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roshakai

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  1. So I just found out that you CAN still move items around from within the Bank tabs, but only if you hold Ctrl and drag them, however I cannot add any new tabs to the Guild Bank...
  2. The bonus is definitely gone, as I have full 258 armorings and I can say with 100% guarantee that the bonus that comes on the armorings is not applying, so it's not a tool tip issue. Point in case, my sniper, no additional charges for Laze Target... no +2% additional damage, nothin
  3. You're not gonna get a response on a weekend... Unless the Cartel Market breaks, you're gonna have to wait.
  4. False Alarm, seems to be fixed, maybe...
  5. On Satele Shan, can't join GF queue, can't speak in chat. All I get when I try to speak in chat is Channel " Anybody else having this issue? Also just noticed I suddenly don't have a guild...
  6. ^ This, I've all but stopped pvp'ing because desync getting so bad, I'm sure it happens in other facets of the game too, but it doesn't seem to be nearly as impactful as trying to stop a cap or the ball carrier wich can be the difference between winning and losing an entire match.
  7. While the walker play-style is not fun at all to me, the one thing that makes it unbearable is the unbelievably bad ability lag, fix that and I'd consider doing it on Vet/MM for the cheevos. However, I don't see why it's mandatory for the progression of the story to use the walker when my it's just as easy if not easier to kill all the enemies with my toon, what is the purpose of that?
  8. I'm not sure if bonuses are different per server, but I'm pretty sure this is day 3 of Uprisings being the Command bonus on Satele Shan...
  9. Flashpoints have always been one of my favorite parts of the game to play, but I've played since launch and was a Hardmode/Nightmare player almost immediately. I never really did what is now known as Veteran flashpoints because I always found them to be too easy. With the exception of Umbara, Chiss, Nametha, and BoR Bonus boss, I'm 100% on Master mode flashpoints (I only mention this to give you an idea of how often I run flashpoints). It wasn't until recently that I started running Vets to fill in all those empty achievements, and to be honest, like others have said before me, there are so many people who have no idea how to play their class, and by that I mean a complete lack of understanding as to the basics of their abilities/utilities. It's gotten to the point that I won't run vets on anything other than my Tank, because even if the rest of the group dies, I can easily solo everything, regardless if there's also people pulling 3-4 groups of mobs while also engaged in a boss encounter. I used to think healing would be the way to go, but as previously pointed out already, the second anybody takes any amount of damage, they run straight for the kolto stations, even if I'm spam healing them and they've never even gone below 80-90% hp, rendering the healing position absolutely useless. Running a DPS isn't terrible, but it's a lot easier for me to survive and carry peoples lack of understanding with a Tank that can, for the most part, control the direction of the fights, and or keep people from getting killed or wiping the group because they simply do not understand what they should be doing and or know how to do it. As for the solution, all I can do is speculate from my experiences. Personally I think that tactical FP's are a nightmare, and that Kolto stations are the devil and I wish they'd all be blown out of existence. I understand that there are a lot of folks who aren't skilled players, and don't know everything about everything, but regardless you should know the basics of the class you are playing, I.E. what abilities do what, how to and when to use your defensive cool-downs, and simple things like how certain abilities stun weak mobs without having to use an actual hard stun, making taking weak mobs down so much easier. Speaking of weak mobs, I find it amazing how many people think gold and silvers should die first, and completely ignore weak mobs even though they do just as much if not more damage at times and are 10 times easier to kill. Part of the reason may be that Bioware should do a better job at teaching new players how to use abilities, defensive cool-downs, and movement type abilities, but at the same time, players should take the time to learn that stuff on their own, a lot of people are just lazy, and want to be carried through everything, have everything handed to them, never challenge or push themselves to be better. A lot of folks want that kolto station to lean on for instant safety over knowing how to counter incoming damage with a defensive cool-down.
  10. I have to say, I'm astonished that they don't have any plans on adding weapons to the outfit designer, it just seems to me that they would make a lot of money from that. There's a lot of people that would pay a lot of money to get certain weapons if you could...
  11. I just got booted from the server and when I came back I can't get on to The Harbinger, infinite loading screen... anybody else having this problem? The server status screen still says it's up, but I know from experience it takes a few for that to update correctly when it does go down...
  12. OK so first off, congrats to all those who's main focus is the story aspect of this game, it seems that you are all getting pretty much exactly what you are wanting and possibly more, but I have some concerns about the future of this game if the direction Bioware is taking is "all about story this year". Now, they have stated that they are "still doing flashpoints, operations, raids bosses, and pvp", but in my opinion if you want those players who are at all interested in those aspects of the game to stick around and be a part of the community, you're going to have to give that area of the game a little more attention, like more than 1 significant update in content to those areas per year. I personally will not be sticking around if no new Operations are included with Knights of the Fallen Empire, as I, and many like myself have already been waiting over 6 months for new content to come out, and BTW, 1 new instanced Op boss and a small daily area in 6 months with no news whatsoever about new and upcoming content other than more single player story driven drama is not going to cut it, at least not for me. Aside from my personal opinion that there is just not enough content to keep the majority of end game players around, I'm curious, if your goal is to primarily focus on the story portion, where does the MMO aspect of this game fall into place? what will be the main purpose of interacting with other players outside of heroic missions, and the occasional flashpoints, which from my experience are already suffering from a lack of player base. Lets say the majority end game players decide not to stick around, what will make players drawn together to do guild activities, wont you be losing a huge chunk of what makes group activities function, like Conquest, Warzones, Operations, and Flashpoints? Now of course all of this rambling I'm doing is from my own perspective, and maybe I'm missing something, but these are the parts of the game that keep a player like me around, and if you continue down this path of neglecting this side of the game, I don't see the point of continuing on with being an online multi-player game...
  13. I couldn't find any threads pertaining to this subject, so if this is a known issue I apologize, but I noticed that the "Force Gust" buff applied by "Telekinetic Gust" is supposed to reduce the activation time of the next mind crush, but the tool-tip also states that it's supposed to reduce the activation time of the next Turbulence as well... but as far as I can tell, the only thing that reduces Turbulence cast time is either Alacrity from gear, or "Telekinetic Focal Point". Am I missing something or is this an incorrect tool-tip?
  14. I haven't heard of any news on the Commando/Merc 4pc healing bonus getting a fix, are there any plans to fix this sometime in the near future?
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