Darth_Wicked Posted February 2, 2015 Share Posted February 2, 2015 No changes for marauders/sentinels, but season 4 have starting 3.1.1. Link to comment Share on other sites More sharing options...
tortcat Posted February 2, 2015 Share Posted February 2, 2015 Tait, I know you cnanot take the time to respond to every question but thought I would ask if Heroic Moment is yet going to be fixed? ( with it onyl lasting 60 seconds with all companions unlocked instead of the full 2 minutes). Thanks one way or the other for the ery info! Link to comment Share on other sites More sharing options...
Alec_Fortescue Posted February 2, 2015 Share Posted February 2, 2015 Fixed backside cloth stretching issue on Trooper Massassi, Yavin MK-1, Resurrected, and Rishi Maze MK-2 chest armor. That's nice, any chance for the same with Juggernaut's crotch flap and Guardian's collar? Link to comment Share on other sites More sharing options...
IkarusXY Posted February 2, 2015 Share Posted February 2, 2015 Any chance the old force masters setbonus from Palace/Fortress will get fixed for sages?Its frustrating to compare with sorcs as competative dps. Link to comment Share on other sites More sharing options...
dscount Posted February 2, 2015 Share Posted February 2, 2015 Thank you TAIT for the additional communications. MORE is always better. Even if it's not what we want to hear. And for your support of CAKE in every patch. Link to comment Share on other sites More sharing options...
Transairion Posted February 2, 2015 Share Posted February 2, 2015 1. Why isn't X BUG listed in the preliminary notes? This is a comprehensive list of what is coming in this patch, but in no way reflects what is being worked on or is known. That said, the notes are subject to change as more bug fixes are finalized - the final "bug scrape" happens later in the week, before the notes are finalized. 2. Why was X BUG from the preliminary notes removed? The notes are subject to change, and it probably failed QA and had to be looked at again. This happens from time to time, and those fixes are generally moved to the next patch. 3. Why isn't X BUG fixed in either set of notes? Since we can't get every bug into a patch, every team has to prioritize bugs, and sometimes that means bugs have to be pushed to the other patches. The same team doesn't fix every bug, which is why bug fixes can range in severity. As mentioned before, a lack of fix does not indicate that the bug isn't being actively worked on. All I can say, and this is pretty harsh, is this sounds like a bit of an excuse/scapegoat to "please don't be mad, we're trying to fix stuff!". I mean come on, how long as companion uniform colours in cutscenes between broken now? Like a year?! Meanwhile issues where the players get an advantage = fix ASAP, in some cases within days at most. Issues where Bioware gets an advantage or isn't affected = uh we'll get around to it. This list affected by this is too long to even begin. There is a lot of stuff broken that doesn't at all seem to have a fix coming ever. Most negatively impact players and we're just meant to do "deal with it", no end in sight. Stuff like Fleet Quick Travel Terminals outside hangars, at least ONE is broken every single patch. Trooper one has been broken like, every 2nd patch. I think I've got equal time with the nonfunctioning version to a functioning one at this point... Link to comment Share on other sites More sharing options...
DarthZaul Posted February 2, 2015 Share Posted February 2, 2015 Very good that Torque 16 man is getting the fire nerfed but Underlurker still desperately needs a nerf. You can get the cross right, hide behind rocks right and kill the adds but the absolute insane amount of damage everything does still just impossible to heal. Link to comment Share on other sites More sharing options...
Sindariel Posted February 2, 2015 Share Posted February 2, 2015 Very good that Torque 16 man is getting the fire nerfed but Underlurker still desperately needs a nerf. You can get the cross right, hide behind rocks right and kill the adds but the absolute insane amount of damage everything does still just impossible to heal. Not sure if serious. Link to comment Share on other sites More sharing options...
roshakai Posted February 2, 2015 Share Posted February 2, 2015 I haven't heard of any news on the Commando/Merc 4pc healing bonus getting a fix, are there any plans to fix this sometime in the near future? Link to comment Share on other sites More sharing options...
DarthVengeant Posted February 2, 2015 Share Posted February 2, 2015 Not sure if serious. He is serious. Why wouldnt he be? That fight is broken. Link to comment Share on other sites More sharing options...
Aieranda Posted February 2, 2015 Share Posted February 2, 2015 Tait, this draft mentions the Soresu changes correcting the -20% damage while in that stance to -10% damage. Was the -20% damage (with a -10% tooltip) an issue on the other tanks with their respective stances as well? If so for other tanks and their stances, is it intended to actually be -20% for those tanks, or also just incorrect damage? Thanks! Link to comment Share on other sites More sharing options...
Reno_Tarshil Posted February 2, 2015 Share Posted February 2, 2015 I see Shae's Jetpack fix made it in but I don't see Rishi Headhunter's Jetpack anywhere. I know, subject to change and all but this is kinda saddening. Link to comment Share on other sites More sharing options...
cs_zoltan Posted February 2, 2015 Share Posted February 2, 2015 Fixing Ruffian Scoundrel bug before the uninterruptable Sorc bug, or the buggy Automated Defenses? GG Bioware, gg. Link to comment Share on other sites More sharing options...
bowlergirl Posted February 3, 2015 Share Posted February 3, 2015 I tested the Improved Mounting LP on the PTS when it was on a per toon basis. Is it going to stay like this or will it be legacy wide? Or is the details on this not completely ironed out yet? I appreciate you guys trying to be more open. It is a nice change of pace and hope this continues. Link to comment Share on other sites More sharing options...
Saregon Posted February 3, 2015 Share Posted February 3, 2015 I tested the Improved Mounting LP on the PTS when it was on a per toon basis. Is it going to stay like this or will it be legacy wide? Or is the details on this not completely ironed out yet? I appreciate you guys trying to be more open. It is a nice change of pace and hope this continues. They said on the PTS forums they were changing it to legacy wide instead of per character. Link to comment Share on other sites More sharing options...
Schmusey Posted February 3, 2015 Share Posted February 3, 2015 Really wish that the caliber of changes (like the ones in this patch) granted to Juggs would be given to Marauders. That is all. Link to comment Share on other sites More sharing options...
calypsissmexy Posted February 3, 2015 Share Posted February 3, 2015 (edited) Since you're finally focusing on the backside, might I suggest taking a look at ambitious warrior/aspiring knights backside? Gracias. Edited February 3, 2015 by calypsissmexy Link to comment Share on other sites More sharing options...
Hikaru_Kuma Posted February 3, 2015 Share Posted February 3, 2015 Tait, both old and new pve healing set bonus for commando are broken. Please investigate it. Link to comment Share on other sites More sharing options...
glorr Posted February 3, 2015 Share Posted February 3, 2015 Thank you for the heads-up. Here's to hoping most of it makes it. Link to comment Share on other sites More sharing options...
Rafkin Posted February 3, 2015 Share Posted February 3, 2015 just downed 16m Underlurker...got 1 armor piece Link to comment Share on other sites More sharing options...
Koichi Posted February 3, 2015 Share Posted February 3, 2015 (edited) Hey everyone, One of the things that many people have asked for is a better look into what's coming up. Outside of Bug Report replies and the maintenance messaging synopsis, you don't really get a full picture of what's coming in upcoming patches until the Patch Notes go live the day before. I wanted to change this and give you insight into what you can expect in the next week's patch earlier. This is part of our continued effort to be more communicative of upcoming changes and content. However, we do realize that having information early and then subsequently having it change can cause friction, so if we find that the constant changes to the patches are causing more harm than good due to releasing the information early, we will stop posting preliminary notes. This is an experiment, and we'll see how it goes. There are a lot of stipulations that come with this, however. While we definitely want to get this information out to you, we can also see how this information can cause problems when things that are listed don't make it into the patch (or, on the opposite side of the coin, when the preliminary notes don't list something you expected/wanted to be in the patch). As such, I've compiled some answers to questions that I think may come up, either now or when the final notes are published: 1. Why isn't X BUG listed in the preliminary notes? This is a comprehensive list of what is coming in this patch, but in no way reflects what is being worked on or is known. That said, the notes are subject to change as more bug fixes are finalized - the final "bug scrape" happens later in the week, before the notes are finalized. 2. Why was X BUG from the preliminary notes removed? The notes are subject to change, and it probably failed QA and had to be looked at again. This happens from time to time, and those fixes are generally moved to the next patch. 3. Why isn't X BUG fixed in either set of notes? Since we can't get every bug into a patch, every team has to prioritize bugs, and sometimes that means bugs have to be pushed to the other patches. The same team doesn't fix every bug, which is why bug fixes can range in severity. As mentioned before, a lack of fix does not indicate that the bug isn't being actively worked on. I do want to reiterate that the notes are subject to change. This doesn't mean that stuff will only be removed - things are added the Friday before a patch goes out all the time. Due to the nature of how patches change, though, the preliminary notes won't be updated as things are added/removed - the final notes will reflect the final patch. I know it sounds like I am harping on the notes changing a lot, and that's on purpose. This is the main concern we have about releasing this information early - that it will mislead people into thinking this is in any way a guarantee. It's not. In fact, it will very likely change. I'd say they have about a 98% chance to change. Without further ado, if you accept that these notes are very likely to change, open up the spoiler tag and enjoy! All content and features listed in the preliminary Patch Notes are not final and are subject to change. Game Update 3.1: Conflict On Rishi Highlights Ranked Warzone Arena Season 4 has begun! Get in there and go berserk! Season 3 leaderboards have been archived. New Legacy Unlock – Improved Mounting! You can now summon any vehicle or creature mount while moving! New Hard Mode Flashpoints! Hard Mode Blood Hunt and Battle of Rishi are now available through Group Finder in the Hard Mode Flashpoint category at level 60. The Gray Secant has returned from its travels! Participate in the Relics of the Gree event from February 24th at 12:00 GMT to March 3rd at 12:00 GMT. General Ship Droids can now equip 1-Handed Blaster Pistols in their Main Hand. Hard Mode Battle of Rishi and Blood Hunt have been added to the Mission “[WEEKLY] Galactic Conflicts.”The following exit points have been added to Guild Flagships:Republic: Yavin 4: Coalition StagingRepublic: Rishi: Raider's CoveRepublic: Rishi: Blaster's Path CantinaImperial: Rishi: Blaster's Path Cantina [*]Fixed an issue where players were not getting their Utility Points reset when the data had changed, resulting in players not always meeting the criteria for the Utility set up they have. [*]The Achievements for killing Commander Mokan now have a proper icon. [*]The BH-7X Custom Hunter vehicle now correctly banks into turns. Cartel Market Corrected the jet pack animation locations on Shae Vizla’s Chestguard. Selecting the “Bright Yellow Eyes” option in Character Creation or the Appearance Designer no longer makes it impossible to make further changes.The Dathomir Shaman’s Hood now appears properly when equipped or previewed. Classes + Combat Jedi Knight Guardian General Fixed a bug with Soresu Form that caused abilities’ damage to drop by 20% instead of 10%. Defense Dust Storm now additionally increases Blade Storm damage by 40%.Pacification now increases Force Sweep damage by 75% (up from 65%) and the critical strike chance of Cyclone Slash and Master Strike by 30% (up from 20% and 0%, respectively).Warding Power now additionally increases Warding Strike damage by 15%.Lunge has been redesigned: While Soresu Form is active, Riposte is off the global cooldown and costs 1 less focus.Warding Call now has a subtle, persisting visual appearance while the effect is active on the Guardian. Sith Warrior Juggernaut General Fixed a bug with Soresu Form that caused abilities’ damage to drop by 20% instead of 10%. Immortal Quake now additionally increases Force Scream damage by 40%.Heavy Handed now increases Smash damage by 75% (up from 65%) and the critical strike chance of Sweeping Slash and Ravage by 30% (up from 20% and 0%, respectively). Consuming Power now additionally increases Aegis Assault damage by 15%.Lash Out has been redesigned: While Soresu Form is active, Retaliation is off the global cooldown and costs 1 less rage. Jedi Consular Shadow Kinetic Combat In addition to its previous effects, Double-bladed Saber Tactics now increases the damage dealt by Force Breach by 75% whenever you successfully shield, parry, or deflect an attack. This effect lasts for 10 seconds and does not stack.Changed the name of “Double-bladed Saber Defense” to “Double-bladed Saber Tactics” to better fit the new additions to the skill.Reduced the damage dealt by Cascading Debris.Force Break now increases the damage dealt by Force Breach by 30% (up from 15%). Infiltration Shadow’s Respite now properly gives a 50% Force Bonus after stealth ends. Sage Jedi Consular trainers on Balmorra, Taris, Nar Shadda, and Hoth now properly display Sage abilities. Sith Inquisitor Assassi Darkness In addition to its previous effects, Lightning Reflexes now increases the damage dealt by Discharge by 75% whenever you successfully shield, parry, or deflect an attack. This effect lasts for 10 seconds and does not stack.Reduced the damage dealt by Depredating Volts.Mounting Darkness now increases the damage dealt by Discharge by 30% (up from 15%). Smuggler Gunslinger General Improved the visual effects for Vital Shot, especially when dual wielding Blaster Pistols. Scoundrel Ruffian Fixed a bug that caused Sanguinary Shot to deal damage twice. Imperial Agent Sniper Engineering Interrogation Probe no longer flies away while the damaging effect remains on a target. Instead, it now fades out when the effect ends. Flashpoints + Operations Temple of Sacrifice Players no longer receive “Out of Range” errors when attacking The Underlurker, and the Devastation mechanic now functions more reliably.Malaphar the Savage now allows a grace period before using Frustrated Howl. The Ravagers The Repair Droids present during the Torque encounter now have more health in Story Mode. The damage of Torque’s Floor Vents have been reduced for 16-Player Story Mode.The Shoots Lasers droids now more accurately target and destroy the Repair Droids deployed during the Torque encounter. World Players will now get a warning if they pull the Ancient Threat close to its combat reset range while in combat.Ancient Threat’s Force Whisper and Force Silence now have the correct dispel types in the debuff tooltip.All units of the Lance Squadron on Yavin 4 now have boss immunity. Flashpoints The Demolition Probes during M2-AUX Foreman’s encounter in Hard Mode Depths of Manaan now center the damage radius on the probe instead of the player who triggered the detonation. Items + Economy Self-Perpetuating Power Cells have replaced Synthetic Energy Matrix as a crafting material required to craft Dark Projects.One of the duplicate M1-4X's Defense Gear Lockboxes has been renamed to SCORPIO's Defense Gear Lockbox. The newly named SCORPIO's Defense Gear Lockbox has had its requirement changed to SCORPIO.The icon for the Rishi reputation item "Raider's Cove Saber" now looks more like its description.The following items have had their stats corrected:Devoted Allies Force-lord's GlovesDevoted Allies Force-lord's SystemDevoted Allies Assault FocusDevoted Allies Force-lord's VestmentsDevoted Allies Force-lord's Relay [*]Fixed backside cloth stretching issue on Trooper Massassi, Yavin MK-1, Resurrected, and Rishi Maze MK-2 chest armor. [*]Fixed hair clipping issues with the Yavin MK-1 helmet. [*]The Kurtob Alliance speeder has had its item icon, name, and description fixed, and it now appears correctly in the Stronghold Decorations list. Missions + NPCs The Missions “[WEEKLY] The Ravagers” and “[WEEKLY] Temple of Sacrifice” are now shareable.The GSI Combat Support Droid now correctly exits combat when entering stealth mode during Solo Flashpoints. Warzones Huttball Fire Trap damage is no longer mitigated by damage reduction for level 55+ characters, effectively reducing the number of hits required to kill a player. I know that BioWare took out the Trooper War Hero and Elite War Hero gear for new PvP gear, but I still use the gear on my Trooper and his companions. The bug I'm reporting is that the flaps on the side of the hips tend to stretch out during cut scenes like they were elastic. It's like my Trooper has tail wings on his hips like a jet plane. Comical, but only after the first 10 times. Now, its annoying. This has been a glitch/bug since the launch of SWTOR. So why isn't also being fixed along with the backside cloth stretching issue on Trooper Massassi, Yavin MK-1, Resurrected, and Rishi Maze MK-2 chest armor? Edited February 3, 2015 by Koichi Link to comment Share on other sites More sharing options...
BuddyPhleg Posted February 3, 2015 Share Posted February 3, 2015 ... More Consular bugs than Inquisitor bugs ... That again tells me how bad Republic side QA is ... That's not how QA works. Link to comment Share on other sites More sharing options...
mogorsmith Posted February 3, 2015 Share Posted February 3, 2015 Love the additional insight that goes into these patches. It's nice to see how they change as stuff makes the cut or doesnt. Link to comment Share on other sites More sharing options...
Nightkin Posted February 3, 2015 Share Posted February 3, 2015 (edited) Hey everyone! We will launch season 4 without any balance whatsoever, rejoice!!!! Are you guys for real? I cant even begin to describe how dissappointed i am with this Edited February 3, 2015 by Nightkin Link to comment Share on other sites More sharing options...
TrueMarksmens Posted February 3, 2015 Share Posted February 3, 2015 Fixed backside cloth stretching issue on Trooper Massassi, Yavin MK-1, Resurrected, and Rishi Maze MK-2 chest armor. That's nice, any chance for the same with Juggernaut's crotch flap and Guardian's collar? I would love a fix for the Juggernaut gear. It looks so cool, but the cloth stretching in cutscenes makes it look so bad. Link to comment Share on other sites More sharing options...
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