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Raansu

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Everything posted by Raansu

  1. This is literally how MMO's have functioned for 20 years now and the ones that thrive are the ones that have proper content updates and real progression. What? You think its a coincidence that swtor is a dead game? The only thing carrying it is the star wars name and its barely been alive for the last 5 years as they ignored end game progression completely and released less and less content. SWTOR prior to 4.0 was thriving pretty well. It started bleeding players with the start of kotfe and the less focus on MMO content. The only real reason this game even got the onslaught "expansion" was because anthem bombed. If anthem had been successful this game would have likely never received another content update.
  2. Ok, then remove scaling, but then also remove any and all rewards from it if you're overleveled. You can't have both.
  3. Then they can happily do their non end game content with the gear they get from that solo content? Your progression caps out to the content you do. You do not need anything higher, especially with the game having scaling anyways.
  4. Stalemates were pretty common back then as well as healing has always been over tuned in this game which is only exasperated by the guard mechanic.
  5. I personally don't have a problem with the scaling. It functions fine the way it is and it allows new players to do content without worrying about over leveling. Or would you rather they go back to the old way for new players where doing side quests was mandatory to keep up with the class story quests? Scaling isn't a problem. The lack of new areas and new content for the new cap is a problem.
  6. Gear is the reward for harder content. Its called progression, without progression end game in all forms is pointless.
  7. This sounds like you're referring to lowbies which.....lol just stop. Lowbies died and never recovered after the implementation of galactic command and the removal of warzone comms. The only thing that matters now is level cap warzones sadly. Lowbies is always going to be an unbalanced mess due to the way too high level gaps now on top of the fact that no one queues for it thanks to past changes making queueing for lowbies pointless. The only way to fix lowbies is to essentially remove it. Change pvp to have everyone have a pvp loadout section and anyone from level 1-80 can queue into the a single bracket since everyone will be level 80 with all their skills unlocked. And pray tell how would you split them? A "premade" is only 4 players. Its only half a team. And no, its not preposterous because it would absolutely slow the queue times down. PvP in this game is extremely small, and the amount of premades vs solo players is even smaller. The only ones being selfish here are the solo players who think every warzone loss must be only because they faced a premade that likely wasn't a premade so we should punish all the people that run in a "premade" of 2-4 people to essentially never be allowed to play because that "premade queue" would never pop. Now you're just babbling..... Maybe because its not broken? Your losing streak would be the same regardless of what they do to "premades" because you likely only run into a real "premade" once or twice a night as is anyways. The opposite would happen.....
  8. They did prune them....You have to choose between defense, mobility or cc now. The problem in 6.0 was all the passives tied into a lot of the abilities, not the core abilities themselves......I'm sorry, but this is a you problem at this point. PvP has been the worst its ever been thanks to all this pruning, but of course someone like you who win trades in ranked doesn't exactly know how to play to begin with so this thread should be taken with a grain of salt.
  9. Because it trivializes content and makes end game pointless. You know why they made this change? Because they saw most people just spamming HS to gear up as fast as possible and they saw what I saw which was long time raiding guilds quit the game because there was no point in raiding anymore.
  10. Gearing isn't really any slower than it was in 6.0...I was in 326 in just a few days and I could probably have a full set of 330 already if I bothered to raid, but I don't pve so I don't need it. I also don't believe everyone should have access to top gear without progressing through content that actually requires it. If all you do is dailies all day you don't need that gear nor should you have access to it. Being able to get 306 gear by doing the easiest content in the game was cancer.
  11. They literally just took half of the CC out of the game....If you're still complaining about it then it is a you problem.
  12. Yes you do lol. Significantly more often than if you were soloing.
  13. There's nothing remotely unfair about it.
  14. Yes, I'm going to believe Musco who is a BioWare employee more than you.
  15. PvP gear would fix most of the gearing problems. Open world pvp will never be a thing in this game. The chance for open world pvp came and went first with poor optimization of the games engine, second with the removal of pvp servers.
  16. Make a premade and see for yourself. Otherwise stop talking because you have no idea. As for your other nonsense, thank God lockouts are a thing. Keeps players like you from queue hopping trying to find a free carry.
  17. Its not a belief, Musco himself explained back around 4.0 how their queue system works. Group vs Group is prioritized followed by their hidden MMR system and then first come first server to fill the slots. My own experience has proven their system to be true because when I group up with friends I run into other groups frequently. When I solo queue I don't run into premades all that often. All of you complaining about premades have never ran premades yourself and its obvious.
  18. Neither AC or CoH were solo friendly at launch....
  19. The rotation is the result of the game being a low population and 6.0 wasn't helping. You had the group of people that just did solo stuff because heroics were too easy and the rewards were too good and then you had the group that just spammed hammer station. There was no middle ground nor enough players to spread them out through the content. 6.0 was a terrible game design. The obvious answer is to limit that content to put the small population into a tighter pool so players trying to do certain content can find players to do them with. Whether that pans out or not remains to be seen, but historically this games population declines faster when they focused solely on solo content or mmo content. The last time the game was healthy was in SoR where there was a good balance of story and mmo. Right now swtor has no real identity, and it hasn't had one since 4.0 honestly.
  20. This expansion isn't saving anything. The only thing I agree on is the concept of gearing progression (I don't like losing my modded sets though) and the scaling is done well. Combat styles are kinda whatever and adding a second combat style to your character is mostly pointless. Lack of new content is a joke (no new daily area, new raid delayed, no new pvp maps, only a single FP), the story is barely the length of a single episode of a tv show and the idea of waiting another year or two for more story updates is not exactly appealing.....
  21. Registered independent, but then again I haven't voted in probably a decade. Waste of time really. Ignorance is bliss.
  22. That's literally not how it works. Keep thinking that though I guess.
  23. I don't even pay attention to conquest and I still complete it every week on my alts.
  24. lol I've been over this already. Empathy isn't real. Its a projection of self involvement and a form of narcissism. I highly doubt that. Some examples? Literally all of them required a group to do anything. UO, EQ, FFXI etc... had practically no solo aspects at all. You had to have groups just to level up. The dynamic and general concept of "solo play" didn't happen until WoW came out and even then, early WoW was still heavily group focused. lol what? You could get to 306 in less than a day in 6.x and be BiS within a week. I'm already 326 in 7.x and if anything 7.x gearing is just as easy if not faster. My only problem with 7.x gear progression is that modded gear is only in NiM raids.
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