, then go away. The transformation of 'casual' player from someone who only had an hour or so to play ere and there and who thus wanted their game to be available in short chunks (Old school MMORPG's sometimes forced hours and hours of play to make any appreciable gain/finish quests, etc) but who still wanted a challenge and understood they needed to learn the game and its mechanics to propser has been replaced with a 'Casual' definition which means 'I want everything as quick as humanly possible because I am a special snowflake entitled to the full game experience within the time frame that I set'. First they set the time frame at 20 hours for example, then they get bored with that and they say 10 hours is reasonable, then five hours, and soon you'll be wanting to login and make a new character and shoot your first mob and ding cap. I understand that's the slippery slope fallacy but then I go and look at the progression, especially over the last year or so, and that is pretty much what you and the folks whinging for faster experience/leveling has done to the game. So much so that the 'vaunted' expansion of the game is basically a run from cutscene to cutscene with what tiny bit of gameplay inbetween seen as filler where you slaughter absolutely useless and easy enemies because... youre a special snowflake who should never have any effort for your rewards and who should NEVER be made to fail in anyway because this bruises the snowflake ego and they are a paying customer and they deserbve to get exactly what they want when they want it waaah wahh wahhhhhhh!
  8. Streamlined leveling is _INSANELY_ easy. The game was already too easy and now its set to face-roll mode. You can level to level cap before finishing the end of the level 50 story quests. This is totally unnecessary.
  9. There is a tech support forum section, this is better targeted there. I'd instead just do a scan and repair from the launcher, likely had something go wrong, this should repair the issue.
  10. It happens, clear your browser cache and delete the cookies for swtor's sites and you should be fine.
  11. http://www.torstatus.net/jung-ma/history/7d http://www.torstatus.net/jung-ma/history/7d#!/jung-ma/history/30d Its been flat lined for a long time. Admittedly I have not logged into the game for weeks but at prime time you may find @30 people in fleet for the Republic and maybe a few more than that on Empire.
  12. So, instead of allowing for probability and mathematics you'd rather call someone a liar because reasons?
  13. Just saying that your anecdote does not make his anecdote untrue. Lets, for example, say the drop rate is 50% So, this is essentially a coin flip. Is it possible for someone to flip a coin 10 times and have it be heads each time? Is it possible for someone to flip it 10 times and have it be tails each time? Or must every 10 flips have exactly 5 heads and five tails? If you can figure this one out, you can maybe figure out if it is possible for his 82% result and your 60% result to exist in the same universe.
  14. Looks like BioWare hasn''t dumbed down the game enough for you.
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