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Hikaru_Kuma

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Everything posted by Hikaru_Kuma

  1. You can switch to steam or use temporary solutions like using VPN to start and patch the game, or use WiFi/Tether from your phone. Beware that it will use some data to patch the game tho. After the PLAY button lights up, you can turn off VPN/ phone internet. This problem is usually because your ISP caches swtor manifest site and doesn't update it to the latest version. An important notice is if you use the temporary solutions above and patch successfully, it's best to KEEP DOING it for a week before going back to normal internet. Because if your ISP still hasn't updated, the launcher will make you redownload the whole game because it thinks you have an alien version of the game.
  2. The drama here is the grind to 330 is tedious but doesn't feel rewarding, you can just farm the easiest group content and have top tier gear, then you kill harder bosses without any reward (beside credit from mats). All previous NIM operations back then in previous expansions at least give you something cool like flashy outfits, mounts, titles, and tokens to trade for specific gears that you feel rewarding after killing a new boss.
  3. You know you get full 320 by doing conquest yes? That is doable by soloing. If you do GSF maybe one hour a day, you get full 326 in a month or two. You also get a ton of mats to upgrade by doing heroic, daily alone too. I don't agree with OP but I also don't agree with you. My bf barely plays and he's 324-326. Saying it's hard to get to 320 is ... Idk ... strange.
  4. Same problem. I had a patch while no one in my raid team did, now I'm stuck at loading screen before character selection.
  5. Buy now buttons don't work on swtor.com subscription page. I checked with multiple people in discord. It doesn't work for them too. Some people said it worked for them yesterday. Since the time code cards stopped being sold on Amazon.com and other websites, it's almost impossible to sub right now. I think it still works through Origin tho, but this needs to be fixed.
  6. AP is like glass canon, leave their dps, without it they have nothing. Pretty squishy in PVE with no self cleanse.
  7. This is too much of a nerf, I can barely do 19.5k dps on 1st boss of The Nature of Progress Operation, Master Mode now. The class feels clunky and slow. Why should I choose to dps on this class while other ones can easily out-dps it (which they did like 21k in our pulls). Please revise the changes.
  8. Do you even play a VG/Powertech ? +The similarities: Both Commando and VG have Adrenaline Rush and Reflexive Shield. Well, that's it for VG. +The differences: Commando still has: -Echoing Deterrence: absorbs all incoming direct single target damage for the next 6 seconds, reflecting 50% of the absorbed damage back at the attacker and healing you for 5% of your maximum health each time an attack is absorbed. And another utility for selfheal: -Trauma Stabilizers – While your Reactive Shield is active, you generate a stack of Trauma Stabilizers (up to 10) each time you receive direct damage. When Reactive Shield expires, each stack heals you up for 4% of your maximum health.
  9. Any late night raid teams around 10:30 PM AEST in your guild which need an experienced healer? I can do merc/op healer.
  10. This is a fix for Network error while downloading patch data. (310) that worked for me and some people. However, you should delete the added line in the hosts file once you have finished patching in case it may mess up stuff in the future.
  11. I have my numbers with me.Pre 3.3, I did CK for 19 times and the average heal with 15% bonus is: 1173 CK 15 times post patch with 15% bonus is: 933 CK 15 times post patch no 15% set bonus: 831 1173 x4 > 831x5 Even if the new CK + the new set bonus can somehow equal the old CK + the old set bonus. We're still heavily nerfed with SRM. And no "significantly buffs" from lesser used abilities can make up for it. I'm going to end my discussion here because I'm sure that I have made my points clear. Seeing my HPS/EHPS goes down looks like a nerf to me. Let's just agree to disagree if you think otherwise.
  12. My KC's cooldown is less than 14s without the set-bonus and less than 12s with the set-bonus, but I round them up. Don't you understand ? Pre 3.3: you can cast 4xKC in a minute and it still does more HP than 5xKC post3.3 with the lost of the 15% KC set bonus because you are using the new 6 pieces bonus. No matter what's your gear, it's true. Consider that you only needed to cast KC 4 times in the past for more heal, you still got 1 GCD to do whatever you want even if it's DS. TLTR: a minute: 4x old KC already > 5 x new KC => 4x old KC + DS ( or whatever ability ) > 5x new KC. Let me repeat again, energy management has never been a problem unless one is a bad operative/scoundrel healer. Most don't need this energy change. But hey, it helps someone somewhere somehow. Cool. In a long fight post 3.3 which I did SRM over 100 times, according to I lost 220k of HP compared to pre 3.3. I also did UM 10 times in that fight, that's 2.5k x 10 =25k more hp compared to pre 3.3. Additionally, if you take the 4 old KC > 5 new KC into consideration as well, you can see that this patch nerfs us.
  13. Ask Starparse, I can't edit my numbers They don't lie. 14s cooldown means you can cast it 4 times per minute. 12s cd with the 6 piece-bonus means you can cast it 5 times per minute. Yet the heals are lower even if you can cast it 5 times post 3.3. Additionally, pre3.3, you got more hp with 4xKC plus you got 1 more GCD to cast another ability. More heal!! Let's face it, they nerfed every of our abilities but UM and KW which only make up a small fraction of our total heal in ops/pvp because of reasons that most scoundrels/operatives understand. The buffs can't make up for the nerfs yet they call it "QoL changes".
  14. Not really. My pre3.3 KC's average heal is 1173 ( with the 15% more heal old set bonus), post 3.3 KC's average heal is 811 ( without the old set-bonus). - We could cast KC 4 times per minute pre 3.3, that's 1173x4x10x4 = 187,680 hp - 5 times per minute post 3.3 with the new set bonus, that's 811x4x10x5 = 162,200 hp So.... nope. Give me my numbers back and I'll gladly return your 6 piece-set-bonus.
  15. My gear is still the same, that means I don't use the 6 piece set bonus and many don't have it too. And yes, my hps and ehps are lower since I use SRM, KC and EM the most. I used DS 2 times on both parses, energy has never been a problem, but DS heals for 2k less.
  16. I look at 2 parses of mine Pre3.3 and Post3.3 and make a comparison on the average heals of each heal. Note that I had a skill stim on both parses and there was no gear differences. + SRM does ~376hp less each tick, it hits for 6 ticks for a cast, that's 376*6 = 2266hp less for each cast. + Kolto cloud does ~240hp less each tick, it hits for 10 ticks on 4 people per cast, that's 240*4*10 = 9.6k hp less for each cast. + Kolto wave does ~58hp more per tich, it can hit 8 people 4 times, that's 58*8*4 = 1856 hp more for each cast. If you can get 8 people to stand on it haha. + Kolto Pack does ~10hp less for each cast. + I'm not sure why but my EM actually did more pre3.3 ... that's 619 hp less for each cast. + UM does 2731 hp more each cast, that's 2731 hp more. I got lucky with the crit on this one because I use them <=10 times on both fights. + DS does 726 hp less for each tick, that's 726*3= 2173hp less for each cast. Not to mention that KC, SRM, and EM all take a large part of our total heal. Can 2.7k more hp from UM which I usually use less than 15 times per fight make up for it?
  17. Sage heal is good and maybe the best in PVP and they got buffed... yay! This 3.3 patch is a NERF not QoL changes, all of our heals over time, a.k.a the scoundrel's signature style of heal, are nerfed. We got a LITTLE buff for one ability: Underworld Medicine, which can't make up for the loss of all the nerfs. Let me repeat again, this patch is a NERF not a QoL changes. I want my heals over time back, if I have to trade it for UM's LITTLE buff, then fine go ahead, no problem. Please don't "fix" or "nerf" or "improve" what is not broken ( our heals over time).
  18. I logged in yesterday and I was sad to see all of my heal were nerfed except Kolto Injection's LITTLE increase while my alt sage healer got buffed big time in every heal...
  19. Deal with the fact that many operatives love their OS and they want it back, it's none of your sniper business.
  20. To the guys who don't want OS for operatives: If you don't like it, don't use it. Let the people have what they like. Despise the fact that it hits like wet noodles, it's the Agent's signature move.
  21. In my opinion, Sentinel's AoE spec - Concentration - isn't as good as the 2 other specs for both serious PVE and PVP, so I suggest trying something else when you're lvling to get the feel of the class from the start.
  22. I just needed closure for the pre-EC ending, I remember myself crying and slamming the table repeatedly after that ending .
  23. Did you play it pre-EC (Extended Cut) or post-EC ?
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