Jadescythe Posted October 13, 2014 Share Posted October 13, 2014 The gain is minimal, why would I waste my time on it for only a single toon? especially considering how tedious it is to get all of them? Only insane people would do that 8+ times. I assume by minimal you are referring to anything other than main stat/endurance datacrons, right? Because I'm pretty sure 30 of each is definitely worth it. Link to comment Share on other sites More sharing options...
BrintoSFJ Posted October 13, 2014 Share Posted October 13, 2014 Instead of upping the old school ops why not just create group finder version of them? all ops should have a level 60 GF version which will allow players from 50-60 participate in them and bolster them all to 60. it would make the old school ops viable again without wasting too much resources. Link to comment Share on other sites More sharing options...
Inzuher Posted October 13, 2014 Share Posted October 13, 2014 Sounds very promising! Especially the customization and solo-ops story completion. Link to comment Share on other sites More sharing options...
BrianDavion Posted October 13, 2014 Share Posted October 13, 2014 Not to come off as overly harsh, but good riddance?! The "full story" was never available for solo players and neither should it be IMO. Especially the end of the storylines should remain a "heroic" undertaking to be completed by a group of the empire's/republic's finest IMO. No matter what some of you claim, but playing an MMO and expecting to be able to experience ALL of the story without ever having to group up is just silly. If solo players get irritated in the most solo friendly MMO I've ever played then they can't really be helped IMO. I don't mind quest chais that end with "and do this flashpoint or operation" but ones that end with a one time heroic are really irriating as it becomes VERY hard to get a group for them, very quick, I ended up finding that problem in LOTRO, when no matetr how much I asked for a group for a heroic at the end of a quest chain there just wasn't eneugh people intreasted Link to comment Share on other sites More sharing options...
itsmymillertime Posted October 13, 2014 Share Posted October 13, 2014 What is with Bioware's love for Explosive Conflict that they want to scale it up? Link to comment Share on other sites More sharing options...
Icestar Posted October 13, 2014 Share Posted October 13, 2014 (edited) Mute companions: maybe. I really, REALLY hope they do this. It means I can actually use Treek again Edited October 13, 2014 by Icestar Link to comment Share on other sites More sharing options...
BrianDavion Posted October 13, 2014 Share Posted October 13, 2014 What is with Bioware's love for Explosive Conflict that they want to scale it up? I dunno, cause everyone I know thinks it was one of the worst ops they put out. with a rediculas difficulty curve compared to other ops. I mean... these days no one does it for the most part because they can get the same rewards more or less for doing eternity vault Link to comment Share on other sites More sharing options...
Raansu Posted October 13, 2014 Share Posted October 13, 2014 I really, REALLY hope they do this. It means I can actually use Treek again I've learned to tune her out. She's too OP to not use. Link to comment Share on other sites More sharing options...
Raansu Posted October 13, 2014 Share Posted October 13, 2014 (edited) What is with Bioware's love for Explosive Conflict that they want to scale it up? Because its hands down the best OP in the game in terms of required skill to clear it. Even at 55 people struggle to beat the level 50 nightmare mode. It has some of the best mechanics in the game. Edited October 13, 2014 by Raansu Link to comment Share on other sites More sharing options...
Nickious Posted October 13, 2014 Share Posted October 13, 2014 (edited) Because its hands down the best OP in the game in terms of required skill to clear it. Even at 55 people struggle to neat the level 50 nightmare mode. It has some of the best mechanics in the game. Hell my guild had trouble getting past the tanks for at least an hour on HM with all 55s and at least 5 had 180s or better. It must been a ***** back in the day at 50. I'm not sure all the new ones should neccessarily be that difficult and punishing, but I don't think they should be dumbed down too badly, to where all it is a tank and spank. Mechanics make fights more interesting assuming it's not overly complicated. Edited October 13, 2014 by Nickious Link to comment Share on other sites More sharing options...
Raansu Posted October 13, 2014 Share Posted October 13, 2014 Hell my guild had trouble getting past the tanks for at least an hour on HM with all 55s and at least 5 had 180s or better. I'm not sure all the new ones should neccessarily be that difficult and punishing, but I don't think they should be dumbed down too badly, to where all it is a tank and spank. Mechanics make fights more interesting assuming it's not overly complicated. There should always be at least one OP that is crazy difficult. Sadly, like EC, they eventually get nerfed. Link to comment Share on other sites More sharing options...
yoomazir Posted October 14, 2014 Share Posted October 14, 2014 Togruta as new playble specie uh? Oh well, better than nothing I guess. Link to comment Share on other sites More sharing options...
CelCawdro Posted October 14, 2014 Share Posted October 14, 2014 Togruta as new playble specie uh? Oh well, better than nothing I guess. Makes sense, although the obviousness of the choice adds to how suspect I am, particularly given that Togruta was singled out as a problematic species. Makes a little too much sense, as it were. Link to comment Share on other sites More sharing options...
Darth-Obvious Posted October 14, 2014 Share Posted October 14, 2014 Makes sense, although the obviousness of the choice adds to how suspect I am, particularly given that Togruta was singled out as a problematic species. Makes a little too much sense, as it were. I gotta imagine that as problematic as Togruta may be that they (Bioware) are aware of their money making potential at this point. I think that is why we are seeing them next compared to a race that from a technical standpoint wouldn't be as difficult to do. They floated that love of the Voss line out there a few months ago but given the poor reaction that it got and the constant demand for Togruta they no doubt got to the point where the Togruta made the most financial sense even if they are going to present technical issues like clipping and what not. The other big upside to the Togruta being next (aside from people getting what they want) is that they're no doubt going to make quite a bit of money off it, to the point where EA might want them to do more of them. In other words EA sees the numbers that the Togruta pulls in and then wants Bioware to add new races every 6 months or so or whatever. Another positive is that (from a technical perspective) once they do Togruta, it'll make it easier for them do develop other races that would/could prove to be problematic like Nautolan or Chagrian. Link to comment Share on other sites More sharing options...
Darth_Wicked Posted October 14, 2014 Share Posted October 14, 2014 (edited) I gotta imagine that as problematic as Togruta may be that they (Bioware) are aware of their money making potential at this point. I think that is why we are seeing them next compared to a race that from a technical standpoint wouldn't be as difficult to do. They floated that love of the Voss line out there a few months ago but given the poor reaction that it got and the constant demand for Togruta they no doubt got to the point where the Togruta made the most financial sense even if they are going to present technical issues like clipping and what not. The other big upside to the Togruta being next (aside from people getting what they want) is that they're no doubt going to make quite a bit of money off it, to the point where EA might want them to do more of them. In other words EA sees the numbers that the Togruta pulls in and then wants Bioware to add new races every 6 months or so or whatever. Another positive is that (from a technical perspective) once they do Togruta, it'll make it easier for them do develop other races that would/could prove to be problematic like Nautolan or Chagrian. I think their love for the Voss is probably related to something else, namely...Something that is bound to come by the end of this month. Supposedly. Edited October 14, 2014 by Darth_Wicked Link to comment Share on other sites More sharing options...
PavSalco Posted October 14, 2014 Share Posted October 14, 2014 (edited) The reason I have a problem with it is because of other people. I have tried to play ops, but every single time I've tried the group has fallen apart before getting to the end. If your ops group end up wiping just once, at least half the group leaves, and then you have to wait hours to get a full group again. It has been like that EVERY SINGLE TIME I've tried to do an ops. Don't know if it's different on other servers, but it's like that on the red eclipse. You shouldn't join public groups when they do DF or DP because it's a waste of time. I tried it a couple of times and since then I avoid grouping with PUGs. Find a PVE guild that regularly does operations. Going with your own guild is a piece of cake. Edited October 14, 2014 by PavSalco Link to comment Share on other sites More sharing options...
Darth-Obvious Posted October 14, 2014 Share Posted October 14, 2014 I think their love for the Voss is probably related to something else, namely...Something that is bound to come by the end of this month. Supposedly. You tease, now I gotta go to the mines of some 4th moon to dig up some data Link to comment Share on other sites More sharing options...
GatorAndy Posted October 14, 2014 Share Posted October 14, 2014 have to go back to Call of Duty and steal another game mode to make another half-*** copy Because call of duty invented pvp? Link to comment Share on other sites More sharing options...
darkov Posted October 14, 2014 Share Posted October 14, 2014 This all sounds too good to be true. If it isn't posted by a mod here or on Dulfy, I really don't trust it. Link to comment Share on other sites More sharing options...
hadoken Posted October 14, 2014 Share Posted October 14, 2014 Makes sense, although the obviousness of the choice adds to how suspect I am, particularly given that Togruta was singled out as a problematic species. Makes a little too much sense, as it were. I don't really think it's any trickier than Twi'lek, which we already have. They might be able to get away with using the exact same head rules on gear, actually. Link to comment Share on other sites More sharing options...
Nickious Posted October 14, 2014 Share Posted October 14, 2014 I think their love for the Voss is probably related to something else, namely...Something that is bound to come by the end of this month. Supposedly. You are an outsider. Only Mystics may partake in the Hallowed Day. Link to comment Share on other sites More sharing options...
LordArtemis Posted October 14, 2014 Share Posted October 14, 2014 Again, I have to say that I think a storyline should not be held hostage behind some kind of group play gate. At the same time, group content deserves it's own UNIQUE mini arc storylines to act as incentives. AND I think 4 versions of a group mission should exist....Tactical, SM, HM and Nightmare. There should be some consistency there...too often raids are released in Tactical mode without any SM, HM or Nightmare equivalents. There is no reason, IMO, that Tactical Ops should not exist, but by that token so should Nightmare Ops. Just my slant. Link to comment Share on other sites More sharing options...
darkov Posted October 14, 2014 Share Posted October 14, 2014 Again, I have to say that I think a storyline should not be held hostage behind some kind of group play gate. At the same time, group content deserves it's own UNIQUE mini arc storylines to act as incentives. AND I think 4 versions of a group mission should exist....Tactical, SM, HM and Nightmare. There should be some consistency there...too often raids are released in Tactical mode without any SM, HM or Nightmare equivalents. There is no reason, IMO, that Tactical Ops should not exist, but by that token so should Nightmare Ops. Just my slant. They've never done a tactical ops before, nor are planning to with the expansion. Link to comment Share on other sites More sharing options...
Elminster_cs Posted October 14, 2014 Share Posted October 14, 2014 They've never done a tactical ops before, nor are planning to with the expansion. Instead of tactical Ops they have to do scalable with the number of players... Link to comment Share on other sites More sharing options...
LordArtemis Posted October 14, 2014 Share Posted October 14, 2014 They've never done a tactical ops before, nor are planning to with the expansion. That is not a reason not to have them or suggest them IMO. Link to comment Share on other sites More sharing options...
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