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Superdude-

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Everything posted by Superdude-

  1. Had problems with this too. But with the Agent classes AOE
  2. Basically what he said. As one of the marauders who generally tops the ragefest on healers, i welcome a multitude of marauders. I like to 2v1/3v1 baddies who can't obfuscate.
  3. Vanguards/OP healers. HoT's are a marauders worst enemy, next to that damn shield Mercs/Troopers get. Every other class I can take down within a reasonable amount of time, those two I try to avoid.
  4. Root's need to tie in with resolve, or atleast have their own bar. The cc's/roots in this game are getting beyond ridiculous.
  5. Base stats are higher on end-game/pvp-gear than orange stuff, so there the base stats will be a better overall increase than one with a crit craft and augment. Or does no one else watch base stats when they remove mods?
  6. Theyre removing the ability to make smash a one rage ability, thus having it be three. Take it from someone is a decent Rage marauder, playing since release, this will weed out bad players. Sure they'll get one big smash off, but what about the second? That's the key to the entire spec. So don't start complaining too much
  7. Annih is a PVE spec anyways. The only nerf in terms of PVE it got was force camo, and even then good healers should be able to keep up with the "nerf". Carnage/Rage are now the viable PVP specs. With carnage being based on 1v1, and rage healer/group harassment. Overall the changes to the class are deserved and well thought out, albeit rage got a bit of a buff. They are all viable specs still.
  8. Thanks for making rage stronger. I already top dps 9/10 games
  9. I'd still like to get an answer on this.
  10. You need to get the tionese level schematic, drops in ops, then RE it into a columi, then RE it into a rakata. Then keep trying until you get that mastercraft.
  11. I havent used either of those attacks in two months.
  12. You obviously are bad at playing marauders then.
  13. And how doesn't it? Each ability is defined, and executed well(minus gravity) in the Rage tree.
  14. Pretty much what he said. In a bad game of huttball i get a 300k medal
  15. Why doesn't gravity(rage tree) effect Seeping wound(improved ruptre/annih tree)? Rupture is a "movement" slowing ability with this upgrade, and thus should be effected by gravity. Making it a 1 rage ability, but only while having Gravity + Seeping Wound. Or am i missing something?
  16. When will smash be fixed? It's getting annoying having players run away from me, and have it miss. But the most annoying one is players purposely jumping to miss it.
  17. Jarg/Sorno Drop columi stuff on NMM. Ive got 4 columi offhands from them.
  18. Look for Champion/Centurion/Battlemaster's Vindicators lightsaber. The weaponmaster is intended for offhand. The vindicator is used for dps juggs also.
  19. How hard is it to make a conical shape instead of a flat linear shape? People jumping around to avoid smash, and having it constantly miss while people are running from me. Rage is a great spec, but its so hard to play some games when the entire team exploits smash by jump around like rabbits.
  20. Is that why my weaponmaster weapons have 30-40 more end? And less, str, and end. hmm
  21. Hybrid marauders are terrible. The tree's rely way too heavily on their final ability.
  22. 105 - 72. Yea, you saw that right. My rage spec is destroyed now. Thanks.
  23. Thank you for completely gimping my class and build bioware. As a rage my marauder i relied on surge. My crits went from 5.5k to 3.8k. FC from 1.8-1000. My DPS output was destroyed. I went from 105 surge to 72! THANKS FOR MAKING MARAUDERS CRAPPY
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