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Glzmo

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  1. After the move to the cloud, my ping to Darth Malgus has become considerably higher, which is especially bad for Galactic Starfighter.
  2. Ist deine Ausrüstung noch in Ordnung oder muss sie vielleicht repariert werden?
  3. No, you are making this game more and more and more un-fun to play. This once again will only punish poor, casual players including low-levels and also roleplayers as the last taxation/fee changes did. For example, if I want to give some items or credits to members of my family or my own alt accounts that don't have time to play a lot but come in, there will now be a tax associated to it? You need to implement a system where you can flag people as friends and trade freely with them without taxes. For example, my brother and my niece logged in the other day and wanted to go to a planet (because of your stupid changes!) to join me for roleplay, but she was stuck with no credits. My brother had just enough credits for both to travel, so he traded them to her. With your stupid tax system, he wouldn't have been able to. Another situation occured with my brother later, his gear was shot and he didn't have enough credits to repair it. Due to his gear being shot, he couldn't even do missions to make enough credits to repair it. So he had to get credits from other players so he could fix himself up. With the tax on trades, other players will now be less social and not be able to give him the credits he needs for repairs. He and my niece already said this chicanery has sapped out the fun from the game for them, imagine how it will be when trading items and credits between family and friends will now costs fess as well. As you can see, your taxation changes are actually due to your flawed game design and you didn't even think it through properly. These punishing changes will drive many more casual players away from the game and also their friends and family that find time to play more and enjoy playing with them and will be stuck all alone. At the very least add a lower limit underneath which these taxes won't apply (perhaps also on the GTN, so people will be encouraged to sell things for less to combat inflation!). It should be enough for a couple of full repairs at the highest possible item level (the ceiling should be raised as soon as new gear with higher repair costs is introduced as well!), travel, and other necessary things. For example, maybe anything above a million should be taxed, anything below that should be free of taxation. To get around people trading multipla times for below a million in a short span of time to cheat this system, add a limit of 2-3 times you can trade for free within 6 hours or so (that will dissuade strangers and ensure you only trade with friends you know). Another option would be to change the tax only for the wealthy. For example, only if you have more than say 10 million credits in your legacy bank and character combined, you get charged the transaction fees, travel fees, repair costs and other credit sinks recently introduces (as well as older ones), if you are below that there are no fees. Also, what about Smugglers? Will they get the ability to completely avoid taxes? That's their nature, after all. Maybe implement a fun system so players can utilize smugglers to launder taxes before you actually implement such taxes? Again, the last time I suggested a lot of alternate credit sinks to you (click here to read them) as did many others that won't ruin the fun for regular players, use those instead instead of putting taxes on things that have been free virtually forever and them being free is important to the game being enjoyable and fun for everyone. Also, instead of spending dev time on adding things players don't want and are unfun and only drive players away from the game, how about you spned your dev time and budget to implement things that players have wanted and promised since launch, like the option to enable speech bubbles for /say, /yell and /emote chat or more flashpoints with fun multiplayer conversations and alternate paths like the Esseles or Black Talon, giving people the ability to progress through the class and expansion stories together (with credit being given to everyone in the group), etc..? In protest of these proposed upcoming changes as well as the previous changes that taxed things like quick travel, exiting a stronghold to a planet and the quick travel terminals, we are all going to unsubscribe from the game until you reconsider and don't implement these taxes as well as undo the things you did the last patch that introduced credit sinks and go play the good, old SWG instead. Dwindling player counts may just be the only thing that will persuade you to drive back any changes.
  4. Your guild was probably inactive for too long. If you're the Guild Leader, open the Guild Window and click Rename. Try to rename the Guild to the original name first, which will work if it hasn't been taken by somebody else yet or the name isn't illegal now, otherwise rename it to something else. You'll have to restart your client for the name to appear over the head again.
  5. I've set it at 120 as I had it on the old 32 bit client, also tried higher, doesn't matter, the hard cap of 62FPS is always active on this new 64 bit client. Maybe that 200 FPS hard cap of old has been set to 62FPS for whatever reason. It looks like Graphics_FrameRate = 120 value in the <AccountName>_Account.ini is (which is what the game options set) is being ignored in this 64 bit client.
  6. Agreed. Add a GSF Season. Rewards could also be flight suits that look like the Flight suits in the Star Wars movies, for example baggy X-Wing Flightsuits. Also, you could posisbly add starfighter skins, like a Clarion with S-Foils in Attack position (too look more like an X-Wing!).
  7. The new 64 bit client seems to be capped at 62FPS. I have a 3840x2160@120Hz screen, set the framerate in Display Options to 120 and the Refresh rate to 120, yet the framerate is capped at a solid 62FPS, no matter if on the loading screen or anywhere in the game. On the old 32 bit client I could run it at constant 120FPS no problem. I've tried with VSync on and off, no difference. There are no errors in Windows' Event Viewer when that happens either. Could it be that the old hard FPS cap has been put back in with this client and the values set in Graphics options or the desktop resolution are ignored? Maybe it has to do with the game saving the Graphics_FrameRate = 120 variable in <Accountname>_Account.ini instead of client_settings.ini (adding it manually to client_settings.ini doesn't seem to help either, though). Repdroduction steps: 1. Set your Desktop to 3840x2160@120Hz 2. Start the Game. 3. Be sure that in Game Preferences->Graphics, Refresh Rate is set to 120 and Frame Rate is set to 120. 4. Use a tool that measures framerate like MSI Afterburner to see that the framerate is capped at 62FPS instead of 120FPS. Workaround: 1. Change the Framerate to something else in-game and then back to the desired framerate. Also, the client freezes when you change the refresh rate and the only way to get out is to kill it via task manager. Reproduction Steps: 1. Set your Desktop to 3840x2160@120Hz 2. Start the Game. 3. Go to Game Preferences->Graphics, change Refresh rate to 119Hz or 120Hz or wahtever and apply. 4. Witness the game freeze and not recover. 5. Kill the SWTOR process via task manager. Workaround: Unknown System Specs: Lian Li O11 Dynamic Evo Case (Pure White) with Lian Li O11 Dynamic EVO Front Mesh Kit (White) and EK-Quantum Reflection² PC-O11D EVO D5 PWM D-RGB - Plexi Distro Plate with D5 Pump (with 11x Koolance QD3 male/female Quick Disconnect No-Spill Coupling, Koolance 705 Liquid Coolant, Electrically Insulative, Colorless and EK-DuraClear 9,5/12,7mm Softline tubing), 3x Alphacool NexXxoS XT45 Full Copper 360mm Radiator V.2 - White Special Edition (bottom intake/side intake/top Exhaust, with 2x Barrow Choice White G1/4 Fittings each) and 10x Lian-Li Uni Fan SL-Infinity 120mm RGB Fans (white)ASUS ROG Thor 1200W Platinum II Gaming 1200 Watt Power Supply with Lian Li Strimer Plus v2 Addresable RGB Extension Cable (24-pin)Intel® Core™ i9-12900KS Processor @5.5GHz (16-Core/24 Threads CPU) with EK-Quantum Velocity² D-RGB - 1700, Nickel + Plexi (with 2x Barrow Choice White G1/4 Fittings)ASUS ROG STRIX Z690-A GAMING WIFI D4 Mainboard64GB Crucial Ballistix RGB Kit DDR4-3600 Desktop Gaming Memory (White) (4x16GB BL2K16G36C16U4WL)ASUS TUF Gaming GeForce RTX 4090 24GB GDDR6X PCI-Express 4.0 Video Card with Phanteks Glacier G40 Asus GPU Block for ASUS ROG STRIX/TUF (white), mounted vertically with a O11D EVO Vertical GPU Kit (white) with GeForce drivers version 531.41LG OLED48CX9LB @ 3840x2160 120Hz (Primary Monitor & TV)HP Reverb G2 Virtual Reality Headset with ControllersROG SupremeFX 7.1 Surround Sound High Definition Audio CODEC ALC4080 (onboard)Logitech X-530 5.1 Surround SpeakersPlantronics Voyager Legend Mobile Bluetooth HeadsetIntel® 2.5Gb Ethernet Controller I225-V (onboard)Intel® 2x2 Wi-Fi 6E AX201 160MHz (onboard)1x 2TB Kingston KC3000 PCIe 4.0 NVMe M.2 SSD1x 2TB PNY XLR8 CS3030 Series PCIe x4 NVMe 2TB SSD1x 2TB SANDISK ULTRA 3D SSD SATA3 SSD1x 1TB OCZ Trion 150 - SATA 3 2.5" SSD2x 4TB Crucial P3 Plus PCIe 4.0 M.2 2280 SSDRoccat Kone XP Air White Wireless RGB Gaming MouseLogitech G715 TKL Lightspeed Wireless RGB Mechanical Gaming Keyboard (White) with GX Brown Tactile Switches and SteelSeries PRISMCAPS Pudding keycaps (white)1x Microsoft Xbox Elite Wireless Controller Series 2 - Core (white) with Complete Component Pack2x Microsoft Xbox Series X|S Wireless Controller2x Nintendo Wii Remote Plus & NunchuckThrustmaster T.Flight HOTAS OneLogitech MOMO® Racing Force Feedback WheelMicrosoft Windows 11 Pro 64 bit (22H2, Build 22621.1413)Cable Broadband Internet Connection 600Mbit/s All BIOS, firmware and drivers are up to date.
  8. This is a bad idea. All these changes do is punish poor, honest players that haven't exploited the system to get rich before or are just new to the game. Not a good idea, as it makes the game less enjoyable to play, which is the worst thing possible. Games are supposed to be fun! This will punish poor roleplayers (we all know there are no credit payouts that reward actual roleplay) that won't be able to attend RP events in strongholds because they don't have enough credits. Nice. Great. Repair costs have been way too high for poor players to begin with, and it's hard to make credits for repairs if you're stuck with kaputt gear, too. Repair costs should be decreased if anything. So now when you are stuck somewhere where there are no credits to make, there won't be any means to get away if you're out of credits. Have you even thought this through? Priority Transport terminals, fleet pass, priority transport were without cost to prevent exactly such a thing from happening. Thus I suggest to revert the changes and go with some of the following ideas I propose instead: - Allow to change primary and secondary combat styles for a credit cost as often as you like. It's possible for free once, so making it repeatable with a credit costs attached would be a good credit sink. - Change the Appearance Modification Terminal to optionally cost credits instead of cartel coins when you change your appearance. - Add vendors where you can directly buy any resources for credits and trade in credits for any other currency. - Give people the ability to trade credits for cartel coins. - Lower cartel coin costs on the Cartel Market to the way they were when the cartel market first launched. Much of the credit inflation came because people are selling expensive cartel coin items for billions and get rich that way. - Add an option to unlock Cartel Market items for the account with credits instead of Cartel Coins. - Give every Cartel Market item an optional, reasonable credit cost as well. That way people can't sell them to others for insane prices as people can buy them for fair prices directly instead. - Add a vendor that sells all crafting resources for credits, even the rarest ones that drop from hardest content. - Add more strongholds to the game (Tython, Korriban, Ilum, etc.). - Add the ability for guilds to own more guild strongholds at the same time (ideally one of each) and not just one. This alone will take lots of credits out of circulation, especially from richer people/guilds.
  9. Thank you for the clarification. It is indeed a shame we can't customize the outfits of these companions.
  10. Sorry, I didn't know you were such a revered pro! It doesn't hurt to post it anyway, since other people that may stumble upon the post may not be as experienced as you are. Of course the 64 bit client wouldn't be required to solve the issue as current graphics cards would just brute force the problem due to higher amounts of video memory typical these days, but it was meant more as an incentive/motivation/remove an excuse to tackle the issue again as there is potentially more memory to use now in general, so the Biowarians may not be as reserved to put it back on the agenda as they would have been before. Nice to see that even such slow non-gaming cards have had plenty of memory to use chat bubbles many years ago, although the GPU itself may be the bottleneck there that prevents the game to be run well. I still have an old system with two 3dfx Voodoo 2 12MB cards in SLI in them which sadly doesn't run the game.
  11. Server performance issues weren't the problem. According to Mr. Kolek who actually worked on them back in the day, the issue was that they were eating up too much video memory on the client ("up to 400MB" unoptimized, which was a huge deal in the day of 64-512MB cards being the norm, but is miniscule now that 4-24GB cards are common, which together with the common amount of system memory on today's PCs the 32 bit client can't fully address by the way) and thus tanking performance. A 64 bit client can address more memory than a 32 bit client could. You can read about it in the first post of this very topic. Thus it may be an opportune time to add them back in.
  12. With the 64-bit client in the works, hopefully it will allow the developers to finally implement the option to enable speech bubbles for /say, /yell and /emote chat without any excuses.
  13. Has the customize Armor option for Veeroa Denz ever been added? I'm thinking of grinding her out as main companion for my Nautolan Jedi, but I'd like to know if I can change her clothes to traditional Jedi Robes to match with the character before I commit to the grind, othwerwise I'll look for another option.
  14. One also can't click anything behind that banner when it pops up. If you have your quickbars or anything else that's clickable in a position that it overlaps, that's a huge problem as well.
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